Files
jak-project/test/decompiler/reference/engine/gfx/shadow/shadow_REF.gc
T
ManDude a7eee4fdc9 [game] pc port progress menu (#1281)
* fix typo

* more typo

* shorten discord rpc text

* allow expanding enums after the fact (untested)

* make `game_text` work similar to subtitles

* update progress decomp

* update some types + `do-not-decompile` in bitfield

* fixes and fall back to original progress code

* update `progress` decomp with new enums

* update config files

* fix enums and debug menu

* always allocate (but not use) a lot of particles

* small rework to display mode options

* revert resolution/aspect-ratio symbol mess

* begin the override stuff

* make `progress-draw` more readable

* more fixes

* codacy good boy points

* first step overriding code

* finish progress overrides, game options menu fully functional!

* minor fixes

* Update game.gp

* Update sparticle-launcher.gc

* clang

* change camera controls text

* oops

* some cleanup

* derp

* nice job

* implement menu scrolling lol

* make scrollable menus less cramped, fix arrows

* make some carousell things i guess

* add msaa carousell to test

* oops

* Update progress-pc.gc

* make `pc-get-screen-size` (untested)

* resolution menu

* input fixes

* return when selecting resolution

* scroll fixes

* Update progress-pc.gc

* add "fit to screen" button

* bug

* complete resolutions menu

* aspect ratio menu

* subtitles language

* subtitle speaker

* final adjustments

* ref test

* fix tests

* fix ref!

* reduce redundancy a bit

* fix mem leaks?

