Files
jak-project/goal_src/engine/physics/trajectory.gc
T
water111 5293f583a8 [decomp] clean up sync info (#735)
* clean up sync info

* clean up trajectory
2021-08-02 21:49:05 -04:00

111 lines
3.6 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: trajectory.gc
;; name in dgo: trajectory
;; dgos: GAME, ENGINE
(defmethod eval-position! trajectory ((obj trajectory) (time float) (result vector))
"Evaluate the position of the object at a give time"
(set! (-> result quad) (-> obj initial-position quad))
(+! (-> result x) (* time (-> obj initial-velocity x)))
(+! (-> result y) (* time (-> obj initial-velocity y)))
(+! (-> result z) (* time (-> obj initial-velocity z)))
(+! (-> result y) (* (* (* 0.5 time) time) (-> obj gravity)))
result
)
(defmethod eval-velocity! trajectory ((obj trajectory) (time float) (result vector))
"Evaluate the velocity of the object at a given time"
(set! (-> result quad) (-> obj initial-velocity quad))
(+! (-> result y) (* time (-> obj gravity)))
result
)
(defmethod setup-from-to-duration! trajectory ((obj trajectory) (from vector) (to vector) (duration float) (grav float))
"Set up a trajectory that goes from->to in the given duration"
(set! (-> obj initial-position quad) (-> from quad))
(set! (-> obj gravity) grav)
(set! (-> obj time) duration)
;; the velocity we need in xz to make it in time
(let ((xz-vel (/ (vector-vector-xz-distance to from) duration)))
;; our velocity will point along from -> to
(vector-! (-> obj initial-velocity) to from)
;; but have magnitude that we calculated above.
(vector-xz-normalize! (-> obj initial-velocity) xz-vel)
)
;; solve for the y velocity that makes us land at the right height.
(set! (-> obj initial-velocity y)
(- (/ (- (-> to y) (-> from y)) duration)
(* (* 0.5 duration) (-> obj gravity))
)
)
(none)
)
(defmethod setup-from-to-xz-vel! trajectory ((obj trajectory) (from vector) (to vector) (xz-vel float) (grav float))
"Set up a trajectory that goes from->to with the given velocity"
;; just solve for the duration and use the previous
(let ((duration (/ (vector-vector-xz-distance to from) xz-vel)))
(setup-from-to-duration! obj from to duration grav)
)
(none)
)
(defmethod setup-from-to-y-vel! trajectory ((obj trajectory) (from vector) (to vector) (y-vel float) (grav float))
"Set up a trajectory with the given initial y velocity."
(let* ((f0-0 y-vel)
(f1-3 (- (* f0-0 f0-0) (* (* 2.0 (- (-> from y) (-> to y))) grav)))
(f0-3 900.0)
)
(when (>= f1-3 0.0)
(let ((f0-4 (sqrtf f1-3)))
(set! f0-3 (fmax (/ (- (- y-vel) f0-4) grav) (/ (+ (- y-vel) f0-4) grav)))
)
)
(setup-from-to-duration! obj from to f0-3 grav)
)
0
(none)
)
(defmethod setup-from-to-height! trajectory ((obj trajectory) (arg0 vector) (arg1 vector) (arg2 float) (arg3 float))
"Setup a trajectory that reaches a given height"
(let* ((f1-2 (+ arg2 (fmax (-> arg0 y) (-> arg1 y))))
(f1-5 (* (* 2.0 (- (-> arg0 y) f1-2)) arg3))
(f0-3 4096.0)
)
(if (< 0.0 f1-5)
(set! f0-3 (sqrtf f1-5))
)
(setup-from-to-y-vel! obj arg0 arg1 f0-3 arg3)
)
(none)
)
(defmethod debug-draw! trajectory ((obj trajectory))
"Draw the trajectory"
(let ((prev-pos (new 'stack-no-clear 'vector))
(pos (new 'stack-no-clear 'vector))
(num-segments 10)
)
(set! (-> pos quad) (-> obj initial-position quad))
(dotimes (s2-0 num-segments)
(set! (-> prev-pos quad) (-> pos quad))
(let ((t-eval (* (-> obj time) (/ (+ 1.0 (the float s2-0)) (the float num-segments)))))
(eval-position! obj t-eval pos)
)
(add-debug-line
#t
(bucket-id debug-draw1)
prev-pos
pos
(new 'static 'rgba :r #xff :a #x80)
#f
(the-as rgba -1)
)
)
)
(none)
)