Files
jak-project/test/decompiler/reference/engine/camera/math-camera_REF.gc
T
water111 41507f1aee nest floating point addition and multiply operations (#794)
* nest floating point addition and multiply operations

* fix mood
2021-08-31 12:04:46 -04:00

663 lines
21 KiB
Common Lisp
Vendored
Generated

;;-*-Lisp-*-
(in-package goal)
;; definition of type fog-corrector
(deftype fog-corrector (structure)
((fog-end float :offset-assert 0)
(fog-start float :offset-assert 4)
)
:method-count-assert 9
:size-assert #x8
:flag-assert #x900000008
)
;; definition for method 3 of type fog-corrector
(defmethod inspect fog-corrector ((obj fog-corrector))
(format #t "[~8x] ~A~%" obj 'fog-corrector)
(format #t "~Tfog-end: ~f~%" (-> obj fog-end))
(format #t "~Tfog-start: ~f~%" (-> obj fog-start))
obj
)
;; definition for function fog-corrector-setup
;; INFO: Return type mismatch float vs none.
(defun fog-corrector-setup ((corrector fog-corrector) (math-cam math-camera))
(set!
(-> corrector fog-end)
(* (-> math-cam fog-end) (-> math-cam fov-correction-factor))
)
(set!
(-> corrector fog-start)
(* (-> math-cam fog-start) (-> math-cam fov-correction-factor))
)
(none)
)
;; definition for symbol *math-camera-fog-correction*, type fog-corrector
(define *math-camera-fog-correction* (new 'global 'fog-corrector))
;; definition for function update-math-camera
;; Used lq/sq
(defun
update-math-camera
((math-cam math-camera) (video-mode symbol) (aspect symbol))
(set! (-> math-cam x-ratio) (tan (* 0.5 (-> math-cam fov))))
(if (= aspect 'aspect4x3)
(set! (-> math-cam y-ratio) (* 0.75 (-> math-cam x-ratio)))
(set! (-> math-cam y-ratio) (* 0.5625 (-> math-cam x-ratio)))
)
(let ((x-rat (-> math-cam x-ratio))
(y-rat (-> math-cam y-ratio))
(cull-info (-> math-cam cull-info))
)
(/ (+ 1.0 (* 4.0 x-rat x-rat)) (+ 1.0 (* x-rat x-rat)))
(let ((y-thing (/ (+ 1.0 (* 4.0 y-rat y-rat)) (+ 1.0 (* y-rat y-rat)))))
(set!
(-> cull-info x-fact)
(/
(+ 1.0 (* 4.0 x-rat x-rat))
(* x-rat (sqrtf (+ 1.0 (* 16.0 x-rat x-rat))))
)
)
(set!
(-> cull-info y-fact)
(/
(+ 1.0 (* 4.0 y-rat y-rat))
(* y-rat (sqrtf (+ 1.0 (* 16.0 y-rat y-rat))))
)
)
(set!
(-> cull-info z-fact)
(sqrtf
(+
(* (+ -4.0 y-thing) (+ -4.0 y-thing) y-rat y-rat)
(* (+ -1.0 y-thing) (+ -1.0 y-thing))
)
)
)
)
(let* ((near-x (* x-rat (-> math-cam d)))
(near-y (* y-rat (-> math-cam d)))
(near-corner-dist-sqr (+ (* near-x near-x) (* near-y near-y)))
(near-z (-> math-cam d))
)
(set!
(-> cull-info cam-radius)
(sqrtf (+ near-corner-dist-sqr (* near-z near-z)))
)
)
(let* ((dx-rat-2 (* (-> math-cam d) (-> math-cam x-ratio)))
(d-temp-2 (-> math-cam d))
(dx-rat-times-4 (* 4.0 dx-rat-2))
(d-temp-3 (-> math-cam d))
)
(let
((inverse-x-len
(/ 1.0 (sqrtf (+ (* dx-rat-2 dx-rat-2) (* d-temp-2 d-temp-2))))
)
(inverse-x-len-2
(/
1.0
(sqrtf (+ (* dx-rat-times-4 dx-rat-times-4) (* d-temp-3 d-temp-3)))
)
)
)
(set! (-> cull-info xz-dir-ax) (* dx-rat-2 inverse-x-len))
(set! (-> cull-info xz-dir-az) (* d-temp-2 inverse-x-len))
(set! (-> cull-info xz-dir-bx) (* dx-rat-times-4 inverse-x-len-2))
(set! (-> cull-info xz-dir-bz) (* d-temp-3 inverse-x-len-2))
)
(set!
