mirror of
https://github.com/open-goal/jak-project
synced 2026-08-07 10:16:45 -04:00
18 lines
604 B
GLSL
18 lines
604 B
GLSL
#version 430 core
|
|
|
|
layout (location = 0) in vec3 position_in;
|
|
layout (location = 1) in vec4 rgba_in;
|
|
layout (location = 5) in vec4 gs_scissor_in;
|
|
|
|
out vec4 fragment_color;
|
|
out vec4 gs_scissor;
|
|
|
|
void main() {
|
|
// Note: position.y is multiplied by 32 instead of 16 to undo the half-height for interlacing stuff.
|
|
gl_Position = vec4((position_in.x - 0.5) * 16., -(position_in.y - 0.5) * 32 * HEIGHT_SCALE, position_in.z * 2 - 1., 1.0);
|
|
// scissoring area adjust
|
|
gl_Position.y *= SCISSOR_ADJUST;
|
|
fragment_color = vec4(rgba_in.x, rgba_in.y, rgba_in.z, rgba_in.w * 2.);
|
|
gs_scissor = gs_scissor_in;
|
|
}
|