Files
jak-project/goal_src/jak3/dgos/comba.gd
T
jabermony 07427799a6 Jak3 Build Environment (#3098)
This sets out the bones of a Jak 3 build, many things are stubbed out,
guessed, or copied from Jak 2 but it should at least be good enough to:
run `task set-game-jak3`
launch the repl
run builds from the repl

build outputs themselves are untested but the build itself runs without
errors

---------

Co-authored-by: Tyler Wilding <xtvaser@gmail.com>
2024-01-15 20:37:16 -05:00

51 lines
993 B
Common Lisp

("COMBA.DGO"
("squad-control-h.o"
"squad-control.o"
"vehicle-h.o"
"vehicle-part.o"
"vehicle-effects.o"
"vehicle.o"
"vehicle-util.o"
"vehicle-physics.o"
"vehicle-states.o"
"vehicle-manager.o"
"vehicle-hud.o"
"turret-control.o"
"target-pilot.o"
"pilot-states.o"
"comb-mood.o"
"comb-part.o"
"comb-obs.o"
"comb-sentry.o"
"comb-field.o"
"comb-scenes.o"
"h-sled.o"
"comb-travel.o"
"comba-init.o"
"jak-pilot+0-ag.go"
"jak-pilot-hcar+0-ag.go"
"jak-pilot-wcar+0-ag.go"
"jak-pilot-gun+0-ag.go"
"tpage-2431.go"
"tpage-1577.go"
"tpage-2889.go"
"tpage-2481.go"
"tpage-2496.go"
"tpage-2676.go"
"daxter-highres-ag.go"
"pecker-highres-ag.go"
"jakc-highres-ag.go"
"comb-pillar-ag.go"
"pre-sled-ag.go"
"comb-obstacle-ag.go"
"comb-sentinel-ag.go"
"comb-rail-rider-ag.go"
"comb-energy-ring-ag.go"
"precursor-ag.go"
"vehicle-explosion-ag.go"
"kidmedallion-ag.go"
"particleman-ag.go"
"security-wall-ag.go"
"comba.o"
))