Files
jak-project/test/decompiler/reference/engine/game/task/hint-control_REF.gc
T
ManDude 66e395d547 [decompiler] detect seek! and seekl! macros (#1317)
* detect `seek!` and `seekl!`

* fancy struct instead of pair mess

* fixes

* i think this was wrong?

* update refs

* update source

* More logical branching

* even better branching
2022-04-18 15:01:44 -04:00

475 lines
22 KiB
Common Lisp
Vendored
Generated

;;-*-Lisp-*-
(in-package goal)
;; failed to figure out what this is:
(set! (-> *game-info* hint-control) (new
'static
'boxed-array
:type level-hint-control :length 25 :allocated-length 25
(new 'static 'level-hint-control
:id
(game-text-id sage-voicebox-hint-crate-iron)
:num-attempts-before-playing 1
:num-success-before-killing 3
)
(new 'static 'level-hint-control
:id
(game-text-id training-more-eco-more-time)
:num-attempts-before-playing 3
:num-success-before-killing -1
)
(new 'static 'level-hint-control
:id
(game-text-id sidekick-speech-hint-crate-iron)
:num-attempts-before-playing 3
:num-success-before-killing 3
)
(new 'static 'level-hint-control
:id
(game-text-id sidekick-speech-hint-crate-steel)
:num-attempts-before-playing 1
:num-success-before-killing 1
)
(new 'static 'level-hint-control
:id
(game-text-id sidekick-hint-orb-cache-top)
:num-attempts-before-playing 1
:num-success-before-killing 1
)
(new 'static 'level-hint-control
:id
(game-text-id beach-grottopole-increment)
:num-attempts-before-playing 1
:num-success-before-killing 1
)
(new 'static 'level-hint-control
:delay-before-playing (seconds 3)
:id (game-text-id beach-eco-rock-increment)
:num-attempts-before-playing 1
:num-success-before-killing 1
)
(new 'static 'level-hint-control
:delay-before-playing (seconds 5)
:id
(game-text-id jungle-mirrors-break-the-mirror-jak)
:num-attempts-before-playing 1
:num-success-before-killing -1
)
(new 'static 'level-hint-control
:delay-before-playing (seconds 3)
:id
(game-text-id jungle-precursorbridge-hint)
:num-attempts-before-playing 1
:num-success-before-killing -1
)
(new 'static 'level-hint-control
:id
(game-text-id misty-teetertotter-bonk-dax-tutorial)
:num-attempts-before-playing 3
:num-success-before-killing 1
)
(new 'static 'level-hint-control
:delay-before-playing (seconds 3)
:id (game-text-id misty-bone-bridge-hint)
:num-attempts-before-playing 1
:num-success-before-killing 1
)
(new 'static 'level-hint-control
:delay-before-playing (seconds 5)
:id (game-text-id rolling-dark-plants-hint)
:num-attempts-before-playing 1
:num-success-before-killing 1
)
(new 'static 'level-hint-control
:delay-before-playing (seconds 15)
:id (game-text-id sunken-bully-dive-hint)
:num-attempts-before-playing 3
:num-success-before-killing 2
)
(new 'static 'level-hint-control
:delay-before-playing (seconds 60)
:id (game-text-id sunken-qbert-plat-hint)
:num-attempts-before-playing 3
:num-success-before-killing -1
)
(new 'static 'level-hint-control
:id
(game-text-id sunken-blue-eco-charger-all-hint)
:num-attempts-before-playing 3
:num-success-before-killing -1
)
(new 'static 'level-hint-control
:id
(game-text-id sunken-blue-eco-charger-hint)
:num-attempts-before-playing 3
:num-success-before-killing 2
)
(new 'static 'level-hint-control
:id
(game-text-id swamp-tethers-advice-hint)
:num-attempts-before-playing 1
