Files
jak-project/test/decompiler/reference/levels/common/plat-button_REF.gc
T
2022-02-20 16:05:20 -05:00

564 lines
20 KiB
Common Lisp
Vendored
Generated

;;-*-Lisp-*-
(in-package goal)
;; definition of type plat-button
(deftype plat-button (process-drawable)
((root-override collide-shape-moving :offset 112)
(go-back-if-lost-player? symbol :offset-assert 176)
(grab-player? symbol :offset-assert 180)
(should-grab-player? symbol :offset-assert 184)
(path-pos float :offset-assert 188)
(bidirectional? symbol :offset-assert 192)
(allow-auto-kill symbol :offset-assert 196)
(sound-id sound-id :offset-assert 200)
(trans-off vector :inline :offset-assert 208)
(spawn-pos vector :inline :offset-assert 224)
)
:heap-base #x80
:method-count-assert 33
:size-assert #xf0
:flag-assert #x21008000f0
(:methods
(plat-button-at-end () _type_ :state 20)
(plat-button-idle () _type_ :state 21)
(plat-button-pressed () _type_ :state 22)
(plat-button-move-downward () _type_ :state 23)
(plat-button-move-upward () _type_ :state 24)
(plat-button-teleport-to-other-end () _type_ :state 25)
(can-activate? (_type_) symbol 26)
(TODO-RENAME-27 (_type_) none 27)
(TODO-RENAME-28 (_type_) collide-shape-moving 28)
(can-target-move? (_type_) none 29)
(should-teleport? (_type_) symbol 30)
(TODO-RENAME-31 (_type_) none 31)
(TODO-RENAME-32 (_type_) none 32)
)
)
;; definition for method 3 of type plat-button
(defmethod inspect plat-button ((obj plat-button))
(let ((t9-0 (method-of-type process-drawable inspect)))
(t9-0 obj)
)
(format #t "~T~Tgo-back-if-lost-player?: ~A~%" (-> obj go-back-if-lost-player?))
(format #t "~T~Tgrab-player?: ~A~%" (-> obj grab-player?))
(format #t "~T~Tshould-grab-player?: ~A~%" (-> obj should-grab-player?))
(format #t "~T~Tpath-pos: ~f~%" (-> obj path-pos))
(format #t "~T~Tbidirectional?: ~A~%" (-> obj bidirectional?))
(format #t "~T~Tallow-auto-kill: ~A~%" (-> obj allow-auto-kill))
(format #t "~T~Tsound-id: ~D~%" (-> obj sound-id))
(format #t "~T~Ttrans-off: #<vector @ #x~X>~%" (-> obj trans-off))
(format #t "~T~Tspawn-pos: #<vector @ #x~X>~%" (-> obj spawn-pos))
obj
)
;; failed to figure out what this is:
(defskelgroup *plat-button-sg* plat-button
0
2
((1 (meters 999999)))
:bounds (static-spherem 0 -1 0 6.6)
:longest-edge (meters 0)
)
;; definition for method 30 of type plat-button
(defmethod should-teleport? plat-button ((obj plat-button))
#f
)
;; definition for method 26 of type plat-button
(defmethod can-activate? plat-button ((obj plat-button))
(or (= (-> obj path-pos) 0.0) (and (-> obj bidirectional?) (= (-> obj path-pos) 1.0)))
)
;; failed to figure out what this is:
(defstate plat-button-idle (plat-button)
:virtual #t
:event
(behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(case arg2
(('touch)
(when (can-activate? self)
(if (and ((method-of-type touching-shapes-entry prims-touching?)
(the-as touching-shapes-entry (-> arg3 param 0))
(-> self root-override)
(the-as uint 1)
)
(or (not (-> self should-grab-player?)) (let ((v0-3 (process-grab? *target*)))
(set! (-> self grab-player?) v0-3)
v0-3
)
)
)
(go-virtual plat-button-pressed)
)
)
)
)
)
:code
(behavior ()
(let ((gp-0 (can-activate? self)))
(cond
(gp-0
(let ((a0-1 (-> self skel root-channel 0)))
(set! (-> a0-1 param 0) 0.0)
(set! (-> a0-1 param 1) 1.0)
(joint-control-channel-group! a0-1 (the-as art-joint-anim #f) num-func-seek!)
