Files
jak-project/test/decompiler/reference/levels/village1/explorer_REF.gc
T
water111 4a0ac6c155 [graphics] first half of shadow renderer (#1246)
* start on dma stuff

* temp

* temp

* add shadow cpu
2022-03-22 21:42:37 -04:00

580 lines
25 KiB
Common Lisp
Vendored
Generated

;;-*-Lisp-*-
(in-package goal)
;; definition of type explorer
(deftype explorer (process-taskable)
()
:heap-base #x110
:method-count-assert 53
:size-assert #x17c
:flag-assert #x350110017c
)
;; definition for method 3 of type explorer
(defmethod inspect explorer ((obj explorer))
(let ((t9-0 (method-of-type process-taskable inspect)))
(t9-0 obj)
)
obj
)
;; failed to figure out what this is:
(defskelgroup *explorer-sg* explorer
0
3
((1 (meters 999999)))
:bounds (static-spherem 0 0 0 2.5)
:longest-edge (meters 0)
:shadow 2
)
;; definition for method 52 of type explorer
;; INFO: Return type mismatch int vs none.
(defmethod dummy-52 explorer ((obj explorer))
(let ((v1-1 (-> obj draw shadow-ctrl)))
(when v1-1
(let ((f0-0 (-> obj root-override trans y)))
(let ((a0-2 v1-1))
(set! (-> a0-2 settings bot-plane w) (- (+ -4096.0 f0-0)))
)
0
(let ((a0-4 v1-1))
(set! (-> a0-4 settings top-plane w) (- (+ 4096.0 f0-0)))
)
)
0
(set! (-> v1-1 settings flags) (logand -9 (-> v1-1 settings flags)))
)
)
(none)
)
;; definition for method 48 of type explorer
(defmethod draw-npc-shadow explorer ((obj explorer))
(-> obj draw shadow-ctrl)
(cond
((and (-> obj draw shadow)
(zero? (-> obj draw cur-lod))
(logtest? (-> obj draw status) (draw-status was-drawn))
)
(let ((v1-9 (-> obj draw shadow-ctrl)))
(set! (-> v1-9 settings flags) (logand -33 (-> v1-9 settings flags)))
)
0
(update-direction-from-time-of-day (-> obj draw shadow-ctrl))
)
(else
(let ((v1-14 (-> obj draw shadow-ctrl)))
(logior! (-> v1-14 settings flags) 32)
)
0
)
)
(none)
)
;; definition for method 32 of type explorer
(defmethod play-anim! explorer ((obj explorer) (arg0 symbol))
(set! (-> obj talk-message) (game-text-id press-to-talk))
(case (current-status (-> obj tasks))
(((task-status need-hint) (task-status need-introduction))
(if arg0
(close-status! (-> obj tasks) (task-status need-introduction))
)
(new 'static 'spool-anim
:name "explorer-introduction"
:index 9
:parts 11
:command-list
'((418 joint "cameraB") (695 shadow self #f) (695 joint "camera") (838 shadow self #t) (838 joint "cameraB"))
)
)
(((task-status need-reminder))
(set! (-> obj skippable) #t)
(cond
((zero? (get-reminder (-> obj tasks) 0))
(if arg0
(save-reminder (-> obj tasks) 1 0)
)
(new 'static 'spool-anim
:name "explorer-reminder-1"
:index 10
:parts 5
:command-list
'((0 send-event target draw #f)
(148 send-event target draw #t)
(148 joint "cameraB")
(390 send-event target draw #f)
(390 joint "camera")
(505 send-event target draw #t)
)
)
)
(else
(if arg0
(save-reminder (-> obj tasks) 0 0)
)
(new 'static 'spool-anim :name "explorer-reminder-2" :index 11 :parts 3 :command-list '())
)
)
)
(((task-status need-reward-speech))
(cond
(arg0
(set! (-> obj cell-for-task) (current-task (-> obj tasks)))
(close-current! (-> obj tasks))
(send-event *target* 'get-pickup 5 (- (-> *GAME-bank* money-task-inc)))
)
(else
(set! (-> obj will-talk) #t)
(set! (-> obj talk-message) (game-text-id press-to-trade-money))
)
)
(new 'static 'spool-anim
:name "explorer-resolution"
:index 12
:parts 5
:command-list
'((167 joint "cameraB") (310 joint "camera"))
)
)
(else
(if arg0
(format
0
"ERROR: <GMJ>: ~S playing anim for task status ~S~%"
(-> obj name)
(task-status->string (current-status (-> obj tasks)))
)
)
