Files
jak-project/game/graphics/opengl_renderer/shaders/direct_basic_textured.frag
T
water111 18714ba536 [decomp] load boundaries (#922)
* mostly working

* fixes

* very small fixes

* fix tests

* clang
2021-10-20 19:49:32 -04:00

18 lines
336 B
GLSL

#version 330 core
out vec4 color;
in vec4 fragment_color;
in vec3 tex_coord;
uniform sampler2D tex_T0;
uniform float alpha_reject;
void main() {
//vec4 T0 = texture(tex_T0, tex_coord);
vec4 T0 = texture(tex_T0, tex_coord.xy / tex_coord.z);
color = fragment_color * T0 * 2.0;
if (color.a <= alpha_reject) {
discard;
}
}