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77a3e4125cbf59b8dbc2c282068aa664320dc32c
jak-project/goal_src/jak2
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water111 77a3e4125c [jak2] don't ignore disable-draw bits (#2089)
Same idea as what I did for jak 1, but now there's a mask that can be
set by the user. It's used on the gun course dummies, for example.
2023-01-02 13:09:30 -05:00
..
build
d/jak2: decomp a bunch of files related to the beginning of the game (#2043)
2022-12-01 21:26:49 -05:00
characters
d/jak2: finish remaining *-h files that aren't in progress or spoken for (#2059)
2022-12-30 12:09:04 -05:00
dgos
target code bugfixes (#2034)
2022-11-21 20:25:20 -05:00
engine
[jak2] don't ignore disable-draw bits (#2089)
2023-01-02 13:09:30 -05:00
examples
[decomp] collide-hash, collide-frag, collide-probe (#1998)
2022-10-29 20:32:03 -04:00
kernel
d/jak2: finish decompiling gungame files and tomb-scenes (#2076)
2023-01-01 16:22:44 -05:00
levels
[decomp] hud, hud-classes, add some new basic alignment options, fix type bug (#2084)
2023-01-02 10:05:22 -05:00
tools
d/jak2: cleanup more of editable and editable-player (#2029)
2022-11-19 23:28:20 -05:00
compiler-setup.gc
[goalc] compile/run code for jak2 ckernel, set up dummy KERNEL.CGO (#1625)
2022-07-08 19:23:49 -04:00
game.gp
d/jak2: finish decompiling gungame files and tomb-scenes (#2076)
2023-01-01 16:22:44 -05:00
kernel-defs.gc
game/debugging: Add a new imgui menu to filter debug text and adjust imgui config settings (#2085)
2023-01-02 09:45:38 -05:00
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