mirror of
https://github.com/open-goal/jak-project
synced 2026-05-27 16:14:18 -04:00
a7eee4fdc9
* fix typo * more typo * shorten discord rpc text * allow expanding enums after the fact (untested) * make `game_text` work similar to subtitles * update progress decomp * update some types + `do-not-decompile` in bitfield * fixes and fall back to original progress code * update `progress` decomp with new enums * update config files * fix enums and debug menu * always allocate (but not use) a lot of particles * small rework to display mode options * revert resolution/aspect-ratio symbol mess * begin the override stuff * make `progress-draw` more readable * more fixes * codacy good boy points * first step overriding code * finish progress overrides, game options menu fully functional! * minor fixes * Update game.gp * Update sparticle-launcher.gc * clang * change camera controls text * oops * some cleanup * derp * nice job * implement menu scrolling lol * make scrollable menus less cramped, fix arrows * make some carousell things i guess * add msaa carousell to test * oops * Update progress-pc.gc * make `pc-get-screen-size` (untested) * resolution menu * input fixes * return when selecting resolution * scroll fixes * Update progress-pc.gc * add "fit to screen" button * bug * complete resolutions menu * aspect ratio menu * subtitles language * subtitle speaker * final adjustments * ref test * fix tests * fix ref! * reduce redundancy a bit * fix mem leaks? * save settings on progress exit * fix init reorder * remove unused code * rename goal project-like files to the project extension * sha display toggle * aspect ratio settings fixes * dont store text db's in compiler * properly save+load native aspect stuff
211 lines
6.5 KiB
Common Lisp
Vendored
Generated
211 lines
6.5 KiB
Common Lisp
Vendored
Generated
;;-*-Lisp-*-
|
|
(in-package goal)
|
|
|
|
;; definition for function add-fake-shadow-to-buffer
|
|
;; INFO: Return type mismatch int vs none.
|
|
(defun add-fake-shadow-to-buffer ((arg0 vector) (arg1 vector) (arg2 float) (arg3 int))
|
|
(let ((v1-0 *fake-shadow-buffer*))
|
|
(when (< (-> v1-0 num-shadows) 32)
|
|
(let ((t0-5 (-> v1-0 data (-> v1-0 num-shadows))))
|
|
(set! (-> t0-5 px) (-> arg0 x))
|
|
(set! (-> t0-5 py) (-> arg0 y))
|
|
(set! (-> t0-5 pz) (-> arg0 z))
|
|
(set! (-> t0-5 scale) arg2)
|
|
(set! (-> t0-5 qx) (-> arg1 x))
|
|
(set! (-> t0-5 qy) (-> arg1 y))
|
|
(set! (-> t0-5 qz) (-> arg1 z))
|
|
(set! (-> t0-5 flags) arg3)
|
|
)
|
|
(+! (-> v1-0 num-shadows) 1)
|
|
)
|
|
)
|
|
0
|
|
(none)
|
|
)
|
|
|
|
;; definition for function swap-fake-shadow-buffers
|
|
;; INFO: Return type mismatch int vs none.
|
|
(defun swap-fake-shadow-buffers ()
|
|
(set! *fake-shadow-buffer* (if (= *fake-shadow-buffer* *fake-shadow-buffer-1*)
|
|
*fake-shadow-buffer-2*
|
|
*fake-shadow-buffer-1*
|
|
)
|
|
)
|
|
(set! (-> *fake-shadow-buffer* num-shadows) 0)
|
|
0
|
|
(none)
|
|
)
|
|
|
|
;; definition for function draw-shadow
|
|
;; INFO: Return type mismatch int vs none.
|
|
(defun draw-shadow ((arg0 vector) (arg1 vector) (arg2 vector) (arg3 float) (arg4 float) (arg5 float))
|
|
(let ((f0-1 (- (-> arg0 y) (-> arg1 y))))
|
|
(if (< f0-1 arg4)
|
|
(add-fake-shadow-to-buffer arg1 arg2 (* (- 1.0 (/ f0-1 arg4)) arg3) (the-as int arg5))
|
|
)
|
|
)
|
|
0
|
|
(none)
|
|
)
|
|
|
|
;; definition for function compute-and-draw-shadow
|
|
;; INFO: Return type mismatch int vs none.
|
|
;; Used lq/sq
|
|
(defun compute-and-draw-shadow ((arg0 vector) (arg1 vector) (arg2 vector) (arg3 vector) (arg4 float) (arg5 float))
|
|
(local-vars
|
|
(v1-10 float)
|
|
(v1-11 float)
|
|
(sv-96 vector)
|
|
(sv-112 (function quaternion vector float quaternion))
|
|
(sv-128 vector)
|
|
(sv-144 vector)
|
|
)
|
|
(rlet ((vf0 :class vf)
|
|
(vf1 :class vf)
|
|
(vf2 :class vf)
|
|
)
|
|
(init-vf0-vector)
|
|
(set! sv-96 arg2)
|
|
(let ((s4-0 arg3)
|
|
(s3-0 arg4)
|
|
(s2-0 arg5)
|
|
)
|
|
(when (< (- (-> arg0 y) (-> arg1 y)) s3-0)
|
|
(set! sv-144 (new 'stack-no-clear 'vector))
|
|
(let ((s0-0 (new 'stack-no-clear 'vector))
|
|
(s1-0 (new 'stack-no-clear 'sparticle-cpuinfo))
|
|
)
|
|
(set! (-> arg1 y) (+ 40.96 (-> arg1 y)))
|
|
(set! (-> sv-144 x) (-> sv-96 z))
|
|
(set! (-> sv-144 y) 0.0)
|
|
(set! (-> sv-144 z) (- (-> sv-96 x)))
|
|
(vector-normalize! sv-144 1.0)
|
|
(set! sv-112 quaternion-vector-angle!)
