Files
jak-project/test/decompiler/reference/jak2/levels/dig/dig2-obs_REF.gc
T
ManDude cd68cb671e deftype and defmethod syntax major changes (#3094)
Major change to how `deftype` shows up in our code:
- the decompiler will no longer emit the `offset-assert`,
`method-count-assert`, `size-assert` and `flag-assert` parameters. There
are extremely few cases where having this in the decompiled code is
helpful, as the types there come from `all-types` which already has
those parameters. This also doesn't break type consistency because:
  - the asserts aren't compared.
- the first step of the test uses `all-types`, which has the asserts,
which will throw an error if they're bad.
- the decompiler won't emit the `heap-base` parameter unless necessary
now.
- the decompiler will try its hardest to turn a fixed-offset field into
an `overlay-at` field. It falls back to the old offset if all else
fails.
- `overlay-at` now supports field "dereferencing" to specify the offset
that's within a field that's a structure, e.g.:
```lisp
(deftype foobar (structure)
  ((vec    vector  :inline)
   (flags  int32   :overlay-at (-> vec w))
   )
  )
```
in this structure, the offset of `flags` will be 12 because that is the
final offset of `vec`'s `w` field within this structure.
- **removed ID from all method declarations.** IDs are only ever
automatically assigned now. Fixes #3068.
- added an `:overlay` parameter to method declarations, in order to
declare a new method that goes on top of a previously-defined method.
Syntax is `:overlay <method-name>`. Please do not ever use this.
- added `state-methods` list parameter. This lets you quickly specify a
list of states to be put in the method table. Same syntax as the
`states` list parameter. The decompiler will try to put as many states
in this as it can without messing with the method ID order.

Also changes `defmethod` to make the first type definition (before the
arguments) optional. The type can now be inferred from the first
argument. Fixes #3093.

---------

Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
2023-10-30 03:20:02 +00:00

86 lines
2.9 KiB
Common Lisp
Vendored
Generated

;;-*-Lisp-*-
(in-package goal)
;; definition of type dig-breakable-door
(deftype dig-breakable-door (process-focusable)
((anim basic)
(art-name basic)
(collide-mesh int32)
)
(:state-methods
idle
)
)
;; definition for method 3 of type dig-breakable-door
(defmethod inspect ((this dig-breakable-door))
(when (not this)
(set! this this)
(goto cfg-4)
)
(let ((t9-0 (method-of-type process-focusable inspect)))
(t9-0 this)
)
(format #t "~2Tanim: ~A~%" (-> this anim))
(format #t "~2Tart-name: ~A~%" (-> this art-name))
(format #t "~2Tcollide-mesh: ~D~%" (-> this collide-mesh))
(label cfg-4)
this
)
;; failed to figure out what this is:
(defskelgroup skel-dig-breakable-door dig-breakable-door dig-breakable-door-lod0-jg dig-breakable-door-idle-ja
((dig-breakable-door-lod0-mg (meters 999999)))
:bounds (static-spherem 0 6 0 10.3)
:origin-joint-index 3
)
;; failed to figure out what this is:
(defstate idle (dig-breakable-door)
:virtual #t
:code (behavior ()
(until #f
(transform-post)
(logior! (-> self mask) (process-mask sleep))
(suspend)
)
#f
)
)
;; definition for method 11 of type dig-breakable-door
;; WARN: Return type mismatch object vs none.
(defmethod init-from-entity! ((this dig-breakable-door) (arg0 entity-actor))
"Typically the method that does the initial setup on the process, potentially using the [[entity-actor]] provided as part of that.
This commonly includes things such as:
- stack size
- collision information
- loading the skeleton group / bones
- sounds"
(stack-size-set! (-> this main-thread) 512)
(logior! (-> this mask) (process-mask collectable))
(let ((s4-0 (art-group-get-by-name *level* "skel-dig-breakable-door" (the-as (pointer uint32) #f))))
(let ((s3-0 (new 'process 'collide-shape this (collide-list-enum usually-hit-by-player))))
(let ((v1-7 (new 'process 'collide-shape-prim-mesh s3-0 (the-as uint 0) (the-as uint 0))))
(set! (-> v1-7 prim-core collide-as) (collide-spec obstacle))
(set! (-> v1-7 prim-core collide-with) (collide-spec jak player-list))
(set! (-> v1-7 prim-core action) (collide-action solid))
(set! (-> v1-7 transform-index) 3)
(set-vector! (-> v1-7 local-sphere) 0.0 24576.0 0.0 42188.8)
(set! (-> s3-0 total-prims) (the-as uint 1))
(set! (-> s3-0 root-prim) v1-7)
)
(set! (-> s3-0 nav-radius) (* 0.75 (-> s3-0 root-prim local-sphere w)))
(let ((v1-10 (-> s3-0 root-prim)))
(set! (-> s3-0 backup-collide-as) (-> v1-10 prim-core collide-as))
(set! (-> s3-0 backup-collide-with) (-> v1-10 prim-core collide-with))
)
(set! (-> this root) s3-0)
)
(process-drawable-from-entity! this arg0)
(initialize-skeleton this (the-as skeleton-group s4-0) (the-as pair 0))
)
(go (method-of-object this idle))
(none)
)