:num-success-before-killing 1
)
(new 'static 'level-hint-control
:delay-before-playing (seconds 30)
:id
(game-text-id sunken-double-lurker-hint)
:num-attempts-before-playing 3
:num-success-before-killing 1
)
(new 'static 'level-hint-control
:id
(game-text-id sunken-take-it-easy-hot-pipes)
:num-attempts-before-playing 3
:num-success-before-killing -1
)
(new 'static 'level-hint-control
:id (game-text-id ram-boss-red-eco-hint)
:num-attempts-before-playing 5
:num-success-before-killing -1
)
(new 'static 'level-hint-control
:delay-before-playing (seconds 3)
:id
(game-text-id darkcave-light-crystal-hint)
:num-attempts-before-playing 1
:num-success-before-killing -1
)
(new 'static 'level-hint-control
:id
(game-text-id daxter-maybe-you-can-shoot-better-goggles)
:num-attempts-before-playing 4
:num-success-before-killing -1
)
(new 'static 'level-hint-control
:id
(game-text-id lavatube-shoot-the-spheres)
:num-attempts-before-playing 1
:num-success-before-killing 2
)
(new 'static 'level-hint-control
:delay-before-playing (seconds 5)
:id
(game-text-id citadel-break-generator-hint)
:num-attempts-before-playing 1
:num-success-before-killing 1
)
(new 'static 'level-hint-control
:delay-before-playing (seconds 5)
:id
(game-text-id citadel-break-generators-reminder)
:num-attempts-before-playing 1
:num-success-before-killing 1
)
)
)
;; failed to figure out what this is:
(set! (-> *game-info* task-hint-control)
(new
'static
'boxed-array
:type task-hint-control-group :length 16 :allocated-length 16
(new 'static 'task-hint-control-group
:tasks
(new
'static
'boxed-array
:type task-hint-control :length 3 :allocated-length 3
(new 'static 'task-hint-control :task (game-task training-gimmie) :delay (seconds 600))
(new 'static 'task-hint-control :task (game-task training-door) :delay (seconds 1200))
(new 'static 'task-hint-control :task (game-task training-climb) :delay (seconds 1800))
)
)
(new 'static 'task-hint-control-group)
(new 'static 'task-hint-control-group
:tasks
(new
'static
'boxed-array
:type task-hint-control :length 3 :allocated-length 3
(new 'static 'task-hint-control :task (game-task beach-gimmie) :delay (seconds 900))
(new 'static 'task-hint-control :task (game-task beach-sentinel) :delay (seconds 1800))
(new 'static 'task-hint-control :task (game-task beach-cannon) :delay (seconds 2700))
)
)
(new 'static 'task-hint-control-group
:tasks
(new
'static
'boxed-array
:type task-hint-control :length 2 :allocated-length 2
(new 'static 'task-hint-control :task (game-task jungle-plant) :delay (seconds 1200))
(new 'static 'task-hint-control :task (game-task jungle-canyon-end) :delay (seconds 2400))
)
)
(new 'static 'task-hint-control-group
:tasks
(new
'static
'boxed-array
:type task-hint-control :length 4 :allocated-length 4
(new 'static 'task-hint-control :task (game-task misty-boat) :delay (seconds 1200))
(new 'static 'task-hint-control :task (game-task misty-warehouse) :delay (seconds 1800))
(new 'static 'task-hint-control :task (game-task misty-bike-jump) :delay (seconds 2400))
(new 'static 'task-hint-control :task (game-task misty-eco-challenge) :delay (seconds 3000))
)
)
(new 'static 'task-hint-control-group)
(new 'static 'task-hint-control-group)
(new 'static 'task-hint-control-group
:tasks