(-> obj draw art-group data 3)
)
)
)
;; definition for method 31 of type explorer
(defmethod get-art-elem explorer ((obj explorer))
(-> obj draw art-group data 3)
)
;; definition for method 43 of type explorer
(defmethod TODO-RENAME-43 explorer ((obj explorer))
(when (TODO-RENAME-10 (-> obj ambient) (new 'stack-no-clear 'vector) (seconds 30) 122880.0 obj)
(let* ((v1-3 (/ (the-as int (rand-uint31-gen *random-generator*)) 256))
(v1-4 (the-as number (logior #x3f800000 v1-3)))
(f0-2 (+ -1.0 (the-as float v1-4)))
)
(cond
((< 0.85714287 f0-2)
(play-ambient (-> obj ambient) "EXP-AM05" #f (-> obj root-override trans))
)
((< 0.71428573 f0-2)
(if (not (closed? (-> obj tasks) (game-task village1-uncle-money) (task-status need-reminder)))
(play-ambient (-> obj ambient) "EXP-LO02" #f (-> obj root-override trans))
)
)
((< 0.5714286 f0-2)
(play-ambient (-> obj ambient) "EXP-AM04" #f (-> obj root-override trans))
)
((< 0.42857143 f0-2)
(play-ambient (-> obj ambient) "EXP-AM03" #f (-> obj root-override trans))
)
((< 0.2857143 f0-2)
(play-ambient (-> obj ambient) "EXP-AM02" #f (-> obj root-override trans))
)
((< 0.14285715 f0-2)
(if (not (closed? (-> obj tasks) (game-task village1-uncle-money) (task-status need-reminder)))
(play-ambient (-> obj ambient) "EXP-AM01" #f (-> obj root-override trans))
)
)
(else
(play-ambient (-> obj ambient) "EXP-LO1A" #f (-> obj root-override trans))
)
)
)
)
)
;; definition for method 47 of type explorer
;; INFO: Return type mismatch basic vs symbol.
(defmethod target-above-threshold? explorer ((obj explorer))
(the-as symbol (and *target* (< (-> (target-pos 0) x) -202752.0) (< 98304.0 (-> (target-pos 0) z))))
)
;; failed to figure out what this is:
(defstate idle (explorer)
:virtual #t
:code
(behavior ()
(if (!= (if (> (-> self skel active-channels) 0)
(-> self skel root-channel 0 frame-group)
)
(-> self draw art-group data 3)
)
(ja-channel-push! 1 60)
)
(while #t
(TODO-RENAME-43 self)
(let ((v1-9 (-> self skel root-channel 0)))
(set! (-> v1-9 frame-group) (the-as art-joint-anim (-> self draw art-group data 3)))
)
(let* ((f30-0 2.0)
(v1-11 (/ (the-as int (rand-uint31-gen *random-generator*)) 256))
(v1-12 (the-as number (logior #x3f800000 v1-11)))
)
(countdown (gp-0 (+ (the int (* f30-0 (+ -1.0 (the-as float v1-12)))) 1))
(let ((a0-12 (-> self skel root-channel 0)))
(set! (-> a0-12 frame-group) (the-as art-joint-anim (-> self draw art-group data 3)))
(set! (-> a0-12 param 0)
(the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 3)) data 0 length) -1))
)
(set! (-> a0-12 param 1) 1.0)
(set! (-> a0-12 frame-num) 0.0)
(joint-control-channel-group! a0-12 (the-as art-joint-anim (-> self draw art-group data 3)) num-func-seek!)
)
(until (ja-done? 0)
(suspend)
(let ((a0-13 (-> self skel root-channel 0)))
(set! (-> a0-13 param 0) (the float (+ (-> a0-13 frame-group data 0 length) -1)))
(set! (-> a0-13 param 1) 1.0)
(joint-control-channel-group-eval! a0-13 (the-as art-joint-anim #f) num-func-seek!)
)
)
)
)
(let* ((v1-40 (/ (the-as int (rand-uint31-gen *random-generator*)) 256))
(v1-41 (the-as number (logior #x3f800000 v1-40)))
)
(cond
((< (+ -1.0 (the-as float v1-41)) 0.5)
(let ((a0-17 (-> self skel root-channel 0)))
(set! (-> a0-17 frame-group) (the-as art-joint-anim (-> self draw art-group data 4)))
(set! (-> a0-17 param 0)
(the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 4)) data 0 length) -1))
)
(set! (-> a0-17 param 1) 1.0)
(set! (-> a0-17 frame-num) 0.0)
(joint-control-channel-group! a0-17 (the-as art-joint-anim (-> self draw art-group data 4)) num-func-seek!)