)
)
(else
(let ((a0-2 (-> self skel root-channel 0)))
(set! (-> a0-2 param 0) (the float (+ (-> a0-2 frame-group data 0 length) -1)))
(set! (-> a0-2 param 1) 1.0)
(joint-control-channel-group! a0-2 (the-as art-joint-anim #f) num-func-seek!)
)
)
)
(while #t
(if (should-teleport? self)
(go-virtual plat-button-teleport-to-other-end)
)
(let ((s5-0 (can-activate? self)))
(when (!= s5-0 gp-0)
(set! gp-0 s5-0)
(cond
(s5-0
(let ((a0-5 (-> self skel root-channel 0)))
(set! (-> a0-5 param 0) 0.0)
(set! (-> a0-5 param 1) 1.0)
(joint-control-channel-group! a0-5 (the-as art-joint-anim #f) num-func-seek!)
)
)
(else
(let ((a0-6 (-> self skel root-channel 0)))
(set! (-> a0-6 param 0) (the float (+ (-> a0-6 frame-group data 0 length) -1)))
(set! (-> a0-6 param 1) 1.0)
(joint-control-channel-group! a0-6 (the-as art-joint-anim #f) num-func-seek!)
)
)
)
)
(when (not (ja-done? 0))
(rider-trans)
(cond
(s5-0
(let ((a0-8 (-> self skel root-channel 0)))
(set! (-> a0-8 param 0) 0.0)
(set! (-> a0-8 param 1) 1.0)
(joint-control-channel-group-eval! a0-8 (the-as art-joint-anim #f) num-func-seek!)
)
)
(else
(let ((a0-9 (-> self skel root-channel 0)))
(set! (-> a0-9 param 0) (the float (+ (-> a0-9 frame-group data 0 length) -1)))
(set! (-> a0-9 param 1) 1.0)
(joint-control-channel-group-eval! a0-9 (the-as art-joint-anim #f) num-func-seek!)
)
)
)
(rider-post)
)
)
(suspend)
)
)
(none)
)
)
;; failed to figure out what this is:
(defstate plat-button-teleport-to-other-end (plat-button)
:virtual #t
:code
(behavior ()
(let ((f0-0 1.0))
(if (>= (-> self path-pos) 0.5)
(set! f0-0 0.0)
)
(set! (-> self path-pos) f0-0)
(let ((gp-0 (new 'stack-no-clear 'vector)))
(eval-path-curve! (-> self path) gp-0 f0-0 'interp)
(vector+! gp-0 gp-0 (-> self trans-off))
(move-to-point! (-> self root-override) gp-0)
)
)
(ja-post)
(go-virtual plat-button-idle)
(none)
)
)
;; failed to figure out what this is:
(defstate plat-button-pressed (plat-button)
:virtual #t
:trans
(the-as (function none :behavior plat-button) rider-trans)
:code
(behavior ()
(let ((a0-0 (-> self skel root-channel 0)))
(set! (-> a0-0 param 0) (the float (+ (-> a0-0 frame-group data 0 length) -1)))
(set! (-> a0-0 param 1) 1.0)
(joint-control-channel-group! a0-0 (the-as art-joint-anim #f) num-func-seek!)
)
(until (ja-done? 0)
(suspend)
(let ((a0-1 (-> self skel root-channel 0)))
(set! (-> a0-1 param 0) (the float (+ (-> a0-1 frame-group data 0 length) -1)))
(set! (-> a0-1 param 1) 1.0)
(joint-control-channel-group-eval! a0-1 (the-as art-joint-anim #f) num-func-seek!)
)
)
(set! (-> self go-back-if-lost-player?) #t)
(process-entity-status! self (entity-perm-status complete) #t)
(if (= (-> self path-pos) 0.0)
(go-virtual plat-button-move-downward)
(go-virtual plat-button-move-upward)
)
(none)
)
:post
(the-as (function none :behavior plat-button) rider-post)
)
;; definition for function plat-button-camera-on
;; INFO: Return type mismatch int vs none.
