Files
jak-project/game/graphics/opengl_renderer/shaders/direct_basic.vert
T

18 lines
604 B
GLSL

#version 430 core
layout (location = 0) in vec3 position_in;
layout (location = 1) in vec4 rgba_in;
layout (location = 5) in vec4 gs_scissor_in;
out vec4 fragment_color;
out vec4 gs_scissor;
void main() {
// Note: position.y is multiplied by 32 instead of 16 to undo the half-height for interlacing stuff.
gl_Position = vec4((position_in.x - 0.5) * 16., -(position_in.y - 0.5) * 32 * HEIGHT_SCALE, position_in.z * 2 - 1., 1.0);
// scissoring area adjust
gl_Position.y *= SCISSOR_ADJUST;
fragment_color = vec4(rgba_in.x, rgba_in.y, rgba_in.z, rgba_in.w * 2.);
gs_scissor = gs_scissor_in;
}