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jak-project/game/graphics
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Tyler Wilding 65812f722c d/jak2: seal-at-waterslums working, and do a pass through all missions (#2199)
I did a pass through all missions, fixing issues as they came up. Also
got `seal-at-waterslums` working -- the best mission in the game 🥳

Co-authored-by: water <awaterford111445@gmail.com>
2023-02-09 18:40:01 -05:00
..
opengl_renderer
d/jak2: seal-at-waterslums working, and do a pass through all missions (#2199)
2023-02-09 18:40:01 -05:00
pipelines
Add extended environment mapping option to progress and enable it by default + other bug fixes (#2161)
2023-01-24 20:22:47 +00:00
texture
logs: replace every fmt::print with a lg call instead (#1368)
2022-10-01 11:58:36 -04:00
display.cpp
d/jak2: finish scene (#1971)
2022-10-15 17:43:02 -04:00
display.h
game/debugging: Add a new imgui menu to filter debug text and adjust imgui config settings (#2085)
2023-01-02 09:45:38 -05:00
gfx.cpp
game/debugging: Add a new imgui menu to filter debug text and adjust imgui config settings (#2085)
2023-01-02 09:45:38 -05:00
gfx.h
game/debugging: Add a new imgui menu to filter debug text and adjust imgui config settings (#2085)
2023-01-02 09:45:38 -05:00
sceGraphicsInterface.cpp
Run IOP Vblank handler on the IOP thread (#1752)
2022-08-14 17:21:02 -04:00
sceGraphicsInterface.h
update readme and fix always playing str (#1139)
2022-02-08 19:02:47 -05:00
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