Files
jak-project/test/decompiler/reference/engine/collide/collide-shape-h_REF.gc
T
ManDude a7eee4fdc9 [game] pc port progress menu (#1281)
* fix typo

* more typo

* shorten discord rpc text

* allow expanding enums after the fact (untested)

* make `game_text` work similar to subtitles

* update progress decomp

* update some types + `do-not-decompile` in bitfield

* fixes and fall back to original progress code

* update `progress` decomp with new enums

* update config files

* fix enums and debug menu

* always allocate (but not use) a lot of particles

* small rework to display mode options

* revert resolution/aspect-ratio symbol mess

* begin the override stuff

* make `progress-draw` more readable

* more fixes

* codacy good boy points

* first step overriding code

* finish progress overrides, game options menu fully functional!

* minor fixes

* Update game.gp

* Update sparticle-launcher.gc

* clang

* change camera controls text

* oops

* some cleanup

* derp

* nice job

* implement menu scrolling lol

* make scrollable menus less cramped, fix arrows

* make some carousell things i guess

* add msaa carousell to test

* oops

* Update progress-pc.gc

* make `pc-get-screen-size` (untested)

* resolution menu

* input fixes

* return when selecting resolution

* scroll fixes

* Update progress-pc.gc

* add "fit to screen" button

* bug

* complete resolutions menu

* aspect ratio menu

* subtitles language

* subtitle speaker

* final adjustments

* ref test

* fix tests

* fix ref!

* reduce redundancy a bit

* fix mem leaks?