(defbehavior plat-button-camera-on plat-button ()
(let ((v1-1 (res-lump-struct (-> self entity) 'camera-name structure)))
(if v1-1
(send-event *camera* 'change-to-entity-by-name v1-1)
)
)
0
(none)
)
;; definition for function plat-button-camera-off
;; INFO: Return type mismatch int vs none.
(defbehavior plat-button-camera-off plat-button ()
(send-event *camera* 'clear-entity)
0
(none)
)
;; failed to figure out what this is:
(defstate plat-button-move-downward (plat-button)
:virtual #t
:event
(behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(the-as object (when (or (= arg2 'touch) (= arg2 'attack))
(set! (-> self state-time) (-> *display* base-frame-counter))
#f
)
)
)
:enter
(behavior ()
(set! (-> self state-time) (-> *display* base-frame-counter))
(process-entity-status! self (entity-perm-status bit-3) #t)
(plat-button-camera-on)
(set-setting! *setting-control* self 'allow-look-around #f 0.0 0)
(none)
)
:exit
(behavior ()
(plat-button-camera-off)
(clear-pending-settings-from-process *setting-control* self 'allow-look-around)
(none)
)
:trans
(behavior ()
(if (= (-> self path-pos) 1.0)
(go-virtual plat-button-at-end)
)
(rider-trans)
(when (-> self go-back-if-lost-player?)
(when (or (not *target*) (and (>= (- (-> *display* base-frame-counter) (-> self state-time)) (seconds 4))
(not (and (logtest? (-> *target* control unknown-surface00 flags) 2048)
(zero? (logand (-> *target* control status) 1))
)
)
)
)
(set! (-> self go-back-if-lost-player?) #f)
(go-virtual plat-button-move-upward)
)
)
(let ((f0-4 (seek-with-smooth (-> self path-pos) 1.0 (* 0.1 (-> *display* seconds-per-frame)) 0.25 0.001)))
(set! (-> self path-pos) f0-4)
(let ((gp-0 (new 'stack-no-clear 'vector)))
(eval-path-curve! (-> self path) gp-0 f0-4 'interp)
(vector+! gp-0 gp-0 (-> self trans-off))
(move-to-point! (-> self root-override) gp-0)
)
)
(sound-play-by-name (static-sound-name "elev-loop") (-> self sound-id) 1024 0 0 1 #t)
(let ((gp-1 (the-as sound-rpc-set-param (get-sound-buffer-entry))))
(set! (-> gp-1 command) (sound-command set-param))
(set! (-> gp-1 id) (-> self sound-id))
(let ((a1-6 (-> self root-override trans)))
(let ((s5-0 self))
(when (= a1-6 #t)
(if (and s5-0 (type-type? (-> s5-0 type) process-drawable) (nonzero? (-> s5-0 root-override)))
(set! a1-6 (-> s5-0 root-override trans))
(set! a1-6 (the-as vector #f))
)
)
)
(sound-trans-convert (-> gp-1 parms trans) a1-6)
)
(set! (-> gp-1 parms mask) (the-as uint 32))
(-> gp-1 id)
)
(if (and (-> self grab-player?) (< 0.2 (-> self path-pos)))
(set! (-> self grab-player?) (not (process-release? *target*)))
)
(none)
)
:code
(the-as (function none :behavior plat-button) anim-loop)
:post
(the-as (function none :behavior plat-button) rider-post)
)
;; failed to figure out what this is:
(defstate plat-button-move-upward (plat-button)
:virtual #t
:event
(behavior ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(the-as object (when (or (= arg2 'touch) (= arg2 'attack))
(set! (-> self state-time) (-> *display* base-frame-counter))
#f
)
)
)
:enter
(behavior ()
(set! (-> self state-time) (-> *display* base-frame-counter))
(process-entity-status! self (entity-perm-status bit-3) #t)
(plat-button-camera-on)
(set-setting! *setting-control* self 'allow-look-around #f 0.0 0)
(none)
)
:exit
(behavior ()
(plat-button-camera-off)
(clear-pending-settings-from-process *setting-control* self 'allow-look-around)
(none)
)
:trans
(behavior ()
(if (= (-> self path-pos) 0.0)
(go-virtual plat-button-at-end)
)
(rider-trans)
(when (-> self go-back-if-lost-player?)