(-> cull-info xz-cross-ab)
(- (* dx-rat-2 d-temp-3) (* d-temp-2 dx-rat-times-4))
)
)
(let* ((dy-rat (* (-> math-cam d) (-> math-cam y-ratio)))
(d-temp-4 (-> math-cam d))
(dy-rat-times-4 (* 4.0 dy-rat))
(d-temp-5 (-> math-cam d))
)
(let
((inverse-y-len
(/ 1.0 (sqrtf (+ (* dy-rat dy-rat) (* d-temp-4 d-temp-4))))
)
(inverse-y-len-2
(/
1.0
(sqrtf (+ (* dy-rat-times-4 dy-rat-times-4) (* d-temp-5 d-temp-5)))
)
)
)
(set! (-> cull-info yz-dir-ay) (* dy-rat inverse-y-len))
(set! (-> cull-info yz-dir-az) (* d-temp-4 inverse-y-len))
(set! (-> cull-info yz-dir-by) (* dy-rat-times-4 inverse-y-len-2))
(set! (-> cull-info yz-dir-bz) (* d-temp-5 inverse-y-len-2))
)
(set!
(-> cull-info yz-cross-ab)
(- (* dy-rat d-temp-5) (* d-temp-4 dy-rat-times-4))
)
)
)
(fog-corrector-setup *math-camera-fog-correction* math-cam)
(matrix-identity! (-> math-cam camera-rot))
(let ((fog-constant-1 100.0)
(fog-constant-2 16760631.0)
)
16777115.0
(let
((fog-at-near-plane
(/
(* (-> math-cam d) (- (-> math-cam fog-min) (-> math-cam fog-max)))
(-
(-> *math-camera-fog-correction* fog-end)
(-> *math-camera-fog-correction* fog-start)
)
)
)
(fog-factor-2 (* -0.5 (- fog-constant-2 fog-constant-1)))
)
(let
((corrected-fog
(/ fog-factor-2 (* (-> math-cam d) (- (-> math-cam f) (-> math-cam d))))
)
(cam-fov-mult (-> math-cam fov-correction-factor))
)
(set!
(-> math-cam perspective vector 0 x)
(*
cam-fov-mult
(- (/ (-> math-cam x-pix) (* (-> math-cam x-ratio) (-> math-cam d))))
)
)
(set!
(-> math-cam perspective vector 1 y)
(*
cam-fov-mult
(- (/ (-> math-cam y-pix) (* (-> math-cam y-ratio) (-> math-cam d))))
)
)
(set!
(-> math-cam perspective vector 2 z)
(* cam-fov-mult (+ (-> math-cam f) (-> math-cam d)) corrected-fog)
)
(set!
(-> math-cam perspective vector 2 w)
(* (/ cam-fov-mult (-> math-cam d)) fog-at-near-plane)
)
(set!