* save settings on progress exit

* fix init reorder

* remove unused code

* rename goal project-like files to the project extension

* sha display toggle

* aspect ratio settings fixes

* dont store text db's in compiler

* properly save+load native aspect stuff
2022-04-11 18:38:54 -04:00

729 lines
34 KiB
Common Lisp
Vendored
Generated

;;-*-Lisp-*-
(in-package goal)
;; definition of type collide-sticky-rider
(deftype collide-sticky-rider (structure)
((rider-handle handle :offset-assert 0)
(sticky-prim collide-shape-prim :offset-assert 8)
(prim-ry float :offset-assert 12)
(rider-local-pos vector :inline :offset-assert 16)
)
:method-count-assert 10
:size-assert #x20
:flag-assert #xa00000020
(:methods
(set-rider! (_type_ handle) symbol 9)
)
)
;; definition for method 3 of type collide-sticky-rider
(defmethod inspect collide-sticky-rider ((obj collide-sticky-rider))
(format #t "[~8x] ~A~%" obj 'collide-sticky-rider)
(format #t "~Trider-handle: ~D~%" (-> obj rider-handle))
(format #t "~Tsticky-prim: ~A~%" (-> obj sticky-prim))
(format #t "~Tprim-ry: ~f~%" (-> obj prim-ry))
(format #t "~Trider-local-pos: #<vector @ #x~X>~%" (-> obj rider-local-pos))
obj
)
;; definition for method 9 of type collide-sticky-rider
(defmethod set-rider! collide-sticky-rider ((obj collide-sticky-rider) (arg0 handle))
(set! (-> obj rider-handle) arg0)
(set! (-> obj sticky-prim) #f)
#f
)
;; definition of type collide-sticky-rider-group
(deftype collide-sticky-rider-group (basic)
((num-riders int32 :offset-assert 4)
(allocated-riders int32 :offset-assert 8)
(rider collide-sticky-rider 1 :inline :offset-assert 16)
)
:method-count-assert 11
:size-assert #x30
:flag-assert #xb00000030
(:methods
(new (symbol type int) _type_ 0)
(add-rider! (_type_ process-drawable) collide-sticky-rider 9)
(reset! (_type_) int 10)
)
)
;; definition for method 3 of type collide-sticky-rider-group
(defmethod inspect collide-sticky-rider-group ((obj collide-sticky-rider-group))
(format #t "[~8x] ~A~%" obj (-> obj type))
(format #t "~Tnum-riders: ~D~%" (-> obj num-riders))
(format #t "~Tallocated-riders: ~D~%" (-> obj allocated-riders))
(format #t "~Trider[1] @ #x~X~%" (-> obj rider))
obj
)
;; definition for method 10 of type collide-sticky-rider-group
(defmethod reset! collide-sticky-rider-group ((obj collide-sticky-rider-group))
(set! (-> obj num-riders) 0)
0
)
;; definition of type pull-rider-info
(deftype pull-rider-info (structure)
((rider collide-sticky-rider :offset-assert 0)
(rider-cshape collide-shape-moving :offset-assert 4)
(rider-delta-ry float :offset-assert 8)
(rider-dest vector :inline :offset-assert 16)
)
:method-count-assert 9
:size-assert #x20
:flag-assert #x900000020
)
;; definition for method 3 of type pull-rider-info
(defmethod inspect pull-rider-info ((obj pull-rider-info))
(format #t "[~8x] ~A~%" obj 'pull-rider-info)
(format #t "~Trider: #<collide-sticky-rider @ #x~X>~%" (-> obj rider))
(format #t "~Trider-cshape: ~A~%" (-> obj rider-cshape))
(format #t "~Trider-delta-ry: ~f~%" (-> obj rider-delta-ry))
(format #t "~Trider-dest: #<vector @ #x~X>~%" (-> obj rider-dest))
obj
)
;; definition of type collide-shape-intersect
(deftype collide-shape-intersect (basic)
((move-vec vector :inline :offset-assert 16)
(best-u float :offset-assert 32)
(best-tri collide-tri-result :inline :offset-assert 48)
(best-from-prim collide-shape-prim :offset-assert 132)
(best-to-prim collide-shape-prim :offset-assert 136)
)
:method-count-assert 10
:size-assert #x8c
:flag-assert #xa0000008c
(:methods
(init! (_type_ vector) symbol 9)
)
)
;; definition for method 3 of type collide-shape-intersect
(defmethod inspect collide-shape-intersect ((obj collide-shape-intersect))
(format #t "[~8x] ~A~%" obj (-> obj type))
(format #t "~Tmove-vec: ~`vector`P~%" (-> obj move-vec))
(format #t "~Tbest-u: ~f~%" (-> obj best-u))
(format #t "~Tbest-tri: #<collide-tri-result @ #x~X>~%" (-> obj best-tri))
(format #t "~Tbest-from-prim: ~A~%" (-> obj best-from-prim))
(format #t "~Tbest-to-prim: ~A~%" (-> obj best-to-prim))
obj
)
;; definition of type collide-overlap-result
(deftype collide-overlap-result (structure)
((best-dist float :offset-assert 0)
