Files
jak-project/game/graphics/opengl_renderer/shaders/debug_buffered.vert
T
water111 7292cb5765 tfrag improvements (#970)
* tfrag improvements

* cleanup

* one last fix

* clang
2021-11-15 20:07:10 -05:00

17 lines
572 B
GLSL

// Shader for debugging the buffered renderer.
// no texture
#version 330 core
layout (location = 0) in vec3 position_in;
layout (location = 1) in vec4 rgba_in;
layout (location = 2) in vec3 stq_in;
out vec4 fragment_color;
void main() {
// Note: position.y is multiplied by 32 instead of 16 to undo the half-height for interlacing stuff.
gl_Position = vec4((position_in.x - 0.5) * 16., -(position_in.y - 0.5) * 32, position_in.z, 1.0);
fragment_color = vec4(rgba_in.x, rgba_in.y, rgba_in.z, rgba_in.w + 0.5);
//fragment_color = vec4(1.0, 0, 0, 0.7);
}