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https://github.com/open-goal/jak-project
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21 lines
692 B
C++
21 lines
692 B
C++
#pragma once
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#include "common/common_types.h"
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#include "game/sound/sndshim.h"
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struct SoundBank;
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struct FileRecord;
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namespace jak2 {
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struct VagStrListNode;
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void SetVAGStreamPitch(int param_1, int param_2);
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void SetDialogVolume(int param_1);
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void LoadSoundBank(char* param_1, SoundBank* param_2);
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void UnLoadMusic(snd::BankHandle* param_1);
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void LoadMusic(char* param_1, snd::BankHandle* param_2);
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void QueueVAGStream(VagStrListNode* param_1);
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int LoadISOFileToEE(FileRecord* param_1, uint32_t param_2, int param_3);
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int LoadISOFileToIOP(FileRecord* fr, uint8_t* addr, int len);
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int LoadISOFileChunkToEE(FileRecord* param_1, uint32_t param_2, int param_3, int param_4);
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} // namespace jak2
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