(best-from-prim collide-shape-prim :offset-assert 4)
(best-to-prim collide-shape-prim :offset-assert 8)
(best-from-tri collide-tri-result :inline :offset-assert 16)
)
:method-count-assert 10
:size-assert #x64
:flag-assert #xa00000064
(:methods
(reset! (_type_) none 9)
)
)
;; definition for method 3 of type collide-overlap-result
(defmethod inspect collide-overlap-result ((obj collide-overlap-result))
(format #t "[~8x] ~A~%" obj 'collide-overlap-result)
(format #t "~Tbest-dist: ~f~%" (-> obj best-dist))
(format #t "~Tbest-from-prim: ~A~%" (-> obj best-from-prim))
(format #t "~Tbest-to-prim: ~A~%" (-> obj best-to-prim))
(format #t "~Tbest-from-tri: #<collide-tri-result @ #x~X>~%" (-> obj best-from-tri))
obj
)
;; definition for method 9 of type collide-overlap-result
;; INFO: Return type mismatch symbol vs none.
(defmethod reset! collide-overlap-result ((obj collide-overlap-result))
(set! (-> obj best-dist) 0.0)
(set! (-> obj best-from-prim) #f)
(set! (-> obj best-to-prim) #f)
(none)
)
;; definition of type overlaps-others-params
(deftype overlaps-others-params (structure)
((options uint32 :offset-assert 0)
(tlist touching-list :offset-assert 4)
)
:method-count-assert 9
:size-assert #x8
:flag-assert #x900000008
)
;; definition for method 3 of type overlaps-others-params
(defmethod inspect overlaps-others-params ((obj overlaps-others-params))
(format #t "[~8x] ~A~%" obj 'overlaps-others-params)
(format #t "~Toptions: ~D~%" (-> obj options))
(format #t "~Ttlist: ~A~%" (-> obj tlist))
obj
)
;; definition for symbol *collide-hit-by-player-list*, type engine
(define *collide-hit-by-player-list* (new 'global 'engine 'collide-hit-by-player-list 768))
;; definition for symbol *collide-usually-hit-by-player-list*, type engine
(define *collide-usually-hit-by-player-list* (new 'global 'engine 'collide-usually-hit-by-player-list 256))
;; definition for symbol *collide-hit-by-others-list*, type engine
(define *collide-hit-by-others-list* (new 'global 'engine 'collide-hit-by-others-list 96))
;; definition for symbol *collide-player-list*, type engine
(define *collide-player-list* (new 'global 'engine 'collide-player-list 32))
;; definition of type collide-prim-core
(deftype collide-prim-core (structure)
((world-sphere vector :inline :offset-assert 0)
(collide-as collide-kind :offset-assert 16)
(action collide-action :offset-assert 24)
(offense collide-offense :offset-assert 28)
(prim-type int8 :offset-assert 29)
(extra uint8 2 :offset-assert 30)
(quad uint128 2 :offset 0)
)
:method-count-assert 9
:size-assert #x20
:flag-assert #x900000020
)
;; definition for method 3 of type collide-prim-core
(defmethod inspect collide-prim-core ((obj collide-prim-core))
(format #t "[~8x] ~A~%" obj 'collide-prim-core)
(format #t "~Tworld-sphere: ~`vector`P~%" (-> obj world-sphere))
(format #t "~Tcollide-as: ~D~%" (-> obj collide-as))
(format #t "~Taction: ~D~%" (-> obj action))
(format #t "~Toffense: ~D~%" (-> obj offense))
(format #t "~Tprim-type: ~D~%" (-> obj prim-type))
(format #t "~Textra[2] @ #x~X~%" (-> obj extra))
(format #t "~Tquad[2] @ #x~X~%" (-> obj world-sphere))
obj
)
;; definition of type collide-shape-prim
(deftype collide-shape-prim (basic)
((cshape collide-shape :offset-assert 4)
(prim-id uint32 :offset-assert 8)
(transform-index int8 :offset-assert 12)
(prim-core collide-prim-core :inline :offset-assert 16)
(local-sphere vector :inline :offset-assert 48)
(collide-with collide-kind :offset-assert 64)
(world-sphere vector :inline :offset 16)
(collide-as collide-kind :offset 32)
(action collide-action :offset 40)
(offense collide-offense :offset 44)
(prim-type int8 :offset 45)
(radius meters :offset 60)
)
:method-count-assert 28
:size-assert #x48
:flag-assert #x1c00000048
(:methods
(new (symbol type collide-shape uint int) _type_ 0)
(move-by-vector! (_type_ vector) none 9)
(find-prim-by-id (_type_ uint) collide-shape-prim 10)
(debug-draw-world-sphere (_type_) symbol 11)
(add-fg-prim-using-box (_type_ collide-cache) none 12)
(add-fg-prim-using-line-sphere (_type_ collide-cache) none 13)
(add-fg-prim-using-y-probe (_type_ collide-cache) none 14)
