mirror of
https://github.com/open-goal/jak-project
synced 2026-06-14 14:28:25 -04:00
cd68cb671e
Major change to how `deftype` shows up in our code: - the decompiler will no longer emit the `offset-assert`, `method-count-assert`, `size-assert` and `flag-assert` parameters. There are extremely few cases where having this in the decompiled code is helpful, as the types there come from `all-types` which already has those parameters. This also doesn't break type consistency because: - the asserts aren't compared. - the first step of the test uses `all-types`, which has the asserts, which will throw an error if they're bad. - the decompiler won't emit the `heap-base` parameter unless necessary now. - the decompiler will try its hardest to turn a fixed-offset field into an `overlay-at` field. It falls back to the old offset if all else fails. - `overlay-at` now supports field "dereferencing" to specify the offset that's within a field that's a structure, e.g.: ```lisp (deftype foobar (structure) ((vec vector :inline) (flags int32 :overlay-at (-> vec w)) ) ) ``` in this structure, the offset of `flags` will be 12 because that is the final offset of `vec`'s `w` field within this structure. - **removed ID from all method declarations.** IDs are only ever automatically assigned now. Fixes #3068. - added an `:overlay` parameter to method declarations, in order to declare a new method that goes on top of a previously-defined method. Syntax is `:overlay <method-name>`. Please do not ever use this. - added `state-methods` list parameter. This lets you quickly specify a list of states to be put in the method table. Same syntax as the `states` list parameter. The decompiler will try to put as many states in this as it can without messing with the method ID order. Also changes `defmethod` to make the first type definition (before the arguments) optional. The type can now be inferred from the first argument. Fixes #3093. --------- Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
86 lines
2.9 KiB
Common Lisp
Vendored
Generated
86 lines
2.9 KiB
Common Lisp
Vendored
Generated
;;-*-Lisp-*-
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(in-package goal)
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;; definition of type dig-breakable-door
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(deftype dig-breakable-door (process-focusable)
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((anim basic)
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(art-name basic)
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(collide-mesh int32)
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)
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(:state-methods
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idle
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)
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)
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;; definition for method 3 of type dig-breakable-door
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(defmethod inspect ((this dig-breakable-door))
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(when (not this)
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(set! this this)
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(goto cfg-4)
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)
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(let ((t9-0 (method-of-type process-focusable inspect)))
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(t9-0 this)
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)
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(format #t "~2Tanim: ~A~%" (-> this anim))
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(format #t "~2Tart-name: ~A~%" (-> this art-name))
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(format #t "~2Tcollide-mesh: ~D~%" (-> this collide-mesh))
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(label cfg-4)
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this
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)
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;; failed to figure out what this is:
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(defskelgroup skel-dig-breakable-door dig-breakable-door dig-breakable-door-lod0-jg dig-breakable-door-idle-ja
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((dig-breakable-door-lod0-mg (meters 999999)))
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:bounds (static-spherem 0 6 0 10.3)
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:origin-joint-index 3
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)
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;; failed to figure out what this is:
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(defstate idle (dig-breakable-door)
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:virtual #t
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:code (behavior ()
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(until #f
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(transform-post)
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(logior! (-> self mask) (process-mask sleep))
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(suspend)
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)
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#f
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)
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)
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;; definition for method 11 of type dig-breakable-door
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;; WARN: Return type mismatch object vs none.
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(defmethod init-from-entity! ((this dig-breakable-door) (arg0 entity-actor))
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"Typically the method that does the initial setup on the process, potentially using the [[entity-actor]] provided as part of that.
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This commonly includes things such as:
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- stack size
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- collision information
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- loading the skeleton group / bones
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- sounds"
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(stack-size-set! (-> this main-thread) 512)
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(logior! (-> this mask) (process-mask collectable))
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(let ((s4-0 (art-group-get-by-name *level* "skel-dig-breakable-door" (the-as (pointer uint32) #f))))
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(let ((s3-0 (new 'process 'collide-shape this (collide-list-enum usually-hit-by-player))))
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(let ((v1-7 (new 'process 'collide-shape-prim-mesh s3-0 (the-as uint 0) (the-as uint 0))))
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(set! (-> v1-7 prim-core collide-as) (collide-spec obstacle))
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(set! (-> v1-7 prim-core collide-with) (collide-spec jak player-list))
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(set! (-> v1-7 prim-core action) (collide-action solid))
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(set! (-> v1-7 transform-index) 3)
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(set-vector! (-> v1-7 local-sphere) 0.0 24576.0 0.0 42188.8)
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(set! (-> s3-0 total-prims) (the-as uint 1))
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(set! (-> s3-0 root-prim) v1-7)
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)
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(set! (-> s3-0 nav-radius) (* 0.75 (-> s3-0 root-prim local-sphere w)))
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(let ((v1-10 (-> s3-0 root-prim)))
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(set! (-> s3-0 backup-collide-as) (-> v1-10 prim-core collide-as))
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(set! (-> s3-0 backup-collide-with) (-> v1-10 prim-core collide-with))
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)
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(set! (-> this root) s3-0)
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)
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(process-drawable-from-entity! this arg0)
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(initialize-skeleton this (the-as skeleton-group s4-0) (the-as pair 0))
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)
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(go (method-of-object this idle))
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(none)
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)
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