Files
jak-project/goal_src/engine/collide/collide-touch-h.gc
T
water111 c3b6e7eb7e some cleanup and docs on collide-touch and the tie extractor (#1074)
* some cleanup and docs on collide-touch and the tie extractor

* temp

* more updates

* update ref tests

* type fix

* rest of collide shape

* another set of updates
2022-01-12 10:47:17 -05:00

177 lines
6.5 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: collide-touch-h.gc
;; name in dgo: collide-touch-h
;; dgos: GAME, ENGINE
;;;;;;;;;;;;;;;;;;;;;;;;
;; Collide Touch
;;;;;;;;;;;;;;;;;;;;;;;;
;; The collide-touch system is used to track collisions between collide shapes during collision resolution.
;; As the collision is resolved, shapes are added and removed from the touching list.
;; Once collision is done solving, you can send events or inspect what you touched!
;; A record of a primitive which is touching another, possibly including the triangle that is involved.
(deftype touching-prim (structure)
((cprim collide-shape-prim :offset-assert 0)
(has-tri? symbol :offset-assert 4)
(tri collide-tri-result :inline :offset-assert 16)
)
:method-count-assert 9
:size-assert #x64
:flag-assert #x900000064
)
;; A record of two primitives which are touching.
(deftype touching-prims-entry (structure)
((next touching-prims-entry :offset-assert 0)
(prev touching-prims-entry :offset-assert 4)
(allocated? symbol :offset-assert 8)
(u float :offset-assert 12)
(prim1 touching-prim :inline :offset-assert 16)
(prim2 touching-prim :inline :offset-assert 128)
)
:method-count-assert 13
:size-assert #xe4
:flag-assert #xd000000e4
(:methods
(get-touched-prim (_type_ trsqv touching-shapes-entry) collide-shape-prim 9)
(dummy-10 () none 10)
(get-middle-of-bsphere-overlap (_type_ vector) vector 11)
(get-touched-tri (_type_ collide-shape touching-shapes-entry) collide-tri-result 12)
)
)
;; A pool of up to 64 touching primitives. There is a linked list of freed entries.
(deftype touching-prims-entry-pool (structure)
((head touching-prims-entry :offset-assert 0)
(nodes touching-prims-entry 64 :inline :offset-assert 16)
)
:method-count-assert 13
:size-assert #x3c10
:flag-assert #xd00003c10
(:methods
(new (symbol type) _type_ 0)
(alloc-node (_type_) touching-prims-entry 9)
(get-free-node-count (_type_) int 10)
(init-list! (_type_) none 11)
(free-node (_type_ touching-prims-entry) touching-prims-entry 12)
)
)
(defmethod init-list! touching-prims-entry-pool ((obj touching-prims-entry-pool))
"Initialize all entries to be not allocated and in a linked list."
(let ((prev (the-as touching-prims-entry #f)))
(let ((current (the-as touching-prims-entry (-> obj nodes))))
(set! (-> obj head) current)
(countdown (a0-1 64)
(set! (-> current prev) prev)
(let ((next (&+ current 240)))
(set! (-> current next) (the-as touching-prims-entry next))
(set! (-> current allocated?) #f)
(set! prev current)
(set! current (the-as touching-prims-entry next))
)
)
)
(set! (-> prev next) #f)
)
(none)
)
(defmethod new touching-prims-entry-pool ((allocation symbol) (type-to-make type))
"Allocate and initialize a new touching-prims-entry-pool"
;; Note - the original code passed (-> type-to-make size) as an argument.
;; however, the new method of structure doesn't have this argument.
;; it uses the same value for the size so it doesn't really matter.
(let ((obj (the touching-prims-entry-pool ((method-of-type structure new)
allocation
type-to-make
;; (-> type-to-make size) see note
)
)))
(init-list! obj)
obj
)
)
;; two collide shapes which are touching.
;; This stores a list of primitive pairs which are touching.
(deftype touching-shapes-entry (structure)
((cshape1 collide-shape :offset-assert 0)
(cshape2 collide-shape :offset-assert 4)
(resolve-u int8 :offset-assert 8)
(head touching-prims-entry :offset-assert 12)
)
:allow-misaligned
:method-count-assert 18
:size-assert #x10
:flag-assert #x1200000010
(:methods
(dummy-9 (_type_) none 9)
(get-touched-shape (_type_ collide-shape) collide-shape 10)
(dummy-11 () none 11)
(prims-touching? (_type_ collide-shape-moving uint) touching-prims-entry 12) ; this one!
(prims-touching-action? (_type_ collide-shape collide-action collide-action) touching-prims-entry 13)
(dummy-14 () none 14)
(free-touching-prims-list (_type_) symbol 15)
(get-head (_type_) touching-prims-entry 16)
(get-next (_type_ touching-prims-entry) touching-prims-entry 17)
)
)
;; A list of (up to) 32 pairs of colliding shapes
(deftype touching-list (structure)
((num-touching-shapes int32 :offset-assert 0)
(resolve-u int8 :offset-assert 4)
(touching-shapes touching-shapes-entry 32 :inline :offset-assert 8)
)
:method-count-assert 15
:size-assert #x208
:flag-assert #xf00000208
(:methods
(new (symbol type) _type_ 0)
(add-touching-prims (_type_ collide-shape-prim collide-shape-prim float collide-tri-result collide-tri-result) none 9)
(dummy-10 () none 10)
(update-from-step-size (_type_ float) none 11)
(send-events-for-touching-shapes (_type_) none 12)
(get-shapes-entry (_type_ collide-shape collide-shape) touching-shapes-entry 13)
(free-all-prim-nodes (_type_) none 14)
)
)
(defmethod new touching-list ((allocation symbol) (type-to-make type))
"See note in touching-prims-entry-pool"
(let ((obj (the touching-list ((method-of-type structure new)
allocation
type-to-make
;; (-> type-to-make size) see note
)
)))
(set! (-> obj num-touching-shapes) 0)
(set! (-> obj resolve-u) 0)
obj
)
)
(defmethod get-head touching-shapes-entry ((obj touching-shapes-entry))
"Get the first pair of touching prims in a touching-shapes-entry"
(-> obj head)
)
(defmethod get-next touching-shapes-entry ((obj touching-shapes-entry) (arg0 touching-prims-entry))
"Get the next pair of touching prims."
(-> arg0 next)
)
;; Allocate the global touching lists.
;; We have a pool of prim pairs that can be used in any shape pair
(define-perm *touching-prims-entry-pool* touching-prims-entry-pool (new 'global 'touching-prims-entry-pool))
;; and a list of up to 32 shape pairs
(define-perm *touching-list* touching-list (new 'global 'touching-list))