(when (or (not *target*) (and (>= (- (-> *display* base-frame-counter) (-> self state-time)) (seconds 4))
(not (and (logtest? (-> *target* control unknown-surface00 flags) 2048)
(zero? (logand (-> *target* control status) 1))
)
)
)
)
(set! (-> self go-back-if-lost-player?) #f)
(go-virtual plat-button-move-downward)
)
)
(let ((f0-4 (seek-with-smooth (-> self path-pos) 0.0 (* 0.1 (-> *display* seconds-per-frame)) 0.25 0.001)))
(set! (-> self path-pos) f0-4)
(let ((gp-0 (new 'stack-no-clear 'vector)))
(eval-path-curve! (-> self path) gp-0 f0-4 'interp)
(vector+! gp-0 gp-0 (-> self trans-off))
(move-to-point! (-> self root-override) gp-0)
)
)
(sound-play-by-name (static-sound-name "elev-loop") (-> self sound-id) 1024 0 0 1 #t)
(let ((gp-1 (the-as sound-rpc-set-param (get-sound-buffer-entry))))
(set! (-> gp-1 command) (sound-command set-param))
(set! (-> gp-1 id) (-> self sound-id))
(let ((a1-6 (-> self root-override trans)))
(let ((s5-0 self))
(when (= a1-6 #t)
(if (and s5-0 (type-type? (-> s5-0 type) process-drawable) (nonzero? (-> s5-0 root-override)))
(set! a1-6 (-> s5-0 root-override trans))
(set! a1-6 (the-as vector #f))
)
)
)
(sound-trans-convert (-> gp-1 parms trans) a1-6)
)
(set! (-> gp-1 parms mask) (the-as uint 32))
(-> gp-1 id)
)
(if (and (-> self grab-player?) (< (-> self path-pos) 0.8))
(set! (-> self grab-player?) (not (process-release? *target*)))
)
(none)
)
:code
(the-as (function none :behavior plat-button) anim-loop)
:post
(the-as (function none :behavior plat-button) rider-post)
)
;; failed to figure out what this is:
(defstate plat-button-at-end (plat-button)
:virtual #t
:code
(behavior ()
(if (-> self allow-auto-kill)
(process-entity-status! self (entity-perm-status bit-3) #f)
)
(sound-stop (-> self sound-id))
(sound-play-by-name (static-sound-name "elev-land") (new-sound-id) 1024 0 0 1 #t)
(while #t
(if (or (not *target*)
(< 268435460.0 (vector-vector-xz-distance-squared (-> self root-override trans) (target-pos 0)))
)
(go-virtual plat-button-idle)
)
(suspend)
)
(none)
)
)
;; definition for method 28 of type plat-button
(defmethod TODO-RENAME-28 plat-button ((obj plat-button))
(let ((s5-0 (new 'process 'collide-shape-moving obj (collide-list-enum hit-by-player))))
(set! (-> s5-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s5-0 reaction) default-collision-reaction)
(set! (-> s5-0 no-reaction)
(the-as (function collide-shape-moving collide-shape-intersect vector vector none) nothing)
)
(alloc-riders s5-0 1)
(let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 2) 0)))
(set! (-> s4-0 prim-core collide-as) (collide-kind ground-object))
(set! (-> s4-0 collide-with) (collide-kind target))
(set! (-> s4-0 prim-core action) (collide-action solid ca-1))
(set! (-> s4-0 transform-index) 0)
(set-vector! (-> s4-0 local-sphere) 0.0 -4096.0 0.0 27033.6)
(set-root-prim! s5-0 s4-0)
(let ((s3-0 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 0) (the-as uint 1))))
(set! (-> s3-0 prim-core collide-as) (collide-kind ground-object))
(set! (-> s3-0 collide-with) (collide-kind target))
(set! (-> s3-0 prim-core action) (collide-action solid ca-1))
(set! (-> s3-0 prim-core offense) (collide-offense indestructible))
(set! (-> s3-0 transform-index) 4)
(set-vector! (-> s3-0 local-sphere) 0.0 -3072.0 0.0 7372.8)
(append-prim s4-0 s3-0)
)
(let ((s3-1 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 1) (the-as uint 2))))
(set! (-> s3-1 prim-core collide-as) (collide-kind ground-object))
(set! (-> s3-1 collide-with) (collide-kind target))
(set! (-> s3-1 prim-core action) (collide-action solid ca-1))
(set! (-> s3-1 prim-core offense) (collide-offense indestructible))
(set! (-> s3-1 transform-index) 3)
(set-vector! (-> s3-1 local-sphere) 0.0 -4096.0 0.0 27033.6)
(append-prim s4-0 s3-1)
)
)
(set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w)))
(backup-collide-with-as s5-0)
(set! (-> obj root-override) s5-0)
s5-0
)
)
;; definition for method 29 of type plat-button
;; INFO: Return type mismatch int vs none.
