Files
jak-project/goal_src/engine/draw/draw-node-h.gc
T
water111 8f68d35cbb [Decomp] Some more collision header files and speed up tests (#296)
* some more

* faster tests

* on by default
2021-03-01 11:15:24 -05:00

40 lines
993 B
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: draw-node-h.gc
;; name in dgo: draw-node-h
;; dgos: GAME, ENGINE
(deftype draw-node (drawable)
((child-count uint8 :offset 6)
(flags uint8 :offset 7)
(child uint32 :offset 8)
(distance float :offset 12)
)
:method-count-assert 18
:size-assert #x20
:flag-assert #x1200000020
;; field distance is a float printed as hex?
(:methods
(dummy-9 () none 9)
(dummy-10 (_type_) int 10)
(dummy-11 () none 11)
(dummy-12 () none 12)
(dummy-13 () none 13)
(dummy-14 () none 14)
(dummy-15 () none 15)
(dummy-16 () none 16)
(dummy-17 () none 17)
)
)
;; the types of these fields are a guess for now.
(deftype draw-node-dma (structure)
((banka draw-node 32 :inline :offset-assert 0)
(bankb draw-node 32 :inline :offset-assert 1024)
)
:method-count-assert 9
:size-assert #x800
:flag-assert #x900000800
)