(overlaps-others-test (_type_ overlaps-others-params collide-shape-prim) symbol 15)
(overlaps-others-group (_type_ overlaps-others-params collide-shape-prim-group) symbol 16)
(dummy-17 () none 17)
(collide-with-collide-cache-prim-mesh (_type_ collide-shape-intersect collide-cache-prim) none 18)
(collide-with-collide-cache-prim-sphere (_type_ collide-shape-intersect collide-cache-prim) none 19)
(add-to-bounding-box (_type_ collide-kind) symbol 20)
(num-mesh (_type_ collide-shape-prim) int 21)
(on-platform-test (_type_ collide-shape-prim collide-overlap-result float) none 22)
(should-push-away-test (_type_ collide-shape-prim collide-overlap-result) none 23)
(should-push-away-reverse-test (_type_ collide-shape-prim-group collide-overlap-result) none 24)
(update-transforms! (_type_ process-drawable) symbol 25)
(set-collide-as! (_type_ collide-kind) none 26)
(set-collide-with! (_type_ collide-kind) none 27)
)
)
;; definition for method 3 of type collide-shape-prim
(defmethod inspect collide-shape-prim ((obj collide-shape-prim))
(format #t "[~8x] ~A~%" obj (-> obj type))
(format #t "~Tcshape: ~A~%" (-> obj cshape))
(format #t "~Tprim-id: #x~X~%" (-> obj prim-id))
(format #t "~Ttransform-index: ~D~%" (-> obj transform-index))
(format #t "~Tprim-core: #<collide-prim-core @ #x~X>~%" (-> obj prim-core))
(format #t "~Tlocal-sphere: ~`vector`P~%" (-> obj local-sphere))
(format #t "~Tcollide-with: ~D~%" (-> obj collide-with))
(format #t "~Tworld-sphere: ~`vector`P~%" (-> obj prim-core))
(format #t "~Tcollide-as: ~D~%" (-> obj prim-core collide-as))
(format #t "~Taction: ~D~%" (-> obj prim-core action))
(format #t "~Toffense: ~D~%" (-> obj prim-core offense))
(format #t "~Tprim-type: ~D~%" (-> obj prim-core prim-type))
(format #t "~Tradius: (meters ~m)~%" (-> obj local-sphere w))
obj
)
;; definition of type collide-shape-prim-sphere
(deftype collide-shape-prim-sphere (collide-shape-prim)
((pat pat-surface :offset-assert 72)
)
:method-count-assert 28
:size-assert #x4c
:flag-assert #x1c0000004c
(:methods
(new (symbol type collide-shape uint) _type_ 0)
)
)
;; definition for method 3 of type collide-shape-prim-sphere
(defmethod inspect collide-shape-prim-sphere ((obj collide-shape-prim-sphere))
(format #t "[~8x] ~A~%" obj (-> obj type))
(format #t "~Tcshape: ~A~%" (-> obj cshape))
(format #t "~Tprim-id: #x~X~%" (-> obj prim-id))
(format #t "~Ttransform-index: ~D~%" (-> obj transform-index))
(format #t "~Tprim-core: #<collide-prim-core @ #x~X>~%" (-> obj prim-core))
(format #t "~Tlocal-sphere: ~`vector`P~%" (-> obj local-sphere))
(format #t "~Tcollide-with: ~D~%" (-> obj collide-with))
(format #t "~Tworld-sphere: ~`vector`P~%" (-> obj prim-core))
(format #t "~Tcollide-as: ~D~%" (-> obj prim-core collide-as))
(format #t "~Taction: ~D~%" (-> obj prim-core action))
(format #t "~Toffense: ~D~%" (-> obj prim-core offense))
(format #t "~Tprim-type: ~D~%" (-> obj prim-core prim-type))
(format #t "~Tradius: (meters ~m)~%" (-> obj local-sphere w))
(format #t "~Tpat: ~D~%" (-> obj pat))
obj
)
;; definition of type collide-shape-prim-mesh
(deftype collide-shape-prim-mesh (collide-shape-prim)
((mesh collide-mesh :offset-assert 72)
(mesh-id int32 :offset-assert 76)
(mesh-cache-id uint64 :offset-assert 80)
(mesh-cache-tris (inline-array collide-mesh-cache-tri) :offset-assert 88)
)
:method-count-assert 29
:size-assert #x5c
:flag-assert #x1d0000005c
(:methods
(new (symbol type collide-shape uint uint) _type_ 0)
(change-mesh (_type_ int) none 28)
)
)
;; definition for method 3 of type collide-shape-prim-mesh
(defmethod inspect collide-shape-prim-mesh ((obj collide-shape-prim-mesh))
(format #t "[~8x] ~A~%" obj (-> obj type))
(format #t "~Tcshape: ~A~%" (-> obj cshape))
(format #t "~Tprim-id: #x~X~%" (-> obj prim-id))
(format #t "~Ttransform-index: ~D~%" (-> obj transform-index))
(format #t "~Tprim-core: #<collide-prim-core @ #x~X>~%" (-> obj prim-core))
(format #t "~Tlocal-sphere: ~`vector`P~%" (-> obj local-sphere))
(format #t "~Tcollide-with: ~D~%" (-> obj collide-with))
(format #t "~Tworld-sphere: ~`vector`P~%" (-> obj prim-core))
(format #t "~Tcollide-as: ~D~%" (-> obj prim-core collide-as))
(format #t "~Taction: ~D~%" (-> obj prim-core action))
