mirror of
https://github.com/open-goal/jak-project
synced 2026-05-26 07:39:12 -04:00
5b44aece75
* delete unused shaders * hide some options in debug menu * change fullscreen logic a bit * add "all actors" toggle * borderless fix and fix alpha in direct renderer untextured (do we need a separate shader for that?) * fix fuel cell orbit icons in widescreen * fix `curve` types * refs * fix levitator task... * fix some task stuff * update font code a bit (temp) * cmake, third-party and visual studio overhaul * Update .gitmodules * update modules * clone repos * fix encoding in zydis * where did these come from * try again * add submodule * Update 11zip * Update 11zip * Update 11zip * delete * try again * clang * update compiler flags * delete 11zip. go away. * Create memory-dump-p2s.py * properly * fix minimum architecture c++ compiler flags * fix zydis * oops * Update all-types.gc * fix clang-cl tests * make "all actors" work better, entity debug qol * update game-text conversion code to be more modularized * Create vendor.txt * fix typos and minor things * update refs * clang * Attempt to add clang-cl support to vs2019 and CI * vs2022 + clang-cl * srsly? fix clang build * Update launch.vs.json * extend windows CI timer
55 lines
1.7 KiB
Common Lisp
55 lines
1.7 KiB
Common Lisp
;;-*-Lisp-*-
|
|
(in-package goal)
|
|
|
|
;; name: draw-node-h.gc
|
|
;; name in dgo: draw-node-h
|
|
;; dgos: GAME, ENGINE
|
|
|
|
;; A "draw-node" is a way to group together a bunch of drawables (possibly other draw-nodes) in a BVH
|
|
;; This BVH is used for sphere-in-view culling and the broad phase collision detection.
|
|
;; _most_ uses of draw-node are in a special tree with these properties:
|
|
;; - between 1 and 8 roots.
|
|
;; - each child has between 1 and 8 children
|
|
;; - all leaves are stored at the same depth
|
|
;; - all nodes and leaves have visibility IDs
|
|
|
|
;; shrub does not have these properties
|
|
|
|
(deftype draw-node (drawable)
|
|
((child-count uint8 :offset 6) ;; if our child requires a count
|
|
(flags uint8 :offset 7) ;; is our children leaf or draw-node?
|
|
(child drawable :offset 8) ;; can be draw-node or any other drawable
|
|
(distance float :offset 12) ;; used in shrub...
|
|
)
|
|
:method-count-assert 18
|
|
:size-assert #x20
|
|
:flag-assert #x1200000020
|
|
;; field distance is a float printed as hex?
|
|
)
|
|
|
|
|
|
;; for non-shrub uses of draw-node, this is used to store all the draw-nodes at a given depth.
|
|
(deftype drawable-inline-array-node (drawable-inline-array)
|
|
((data draw-node 1 :inline)
|
|
(pad uint32)
|
|
)
|
|
:method-count-assert 18
|
|
:size-assert #x44
|
|
:flag-assert #x1200000044
|
|
;; too many basic blocks
|
|
(:methods
|
|
|
|
)
|
|
)
|
|
|
|
;; the types of these fields are a guess for now.
|
|
;; used for draw-node-cull function
|
|
(deftype draw-node-dma (structure)
|
|
((banka draw-node 32 :inline :offset-assert 0)
|
|
(bankb draw-node 32 :inline :offset-assert 1024)
|
|
)
|
|
:method-count-assert 9
|
|
:size-assert #x800
|
|
:flag-assert #x900000800
|
|
)
|