(-> math-cam perspective vector 3 z)
(* -2.0 corrected-fog (-> math-cam f) (-> math-cam d) cam-fov-mult)
)
)
(let ((hvdf-x 2048.0)
(hvdf-y 2048.0)
(hvdf-w
(/
(-
(* (-> *math-camera-fog-correction* fog-end) (-> math-cam fog-max))
(*
(-> *math-camera-fog-correction* fog-start)
(-> math-cam fog-min)
)
)
(-
(-> *math-camera-fog-correction* fog-end)
(-> *math-camera-fog-correction* fog-start)
)
)
)
)
(let ((hvdf-z (* 0.5 (+ fog-constant-2 fog-constant-1))))
(set! (-> math-cam hmge-scale x) (/ 1.0 (-> math-cam x-clip)))
(set! (-> math-cam hmge-scale y) (/ 1.0 (-> math-cam y-clip)))
(set! (-> math-cam hmge-scale z) (/ 1.0 fog-factor-2))
(set! (-> math-cam hmge-scale w) (/ 1.0 fog-at-near-plane))
(set! (-> math-cam inv-hmge-scale x) (-> math-cam x-clip))
(set! (-> math-cam inv-hmge-scale y) (-> math-cam y-clip))
(set! (-> math-cam inv-hmge-scale z) fog-factor-2)
(set! (-> math-cam inv-hmge-scale w) fog-at-near-plane)
(set! (-> math-cam hvdf-off x) hvdf-x)
(set! (-> math-cam hvdf-off y) hvdf-y)
(set! (-> math-cam hvdf-off z) hvdf-z)
(set! (-> math-cam hvdf-off w) hvdf-w)
(set! (-> math-cam guard x) (/ (-> math-cam x-clip) (-> math-cam x-pix)))
(set! (-> math-cam guard y) (/ (-> math-cam y-clip) (-> math-cam y-pix)))
(set! (-> math-cam guard z) 1.0)
(set! (-> math-cam guard w) 1.0)
(set! (-> math-cam isometric vector 3 z) (- 16777215.0 hvdf-z))
)
(set! (-> math-cam isometric vector 3 w) fog-at-near-plane)
(let ((persp-xx (-> math-cam perspective vector 0 x))
(persp-yy (-> math-cam perspective vector 1 y))
(persp-x (* -1.9996 (-> math-cam perspective vector 0 x)))
)
(let ((sprite-row-0 (-> math-cam sprite-2d)))
(set! (-> sprite-row-0 vector 0 x) persp-x)
(set! (-> sprite-row-0 vector 0 y) 0.0)
(set! (-> sprite-row-0 vector 0 z) 0.0)
(set! (-> sprite-row-0 vector 0 w) 0.0)
)
(set-vector!
(-> math-cam sprite-2d vector 1)
0.0
(- (* (/ persp-yy persp-xx) persp-x))
0.0
0.0
)
(set-vector! (-> math-cam sprite-2d vector 2) 0.0 0.0 (- persp-x) 0.0)
(set-vector!
(-> math-cam sprite-2d vector 3)
0.0
0.0
(* 500000000.0 persp-x)
(* 60.0 persp-x (-> math-cam pfog0))
)
)
(set! (-> math-cam sprite-2d-hvdf quad) (-> math-cam hvdf-off quad))
(set! (-> math-cam sprite-2d-hvdf x) 2048.0)
(set! (-> math-cam sprite-2d-hvdf y) 2048.0)
(set! (-> math-cam sprite-2d-hvdf z) (-> math-cam hvdf-off z))
(set! (-> math-cam pfog0) fog-at-near-plane)
(set! (-> math-cam pfog1) hvdf-w)
)
)
)
0
(make-u128 0 (shl #x301ec000 32))
(make-u128 0 (shl #x303ec000 32))
(let ((pfog (-> math-cam pfog0)))
(let ((vis-gif-0 (-> math-cam vis-gifs)))
(set! (-> vis-gif-0 0 fog0) (the-as uint pfog))
(set! (-> vis-gif-0 0 strip) (the-as uint #x301e4000))
(set! (-> vis-gif-0 0 regs) (the-as uint 1042))
(set! (-> vis-gif-0 0 fan) (the-as uint #x301ec000))
)
(let ((vis-gif-1 (&-> math-cam gifgr)))
(set! (-> vis-gif-1 0) (the-as vis-gif-tag pfog))
(set!