(format #t "~Toffense: ~D~%" (-> obj prim-core offense))
(format #t "~Tprim-type: ~D~%" (-> obj prim-core prim-type))
(format #t "~Tradius: (meters ~m)~%" (-> obj local-sphere w))
(format #t "~Tmesh: ~A~%" (-> obj mesh))
(format #t "~Tmesh-id: ~D~%" (-> obj mesh-id))
(format #t "~Tmesh-cache-id: ~D~%" (-> obj mesh-cache-id))
(format #t "~Tmesh-cache-tris: #x~X~%" (-> obj mesh-cache-tris))
obj
)
;; definition of type collide-shape-prim-group
(deftype collide-shape-prim-group (collide-shape-prim)
((num-prims int32 :offset-assert 72)
(num-prims-u uint32 :offset 72)
(allocated-prims int32 :offset-assert 76)
(prim collide-shape-prim 1 :offset-assert 80)
(prims collide-shape-prim :dynamic :offset 80)
)
:method-count-assert 30
:size-assert #x54
:flag-assert #x1e00000054
(:methods
(new (symbol type collide-shape uint int) _type_ 0)
(append-prim (_type_ collide-shape-prim) none 28)
(add-to-non-empty-bounding-box (_type_ collide-kind) none 29)
)
)
;; definition for method 3 of type collide-shape-prim-group
(defmethod inspect collide-shape-prim-group ((obj collide-shape-prim-group))
(format #t "[~8x] ~A~%" obj (-> obj type))
(format #t "~Tcshape: ~A~%" (-> obj cshape))
(format #t "~Tprim-id: #x~X~%" (-> obj prim-id))
(format #t "~Ttransform-index: ~D~%" (-> obj transform-index))
(format #t "~Tprim-core: #<collide-prim-core @ #x~X>~%" (-> obj prim-core))
(format #t "~Tlocal-sphere: ~`vector`P~%" (-> obj local-sphere))
(format #t "~Tcollide-with: ~D~%" (-> obj collide-with))
(format #t "~Tworld-sphere: ~`vector`P~%" (-> obj prim-core))
(format #t "~Tcollide-as: ~D~%" (-> obj prim-core collide-as))
(format #t "~Taction: ~D~%" (-> obj prim-core action))
(format #t "~Toffense: ~D~%" (-> obj prim-core offense))
(format #t "~Tprim-type: ~D~%" (-> obj prim-core prim-type))
(format #t "~Tradius: (meters ~m)~%" (-> obj local-sphere w))
(format #t "~Tnum-prims: ~D~%" (-> obj num-prims))
(format #t "~Tallocated-prims: ~D~%" (-> obj allocated-prims))
(format #t "~Tprim[1] @ #x~X~%" (-> obj prims))
obj
)
;; definition of type collide-shape
(deftype collide-shape (trsqv)
((process process-drawable :offset-assert 140)
(max-iteration-count uint8 :offset-assert 144)
(nav-flags nav-flags :offset-assert 145)
(pad-byte uint8 2 :offset-assert 146)
(pat-ignore-mask pat-surface :offset-assert 148)
(event-self basic :offset-assert 152)
(event-other basic :offset-assert 156)
(root-prim collide-shape-prim :offset-assert 160)
(riders collide-sticky-rider-group :offset-assert 164)
(backup-collide-as collide-kind :offset-assert 168)
(backup-collide-with collide-kind :offset-assert 176)
)
:method-count-assert 56
:size-assert #xb8
:flag-assert #x38000000b8
(:methods
(new (symbol type process-drawable collide-list-enum) _type_ 0)
(move-by-vector! (_type_ vector) none 28)
(alloc-riders (_type_ int) none 29)
(move-to-point! (_type_ vector) none 30)
(debug-draw (_type_) none 31)
(fill-cache-for-shape! (_type_ float collide-kind) none 32)
(fill-cache-integrate-and-collide! (_type_ vector collide-kind) none 33)
(find-prim-by-id (_type_ uint) collide-shape-prim 34)
(detect-riders! (_type_) symbol 35)
(build-bounding-box-for-shape (_type_ bounding-box float collide-kind) symbol 36)
(integrate-and-collide! (_type_ vector) none 37)
(find-collision-meshes (_type_) symbol 38)
(on-platform (_type_ collide-shape collide-overlap-result) symbol 39)
(find-overlapping-shapes (_type_ overlaps-others-params) symbol 40)
(dummy-41 (_type_ attack-info float) vector 41)
(should-push-away (_type_ collide-shape collide-overlap-result) symbol 42)
(pull-rider! (_type_ pull-rider-info) none 43)
(pull-riders! (_type_) symbol 44)
(do-push-aways! (_type_) symbol 45)
(set-root-prim! (_type_ collide-shape-prim) collide-shape-prim 46)
(update-transforms! (_type_) symbol 47)
(clear-collide-with-as (_type_) none 48)
(restore-collide-with-as (_type_) none 49)
(backup-collide-with-as (_type_) none 50)
(set-root-prim-collide-with! (_type_ collide-kind) none 51)
(set-root-prim-collide-as! (_type_ collide-kind) none 52)
(set-collide-kinds (_type_ int collide-kind collide-kind) none 53)
(set-collide-offense (_type_ int collide-offense) none 54)