(defmethod can-target-move? plat-button ((obj plat-button))
0
(none)
)
;; definition for method 27 of type plat-button
;; INFO: Return type mismatch symbol vs none.
(defmethod TODO-RENAME-27 plat-button ((obj plat-button))
(ja-channel-set! 1)
(cond
((can-activate? obj)
(let ((s5-0 (-> obj skel root-channel 0)))
(joint-control-channel-group-eval!
s5-0
(the-as art-joint-anim (-> obj draw art-group data 2))
num-func-identity
)
(set! (-> s5-0 frame-num) 0.0)
)
)
(else
(let ((s5-1 (-> obj skel root-channel 0)))
(joint-control-channel-group-eval!
s5-1
(the-as art-joint-anim (-> obj draw art-group data 2))
num-func-identity
)
(set! (-> s5-1 frame-num)
(the float (+ (-> (the-as art-joint-anim (-> obj draw art-group data 2)) data 0 length) -1))
)
)
)
)
(ja-post)
(update-transforms! (-> obj root-override))
(none)
)
;; definition for method 31 of type plat-button
;; INFO: Return type mismatch int vs none.
(defmethod TODO-RENAME-31 plat-button ((obj plat-button))
(initialize-skeleton obj *plat-button-sg* '())
0
(none)
)
;; definition for method 32 of type plat-button
;; INFO: Return type mismatch int vs none.
(defmethod TODO-RENAME-32 plat-button ((obj plat-button))
(go (method-of-object obj plat-button-idle))
0
(none)
)
;; definition for method 11 of type plat-button
;; Used lq/sq
(defmethod init-from-entity! plat-button ((obj plat-button) (arg0 entity-actor))
(set! (-> obj go-back-if-lost-player?) #f)
(set! (-> obj grab-player?) #f)
(set! (-> obj should-grab-player?) #f)
(set! (-> obj trans-off quad) (-> (the-as vector ((method-of-type res-lump get-property-struct)
arg0
'trans-offset
'interp
-1000000000.0
*null-vector*
(the-as (pointer res-tag) #f)
*res-static-buf*
)
)
quad
)
)
(set! (-> obj bidirectional?) (nonzero? (res-lump-value arg0 'bidirectional uint128)))
(TODO-RENAME-28 obj)
(process-drawable-from-entity! obj arg0)
(logclear! (-> obj mask) (process-mask actor-pause))
(TODO-RENAME-31 obj)
(logior! (-> obj skel status) (janim-status inited))
(set! (-> obj spawn-pos quad) (-> obj root-override trans quad))
(set! (-> obj path) (new 'process 'curve-control obj 'path -1000000000.0))
(logior! (-> obj path flags) (path-control-flag display draw-line draw-point draw-text))
(set! (-> obj path-pos) 0.0)
(let ((s5-1 (-> obj root-override trans)))
(eval-path-curve! (-> obj path) s5-1 (-> obj path-pos) 'interp)
(vector+! s5-1 s5-1 (-> obj trans-off))
)
(set! (-> obj sound-id) (new-sound-id))
(set! (-> obj allow-auto-kill) #t)
(can-target-move? obj)
(TODO-RENAME-27 obj)
(TODO-RENAME-32 obj)
(none)
)