(-> vis-gif-1 1)
(the-as vis-gif-tag (make-u128 0 (shl #x20164000 32)))
)
(set! (-> vis-gif-1 2) (the-as vis-gif-tag 65))
(set! (-> vis-gif-1 3) (the-as vis-gif-tag #x301ec000))
)
(let ((vis-gif-1-again (-> math-cam vis-gifs)))
(set! (-> vis-gif-1-again 0 fog0) (the-as uint pfog))
(set! (-> vis-gif-1-again 0 strip) (the-as uint #x303e4000))
(set! (-> vis-gif-1-again 0 regs) (the-as uint 1042))
(set! (-> vis-gif-1-again 0 fan) (the-as uint #x303ec000))
)
(let ((vis-gif-1-again-again (-> math-cam vis-gifs)))
(set! (-> vis-gif-1-again-again 0 fog0) (the-as uint pfog))
(set! (-> vis-gif-1-again-again 0 strip) (the-as uint #x303e4000))
(set! (-> vis-gif-1-again-again 0 regs) (the-as uint 1042))
(set! (-> vis-gif-1-again-again 0 fan) (the-as uint #x303ec000))
)
)
(if (nonzero? sprite-distorter-generate-tables)
(sprite-distorter-generate-tables)
)
math-cam
)
;; definition for method 0 of type math-camera
(defmethod new math-camera ((allocation symbol) (type-to-make type))
(let
((gp-0
(object-new allocation type-to-make (the-as int (-> type-to-make size)))
)
)
(set! (-> gp-0 d) 1024.0)
(set! (-> gp-0 f) 40960000.0)
(set! (-> gp-0 fov) 11650.845)
(set! (-> gp-0 x-pix) 256.0)
(set! (-> gp-0 x-clip) 1024.0)
(set! (-> gp-0 y-pix) 112.0)
(set! (-> gp-0 y-clip) 448.0)
(set! (-> gp-0 fog-start) 40960.0)
(set! (-> gp-0 fog-end) 819200.0)
(set! (-> gp-0 fog-max) 255.0)
(set! (-> gp-0 fog-min) 150.0)
(matrix-identity! (-> gp-0 inv-camera-rot))
(matrix-identity! (-> gp-0 camera-rot))
(vector-reset! (-> gp-0 trans))
(set! (-> gp-0 isometric vector 0 x) 1.0)
(set! (-> gp-0 isometric vector 1 y) 0.5)
(set! (-> gp-0 isometric vector 2 z) -1.0)
(set! (-> gp-0 reset) 1)
(set! (-> gp-0 smooth-step) 0.0)
(set! (-> gp-0 smooth-t) 0.0)
(update-math-camera gp-0 'ntsc 'aspect4x3)
)
)
;; definition for symbol *math-camera*, type math-camera
(define *math-camera* (new 'global 'math-camera))
;; definition for function math-cam-start-smoothing
(defun math-cam-start-smoothing ((arg0 float) (arg1 float))
(set! (-> *math-camera* smooth-step) (/ 1.0 arg0))
(set! (-> *math-camera* smooth-t) arg1)
(matrix->quaternion
(-> *math-camera* inv-camera-rot-smooth-from)
(-> *math-camera* inv-camera-rot-smooth)
)
)
;; definition for function move-target-from-pad
;; Used lq/sq
(defun move-target-from-pad ((trans transform) (pad-idx int))
(let ((local-trans (new-stack-vector0)))
(set! (-> local-trans x) (cond
((logtest?
(-> *cpad-list* cpads pad-idx button0-abs 0)
(pad-buttons circle)
)
-80.0
)
((logtest?
(-> *cpad-list* cpads pad-idx button0-abs 0)
(pad-buttons square)
)
80.0
)
(else
0.0
)
)
)
(set! (-> local-trans y) 0.0)
(set! (-> local-trans z) (cond
((logtest?
(-> *cpad-list* cpads pad-idx button0-abs 0)
(pad-buttons down)
)
-80.0
)
((logtest?
