Files
jak-project/goal_src/jak2/engine/load/decomp-h.gc
T
water111 f7bd0752f8 [decomp] Decompile first batch of files in engine (#1787)
* wip

* getting stuff set up so we can actually run test cases

* better handle block entry stuff

* types2 working on gstring

* comments

* math ref working

* up to first stack stuff

* stack fixes

* bounding box

* math stuff is working

* float fixes

* temp debug for (method 9 profile-array)

* stupid stupid bug

* debugging

* everything is broken

* some amount of type stuff works

* bitfield

* texture bitfields not working

* temp

* types

* more stuff

* type check

* temp

* float related fixes for light and res problems

* revisit broken files, fix bugs

* more types

* vector debug

* bug fixes for decompiler crashes in harder functions

* update goal_src
2022-08-24 00:29:51 -04:00

21 lines
542 B
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: decomp-h.gc
;; name in dgo: decomp-h
;; dgos: ENGINE, GAME
;; DECOMP BEGINS
;; temporary storage for visibility data decompression.
;; this is stored on the scratchpad.
(deftype decomp-work (structure)
((buffer0 uint8 2048 :offset-assert 0)
(buffer1 uint8 2048 :offset-assert 2048)
(indices uint16 2048 :offset-assert 4096)
(temp-indices uint16 2048 :offset-assert 8192)
)
:method-count-assert 9
:size-assert #x3000
:flag-assert #x900003000
)