(send-shove-back (_type_ process touching-shapes-entry float float float) none 55)
)
)
;; definition for method 3 of type collide-shape
(defmethod inspect collide-shape ((obj collide-shape))
(format #t "[~8x] ~A~%" obj (-> obj type))
(format #t "~Ttrans: ~`vector`P~%" (-> obj trans))
(format #t "~Trot: ~`vector`P~%" (-> obj quat))
(format #t "~Tscale: ~`vector`P~%" (-> obj scale))
(format #t "~Tquat: #<quaternion @ #x~X>~%" (-> obj quat))
(format #t "~Tpause-adjust-distance: (meters ~m)~%" (-> obj pause-adjust-distance))
(format #t "~Tnav-radius: (meters ~m)~%" (-> obj nav-radius))
(format #t "~Ttransv: ~`vector`P~%" (-> obj transv))
(format #t "~Trotv: ~`vector`P~%" (-> obj rotv))
(format #t "~Tscalev: ~`vector`P~%" (-> obj scalev))
(format #t "~Tdir-targ: #<quaternion @ #x~X>~%" (-> obj dir-targ))
(format #t "~Tangle-change-time: ~D~%" (-> obj angle-change-time))
(format #t "~Told-y-angle-diff: ~f~%" (-> obj old-y-angle-diff))
(format #t "~Tprocess: ~A~%" (-> obj process))
(format #t "~Tmax-iteration-count: ~D~%" (-> obj max-iteration-count))
(format #t "~Tnav-flags: ~D~%" (-> obj nav-flags))
(format #t "~Tpad-byte[2] @ #x~X~%" (-> obj pad-byte))
(format #t "~Tpat-ignore-mask: ~D~%" (-> obj pat-ignore-mask))
(format #t "~Tevent-self: ~A~%" (-> obj event-self))
(format #t "~Tevent-other: ~A~%" (-> obj event-other))
(format #t "~Troot-prim: ~A~%" (-> obj root-prim))
(format #t "~Triders: ~A~%" (-> obj riders))
(format #t "~Tbackup-collide-as: ~D~%" (-> obj backup-collide-as))
(format #t "~Tbackup-collide-with: ~D~%" (-> obj backup-collide-with))
obj
)
;; definition of type collide-shape-moving
(deftype collide-shape-moving (collide-shape)
((rider-time time-frame :offset-assert 184)
(rider-last-move vector :inline :offset-assert 192)
(trans-old vector 3 :inline :offset-assert 208)
(poly-pat pat-surface :offset-assert 256)
(cur-pat pat-surface :offset-assert 260)
(ground-pat pat-surface :offset-assert 264)
(status uint64 :offset-assert 272)
(old-status uint64 :offset-assert 280)
(prev-status uint64 :offset-assert 288)
(reaction-flag uint32 :offset-assert 296)
(reaction (function collide-shape-moving collide-shape-intersect vector vector uint) :offset-assert 300)
(no-reaction (function collide-shape-moving collide-shape-intersect vector vector none) :offset-assert 304)
(local-normal vector :inline :offset-assert 320)
(surface-normal vector :inline :offset-assert 336)
(poly-normal vector :inline :offset-assert 352)
(ground-poly-normal vector :inline :offset-assert 368)
(ground-touch-point vector :inline :offset-assert 384)
(shadow-pos vector :inline :offset-assert 400)
(ground-impact-vel meters :offset-assert 416)
(surface-angle float :offset-assert 420)
(poly-angle float :offset-assert 424)
(touch-angle float :offset-assert 428)
(coverage float :offset-assert 432)
(dynam dynamics :offset-assert 436)
(surf surface :offset-assert 440)
)
:method-count-assert 65
:size-assert #x1bc
:flag-assert #x41000001bc
(:methods
(set-and-handle-pat! (_type_ pat-surface) none 56)
(integrate-no-collide! (_type_ vector) none 57)
(dummy-58 (_type_ vector) symbol 58)
(integrate-for-enemy-with-move-to-ground! (_type_ vector collide-kind float symbol symbol symbol) none 59)
(move-to-ground (_type_ float float symbol collide-kind) symbol 60)
(move-to-ground-point! (_type_ vector vector vector) none 61)
(compute-acc-due-to-gravity (_type_ vector float) vector 62)
(step-collison! (_type_ vector vector float) float 63)
(move-to-tri! (_type_ collide-tri-result vector) none 64)
)
)
;; definition for method 3 of type collide-shape-moving
(defmethod inspect collide-shape-moving ((obj collide-shape-moving))
(format #t "[~8x] ~A~%" obj (-> obj type))
(format #t "~Ttrans: ~`vector`P~%" (-> obj trans))
(format #t "~Trot: ~`vector`P~%" (-> obj quat))
(format #t "~Tscale: ~`vector`P~%" (-> obj scale))
(format #t "~Tquat: #<quaternion @ #x~X>~%" (-> obj quat))
(format #t "~Tpause-adjust-distance: (meters ~m)~%" (-> obj pause-adjust-distance))
(format #t "~Tnav-radius: (meters ~m)~%" (-> obj nav-radius))
(format #t "~Ttransv: ~`vector`P~%" (-> obj transv))
(format #t "~Trotv: ~`vector`P~%" (-> obj rotv))