)
(until (ja-done? 0)
(suspend)
(let ((a0-18 (-> self skel root-channel 0)))
(set! (-> a0-18 param 0) (the float (+ (-> a0-18 frame-group data 0 length) -1)))
(set! (-> a0-18 param 1) 1.0)
(joint-control-channel-group-eval! a0-18 (the-as art-joint-anim #f) num-func-seek!)
)
)
(let ((gp-1 (-> *display* base-frame-counter)))
(while (let* ((s5-0 (-> *display* base-frame-counter))
(f30-1 300.0)
(f28-0 0.5)
(f26-0 0.5)
(v1-68 (/ (the-as int (rand-uint31-gen *random-generator*)) 256))
(v1-69 (the-as number (logior #x3f800000 v1-68)))
)
(< (- s5-0 (the-as time-frame (the int (* f30-1 (+ f28-0 (* f26-0 (+ -1.0 (the-as float v1-69)))))))) gp-1)
)
(suspend)
)
)
(let* ((v1-75 (/ (the-as int (rand-uint31-gen *random-generator*)) 256))
(v1-76 (the-as number (logior #x3f800000 v1-75)))
)
(when (< (+ -1.0 (the-as float v1-76)) 0.75)
(let ((a0-24 (-> self skel root-channel 0)))
(set! (-> a0-24 frame-group) (the-as art-joint-anim (-> self draw art-group data 5)))
(set! (-> a0-24 param 0)
(the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 5)) data 0 length) -1))
)
(set! (-> a0-24 param 1) 1.0)
(set! (-> a0-24 frame-num) 0.0)
(joint-control-channel-group! a0-24 (the-as art-joint-anim (-> self draw art-group data 5)) num-func-seek!)
)
(until (ja-done? 0)
(suspend)
(let ((a0-25 (-> self skel root-channel 0)))
(set! (-> a0-25 param 0) (the float (+ (-> a0-25 frame-group data 0 length) -1)))
(set! (-> a0-25 param 1) 1.0)
(joint-control-channel-group-eval! a0-25 (the-as art-joint-anim #f) num-func-seek!)
)
)
(let ((gp-2 (-> *display* base-frame-counter)))
(while (let* ((s5-1 (-> *display* base-frame-counter))
(f30-2 300.0)
(f28-1 0.5)
(f26-1 0.5)
(v1-104 (/ (the-as int (rand-uint31-gen *random-generator*)) 256))
(v1-105 (the-as number (logior #x3f800000 v1-104)))
)
(< (- s5-1 (the-as time-frame (the int (* f30-2 (+ f28-1 (* f26-1 (+ -1.0 (the-as float v1-105)))))))) gp-2)
)
(suspend)
)
)
(let ((a0-29 (-> self skel root-channel 0)))
(set! (-> a0-29 frame-group) (if (> (-> self skel active-channels) 0)
(-> self skel root-channel 0 frame-group)
)
)
(set! (-> a0-29 param 0) 0.0)
(set! (-> a0-29 param 1) 1.0)
(set! (-> a0-29 frame-num) (the float (+ (-> (if (> (-> self skel active-channels) 0)
(-> self skel root-channel 0 frame-group)
)
data
0
length
)
-1
)
)
)
(joint-control-channel-group!
a0-29
(if (> (-> self skel active-channels) 0)
(-> self skel root-channel 0 frame-group)
)
num-func-seek!
)
)
(until (ja-done? 0)
(suspend)
(let ((a0-30 (-> self skel root-channel 0)))
(set! (-> a0-30 param 0) 0.0)
(set! (-> a0-30 param 1) 1.0)
(joint-control-channel-group-eval! a0-30 (the-as art-joint-anim #f) num-func-seek!)
)
)
(let* ((v1-135 (/ (the-as int (rand-uint31-gen *random-generator*)) 256))
(v1-136 (the-as number (logior #x3f800000 v1-135)))
)
(when (< (+ -1.0 (the-as float v1-136)) 0.5)
(let ((a0-34 (-> self skel root-channel 0)))
(set! (-> a0-34 frame-group) (the-as art-joint-anim (-> self draw art-group data 5)))
(set! (-> a0-34 param 0)
(the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 5)) data 0 length) -1))
)
(set! (-> a0-34 param 1) 1.0)
(set! (-> a0-34 frame-num) 0.0)
(joint-control-channel-group! a0-34 (the-as art-joint-anim (-> self draw art-group data 5)) num-func-seek!)