|
|
(set! sv-128 s0-0)
|
|
(let ((a2-1 (acos (-> sv-96 y))))
|
|
(sv-112 (the-as quaternion sv-128) sv-144 a2-1)
|
|
)
|
|
(let ((v1-9 s1-0))
|
|
(cond
|
|
((< (-> s0-0 w) 0.0)
|
|
(.lvf vf1 (&-> v1-9 vel-sxvel quad))
|
|
(.lvf vf2 (&-> s0-0 quad))
|
|
(.sub.vf vf1 vf0 vf2 :mask #b111)
|
|
(.svf (&-> v1-9 vel-sxvel quad) vf1)
|
|
(.mov v1-10 vf1)
|
|
)
|
|
(else
|
|
(.lvf vf1 (&-> v1-9 vel-sxvel quad))
|
|
(.lvf vf2 (&-> s0-0 quad))
|
|
(.add.vf vf1 vf0 vf2 :mask #b111)
|
|
(.svf (&-> v1-9 vel-sxvel quad) vf1)
|
|
(.mov v1-11 vf1)
|
|
)
|
|
)
|
|
)
|
|
(draw-shadow arg0 arg1 (-> s1-0 vel-sxvel) (the-as float s4-0) s3-0 s2-0)
|
|
)
|
|
)
|
|
)
|
|
0
|
|
(none)
|
|
)
|
|
)
|
|
|
|
;; definition for function find-ground-and-draw-shadow
|
|
;; INFO: Return type mismatch int vs none.
|
|
;; Used lq/sq
|
|
(defun find-ground-and-draw-shadow ((arg0 vector)
|
|
(arg1 vector)
|
|
(arg2 float)
|
|
(arg3 collide-kind)
|
|
(arg4 process-drawable)
|
|
(arg5 float)
|
|
(arg6 float)
|
|
)
|
|
(let ((s2-0 (new 'stack-no-clear 'vector)))
|
|
(set! (-> s2-0 quad) (-> arg0 quad))
|
|
(new 'stack-no-clear 'vector)
|
|
(+! (-> s2-0 y) arg5)
|
|
(let ((s4-0 (new 'stack-no-clear 'collide-tri-result)))
|
|
(cond
|
|
((>= (fill-and-probe-using-y-probe
|
|
*collide-cache*
|
|
s2-0
|
|
arg6
|
|
arg3
|
|
arg4
|
|
s4-0
|
|
(new 'static 'pat-surface :noentity #x1)
|
|
)
|
|
0.0
|
|
)
|
|
(if (!= arg2 0.0)
|
|
(compute-and-draw-shadow s2-0 (-> s4-0 intersect) (-> s4-0 normal) (the-as vector arg2) arg6 (the-as float 0))
|
|
)
|
|
(if (and arg1 (!= (-> s4-0 pat material) 3))
|
|
(set! (-> arg1 quad) (-> s4-0 intersect quad))
|
|
)
|
|
)
|
|
(else
|
|
(if arg1
|
|
(vector+float*! arg1 arg0 (-> *standard-dynamics* gravity-normal) (- arg6))
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
0
|
|
(none)
|
|
)
|
|
|
|
;; definition for function do-target-shadow
|
|
;; INFO: Return type mismatch int vs none.
|
|
;; Used lq/sq
|
|
(defbehavior do-target-shadow target ()
|
|
(if (and (logtest? (-> self control status) 1)
|
|
(!= (-> self control unknown-surface00 mode) 'swim)
|
|
(!= (-> self control unknown-surface00 mode) 'dive)
|
|
(!= (-> self next-state name) 'target-flop)
|
|
(zero? (logand (-> self draw status) (draw-status hidden no-anim skip-bones)))
|
|
)
|
|
(set! (-> self control shadow-pos quad) (-> self control trans quad))
|
|
(find-ground-and-draw-shadow
|
|
(-> self control trans)
|
|
(-> self control shadow-pos)
|
|
0.0
|
|
(-> (the-as collide-shape-prim (-> self control root-prim)) collide-with)
|
|
self
|
|
0.0
|
|
81920.0
|
|
)
|
|
)
|
|
0
|
|
(none)
|
|
)
|
|
|
|
;; failed to figure out what this is:
|
|
(defpart 362
|
|
:init-specs
|
|
((sp-tex spt-texture (new 'static 'texture-id :page #x2))
|
|
(sp-flt spt-num 8.0)
|
|
(sp-flt spt-scale-x (meters 0.3))
|
|
(sp-rnd-flt spt-rot-z (degrees -180.0) (degrees 360.0) 1.0)
|
|
(sp-copy-from-other spt-scale-y -4)
|
|
(sp-flt spt-r 90.0)
|
|
(sp-flt spt-g 90.0)
|
|
(sp-flt spt-b 90.0)
|
|
(sp-rnd-flt spt-a 20.0 20.0 1.0)
|
|
(sp-flt spt-vel-y (meters 0.002))
|
|
(sp-flt spt-scalevel-x (meters 0.004166667))
|
|
(sp-copy-from-other spt-scalevel-y -4)
|
|
(sp-flt spt-fade-a -0.3)
|
|
(sp-int spt-timer 5004)
|
|
(sp-cpuinfo-flags bit2 bit3)
|
|
(sp-rnd-flt spt-launchrot-x (degrees -20.0) (degrees 15.0) 1.0)
|
|
(sp-flt spt-conerot-x (degrees 90.0))
|
|
(sp-rnd-flt spt-conerot-y (degrees -180.0) (degrees 360.0) 1.0)
|
|
(sp-flt spt-conerot-radius (meters 0.2))
|
|
)
|
|
)
|