(format #t "~Tscalev: ~`vector`P~%" (-> obj scalev))
(format #t "~Tdir-targ: #<quaternion @ #x~X>~%" (-> obj dir-targ))
(format #t "~Tangle-change-time: ~D~%" (-> obj angle-change-time))
(format #t "~Told-y-angle-diff: ~f~%" (-> obj old-y-angle-diff))
(format #t "~Tprocess: ~A~%" (-> obj process))
(format #t "~Tmax-iteration-count: ~D~%" (-> obj max-iteration-count))
(format #t "~Tnav-flags: ~D~%" (-> obj nav-flags))
(format #t "~Tpad-byte[2] @ #x~X~%" (-> obj pad-byte))
(format #t "~Tpat-ignore-mask: ~D~%" (-> obj pat-ignore-mask))
(format #t "~Tevent-self: ~A~%" (-> obj event-self))
(format #t "~Tevent-other: ~A~%" (-> obj event-other))
(format #t "~Troot-prim: ~A~%" (-> obj root-prim))
(format #t "~Triders: ~A~%" (-> obj riders))
(format #t "~Tbackup-collide-as: ~D~%" (-> obj backup-collide-as))
(format #t "~Tbackup-collide-with: ~D~%" (-> obj backup-collide-with))
(format #t "~Trider-time: ~D~%" (-> obj rider-time))
(format #t "~Trider-last-move: ~`vector`P~%" (-> obj rider-last-move))
(format #t "~Ttrans-old[3] @ #x~X~%" (-> obj trans-old))
(format #t "~Tpoly-pat: #x~X~%" (-> obj poly-pat))
(format #t "~Tcur-pat: #x~X~%" (-> obj cur-pat))
(format #t "~Tground-pat: #x~X~%" (-> obj ground-pat))
(format #t "~Tstatus: ~D~%" (-> obj status))
(format #t "~Told-status: ~D~%" (-> obj old-status))
(format #t "~Tprev-status: ~D~%" (-> obj prev-status))
(format #t "~Treaction-flag: ~D~%" (-> obj reaction-flag))
(format #t "~Treaction: ~A~%" (-> obj reaction))
(format #t "~Tno-reaction: ~A~%" (-> obj no-reaction))
(format #t "~Tlocal-normal: ~`vector`P~%" (-> obj local-normal))
(format #t "~Tsurface-normal: ~`vector`P~%" (-> obj surface-normal))
(format #t "~Tpoly-normal: ~`vector`P~%" (-> obj poly-normal))
(format #t "~Tground-poly-normal: ~`vector`P~%" (-> obj ground-poly-normal))
(format #t "~Tground-touch-point: ~`vector`P~%" (-> obj ground-touch-point))
(format #t "~Tshadow-pos: ~`vector`P~%" (-> obj shadow-pos))
(format #t "~Tground-impact-vel: (meters ~m)~%" (-> obj ground-impact-vel))
(format #t "~Tsurface-angle: ~f~%" (-> obj surface-angle))
(format #t "~Tpoly-angle: ~f~%" (-> obj poly-angle))
(format #t "~Ttouch-angle: ~f~%" (-> obj touch-angle))
(format #t "~Tcoverage: ~f~%" (-> obj coverage))
(format #t "~Tdynam: ~A~%" (-> obj dynam))
(format #t "~Tsurf: ~A~%" (-> obj surf))
obj
)
;; definition for method 0 of type collide-shape-prim
(defmethod new collide-shape-prim ((allocation symbol) (type-to-make type) (cshape collide-shape) (prim-id uint) (size-bytes int))
(let ((v0-0 (object-new allocation type-to-make size-bytes)))
(set! (-> v0-0 cshape) cshape)
(set! (-> v0-0 prim-id) prim-id)
(set! (-> v0-0 prim-core action) (collide-action))
(set! (-> v0-0 prim-core collide-as) (collide-kind))
(set! (-> v0-0 collide-with) (collide-kind))
(set! (-> v0-0 transform-index) -2)
(set! (-> v0-0 prim-core offense) (collide-offense no-offense))
(set! (-> v0-0 prim-core prim-type) -2)
v0-0
)
)
;; definition for method 0 of type collide-shape-prim-sphere
;; INFO: Return type mismatch collide-shape-prim vs collide-shape-prim-sphere.
(defmethod new collide-shape-prim-sphere ((allocation symbol) (type-to-make type) (cshape collide-shape) (prim-id uint))
(let ((obj (the-as
collide-shape-prim-sphere
((method-of-type collide-shape-prim new) allocation type-to-make cshape prim-id 76)
)
)
)
(set! (-> obj pat) (new 'static 'pat-surface :mode (pat-mode obstacle)))
(set! (-> obj prim-core prim-type) -1)
(the-as collide-shape-prim-sphere obj)
)
)
;; definition for method 0 of type collide-shape-prim-mesh
;; INFO: Return type mismatch collide-shape-prim vs collide-shape-prim-mesh.
(defmethod new collide-shape-prim-mesh ((allocation symbol) (type-to-make type) (cshape collide-shape) (mesh-id uint) (prim-id uint))
(let ((obj (the-as
collide-shape-prim-mesh
((method-of-type collide-shape-prim new) allocation type-to-make cshape prim-id 92)
)
)
)
(set! (-> obj mesh) #f)
(set! (-> obj mesh-id) (the-as int mesh-id))
(set! (-> obj mesh-cache-id) (the-as uint 0))
(set! (-> obj prim-core prim-type) 1)
(the-as collide-shape-prim-mesh obj)
)
)
;; definition for method 0 of type collide-shape-prim-group