(new
'static
'boxed-array
:type task-hint-control :length 3 :allocated-length 3
(new 'static 'task-hint-control :task (game-task sunken-spinning-room) :delay (seconds 1200))
(new 'static 'task-hint-control :task (game-task sunken-sharks) :delay (seconds 1800))
(new 'static 'task-hint-control :task (game-task sunken-slide) :delay (seconds 2400))
)
)
(new 'static 'task-hint-control-group
:tasks
(new
'static
'boxed-array
:type task-hint-control :length 1 :allocated-length 1
(new 'static 'task-hint-control :task (game-task swamp-battle) :delay (seconds 2400))
)
)
(new 'static 'task-hint-control-group
:tasks
(new
'static
'boxed-array
:type task-hint-control :length 1 :allocated-length 1
(new 'static 'task-hint-control :task (game-task rolling-lake) :delay (seconds 2400))
)
)
(new 'static 'task-hint-control-group
:tasks
(new
'static
'boxed-array
:type task-hint-control :length 1 :allocated-length 1
(new 'static 'task-hint-control :task (game-task ogre-secret) :delay (seconds 3600))
)
)
(new 'static 'task-hint-control-group
:tasks
(new
'static
'boxed-array
:type task-hint-control :length 1 :allocated-length 1
(new 'static 'task-hint-control :task (game-task village3-extra1) :delay (seconds 3600))
)
)
(new 'static 'task-hint-control-group
:tasks
(new
'static
'boxed-array
:type task-hint-control :length 4 :allocated-length 4
(new 'static 'task-hint-control :task (game-task snow-bumpers) :delay (seconds 1200))
(new 'static 'task-hint-control :task (game-task snow-cage) :delay (seconds 1800))
(new 'static 'task-hint-control :task (game-task snow-ball) :delay (seconds 2400))
(new 'static 'task-hint-control :task (game-task snow-bunnies) :delay (seconds 3000))
)
)
(new 'static 'task-hint-control-group
:tasks
(new
'static
'boxed-array
:type task-hint-control :length 4 :allocated-length 4
(new 'static 'task-hint-control :task (game-task cave-dark-climb) :delay (seconds 1200))
(new 'static 'task-hint-control :task (game-task cave-robot-climb) :delay (seconds 1800))
(new 'static 'task-hint-control :task (game-task cave-swing-poles) :delay (seconds 2400))
(new 'static 'task-hint-control :task (game-task cave-platforms) :delay (seconds 3000))
)
)
(new 'static 'task-hint-control-group)
(new 'static 'task-hint-control-group)
)
)
;; definition for function find-hint-control-index
(defun find-hint-control-index ((arg0 game-text-id))
(let ((gp-0 -1))
(let ((v1-2 (length (-> *game-info* hint-control))))
(dotimes (a0-2 v1-2)
(when (= (-> *game-info* hint-control a0-2 id) arg0)
(set! gp-0 a0-2)
(set! a0-2 v1-2)
)
)
)
gp-0
)
)
;; definition for function start-hint-timer
;; INFO: Return type mismatch int vs none.
(defun start-hint-timer ((arg0 game-text-id))
(let ((v1-0 (find-hint-control-index arg0)))
(when (and (>= v1-0 0)
(zero? (-> *game-info* hint-control v1-0 start-time))
(!= (-> *game-info* hint-control v1-0 num-attempts-before-playing) 1)
)
(set! (-> *game-info* hint-control v1-0 start-time) (-> *display* base-frame-counter))
0
)
)
0
(none)
)
;; definition for function increment-success-for-hint
;; INFO: Return type mismatch int vs none.
(defun increment-success-for-hint ((arg0 game-text-id))
(let ((gp-0 (find-hint-control-index arg0)))
(when (>= gp-0 0)
(seekl! (-> *game-info* hint-control gp-0 num-success) 127 1)
