Files
jak-project/decompiler/data/game_count.h
T
ManDude 0cdeed9be7 minor windows fixes (#1311)
* [pp2] put `define` dest on a single line

* update source!

* Update type_analysis.cpp

* update old credits & racer code

* change clang-cl args (REALLY force avx)

* Update credits_REF.gc

* comment small unused code

* add timer to decompiler

* fix unnecessary copy-constructors (no speed increase)

* fixes

* Update expression_build.cpp

* wtf is this thing anyway

* im bored.

* clang

* fix!

* Revert "fix!"

This reverts commit 5b1ce6c718.

* Revert "clang"

This reverts commit 5e67d9ccd1.

* Revert "im bored."

This reverts commit 070e957ce8.

* Revert "Update expression_build.cpp"

This reverts commit b94d092fc5.

* Revert "fixes"

This reverts commit f3d871f60a.

* Revert "fix unnecessary copy-constructors (no speed increase)"

This reverts commit 9100725802.

* Keep the random inoffensive changes

* Revert "Update type_analysis.cpp"

This reverts commit d2456a5c75.

* Update type_analysis.cpp
2022-04-17 21:11:09 -04:00

22 lines
429 B
C++

#pragma once
#include <vector>
#include <string>
#include "common/common_types.h"
namespace decompiler {
struct GameCountResult {
struct CountInfo {
s32 money_count;
s32 buzzer_count;
};
std::vector<CountInfo> info;
u32 mystery_data[2];
};
struct ObjectFileData;
GameCountResult process_game_count(ObjectFileData& data);
std::string write_game_count(const GameCountResult& result);
} // namespace decompiler