Files
jak-project/game/graphics/opengl_renderer/foreground/Generic2BucketRenderer.cpp
T
water111 6e779d1f1c [jak2] faster startup (#2738)
Trying to make up for some of the startup speed lost in the SDL
transition. This saves about 1s from start (from ~3s), and about 500 MB
of RAM.

- Faster TIE unpack by merging matrix groups, more efficient vertex
transforms, and skipping normal transforms on groups with no normals.
- Refactor generic merc and merc to use a single renderer with multiple
interfaces, rather than many renderers. Removed "LightningRenderer" as a
special thing, but Warp is still special
- Add more profiling stuff to startup and the loader.
- Remove `SDL_INIT_HAPTIC` - this turned out to be needed for
force-feedback steering wheels, and not needed for controller vibration
- Switched `vag-player` to use quicksort instead of the default GOAL
sort (very slow)
2023-06-17 17:23:25 -04:00

26 lines
994 B
C++

#include "Generic2BucketRenderer.h"
Generic2BucketRenderer::Generic2BucketRenderer(const std::string& name,
int id,
std::shared_ptr<Generic2> renderer,
Generic2::Mode mode)
: BucketRenderer(name, id), m_generic(renderer), m_mode(mode) {}
void Generic2BucketRenderer::draw_debug_window() {
m_generic->draw_debug_window();
}
void Generic2BucketRenderer::render(DmaFollower& dma,
SharedRenderState* render_state,
ScopedProfilerNode& prof) {
// if the user has asked to disable the renderer, just advance the dma follower to the next
// bucket and return immediately.
if (!m_enabled) {
while (dma.current_tag_offset() != render_state->next_bucket) {
dma.read_and_advance();
}
return;
}
m_generic->render_in_mode(dma, render_state, prof, m_mode);
}