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mirror of https://github.com/open-goal/jak-project synced 2026-08-31 09:41:05 -04:00
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6e4e5d2bf7263894f5d1d33704a4846899d4ba4e
jak-project/goal_src/jak1
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Hat Kid 8690104ba0 jak1: add merc version of draw-bones-hud (#3793)
Add a version of `draw-bones-hud` that uses merc to support drawing
foreground HUD elements that use custom models.
2024-12-06 20:25:20 +01:00
..
build
decompiler: obj -> this, set-time! and time-elapsed? macros (#3026)
2023-09-26 15:17:00 +01:00
dgos
Dependency graph work - Part 1 - Preliminary work (#3505)
2024-05-12 12:37:59 -04:00
engine
jak1: add merc version of draw-bones-hud (#3793)
2024-12-06 20:25:20 +01:00
examples
g/j1: Cleanup all main issues in the formatter and format all of goal_src/jak1 (#3535)
2024-06-05 22:17:31 -04:00
kernel
custom models: envmap support (#3777)
2024-11-23 14:32:55 +01:00
levels
jak1, jak2: add get-texture macro (#3778)
2024-11-26 11:29:34 +01:00
old
g/j1: Cleanup all main issues in the formatter and format all of goal_src/jak1 (#3535)
2024-06-05 22:17:31 -04:00
pc
game: dont filter resolutions in windowed mode (#3688)
2024-09-30 20:18:01 -04:00
compiler-setup.gc
g/j1: Cleanup all main issues in the formatter and format all of goal_src/jak1 (#3535)
2024-06-05 22:17:31 -04:00
game.gp
decompiler: support merc model replacements and adding custom actor models to vanilla fr3s (#3597)
2024-07-21 01:51:31 +02:00
kernel-defs.gc
game: move pc-encode-utf8-string to common kmachine code (#3742)
2024-11-03 01:28:48 +01:00
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