Files
jak-project/goal_src/jak3/dgos/lfactory.gd
T
jabermony 07427799a6 Jak3 Build Environment (#3098)
This sets out the bones of a Jak 3 build, many things are stubbed out,
guessed, or copied from Jak 2 but it should at least be good enough to:
run `task set-game-jak3`
launch the repl
run builds from the repl

build outputs themselves are untested but the build itself runs without
errors

---------

Co-authored-by: Tyler Wilding <xtvaser@gmail.com>
2024-01-15 20:37:16 -05:00

49 lines
948 B
Common Lisp

("LFACTORY.DGO"
("squad-control-h.o"
"squad-control.o"
"vehicle-h.o"
"vehicle-part.o"
"vehicle-effects.o"
"vehicle.o"
"vehicle-util.o"
"vehicle-physics.o"
"vehicle-states.o"
"vehicle-manager.o"
"vehicle-hud.o"
"turret-control.o"
"target-pilot.o"
"pilot-states.o"
"nav-graph-h.o"
"cty-borrow-manager-h.o"
"cty-faction-h.o"
"traffic-engine-h.o"
"height-map-h.o"
"vehicle-control.o"
"nav-graph.o"
"height-map.o"
"traffic-height-map.o"
"hvehicle-h.o"
"vehicle-rider.o"
"hvehicle.o"
"hvehicle-util.o"
"hvehicle-effects.o"
"hvehicle-physics.o"
"factory-h.o"
"ffight-projectile.o"
"ftank-projectile.o"
"fturret-projectile.o"
"warf-projectile.o"
"h-warf.o"
"fac-gunturret.o"
"fac-robotank-h.o"
"fac-robotank-turret.o"
"fac-robotank.o"
"fac-tower.o"
"factory-manager.o"
"factory-hud.o"
"factorya-init.o"
"jak-pilot+0-ag.go"
"jak-pilot-hcar+0-ag.go"
"lfactory.o"
))