;; INFO: Return type mismatch collide-shape-prim vs collide-shape-prim-group.
(defmethod new collide-shape-prim-group ((allocation symbol) (type-to-make type) (cshape collide-shape) (elt-count uint) (prim-id int))
(let ((obj (the-as collide-shape-prim-group ((method-of-type collide-shape-prim new)
allocation
type-to-make
cshape
(the-as uint prim-id)
(the-as int (+ (-> type-to-make size) (* (+ elt-count -1) 4)))
)
)
)
)
(set! (-> obj allocated-prims) (the-as int elt-count))
(set! (-> obj num-prims) 0)
(set! (-> obj prim-core prim-type) 0)
(while (nonzero? elt-count)
(+! elt-count -1)
(set! (-> obj prims elt-count) #f)
(nop!)
)
(the-as collide-shape-prim-group obj)
)
)
;; definition for method 4 of type collide-shape-prim-group
(defmethod length collide-shape-prim-group ((obj collide-shape-prim-group))
(-> obj num-prims)
)
;; definition for method 5 of type collide-shape-prim-group
;; INFO: Return type mismatch uint vs int.
(defmethod asize-of collide-shape-prim-group ((obj collide-shape-prim-group))
(the-as int (+ (-> obj type size) (* (+ (-> obj allocated-prims) -1) 4)))
)
;; definition for method 0 of type collide-shape
(defmethod new collide-shape ((allocation symbol) (type-to-make type) (proc process-drawable) (collide-list-kind collide-list-enum))
(let ((obj (object-new allocation type-to-make (the-as int (-> type-to-make size)))))
(set! (-> obj process) proc)
(set! (-> obj max-iteration-count) (the-as uint 1))
(set! (-> obj nav-flags) (nav-flags navf0))
(set! (-> obj event-self) #f)
(set! (-> obj event-other) #f)
(set! (-> obj riders) #f)
(set! (-> obj root-prim) #f)
(case (-> proc type symbol)
(('camera)
(set! (-> obj pat-ignore-mask) (new 'static 'pat-surface :nocamera #x1))
)
(else
(set! (-> obj pat-ignore-mask) (new 'static 'pat-surface :noentity #x1))
)
)
(set! (-> obj trans w) 1.0)
(quaternion-identity! (-> obj quat))
(vector-identity! (-> obj scale))
(cond
((= collide-list-kind (collide-list-enum hit-by-player))
(add-connection *collide-hit-by-player-list* proc #f obj #f #f)
)
((= collide-list-kind (collide-list-enum usually-hit-by-player))
(add-connection *collide-usually-hit-by-player-list* proc #f obj #f #f)
)
((= collide-list-kind (collide-list-enum hit-by-others))
(add-connection *collide-hit-by-others-list* proc #f obj #f #f)
)
((= collide-list-kind (collide-list-enum player))
(add-connection *collide-player-list* proc #f obj #f #f)
)
(else
(format 0 "Unsupported collide-list-enum in collide-shape constructor!~%")
)
)
obj
)
)
;; definition for method 0 of type collide-sticky-rider-group
(defmethod new collide-sticky-rider-group ((allocation symbol) (type-to-make type) (arg0 int))
(let ((obj (object-new allocation type-to-make (the-as int (+ (-> type-to-make size) (* (+ arg0 -1) 32))))))
(set! (-> obj allocated-riders) arg0)
(set! (-> obj num-riders) 0)
obj
)
)
;; definition for method 4 of type collide-sticky-rider-group
(defmethod length collide-sticky-rider-group ((obj collide-sticky-rider-group))
(-> obj num-riders)
)
;; definition for method 5 of type collide-sticky-rider-group
;; INFO: Return type mismatch uint vs int.
(defmethod asize-of collide-sticky-rider-group ((obj collide-sticky-rider-group))
(the-as int (+ (-> obj type size) (* (+ (-> obj allocated-riders) -1) 32)))
)
;; definition for symbol *collide-shape-prim-backgnd*, type collide-shape-prim-mesh
(define *collide-shape-prim-backgnd* (new 'static 'collide-shape-prim-mesh
:cshape #f
:prim-core
(new 'static 'collide-prim-core
:world-sphere (new 'static 'vector :w 204800000.0)
:collide-as (collide-kind background)
:action (collide-action solid)
:offense (collide-offense indestructible)
:prim-type 2
)
:local-sphere (new 'static 'vector :w 204800000.0)
:mesh #f
)
)
;; definition for symbol *collide-shape-prim-water*, type collide-shape-prim-mesh
(define *collide-shape-prim-water* (new 'static 'collide-shape-prim-mesh
:cshape #f
:prim-core
(new 'static 'collide-prim-core
:world-sphere (new 'static 'vector :w 204800000.0)
:collide-as (collide-kind water)
:action (collide-action solid)
:offense (collide-offense indestructible)
:prim-type 2
)
:local-sphere (new 'static 'vector :w 204800000.0)
:mesh #f
)
)