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jak-project/goal_src/engine/entity/actor-link-h.gc
T
water111 66bd7cb464 [decomp] memory usage (#945)
* fix type bug for memory-usage

* avoid name conflict in link method and function
2021-10-26 21:14:50 -04:00

431 lines
14 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: actor-link-h.gc
;; name in dgo: actor-link-h
;; dgos: GAME, ENGINE
;; The exact details of actor-link-h are not yet understood, but this system caches lookups for entities/process.
;; Each entity has a res-lump. Some entities may reference other entities. This is done with an element in a res-lump
;; than contains named lists (possibly of size 1) of other entities. These lists may store entities by a name, or by an
;; actor id (AID).
;; This process is slow: it involves going from a process, to its entity, to doing a res-lump, deciding if you have an AID/string,
;; then looking up the other actor by name, or AID. Lookup by name is extremely slow, as it involves checking each actor's name
;; a res lookup per every actor in every level. Lookup by aid isn't bad, but is still a binary search through all actors.
;; The next-actor and prev-actor res build a linked list of actors.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Initial Lookup Functions
;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; these functions find actors before we've built the links.
(defun entity-actor-lookup ((lump res-lump) (name symbol) (idx int))
"Given an entity (the res-lump), look up a reference to another entity and return that entity."
(local-vars (sv-16 res-tag))
(set! sv-16 (new 'static 'res-tag))
;; look up the reference
(let ((v1-1 (res-lump-data lump name (pointer uint32) :tag-ptr (& sv-16))))
(the-as entity-actor
;; check in range, and lookup succesful
(when (and v1-1 (< idx (the-as int (-> sv-16 elt-count))))
;; pick between string and aid lookup.
(if (= (-> sv-16 elt-type) string)
(entity-by-name (-> (the-as (pointer string) v1-1) idx))
(entity-by-aid (-> (the-as (pointer uint32) v1-1) idx))
)
)
)
)
)
(defun entity-actor-count ((res res-lump) (name symbol))
"Get the number of entities that this res references under the name.
This works on more than just next/prev."
(local-vars (tag res-tag))
(set! tag (new 'static 'res-tag))
(if (res-lump-data res name pointer :tag-ptr (& tag))
(the-as int (-> tag elt-count))
0
)
)
;; entity-actors are part of a linked list of entities.
;; these prevent you from looking up next-actor, prev-actor again and again to iterate.
;; The actor-link-info for an entity is stored in that res-lump's "extra"
;; of course, this only works for cases where each entity has at most 1 process.
;; These are allocated on the process heap of the entity's process.
(deftype actor-link-info (basic)
((process process :offset-assert 4) ;; process for this entity
(next entity-actor :offset-assert 8) ;; next entity in the list
(prev entity-actor :offset-assert 12) ;; prev entity in the list
)
:method-count-assert 26
:size-assert #x10
:flag-assert #x1a00000010
(:methods
(new (symbol type process) _type_ 0)
(get-matching-actor-type-mask (_type_ type) int 9)
(actor-count-before (_type_) int 10)
(link-to-next-and-prev-actor (_type_) entity-actor 11)
(get-next (_type_) entity-actor 12)
(get-prev (_type_) entity-actor 13)
(get-next-process (_type_) process 14)
(get-prev-process (_type_) process 15)
(apply-function-forward (_type_ (function entity-actor object object) object) int 16)
(apply-function-reverse (_type_ (function entity-actor object object) object) int 17)
(apply-all (_type_ (function entity-actor object object) object) int 18)
(send-to-all (_type_ symbol) none 19)
(send-to-all-after (_type_ symbol) object 20)
(send-to-all-before (_type_ symbol) object 21)
(send-to-next-and-prev (_type_ symbol) none 22)
(send-to-next (_type_ symbol) none 23)
(send-to-prev (_type_ symbol) none 24)
(actor-count (_type_) int 25)
)
)
;;;;;;;;;;;;;;;;
;; Link Setup
;;;;;;;;;;;;;;;;
(defmethod next-actor entity-actor ((obj entity-actor))
"Utility function to look up the next actor in the list, assuming we don't have actor-link-info yet."
;; look up reference to next-actor - this is slow.
(entity-actor-lookup obj 'next-actor 0)
)
(defmethod prev-actor entity-actor ((obj entity-actor))
"Look up previous actor in the list"
(entity-actor-lookup obj 'prev-actor 0)
)
(defmethod new actor-link-info ((allocation symbol) (type-to-make type) (proc process))
"Set up an actor-link-info for the given process. The entity of this process should be the entity-actor
that will get this actor-link-info"
(let ((obj (object-new allocation type-to-make (the-as int (-> type-to-make size)))))
(set! (-> obj process) proc)
;; set next (likely next-actor inlined)
(let ((ent (-> proc entity)))
(set! (-> obj next) (entity-actor-lookup (the-as res-lump ent) 'next-actor 0))
)
;; set prev (likely prev-actor inlined)
(let ((a0-2 (-> proc entity)))
(set! (-> obj prev) (entity-actor-lookup (the-as res-lump a0-2) 'prev-actor 0))
)
obj
)
)
;;;;;;;;;;;;;;;;;;;;
;; Access
;;;;;;;;;;;;;;;;;;;;
;; These methods can now be used to get next/prev more efficiently, without having to do a res lookup.
