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jak-project/test/decompiler/reference/jak2/engine/entity
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Tyler Wilding 728b2689b6 d/jak2: decomp a bunch of files related to the beginning of the game (#2043)
Mostly easy / particle def files. I did a bit in `ruins` but CFG
failures and missing `drawable` functions make it untestable for now so
I've put that on pause.
2022-12-01 21:26:49 -05:00
..
actor-link-h_REF.gc
[decomp2] game-info, game-task and task-control (#1884)
2022-09-27 19:44:20 -04:00
entity_REF.gc
d/jak2: Decompile palace-ocean, ctysluma-part, nav-enemy-h and a bunch of work on enemy and nav-mesh related files (#1984)
2022-10-29 16:28:52 -04:00
entity-h_REF.gc
[decomp2] game-info, game-task and task-control (#1884)
2022-09-27 19:44:20 -04:00
entity-table_REF.gc
d/jak2: decomp a bunch of files related to the beginning of the game (#2043)
2022-12-01 21:26:49 -05:00
relocate_REF.gc
d/jak2: finish viewer, texture-finish, process-taskable, main-collide, prototype and los-control (#1975)
2022-10-22 13:26:28 -04:00
res_REF.gc
fix let* format, new on stack guessing case, type failure, handle casts (#1860)
2022-09-07 21:58:09 -04:00
res-h_REF.gc
[decomp] Decompile first batch of files in engine (#1787)
2022-08-24 00:29:51 -04:00
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