* save settings on progress exit

* fix init reorder

* remove unused code

* rename goal project-like files to the project extension

* sha display toggle

* aspect ratio settings fixes

* dont store text db's in compiler

* properly save+load native aspect stuff
2022-04-11 18:38:54 -04:00

211 lines
6.5 KiB
Common Lisp
Vendored
Generated

;;-*-Lisp-*-
(in-package goal)
;; definition for function add-fake-shadow-to-buffer
;; INFO: Return type mismatch int vs none.
(defun add-fake-shadow-to-buffer ((arg0 vector) (arg1 vector) (arg2 float) (arg3 int))
(let ((v1-0 *fake-shadow-buffer*))
(when (< (-> v1-0 num-shadows) 32)
(let ((t0-5 (-> v1-0 data (-> v1-0 num-shadows))))
(set! (-> t0-5 px) (-> arg0 x))
(set! (-> t0-5 py) (-> arg0 y))
(set! (-> t0-5 pz) (-> arg0 z))
(set! (-> t0-5 scale) arg2)
(set! (-> t0-5 qx) (-> arg1 x))
(set! (-> t0-5 qy) (-> arg1 y))
(set! (-> t0-5 qz) (-> arg1 z))
(set! (-> t0-5 flags) arg3)
)
(+! (-> v1-0 num-shadows) 1)
)
)
0
(none)
)
;; definition for function swap-fake-shadow-buffers
;; INFO: Return type mismatch int vs none.
(defun swap-fake-shadow-buffers ()
(set! *fake-shadow-buffer* (if (= *fake-shadow-buffer* *fake-shadow-buffer-1*)
*fake-shadow-buffer-2*
*fake-shadow-buffer-1*
)
)
(set! (-> *fake-shadow-buffer* num-shadows) 0)
0
(none)
)
;; definition for function draw-shadow
;; INFO: Return type mismatch int vs none.
(defun draw-shadow ((arg0 vector) (arg1 vector) (arg2 vector) (arg3 float) (arg4 float) (arg5 float))
(let ((f0-1 (- (-> arg0 y) (-> arg1 y))))
(if (< f0-1 arg4)
(add-fake-shadow-to-buffer arg1 arg2 (* (- 1.0 (/ f0-1 arg4)) arg3) (the-as int arg5))
)
)
0
(none)
)
;; definition for function compute-and-draw-shadow
;; INFO: Return type mismatch int vs none.
;; Used lq/sq
(defun compute-and-draw-shadow ((arg0 vector) (arg1 vector) (arg2 vector) (arg3 vector) (arg4 float) (arg5 float))
(local-vars
(v1-10 float)
(v1-11 float)
(sv-96 vector)
(sv-112 (function quaternion vector float quaternion))
(sv-128 vector)
(sv-144 vector)
)
(rlet ((vf0 :class vf)
(vf1 :class vf)
(vf2 :class vf)
)
(init-vf0-vector)
(set! sv-96 arg2)
(let ((s4-0 arg3)
(s3-0 arg4)
(s2-0 arg5)
)
(when (< (- (-> arg0 y) (-> arg1 y)) s3-0)
(set! sv-144 (new 'stack-no-clear 'vector))
(let ((s0-0 (new 'stack-no-clear 'vector))
(s1-0 (new 'stack-no-clear 'sparticle-cpuinfo))
)
(set! (-> arg1 y) (+ 40.96 (-> arg1 y)))
(set! (-> sv-144 x) (-> sv-96 z))
(set! (-> sv-144 y) 0.0)
(set! (-> sv-144 z) (- (-> sv-96 x)))
(vector-normalize! sv-144 1.0)
(set! sv-112 quaternion-vector-angle!)
(set! sv-128 s0-0)
(let ((a2-1 (acos (-> sv-96 y))))
(sv-112 (the-as quaternion sv-128) sv-144 a2-1)
)
(let ((v1-9 s1-0))
(cond
((< (-> s0-0 w) 0.0)
(.lvf vf1 (&-> v1-9 vel-sxvel quad))
(.lvf vf2 (&-> s0-0 quad))
(.sub.vf vf1 vf0 vf2 :mask #b111)
(.svf (&-> v1-9 vel-sxvel quad) vf1)
(.mov v1-10 vf1)
)
(else
(.lvf vf1 (&-> v1-9 vel-sxvel quad))
(.lvf vf2 (&-> s0-0 quad))
(.add.vf vf1 vf0 vf2 :mask #b111)
(.svf (&-> v1-9 vel-sxvel quad) vf1)
(.mov v1-11 vf1)
)
)
)
(draw-shadow arg0 arg1 (-> s1-0 vel-sxvel) (the-as float s4-0) s3-0 s2-0)
)
)
)
0
(none)
)
)
;; definition for function find-ground-and-draw-shadow
;; INFO: Return type mismatch int vs none.
;; Used lq/sq
(defun find-ground-and-draw-shadow ((arg0 vector)
(arg1 vector)
(arg2 float)
(arg3 collide-kind)
(arg4 process-drawable)
(arg5 float)
(arg6 float)
)
(let ((s2-0 (new 'stack-no-clear 'vector)))
(set! (-> s2-0 quad) (-> arg0 quad))
(new 'stack-no-clear 'vector)
(+! (-> s2-0 y) arg5)
(let ((s4-0 (new 'stack-no-clear 'collide-tri-result)))
(cond
((>= (fill-and-probe-using-y-probe
*collide-cache*
s2-0
arg6
arg3
arg4
s4-0
(new 'static 'pat-surface :noentity #x1)
)
0.0
)
(if (!= arg2 0.0)
(compute-and-draw-shadow s2-0 (-> s4-0 intersect) (-> s4-0 normal) (the-as vector arg2) arg6 (the-as float 0))
)
(if (and arg1 (!= (-> s4-0 pat material) 3))
(set! (-> arg1 quad) (-> s4-0 intersect quad))
)
)
(else
(if arg1
(vector+float*! arg1 arg0 (-> *standard-dynamics* gravity-normal) (- arg6))
)
)
)
)
)
0
(none)
)
;; definition for function do-target-shadow
;; INFO: Return type mismatch int vs none.
;; Used lq/sq
(defbehavior do-target-shadow target ()
(if (and (logtest? (-> self control status) 1)
(!= (-> self control unknown-surface00 mode) 'swim)
(!= (-> self control unknown-surface00 mode) 'dive)
(!= (-> self next-state name) 'target-flop)
(zero? (logand (-> self draw status) (draw-status hidden no-anim skip-bones)))
)
(set! (-> self control shadow-pos quad) (-> self control trans quad))
(find-ground-and-draw-shadow
(-> self control trans)
(-> self control shadow-pos)
0.0
(-> (the-as collide-shape-prim (-> self control root-prim)) collide-with)
self
0.0
81920.0
)
)
0
(none)
)
;; failed to figure out what this is:
(defpart 362
:init-specs
((sp-tex spt-texture (new 'static 'texture-id :page #x2))
(sp-flt spt-num 8.0)
(sp-flt spt-scale-x (meters 0.3))
(sp-rnd-flt spt-rot-z (degrees -180.0) (degrees 360.0) 1.0)
(sp-copy-from-other spt-scale-y -4)
(sp-flt spt-r 90.0)
(sp-flt spt-g 90.0)
(sp-flt spt-b 90.0)
(sp-rnd-flt spt-a 20.0 20.0 1.0)
(sp-flt spt-vel-y (meters 0.002))
(sp-flt spt-scalevel-x (meters 0.004166667))
(sp-copy-from-other spt-scalevel-y -4)
(sp-flt spt-fade-a -0.3)
(sp-int spt-timer 5004)
(sp-cpuinfo-flags bit2 bit3)
(sp-rnd-flt spt-launchrot-x (degrees -20.0) (degrees 15.0) 1.0)
(sp-flt spt-conerot-x (degrees 90.0))
(sp-rnd-flt spt-conerot-y (degrees -180.0) (degrees 360.0) 1.0)
(sp-flt spt-conerot-radius (meters 0.2))
)
)