(defmethod get-next actor-link-info ((obj actor-link-info))
(-> obj next)
)
(defmethod get-prev actor-link-info ((obj actor-link-info))
(-> obj prev)
)
(defmethod get-next-process actor-link-info ((obj actor-link-info))
"Get the process for the next, if it exists."
;; we can't easily get to the actor-link-info of the next, so we have to grab it from entity-links.
(the-as process
(and (-> obj next) (-> (the-as entity-links (-> obj next extra)) process))
)
)
(defmethod get-prev-process actor-link-info ((obj actor-link-info))
"Get the process for the prev, if it exists"
(the-as process
(and (-> obj prev) (-> (the-as entity-links (-> obj prev extra)) process))
)
)
(defmethod link-to-next-and-prev-actor actor-link-info ((obj actor-link-info))
"Redo the linking in the constructor by looking up the next/prev actor."
(let ((a0-1 (-> obj process entity)))
(set! (-> obj next)
(entity-actor-lookup (the-as res-lump a0-1) 'next-actor 0)
)
)
(let ((a0-2 (-> obj process entity)))
(set! (-> obj prev)
(entity-actor-lookup (the-as res-lump a0-2) 'prev-actor 0)
)
)
(-> obj next)
)
(defmethod apply-function-forward actor-link-info
((obj actor-link-info) (arg0 (function entity-actor object object)) (arg1 object))
"Iterate forward through actors, and apply this function. Starts at (-> obj next)
If the function returns truthy, stop iterating."
(let ((s3-0 (-> obj next)))
(while s3-0
(if (arg0 s3-0 arg1)
(return (the-as int #f))
)
(set! s3-0 (entity-actor-lookup s3-0 'next-actor 0))
)
)
0
)
(defmethod apply-function-reverse actor-link-info
((obj actor-link-info) (arg0 (function entity-actor object object)) (arg1 object))
"Iterate backward through actors and apply function.
If the function returns truth, stop iterating."
(let ((s3-0 (-> obj prev)))
(while s3-0
(if (arg0 s3-0 arg1)
(return (the-as int #f))
)
(set! s3-0 (entity-actor-lookup s3-0 'prev-actor 0))
)
)
0
)
(defmethod apply-all actor-link-info
((obj actor-link-info) (arg0 (function entity-actor object object)) (arg1 object))
"Apply to all entities. Starts at the back and hits everyone, including this object."
;; start at us (next may give us #f here, so can't do that.)
(let ((s4-0 (-> obj process entity)))
;; while there is a prev...
(while (let ((a0-2 s4-0))
(entity-actor-lookup (the-as res-lump a0-2) 'prev-actor 0)
)
;; set prev (this is stupid, they do the slow lookup twice!)
(set! s4-0 (entity-actor-lookup (the-as res-lump s4-0) 'prev-actor 0))
)
;; now iterate forward.
(while s4-0
(if (arg0 (the-as entity-actor s4-0) arg1)
(return (the-as int #f))
)
(let ((a0-4 s4-0))
(set! s4-0 (entity-actor-lookup (the-as res-lump a0-4) 'next-actor 0))
)
)
)
0
)
(defmethod send-to-all-after actor-link-info ((obj actor-link-info) (message symbol))
"Send an event to all processes after this link with no parameters."
(let ((iter (-> obj next))
(result (the object #f)))
(while iter
(let ((proc (-> (the entity-links (-> iter extra)) process)))
(when proc
(set! result (or (send-event proc message) result))
)
(set! iter (entity-actor-lookup iter 'next-actor 0))
)
)
result
)
)
(defmethod send-to-all-before actor-link-info ((obj actor-link-info) (message symbol))
"Send an event to all processes before this link with no parameters."
(let ((iter (-> obj prev))
(result (the object #f)))
(while iter
(let ((proc (-> (the entity-links (-> iter extra)) process)))
(when proc
(set! result (or (send-event proc message) result))
)
(set! iter (entity-actor-lookup iter 'prev-actor 0))
)
)
result
)
)
(defmethod send-to-next actor-link-info ((obj actor-link-info) (message symbol))
"Send event arg0 to the next actor's process"
(let ((a0-1 (-> obj next)))
;; do we have a next?
(when a0-1
;; get the actual process
(let ((a0-2 (-> (the-as entity-links (-> a0-1 extra)) process)))
;; do we have a process?
