Files
jak-project/test/decompiler/reference/engine/physics/dynamics-h_REF.gc
T
ManDude 24578b64b9 proper support for hardcoded "time" types (#1141)
* hardcode `time-frame`things

* Update cam-states_REF.gc

* Update level-info_REF.gc

* update refs 1

* update refs 2

* update refs 3

* update refs 4

* update refs 5

* update detection and casting

* Update FormExpressionAnalysis.cpp

* update refs 6

* update mood decomp

* update refs 7

* update refs 8

* remove temp entity birth code

* update time-frame casts

* fix compiler

* hardcode stuff and fix some types

* fix some bitfield detection being wrong

* bug fixes

* detect seconds on adds with immediate

* update refs 9

* fix casts and rand-vu-int-range bugs (update refs 10)

* update refs 11

* update 12

* update 13

* update 14

* Update game-info_REF.gc

* improve cpad macros detection

* remove unused code

* update refs

* clang

* update source code

* Update cam-states.gc

* `lavatube-energy` finish

* update refs

* fix actor bank stuff

* Update navigate.gc

* reduce entity default stack size

* Update transformq-h.gc

* oops forgot these

* fix code and tests

* fix mood sound stuff

* Update load-dgo.gc

* Update README.md
2022-02-12 12:26:19 -05:00

66 lines
2.2 KiB
Common Lisp
Vendored
Generated

;;-*-Lisp-*-
(in-package goal)
;; definition of type dynamics
(deftype dynamics (basic)
((name basic :offset-assert 4)
(gravity-max meters :offset-assert 8)
(gravity-length meters :offset-assert 12)
(gravity vector :inline :offset-assert 16)
(gravity-normal vector :inline :offset-assert 32)
(walk-distance meters :offset-assert 48)
(run-distance meters :offset-assert 52)
)
:method-count-assert 9
:size-assert #x38
:flag-assert #x900000038
)
;; definition for method 3 of type dynamics
(defmethod inspect dynamics ((obj dynamics))
(format #t "[~8x] ~A~%" obj (-> obj type))
(format #t "~Tname: ~A~%" (-> obj name))
(format #t "~Tgravity-max: (meters ~m)~%" (-> obj gravity-max))
(format #t "~Tgravity-length: (meters ~m)~%" (-> obj gravity-length))
(format #t "~Tgravity: ~`vector`P~%" (-> obj gravity))
(format #t "~Tgravity-normal: ~`vector`P~%" (-> obj gravity-normal))
(format #t "~Twalk-distance: (meters ~m)~%" (-> obj walk-distance))
(format #t "~Trun-distance: (meters ~m)~%" (-> obj run-distance))
obj
)
;; definition for function time-to-apex
(defun time-to-apex ((arg0 float) (arg1 float))
(the int (/ arg0 (- (* 0.0033333334 arg1))))
)
;; definition for function time-to-ground
(defun time-to-ground ((arg0 float) (arg1 float) (arg2 float))
(let ((f0-0 0.0)
(v0-0 0)
)
(while (< (- arg2) f0-0)
(set! arg0 (- arg0 (* 0.0033333334 arg1)))
(+! f0-0 (* 0.0033333334 arg0))
(+! v0-0 1)
)
v0-0
)
)
;; definition for symbol *standard-dynamics*, type dynamics
(define *standard-dynamics* (new 'static 'dynamics
:name 'standard
:gravity-max (meters 40)
:gravity-length (meters 60)
:gravity
(new 'static 'vector :y 245760.0 :w 1.0)
:gravity-normal (new 'static 'vector :y 1.0 :w 1.0)
:walk-distance (meters 2)
:run-distance (meters 5)
)
)
;; failed to figure out what this is:
0