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jak-project/goalc/build_level/collide/jak1/collide_pack.h
T

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569 B
C++

#pragma once
#include "collide_bvh.h"
struct CollideFragMeshData {
math::Vector4f bsphere; // not part of the collide frag, but is part of the drawable wrapping it
std::vector<u8> packed_data;
u32 strip_data_len;
u32 poly_count;
math::Vector<s32, 3> base_trans_xyz_s32;
u8 vertex_count;
u8 vertex_data_qwc;
u8 total_qwc;
};
struct CollideFragMeshDataArray {
std::vector<CollideFragMeshData> packed_frag_data;
std::vector<jak1::PatSurface> pats;
};
CollideFragMeshDataArray pack_collide_frags(const std::vector<collide::CollideFrag>& frag_data);