Files
jak-project/test/decompiler/reference/engine/draw/drawable-ambient-h_REF.gc
T
ManDude 24578b64b9 proper support for hardcoded "time" types (#1141)
* hardcode `time-frame`things

* Update cam-states_REF.gc

* Update level-info_REF.gc

* update refs 1

* update refs 2

* update refs 3

* update refs 4

* update refs 5

* update detection and casting

* Update FormExpressionAnalysis.cpp

* update refs 6

* update mood decomp

* update refs 7

* update refs 8

* remove temp entity birth code

* update time-frame casts

* fix compiler

* hardcode stuff and fix some types

* fix some bitfield detection being wrong

* bug fixes

* detect seconds on adds with immediate

* update refs 9

* fix casts and rand-vu-int-range bugs (update refs 10)

* update refs 11

* update 12

* update 13

* update 14

* Update game-info_REF.gc

* improve cpad macros detection

* remove unused code

* update refs

* clang

* update source code

* Update cam-states.gc

* `lavatube-energy` finish

* update refs

* fix actor bank stuff

* Update navigate.gc

* reduce entity default stack size

* Update transformq-h.gc

* oops forgot these

* fix code and tests

* fix mood sound stuff

* Update load-dgo.gc

* Update README.md
2022-02-12 12:26:19 -05:00

121 lines
3.7 KiB
Common Lisp
Vendored
Generated

;;-*-Lisp-*-
(in-package goal)
;; definition of type drawable-ambient
(deftype drawable-ambient (drawable)
((ambient entity-ambient :offset 8)
)
:method-count-assert 19
:size-assert #x20
:flag-assert #x1300000020
(:methods
(execute-ambient (_type_ vector) none 18)
)
)
;; definition for method 3 of type drawable-ambient
(defmethod inspect drawable-ambient ((obj drawable-ambient))
(format #t "[~8x] ~A~%" obj (-> obj type))
(format #t "~Tid: ~D~%" (-> obj id))
(format #t "~Tbsphere: ~`vector`P~%" (-> obj bsphere))
(format #t "~Tambient: ~A~%" (-> obj ambient))
obj
)
;; definition of type drawable-tree-ambient
(deftype drawable-tree-ambient (drawable-tree)
()
:method-count-assert 18
:size-assert #x24
:flag-assert #x1200000024
)
;; definition of type drawable-inline-array-ambient
(deftype drawable-inline-array-ambient (drawable-inline-array)
((data drawable-ambient 1 :inline :offset-assert 32)
(pad uint32 :offset-assert 64)
)
:method-count-assert 18
:size-assert #x44
:flag-assert #x1200000044
)
;; definition for method 10 of type drawable-tree-ambient
;; INFO: Return type mismatch int vs none.
(defmethod draw drawable-tree-ambient ((obj drawable-tree-ambient) (arg0 drawable-tree-ambient) (arg1 display-frame))
0
(none)
)
;; definition for method 16 of type drawable-tree-ambient
(defmethod unpack-vis drawable-tree-ambient ((obj drawable-tree-ambient) (arg0 (pointer int8)) (arg1 (pointer int8)))
arg1
)
;; definition of type level-hint
(deftype level-hint (process)
((text-id-to-display game-text-id :offset-assert 112)
(sound-to-play string :offset-assert 116)
(trans vector :offset-assert 120)
(sound-id sound-id :offset-assert 124)
(mode symbol :offset-assert 128)
(total-time time-frame :offset-assert 136)
(total-off-time time-frame :offset-assert 144)
(last-time time-frame :offset-assert 152)
(voicebox handle :offset-assert 160)
)
:heap-base #x40
:method-count-assert 16
:size-assert #xa8
:flag-assert #x10004000a8
(:methods
(print-text (_type_) none 14)
(appeared-for-long-enough? (_type_) symbol 15)
)
(:states
(level-hint-ambient-sound string)
(level-hint-error string string)
level-hint-exit
level-hint-normal
(level-hint-sidekick string)
)
)
;; definition for method 3 of type level-hint
(defmethod inspect level-hint ((obj level-hint))
(let ((t9-0 (method-of-type process inspect)))
(t9-0 obj)
)
(format #t "~T~Ttext-id-to-display: ~D~%" (-> obj text-id-to-display))
(format #t "~T~Tsound-to-play: ~A~%" (-> obj sound-to-play))
(format #t "~T~Ttrans: #<vector @ #x~X>~%" (-> obj trans))
(format #t "~T~Tsound-id: ~D~%" (-> obj sound-id))
(format #t "~T~Tmode: ~A~%" (-> obj mode))
(format #t "~T~Ttotal-time: ~D~%" (-> obj total-time))
(format #t "~T~Ttotal-off-time: ~D~%" (-> obj total-off-time))
(format #t "~T~Tlast-time: ~D~%" (-> obj last-time))
(format #t "~T~Tvoicebox: ~D~%" (-> obj voicebox))
obj
)
;; definition of type ambient-list
(deftype ambient-list (structure)
((num-items int32 :offset-assert 0)
(items drawable-ambient 2048 :offset-assert 4)
)
:method-count-assert 9
:size-assert #x2004
:flag-assert #x900002004
)
;; definition for method 3 of type ambient-list
(defmethod inspect ambient-list ((obj ambient-list))
(format #t "[~8x] ~A~%" obj 'ambient-list)
(format #t "~Tnum-items: ~D~%" (-> obj num-items))
(format #t "~Titems[2048] @ #x~X~%" (-> obj items))
obj
)
;; failed to figure out what this is:
0