(-> *cpad-list* cpads pad-idx button0-abs 0)
(pad-buttons up)
)
80.0
)
(else
0.0
)
)
)
(set! (-> local-trans w) 1.0)
(let ((inv-cam-rot (new-stack-vector0))
(cam-rot-mat (new-stack-matrix0))
)
(vector-negate! inv-cam-rot (-> trans rot))
(matrix-rotate-zyx! cam-rot-mat (-> trans rot))
(vector-matrix*! local-trans local-trans cam-rot-mat)
)
(vector+! (-> trans trans) (-> trans trans) local-trans)
)
(set! (-> trans trans w) 1.0)
(if (logtest? (-> *cpad-list* cpads pad-idx button0-abs 0) (pad-buttons r1))
(set! (-> trans trans y) (+ 80.0 (-> trans trans y)))
)
(if (logtest? (-> *cpad-list* cpads pad-idx button0-abs 0) (pad-buttons r2))
(set! (-> trans trans y) (+ -80.0 (-> trans trans y)))
)
(if (logtest? (-> *cpad-list* cpads pad-idx button0-abs 0) (pad-buttons x))
(set! (-> trans rot x) (+ 546.13336 (-> trans rot x)))
)
(if
(logtest?
(-> *cpad-list* cpads pad-idx button0-abs 0)
(pad-buttons triangle)
)
(set! (-> trans rot x) (+ -546.13336 (-> trans rot x)))
)
(if (logtest? (-> *cpad-list* cpads pad-idx button0-abs 0) (pad-buttons left))
(set! (-> trans rot y) (+ 546.13336 (-> trans rot y)))
)
(if
(logtest? (-> *cpad-list* cpads pad-idx button0-abs 0) (pad-buttons right))
(set! (-> trans rot y) (+ -546.13336 (-> trans rot y)))
)
trans
)
;; definition for function transform-point-vector!
;; WARN: Inline assembly instruction marked with TODO - [TODO.VCLIP]
;; WARN: Unsupported inline assembly instruction kind - [cfc2.i v1, Clipping]
(defun transform-point-vector! ((arg0 vector) (arg1 vector))
(local-vars (v1-7 int))
(rlet ((acc :class vf)
(Q :class vf)
(vf0 :class vf)
(vf23 :class vf)
(vf24 :class vf)
(vf25 :class vf)
(vf26 :class vf)
(vf27 :class vf)
(vf28 :class vf)
(vf29 :class vf)
(vf30 :class vf)
(vf31 :class vf)
)
(init-vf0-vector)
0
(.lvf vf24 (&-> *math-camera* camera-temp vector 0 quad))
(.lvf vf25 (&-> *math-camera* camera-temp vector 1 quad))
(.lvf vf26 (&-> *math-camera* camera-temp vector 2 quad))
(.lvf vf27 (&-> *math-camera* camera-temp vector 3 quad))
(.lvf vf29 (&-> *math-camera* hmge-scale quad))
(.lvf vf30 (&-> *math-camera* hvdf-off quad))
(.lvf vf28 (&-> arg1 quad))
(.mul.x.vf acc vf24 vf28)
(.add.mul.y.vf acc vf25 vf28 acc)
(.add.mul.z.vf acc vf26 vf28 acc)
(.add.mul.w.vf vf28 vf27 vf0 acc)
(.add.w.vf vf23 vf0 vf0)
(.mul.vf vf31 vf28 vf29)
(TODO.VCLIP vf31 vf31)
(.div.vf Q vf0 vf31 :fsf #b11 :ftf #b11)
(.wait.vf)
(.cfc2.i v1-7 Clipping)
(.mul.vf vf28 vf28 Q :mask #b111)
(.mul.vf vf23 vf23 Q)
(.add.vf vf28 vf28 vf30)
(.max.x.vf vf28 vf28 vf0 :mask #b1000)
(.svf (&-> arg0 quad) vf28)
(zero? (logand v1-7 63))
)
)
;; definition for function transform-point-qword!
