Files
jak-project/goal_src/engine/geometry/geometry-h.gc
T
ManDude 5b44aece75 random fixes + support clang-cl on visual studio (#1129)
* delete unused shaders

* hide some options in debug menu

* change fullscreen logic a bit

* add "all actors" toggle

* borderless fix and fix alpha in direct renderer untextured (do we need a separate shader for that?)

* fix fuel cell orbit icons in widescreen

* fix `curve` types

* refs

* fix levitator task...

* fix some task stuff

* update font code a bit (temp)

* cmake, third-party and visual studio overhaul

* Update .gitmodules

* update modules

* clone repos

* fix encoding in zydis

* where did these come from

* try again

* add submodule

* Update 11zip

* Update 11zip

* Update 11zip

* delete

* try again

* clang

* update compiler flags

* delete 11zip. go away.

* Create memory-dump-p2s.py

* properly

* fix minimum architecture c++ compiler flags

* fix zydis

* oops

* Update all-types.gc

* fix clang-cl tests

* make "all actors" work better, entity debug qol

* update game-text conversion code to be more modularized

* Create vendor.txt

* fix typos and minor things

* update refs

* clang

* Attempt to add clang-cl support to vs2019 and CI

* vs2022 + clang-cl

* srsly? fix clang build

* Update launch.vs.json

* extend windows CI timer
2022-02-07 19:15:37 -05:00

42 lines
1.3 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: geometry-h.gc
;; name in dgo: geometry-h
;; dgos: GAME, ENGINE
(defconstant MAX_CURVE_CONTROL_POINTS 256)
;; A 3 dimensional polynomial spline with arbitrarily placed knot points
;; It's used for camera paths and similar and can be generated by offline tools.
(deftype curve (structure)
((cverts (inline-array vector) :offset-assert 0)
(num-cverts int32 :offset-assert 4)
(knots (pointer float) :offset-assert 8)
(num-knots int32 :offset-assert 12)
(length float :offset-assert 16)
)
:method-count-assert 9
:size-assert #x14
:flag-assert #x900000014
)
;; unused plane type that would likely trigger some action on crossing.
(deftype border-plane (basic)
((name symbol :offset-assert 4)
(action basic :offset-assert 8)
(slot int8 :offset-assert 12)
(trans vector :inline :offset-assert 16)
(normal vector :inline :offset-assert 32)
)
:method-count-assert 11
:size-assert #x30
:flag-assert #xb00000030
(:methods
(debug-draw! (_type_) none 9)
(point-past-plane? (_type_ vector) symbol 10)
)
)
(defun-extern quaternion-from-two-vectors-max-angle! quaternion vector vector float quaternion)