Files
jak-project/goal_src/engine/gfx/shadow/shadow-h.gc
T
ManDude a7eee4fdc9 [game] pc port progress menu (#1281)
* fix typo

* more typo

* shorten discord rpc text

* allow expanding enums after the fact (untested)

* make `game_text` work similar to subtitles

* update progress decomp

* update some types + `do-not-decompile` in bitfield

* fixes and fall back to original progress code

* update `progress` decomp with new enums

* update config files

* fix enums and debug menu

* always allocate (but not use) a lot of particles

* small rework to display mode options

* revert resolution/aspect-ratio symbol mess

* begin the override stuff

* make `progress-draw` more readable

* more fixes

* codacy good boy points

* first step overriding code

* finish progress overrides, game options menu fully functional!

* minor fixes

* Update game.gp

* Update sparticle-launcher.gc

* clang

* change camera controls text

* oops

* some cleanup

* derp

* nice job

* implement menu scrolling lol

* make scrollable menus less cramped, fix arrows

* make some carousell things i guess

* add msaa carousell to test

* oops

* Update progress-pc.gc

* make `pc-get-screen-size` (untested)

* resolution menu

* input fixes

* return when selecting resolution

* scroll fixes

* Update progress-pc.gc

* add "fit to screen" button

* bug

* complete resolutions menu

* aspect ratio menu

* subtitles language

* subtitle speaker

* final adjustments

* ref test

* fix tests

* fix ref!

* reduce redundancy a bit

* fix mem leaks?

* save settings on progress exit

* fix init reorder

* remove unused code

* rename goal project-like files to the project extension

* sha display toggle

* aspect ratio settings fixes

* dont store text db's in compiler

* properly save+load native aspect stuff
2022-04-11 18:38:54 -04:00

40 lines
1.1 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: shadow-h.gc
;; name in dgo: shadow-h
;; dgos: GAME, ENGINE
(deftype fake-shadow (structure)
((px float :offset-assert 0)
(py float :offset-assert 4)
(pz float :offset-assert 8)
(scale float :offset-assert 12)
(qx float :offset-assert 16)
(qy float :offset-assert 20)
(qz float :offset-assert 24)
(flags int32 :offset-assert 28)
)
:pack-me
:method-count-assert 9
:size-assert #x20
:flag-assert #x900000020
)
(deftype fake-shadow-buffer (basic)
((num-shadows int32 :offset-assert 4)
(data fake-shadow 32 :inline :offset-assert 8)
)
:method-count-assert 9
:size-assert #x408
:flag-assert #x900000408
)
(define *fake-shadow-buffer-1* (new 'global 'fake-shadow-buffer))
(define *fake-shadow-buffer-2* (new 'global 'fake-shadow-buffer))
(define *fake-shadow-buffer* *fake-shadow-buffer-1*)
(define-extern swap-fake-shadow-buffers (function none))
(define-extern find-ground-and-draw-shadow (function vector vector float collide-kind process-drawable float float none))