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mirror of https://github.com/open-goal/jak-project synced 2026-05-31 01:16:12 -04:00
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80e9528e4e187f32423546f19b120f3aa4e5a1fa
jak-project/test/decompiler/reference/jak2/engine/load
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History
Tyler Wilding fd7d9c3df5 d/jak2: finish scene (#1971)
`scene-player-init` has some weird `rtype-of` usage (mostly in the
`pair` clause)
2022-10-15 17:43:02 -04:00
..
decomp_REF.gc
[decomp] decompile decomp.gc (#1936)
2022-10-01 13:39:56 -04:00
decomp-h_REF.gc
[decomp] Decompile first batch of files in engine (#1787)
2022-08-24 00:29:51 -04:00
file-io_REF.gc
[decomp] Decompile first batch of files in engine (#1787)
2022-08-24 00:29:51 -04:00
load-dgo_REF.gc
fix let* format, new on stack guessing case, type failure, handle casts (#1860)
2022-09-07 21:58:09 -04:00
load-state_REF.gc
decomp: finish target-[util|darkjak|swim|gun] | water | water-anim | crates | dark-eco-pool, fix skelgroup detection, add failed store/load warnings and clean up jak 3 config (#1958)
2022-10-14 19:35:57 -04:00
loader_REF.gc
[decomp] fixes for loader and game-info (#1968)
2022-10-14 20:47:59 -04:00
loader-h_REF.gc
d/jak2: finish scene (#1971)
2022-10-15 17:43:02 -04:00
ramdisk_REF.gc
d/jak2: finish mood-funcs | mood-funcs2 | almost all of mood and airlock (#1842)
2022-09-06 20:35:00 -04:00
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