Files
jak-project/game/sce/stubs.cpp
T
water111 5ec9a91eb9 Decompiler fixes + decompiling (#276)
* decomp pad

* more decompilation

* update

* fix test name
2021-02-22 09:36:30 -05:00

55 lines
648 B
C++

#include <stdexcept>
#include <cassert>
#include "stubs.h"
namespace ee {
void sceGsSyncV() {
assert(false);
}
void sceGsSyncPath() {
assert(false);
}
void sceGsResetGraph() {
assert(false);
}
void sceGsPutIMR() {
assert(false);
}
void sceGsGetIMR() {
assert(false);
}
void sceGsExecStoreImage() {
assert(false);
}
void FlushCache() {
assert(false);
}
} // namespace ee
namespace iop {
u32 snd_BankLoadByLoc(u32 sector, u32 unk) {
(void)sector;
(void)unk;
assert(false);
return 0;
}
u32 snd_GetLastLoadError() {
assert(false);
return 0;
}
void snd_ResolveBankXREFS() {
assert(false);
}
} // namespace iop