Files
jak-project/common/texture/texture_slots.cpp
T
water111 72c27a6eaa [jak2] More texture animations (#2831)
Added framework to do texture animations entirely in C++. Currently only
works on relatively simple ones, and doesn't handle updating all
parameters - only the speeds.

Connected texture animations to merc and tfrag for skull gems, dark
bomb, and scrolling conveyors.

Cleaned up Tfragment/Tfrag3, which used to be two classes. This was one
of the first C++ renderers, so it had a weird design.
2023-07-16 13:02:53 -04:00

38 lines
851 B
C++

#include "texture_slots.h"
namespace {
std::vector<std::string> jak2_slots = {
"jakbsmall-eyebrow",
"jakbsmall-face",
"jakbsmall-finger",
"jakbsmall-hair",
"jak-orig-arm-formorph",
"jak-orig-eyebrow-formorph",
"jak-orig-eyelid-formorph",
"jak-orig-finger-formorph",
"jakb-facelft",
"jakb-facert",
"jakb-hairtrans",
"jakb-eyelid",
"jakb-finger",
"jakb-eyebrow",
//"kor-eyeeffect-formorph",
//"kor-hair-formorph",
//"kor-head-formorph",
//"kor-head-formorph-noreflect",
//"kor-lowercaps-formorph",
//"kor-uppercaps-formorph",
"skull-gem-dest",
"bomb-gradient",
"cas-conveyor-dest",
"cas-conveyor-dest-01",
"cas-conveyor-dest-02",
"cas-conveyor-dest-03",
};
}
const std::vector<std::string>& jak2_animated_texture_slots() {
return jak2_slots;
}