0
)
)
0
(none)
)
;; definition for function can-hint-be-played?
;; WARN: disable def twice: 139. This may happen when a cond (no else) is nested inside of another conditional, but it should be rare.
(defun can-hint-be-played? ((arg0 game-text-id) (arg1 entity) (arg2 string))
(let ((v1-0 (not (str-is-playing?))))
(if (and v1-0 (nonzero? arg0))
(set! v1-0 (not (seen-text? *game-info* arg0)))
)
(when v1-0
(when *hint-semaphore*
(set! v1-0 (appeared-for-long-enough? (the-as level-hint (ppointer->process *hint-semaphore*))))
0
)
(when (and v1-0 (< (- (-> *display* base-frame-counter) (-> *game-info* hint-play-time)) (seconds 0.1)))
(set! v1-0 #f)
0
)
(set! v1-0 (and v1-0
(not (-> *setting-control* current talking))
(not (-> *setting-control* current spooling))
(not (-> *setting-control* current hint))
(not (-> *setting-control* current ambient))
(>= (-> *display* base-frame-counter) (-> *game-info* blackout-time))
)
)
0
)
(cond
(v1-0
(let ((v1-16 (find-hint-control-index arg0)))
(cond
((< v1-16 0)
#t
)
(else
(let ((gp-1 (-> *game-info* hint-control v1-16))
(a0-24 (- (-> *display* base-frame-counter) (-> *game-info* hint-control v1-16 last-time-called)))
(v1-21 #t)
)
(if (and (= (-> gp-1 num-attempts-before-playing) 1) (< a0-24 (seconds 0.1)))
(+! (-> gp-1 start-time) a0-24)
)
(cond
((and (!= (-> gp-1 num-attempts-before-playing) 1)
(nonzero? (-> gp-1 last-time-called))
(< (- (-> *display* base-frame-counter) (-> gp-1 last-time-called)) (seconds 0.5))
)
(set! (-> gp-1 last-time-called) (-> *display* base-frame-counter))
#f
)
(else
(set! (-> gp-1 last-time-called) (-> *display* base-frame-counter))
(when (nonzero? (-> gp-1 delay-before-playing))
(if (< (-> gp-1 start-time) (-> gp-1 delay-before-playing))
(set! v1-21 #f)
)
0
)
(cond
(v1-21
(seekl! (-> gp-1 num-attempts) 127 1)
(and (>= (-> gp-1 num-attempts) (-> gp-1 num-attempts-before-playing))
(or (= (-> gp-1 num-success-before-killing) -1)
(< (-> gp-1 num-success) (-> gp-1 num-success-before-killing))
)
)
)
(else
#f
)
)
)
)
)
)
)
)
)
(else
#f
)
)
)
)
;; definition for function reset-all-hint-controls
;; INFO: Return type mismatch int vs none.
(defun reset-all-hint-controls ()
(let ((v1-2 (length (-> *game-info* hint-control))))
(dotimes (a0-1 v1-2)
(let ((a1-2 (-> *game-info* hint-control a0-1)))
(set! (-> a1-2 start-time) 0)
(set! (-> a1-2 last-time-called) 0)
(set! (-> a1-2 num-attempts) 0)
(set! (-> a1-2 num-success) 0)
)
0
)
)
0
(none)
)
;; definition for function update-task-hints
;; INFO: Return type mismatch int vs none.
(defun update-task-hints ()
(when *target*
(let ((a0-0 (+ (-> *target* current-level info index) -1))
(v1-7 (-> *game-info* task-hint-control))
)
(when (and (>= a0-0 0) (< a0-0 (-> *level-task-data-remap* length)))
(let ((a0-3 (-> *level-task-data-remap* a0-0)))
(when (< a0-3 (-> v1-7 length))
(let ((gp-0 (-> v1-7 a0-3 tasks)))
(when (and (!= gp-0 0) (nonzero? (-> gp-0 length)))
(let ((s5-0 (-> *game-info* in-level-time a0-3)))
(dotimes (s4-0 (-> gp-0 length))
(case (get-task-status (-> gp-0 s4-0 task))
(((task-status need-hint) (task-status unknown))
(if (< (the-as uint (-> gp-0 s4-0 delay)) (the-as uint s5-0))
(close-specific-task! (-> gp-0 s4-0 task) (task-status need-hint))
)
)
)
)
)
)
)
)
)
)
)
)
0
(none)
)