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mirror of https://github.com/open-goal/jak-project synced 2026-07-31 08:16:02 -04:00
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7d7625f4f82c8db4d121239ac550ecb7902cc20d
jak-project/goal_src/jak2
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water111 7d7625f4f8 [jak2] workaround for cutscene playing (#2131)
2023-01-16 13:37:29 -05:00
..
build
d/jak2: decomp a bunch of files related to the beginning of the game (#2043)
2022-12-01 21:26:49 -05:00
characters
[jak2] workaround for cutscene playing (#2131)
2023-01-16 13:37:29 -05:00
dgos
g/jak2: initial Discord RPC implementation (#2100)
2023-01-07 10:34:01 -05:00
engine
[jak2] workaround for cutscene playing (#2131)
2023-01-16 13:37:29 -05:00
examples
[decomp] collide-hash, collide-frag, collide-probe (#1998)
2022-10-29 20:32:03 -04:00
kernel
d/jak2: first pass at decompiling the core vehicle/traffic code (#2058)
2023-01-14 12:01:33 -05:00
levels
[jak2] workaround for cutscene playing (#2131)
2023-01-16 13:37:29 -05:00
pc
g/jak2: initial Discord RPC implementation (#2100)
2023-01-07 10:34:01 -05:00
tools
d/jak2: cleanup more of editable and editable-player (#2029)
2022-11-19 23:28:20 -05:00
compiler-setup.gc
[goalc] compile/run code for jak2 ckernel, set up dummy KERNEL.CGO (#1625)
2022-07-08 19:23:49 -04:00
game.gp
[jak2] workaround for cutscene playing (#2131)
2023-01-16 13:37:29 -05:00
kernel-defs.gc
g/jak2: initial Discord RPC implementation (#2100)
2023-01-07 10:34:01 -05:00
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