;; WARN: Inline assembly instruction marked with TODO - [TODO.VCLIP]
;; WARN: Unsupported inline assembly instruction kind - [cfc2.i v1, Clipping]
(defun transform-point-qword! ((arg0 vector4w) (arg1 vector))
(local-vars (v1-7 int))
(rlet ((acc :class vf)
(Q :class vf)
(vf0 :class vf)
(vf23 :class vf)
(vf24 :class vf)
(vf25 :class vf)
(vf26 :class vf)
(vf27 :class vf)
(vf28 :class vf)
(vf29 :class vf)
(vf30 :class vf)
(vf31 :class vf)
)
(init-vf0-vector)
0
(.lvf vf24 (&-> *math-camera* camera-temp vector 0 quad))
(.lvf vf25 (&-> *math-camera* camera-temp vector 1 quad))
(.lvf vf26 (&-> *math-camera* camera-temp vector 2 quad))
(.lvf vf27 (&-> *math-camera* camera-temp vector 3 quad))
(.lvf vf29 (&-> *math-camera* hmge-scale quad))
(.lvf vf30 (&-> *math-camera* hvdf-off quad))
(.lvf vf28 (&-> arg1 quad))
(.mul.x.vf acc vf24 vf28)
(.add.mul.y.vf acc vf25 vf28 acc)
(.add.mul.z.vf acc vf26 vf28 acc)
(.add.mul.w.vf vf28 vf27 vf0 acc)
(.add.w.vf vf23 vf0 vf0)
(.mul.vf vf31 vf28 vf29)
(TODO.VCLIP vf31 vf31)
(.div.vf Q vf0 vf31 :fsf #b11 :ftf #b11)
(.wait.vf)
(.cfc2.i v1-7 Clipping)
(.mul.vf vf28 vf28 Q :mask #b111)
(.mul.vf vf23 vf23 Q)
(.add.vf vf28 vf28 vf30)
(.max.x.vf vf28 vf28 vf0 :mask #b1000)
(vftoi4.xyzw vf28 vf28)
(.svf (&-> arg0 quad) vf28)
(zero? (logand v1-7 63))
)
)
;; definition for function transform-point-vector-scale!
;; WARN: Inline assembly instruction marked with TODO - [TODO.VCLIP]
;; WARN: Unsupported inline assembly instruction kind - [cfc2.i v1, Clipping]
(defun transform-point-vector-scale! ((arg0 vector) (arg1 vector))
(local-vars (v0-0 float) (v1-7 int))
(rlet ((acc :class vf)
(Q :class vf)
(vf0 :class vf)
(vf23 :class vf)
(vf24 :class vf)
(vf25 :class vf)
(vf26 :class vf)
(vf27 :class vf)
(vf28 :class vf)
(vf29 :class vf)
(vf30 :class vf)
(vf31 :class vf)
)
(init-vf0-vector)
0
(.lvf vf24 (&-> *math-camera* camera-temp vector 0 quad))
(.lvf vf25 (&-> *math-camera* camera-temp vector 1 quad))
(.lvf vf26 (&-> *math-camera* camera-temp vector 2 quad))
(.lvf vf27 (&-> *math-camera* camera-temp vector 3 quad))
(.lvf vf29 (&-> *math-camera* hmge-scale quad))
(.lvf vf30 (&-> *math-camera* hvdf-off quad))
(.lvf vf28 (&-> arg1 quad))
(.mul.x.vf acc vf24 vf28)
(.add.mul.y.vf acc vf25 vf28 acc)
(.add.mul.z.vf acc vf26 vf28 acc)
(.add.mul.w.vf vf28 vf27 vf0 acc)
(.add.w.vf vf23 vf0 vf0)
(.mul.vf vf31 vf28 vf29)
(TODO.VCLIP vf31 vf31)
(.div.vf Q vf0 vf31 :fsf #b11 :ftf #b11)
(.wait.vf)
(.cfc2.i v1-7 Clipping)
(.mul.vf vf28 vf28 Q :mask #b111)
(.mul.vf vf23 vf23 Q)
(.add.vf vf28 vf28 vf30)
(.max.x.vf vf28 vf28 vf0 :mask #b1000)
(.svf (&-> arg0 quad) vf28)
(zero? (logand v1-7 63))
(.mov v0-0 vf23)
v0-0
)
)
;; definition for function init-for-transform
;; INFO: Return type mismatch symbol vs none.
