Files
jak-project/test/decompiler/reference/levels/misty/mud_REF.gc
T
Tyler Wilding c6f0c5cd29 decomp: merge all s6-* remappings and finish training-obs | villagep-obs | lavatube-obs | rolling-robber | snow-obs (#1018)
* decompiler: merge all `s6-*` usages

* decomp: finish `training-obs`

* decomp: finish `rolling-robber`

* decomp: finish `villagep-obs`

* decomp: finish `lavatube-obs`

* skip function in `lavatube-obs` over #1029

* closes #1029

* kick nasm

* merge s6 and sp in variable naming pass

* revert my fix

* fix mistakes and a bad method signature

Co-authored-by: water111 <awaterford111445@gmail.com>
2021-12-28 23:16:42 -05:00

83 lines
2.8 KiB
Common Lisp
Vendored
Generated

;;-*-Lisp-*-
(in-package goal)
;; definition of type mud
(deftype mud (water-anim)
()
:heap-base #x70
:method-count-assert 30
:size-assert #xdc
:flag-assert #x1e007000dc
)
;; definition for method 3 of type mud
(defmethod inspect mud ((obj mud))
(let ((t9-0 (method-of-type water-anim inspect)))
(t9-0 obj)
)
obj
)
;; definition for symbol ripple-for-mud, type ripple-wave-set
(define ripple-for-mud (new 'static 'ripple-wave-set
:count 3
:converted #f
:normal-scale 1.0
:wave
(new 'static 'inline-array ripple-wave 4
(new 'static 'ripple-wave :scale 40.0 :xdiv 1 :speed 1.5)
(new 'static 'ripple-wave :scale 40.0 :xdiv -1 :zdiv 1 :speed 1.5)
(new 'static 'ripple-wave :scale 20.0 :xdiv 5 :zdiv 3 :speed 0.75)
(new 'static 'ripple-wave)
)
)
)
;; definition for symbol ripple-for-small-mud, type ripple-wave-set
(define ripple-for-small-mud (new 'static 'ripple-wave-set
:count 3
:converted #f
:normal-scale 1.0
:wave
(new 'static 'inline-array ripple-wave 4
(new 'static 'ripple-wave :scale 20.0 :xdiv 2 :speed 0.5)
(new 'static 'ripple-wave :scale 20.0 :xdiv -2 :zdiv 2 :speed 0.5)
(new 'static 'ripple-wave :scale 20.0 :xdiv 5 :zdiv 3 :speed 0.75)
(new 'static 'ripple-wave)
)
)
)
;; definition for method 22 of type mud
;; INFO: Return type mismatch ripple-wave-set vs none.
(defmethod TODO-RENAME-22 mud ((obj mud))
(let ((t9-0 (method-of-type water-anim TODO-RENAME-22)))
(t9-0 obj)
)
(set! (-> obj flags) (logand -8388609 (-> obj flags)))
(set! (-> obj flags) (logior #x40000 (-> obj flags)))
(let ((gp-0 (new 'process 'ripple-control)))
(set! (-> obj draw ripple) gp-0)
(set! (-> gp-0 global-scale) 3072.0)
(set! (-> gp-0 waveform) ripple-for-mud)
(let ((v1-9 (res-lump-data (-> obj entity) 'water-anim-fade-dist (pointer float))))
(when v1-9
(set! (-> gp-0 close-fade-dist) (-> v1-9 0))
(set! (-> gp-0 far-fade-dist) (-> v1-9 1))
)
)
(case (-> obj look)
((21 25 29)
(set! (-> gp-0 close-fade-dist) 4096000000.0)
(set! (-> gp-0 far-fade-dist) 8192000000.0)
)
)
(case (-> obj look)
((22 25 24 27 26 31)
(set! (-> gp-0 waveform) ripple-for-small-mud)
)
)
)
(none)
)