)
(until (ja-done? 0)
(suspend)
(let ((a0-35 (-> self skel root-channel 0)))
(set! (-> a0-35 param 0) (the float (+ (-> a0-35 frame-group data 0 length) -1)))
(set! (-> a0-35 param 1) 1.0)
(joint-control-channel-group-eval! a0-35 (the-as art-joint-anim #f) num-func-seek!)
)
)
(let ((gp-3 (-> *display* base-frame-counter)))
(while (let* ((s5-2 (-> *display* base-frame-counter))
(f30-3 300.0)
(f28-2 0.5)
(f26-2 0.5)
(v1-164 (/ (the-as int (rand-uint31-gen *random-generator*)) 256))
(v1-165 (the-as number (logior #x3f800000 v1-164)))
)
(< (- s5-2 (the-as time-frame (the int (* f30-3 (+ f28-2 (* f26-2 (+ -1.0 (the-as float v1-165)))))))) gp-3)
)
(suspend)
)
)
(let ((a0-39 (-> self skel root-channel 0)))
(set! (-> a0-39 frame-group) (if (> (-> self skel active-channels) 0)
(-> self skel root-channel 0 frame-group)
)
)
(set! (-> a0-39 param 0) 0.0)
(set! (-> a0-39 param 1) 1.0)
(set! (-> a0-39 frame-num) (the float (+ (-> (if (> (-> self skel active-channels) 0)
(-> self skel root-channel 0 frame-group)
)
data
0
length
)
-1
)
)
)
(joint-control-channel-group!
a0-39
(if (> (-> self skel active-channels) 0)
(-> self skel root-channel 0 frame-group)
)
num-func-seek!
)
)
(until (ja-done? 0)
(suspend)
(let ((a0-40 (-> self skel root-channel 0)))
(set! (-> a0-40 param 0) 0.0)
(set! (-> a0-40 param 1) 1.0)
(joint-control-channel-group-eval! a0-40 (the-as art-joint-anim #f) num-func-seek!)
)
)
)
)
)
)
(let ((a0-42 (-> self skel root-channel 0)))
(set! (-> a0-42 frame-group) (the-as art-joint-anim (-> self draw art-group data 4)))
(set! (-> a0-42 param 0) 0.0)
(set! (-> a0-42 param 1) 1.0)
(set! (-> a0-42 frame-num)
(the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 4)) data 0 length) -1))
)
(joint-control-channel-group! a0-42 (the-as art-joint-anim (-> self draw art-group data 4)) num-func-seek!)
)
(until (ja-done? 0)
(suspend)
(let ((a0-43 (-> self skel root-channel 0)))
(set! (-> a0-43 param 0) 0.0)
(set! (-> a0-43 param 1) 1.0)
(joint-control-channel-group-eval! a0-43 (the-as art-joint-anim #f) num-func-seek!)
)
)
)
(else
(let ((a0-45 (-> self skel root-channel 0)))
(set! (-> a0-45 frame-group) (the-as art-joint-anim (-> self draw art-group data 6)))
(set! (-> a0-45 param 0)
(the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 6)) data 0 length) -1))
)
(set! (-> a0-45 param 1) 1.0)
(set! (-> a0-45 frame-num) 0.0)
(joint-control-channel-group! a0-45 (the-as art-joint-anim (-> self draw art-group data 6)) num-func-seek!)
)
(until (ja-done? 0)
(suspend)
(let ((a0-46 (-> self skel root-channel 0)))
(set! (-> a0-46 param 0) (the float (+ (-> a0-46 frame-group data 0 length) -1)))
(set! (-> a0-46 param 1) 1.0)
(joint-control-channel-group-eval! a0-46 (the-as art-joint-anim #f) num-func-seek!)
)
)
(let ((gp-4 (-> *display* base-frame-counter)))
(while (let* ((s5-3 (-> *display* base-frame-counter))
(f30-4 300.0)
(f28-3 0.5)
(f26-3 0.5)
(v1-237 (/ (the-as int (rand-uint31-gen *random-generator*)) 256))
(v1-238 (the-as number (logior #x3f800000 v1-237)))
)
(< (- s5-3 (the-as time-frame (the int (* f30-4 (+ f28-3 (* f26-3 (+ -1.0 (the-as float v1-238)))))))) gp-4)
)
(suspend)
)
)
(let ((a0-50 (-> self skel root-channel 0)))
(set! (-> a0-50 frame-group) (the-as art-joint-anim (-> self draw art-group data 7)))
(set! (-> a0-50 param 0)
(the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 7)) data 0 length) -1))
)
(set! (-> a0-50 param 1) 1.0)
(set! (-> a0-50 frame-num) 0.0)
(joint-control-channel-group! a0-50 (the-as art-joint-anim (-> self draw art-group data 7)) num-func-seek!)