(when a0-2
(send-event a0-2 message)
)
)
)
)
(none)
)
(defmethod send-to-prev actor-link-info ((obj actor-link-info) (message symbol))
"Send event arg1 to the next actor's process."
(let ((a0-1 (-> obj prev)))
(when a0-1
(let ((a0-2 (-> (the-as entity-links (-> a0-1 extra)) process)))
(when a0-2
(send-event a0-2 message)
)
)
)
)
(none)
)
(defmethod send-to-next-and-prev actor-link-info ((obj actor-link-info) (msg symbol))
"Send an event to both next and prev with no params."
(send-to-next obj msg)
(send-to-prev obj msg)
(none)
)
(defmethod send-to-all actor-link-info ((obj actor-link-info) (msg symbol))
(send-to-all-after obj msg)
(send-to-all-before obj msg)
(none)
)
(defmethod actor-count actor-link-info ((obj actor-link-info))
"Count the number of actors in the entire list"
(let ((actor (-> obj process entity))
(count 0)
)
;; get back to the beginning.
(while (let ((a0-2 actor))
(entity-actor-lookup (the-as res-lump a0-2) 'prev-actor 0)
)
(set! actor (entity-actor-lookup (the-as res-lump actor) 'prev-actor 0))
)
;; iterate and set the count
(while actor
(+! count 1)
(let ((a0-3 actor))
(set! actor (entity-actor-lookup (the-as res-lump a0-3) 'next-actor 0))
)
)
count
)
)
(defmethod get-matching-actor-type-mask actor-link-info ((obj actor-link-info) (matching-type type))
"Iterate through _all_ actors that are part of this actor list.
If the nth actor is type matching-type, then set the nth bit of the result."
(let ((actor (the-as entity-actor (-> obj process entity)))
(mask 0)
)
(let ((current-bit 1))
;; seek to beginning
(while (let ((a0-2 actor)) (entity-actor-lookup a0-2 'prev-actor 0))
(set! actor (entity-actor-lookup actor 'prev-actor 0))
)
;; loop over actors
(while actor
;; if we match, set the bit
(if (= (-> actor etype) matching-type)
(set! mask (logior mask current-bit))
)
;; next
(let ((a0-3 actor))
(set! actor (entity-actor-lookup a0-3 'next-actor 0))
)
;; next bit
(set! current-bit (* current-bit 2))
)
)
mask
)
)
(defmethod actor-count-before actor-link-info ((obj actor-link-info))
"Get the number of actors _before_ this actor in the list."
(let* ((this-actor (-> obj process entity))
(actor this-actor)
(count 0)
)
;; go to beginning (why not count here???)
(while (let ((a0-2 actor))
(entity-actor-lookup (the-as res-lump a0-2) 'prev-actor 0)
)
(set! actor (entity-actor-lookup (the-as res-lump actor) 'prev-actor 0))
)
;; go forward, until we hit this actor
(while (!= actor this-actor)
(+! count 1)
(let ((a0-3 actor))
(set! actor (entity-actor-lookup (the-as res-lump a0-3) 'next-actor 0))
)
)
count
)
)
(defun actor-link-subtask-complete-hook ((arg0 entity-actor) (arg1 (pointer symbol)))
"Sets arg1 if the thing is complete. Does not continue the apply if the complete perm is set."
(cond
((logtest? (-> (the-as entity-links (-> arg0 extra)) perm status) (entity-perm-status complete))
(set! (-> arg1 0) #t)
#f
)
(else
(set! (-> arg1 0) #f)
#t
)
)
)
(defun actor-link-dead-hook ((arg0 entity-actor) (arg1 (pointer symbol)))
"Sets arg1 is the thing is dead. Does not continue the apply if the dead perm is set."
(cond
((logtest? (-> (the-as entity-links (-> arg0 extra)) perm status) (entity-perm-status dead))
(set! (-> arg1 0) #t)
#f
)
(else
(set! (-> arg1 0) #f)
#t
)
)
)
(defun alt-actor-list-subtask-incomplete-count ((arg0 process-drawable))
"Get the number of alt-actors which do not have the complete bit set in their perm."
(let ((alt-actor-count (entity-actor-count (the-as res-lump (-> arg0 entity)) 'alt-actor))
(incomplete-count 0)
)
;; iterate over all alt actors
(dotimes (alt-actor-idx alt-actor-count)
;; look up the alt actor
(let ((a0-3 (entity-actor-lookup (the-as res-lump (-> arg0 entity)) 'alt-actor alt-actor-idx)))
(if (or (not a0-3)
(zero? (logand (-> (the-as entity-links (-> a0-3 extra)) perm status) (entity-perm-status complete)))
)
(+! incomplete-count 1)
)
)
)
incomplete-count
)
)