;; Used lq/sq
(defun init-for-transform ((arg0 matrix))
(local-vars (v1-14 float))
(rlet ((vf1 :class vf)
(vf17 :class vf)
(vf18 :class vf)
(vf19 :class vf)
(vf2 :class vf)
(vf23 :class vf)
(vf24 :class vf)
(vf25 :class vf)
(vf26 :class vf)
(vf27 :class vf)
(vf28 :class vf)
(vf29 :class vf)
(vf3 :class vf)
(vf4 :class vf)
(vf6 :class vf)
(vf7 :class vf)
(vf8 :class vf)
(vf9 :class vf)
)
(let ((gp-0 (new-stack-matrix0))
(s5-0 (new-stack-matrix0))
(s4-0 (new 'stack 'vector4s-3))
(s3-0 (new-stack-vector0))
)
(let ((s2-0 (new 'stack 'vector4s-3)))
(matrix*! s5-0 arg0 (-> *math-camera* camera-temp))
(matrix-3x3-inverse-transpose! gp-0 arg0)
(set-vector! s3-0 0.4 0.4 0.4 1.0)
(let ((v1-4 (-> s4-0 data)))
(set! (-> v1-4 0) 1.0)
(set! (-> v1-4 1) 1.0)
(set! (-> v1-4 2) 1.0)
(set! (-> v1-4 3) 1.0)
)
(let ((v1-5 (&-> s4-0 data 4)))
(set! (-> v1-5 0) 0.0)
(set! (-> v1-5 1) 0.0)
(set! (-> v1-5 2) 0.0)
(set! (-> v1-5 3) 1.0)
)
(let ((v1-6 (&-> s4-0 data 8)))
(set! (-> v1-6 0) 0.0)
(set! (-> v1-6 1) 0.0)
(set! (-> v1-6 2) 0.0)
(set! (-> v1-6 3) 1.0)
)
(let ((v1-7 (-> s2-0 data)))
(set! (-> v1-7 0) 1.0)
(set! (-> v1-7 1) 0.0)
(set! (-> v1-7 2) 0.0)
(set! (-> v1-7 3) 1.0)
)
(let ((v1-8 (&-> s2-0 data 4)))
(set! (-> v1-8 0) 0.0)
(set! (-> v1-8 1) 1.0)
(set! (-> v1-8 2) 0.0)
(set! (-> v1-8 3) 1.0)
)
(let ((v1-9 (&-> s2-0 data 8)))
(set! (-> v1-9 0) 0.0)
(set! (-> v1-9 1) 0.0)
(set! (-> v1-9 2) 1.0)
(set! (-> v1-9 3) 1.0)
)
(.lvf vf7 (&-> *math-camera* hmge-scale quad))
(.lvf vf8 (&-> *math-camera* hvdf-off quad))
(.lvf vf9 (&-> *math-camera* vis-gifs-quads 0))
(let ((v1-13 255))
(.mov vf6 v1-13)
)
(.mov v1-14 vf6)
(.itof.vf vf6 vf6)
(.lvf vf1 (&-> s5-0 vector 0 quad))
(.lvf vf2 (&-> s5-0 vector 1 quad))
(.lvf vf3 (&-> s5-0 vector 2 quad))
(.lvf vf4 (&-> s5-0 vector 3 quad))
(.lvf vf17 (&-> gp-0 vector 0 quad))
(.lvf vf18 (&-> gp-0 vector 1 quad))
(.lvf vf19 (&-> gp-0 vector 2 quad))
(.lvf vf23 (&-> s2-0 quad 0))
(.lvf vf24 (&-> s2-0 quad 1))
(.lvf vf25 (&-> s2-0 quad 2))
)
(.lvf vf27 (&-> s4-0 quad 0))
(.lvf vf28 (&-> s4-0 quad 1))
(.lvf vf29 (&-> s4-0 quad 2))
(.lvf vf26 (&-> s3-0 quad))
)
(none)
)
)