mirror of
https://github.com/open-goal/jak-project
synced 2026-06-15 22:40:34 -04:00
6e779d1f1c
Trying to make up for some of the startup speed lost in the SDL transition. This saves about 1s from start (from ~3s), and about 500 MB of RAM. - Faster TIE unpack by merging matrix groups, more efficient vertex transforms, and skipping normal transforms on groups with no normals. - Refactor generic merc and merc to use a single renderer with multiple interfaces, rather than many renderers. Removed "LightningRenderer" as a special thing, but Warp is still special - Add more profiling stuff to startup and the loader. - Remove `SDL_INIT_HAPTIC` - this turned out to be needed for force-feedback steering wheels, and not needed for controller vibration - Switched `vag-player` to use quicksort instead of the default GOAL sort (very slow)
26 lines
994 B
C++
26 lines
994 B
C++
#include "Generic2BucketRenderer.h"
|
|
|
|
Generic2BucketRenderer::Generic2BucketRenderer(const std::string& name,
|
|
int id,
|
|
std::shared_ptr<Generic2> renderer,
|
|
Generic2::Mode mode)
|
|
: BucketRenderer(name, id), m_generic(renderer), m_mode(mode) {}
|
|
|
|
void Generic2BucketRenderer::draw_debug_window() {
|
|
m_generic->draw_debug_window();
|
|
}
|
|
|
|
void Generic2BucketRenderer::render(DmaFollower& dma,
|
|
SharedRenderState* render_state,
|
|
ScopedProfilerNode& prof) {
|
|
// if the user has asked to disable the renderer, just advance the dma follower to the next
|
|
// bucket and return immediately.
|
|
if (!m_enabled) {
|
|
while (dma.current_tag_offset() != render_state->next_bucket) {
|
|
dma.read_and_advance();
|
|
}
|
|
return;
|
|
}
|
|
m_generic->render_in_mode(dma, render_state, prof, m_mode);
|
|
}
|