)
(until (ja-done? 0)
(suspend)
(let ((a0-51 (-> self skel root-channel 0)))
(set! (-> a0-51 param 0) (the float (+ (-> a0-51 frame-group data 0 length) -1)))
(set! (-> a0-51 param 1) 1.0)
(joint-control-channel-group-eval! a0-51 (the-as art-joint-anim #f) num-func-seek!)
)
)
(let ((gp-5 (-> *display* base-frame-counter)))
(while (let* ((s5-4 (-> *display* base-frame-counter))
(f30-5 300.0)
(f28-4 0.5)
(f26-4 0.5)
(v1-268 (/ (the-as int (rand-uint31-gen *random-generator*)) 256))
(v1-269 (the-as number (logior #x3f800000 v1-268)))
)
(< (- s5-4 (the-as time-frame (the int (* f30-5 (+ f28-4 (* f26-4 (+ -1.0 (the-as float v1-269)))))))) gp-5)
)
(suspend)
)
)
(let ((a0-55 (-> self skel root-channel 0)))
(set! (-> a0-55 frame-group) (if (> (-> self skel active-channels) 0)
(-> self skel root-channel 0 frame-group)
)
)
(set! (-> a0-55 param 0) 0.0)
(set! (-> a0-55 param 1) 1.0)
(set! (-> a0-55 frame-num) (the float (+ (-> (if (> (-> self skel active-channels) 0)
(-> self skel root-channel 0 frame-group)
)
data
0
length
)
-1
)
)
)
(joint-control-channel-group!
a0-55
(if (> (-> self skel active-channels) 0)
(-> self skel root-channel 0 frame-group)
)
num-func-seek!
)
)
(until (ja-done? 0)
(suspend)
(let ((a0-56 (-> self skel root-channel 0)))
(set! (-> a0-56 param 0) 0.0)
(set! (-> a0-56 param 1) 1.0)
(joint-control-channel-group-eval! a0-56 (the-as art-joint-anim #f) num-func-seek!)
)
)
(let ((gp-6 (-> *display* base-frame-counter)))
(while (let* ((s5-5 (-> *display* base-frame-counter))
(f30-6 300.0)
(f28-5 0.5)
(f26-5 0.5)
(v1-301 (/ (the-as int (rand-uint31-gen *random-generator*)) 256))
(v1-302 (the-as number (logior #x3f800000 v1-301)))
)
(< (- s5-5 (the-as time-frame (the int (* f30-6 (+ f28-5 (* f26-5 (+ -1.0 (the-as float v1-302)))))))) gp-6)
)
(suspend)
)
)
(let ((a0-60 (-> self skel root-channel 0)))
(set! (-> a0-60 frame-group) (the-as art-joint-anim (-> self draw art-group data 8)))
(set! (-> a0-60 param 0)
(the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 8)) data 0 length) -1))
)
(set! (-> a0-60 param 1) 1.0)
(set! (-> a0-60 frame-num) 0.0)
(joint-control-channel-group! a0-60 (the-as art-joint-anim (-> self draw art-group data 8)) num-func-seek!)
)
(until (ja-done? 0)
(suspend)
(let ((a0-61 (-> self skel root-channel 0)))
(set! (-> a0-61 param 0) (the float (+ (-> a0-61 frame-group data 0 length) -1)))
(set! (-> a0-61 param 1) 1.0)
(joint-control-channel-group-eval! a0-61 (the-as art-joint-anim #f) num-func-seek!)
)
)
)
)
)
)
(none)
)
)
;; definition for method 11 of type explorer
(defmethod init-from-entity! explorer ((obj explorer) (arg0 entity-actor))
(dummy-40 obj arg0 *explorer-sg* 3 42 (new 'static 'vector :w 4096.0) 5)
(set! (-> obj tasks) (get-task-control (game-task village1-uncle-money)))
(set! (-> obj sound-flava) (music-flava explorer))
(set! (-> obj draw light-index) (the-as uint 5))
(dummy-42 obj)
(none)
)