mirror of
https://github.com/open-goal/jak-project
synced 2026-08-20 06:16:35 -04:00
4eea31c3e9
- Decompile and patch `texture.gc` for PC - Improve decompiler when offset doesn't fit in immediate (for types larger than 8k and some scratchpad accesses) - Fix symbol->string issues in both jak 1 and 2 - Fix bug with VIF interrupt used to profile VU code (hooked up to OpenGLRenderer BucketRenderers in PC port) - Support `~o` in `format`. - Uncomment stuff in `merc.gc` that now works!  fixes https://github.com/open-goal/jak-project/issues/1850
114 lines
4.4 KiB
Common Lisp
114 lines
4.4 KiB
Common Lisp
(defun hack-update-camera ((location vector) (inv-rot matrix))
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"Debugging function to set the camera's position and orientation"
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;; update to compute the perspective matrix.
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(update-math-camera
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*math-camera*
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'ntsc
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'aspect4x3
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(-> *math-camera* fov)
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)
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;; copy the input rotation
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(matrix-copy! (-> *math-camera* inv-camera-rot) inv-rot)
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;; inverse of rotation matrix matrix is its transpose
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(matrix-transpose! (-> *math-camera* camera-rot) (-> *math-camera* inv-camera-rot))
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;; fake some value here
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(set! (-> *math-camera* fov-correction-factor) 1.0)
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;; do the math
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(set! (-> *math-camera* trans quad) (-> location quad))
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(let ((cam-temp (-> *math-camera* camera-temp))
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(cam-rot (-> *math-camera* camera-rot))
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(inv-cam-rot (-> *math-camera* inv-camera-rot))
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(cam-trans (-> *math-camera* trans))
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)
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(let ((rotated-trans (new-stack-vector0)))
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(set! (-> rotated-trans x) (- (-> cam-trans x)))
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(set! (-> rotated-trans y) (- (-> cam-trans y)))
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(set! (-> rotated-trans z) (- (-> cam-trans z)))
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(set! (-> rotated-trans w) 1.0)
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(vector-matrix*! rotated-trans rotated-trans cam-rot)
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(set! (-> cam-rot vector 3 quad) (-> rotated-trans quad))
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)
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(matrix*! cam-temp cam-rot (-> *math-camera* perspective))
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(set! (-> inv-cam-rot vector 3 quad) (-> cam-trans quad))
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;; fixes it!
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;(set! (-> *math-camera* camera-temp data 15) -6.)
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)
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(none)
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)
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(defun test-function ((iter int))
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"This function draws the debug stuff. You can edit this, then reload this file to play with it."
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;; val will increase from 0 to 1, then reset back to 0.
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(let* ((frame (the float (mod (* 4 iter) 1600)))
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(val (/ frame 1600.0)))
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(format *stdcon* "~0kval ~f~%" val)
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;; orbit the camera around in a circle with radius 5 m.
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(let* ((rad (meters 5.0))
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(x (* rad (sin (* (degrees 360.0) val))))
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(z (* rad (cos (* (degrees 360.0) val))))
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(cam-pos (new 'stack 'vector))
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(cam-inv-rot (new 'stack 'matrix))
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)
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;; this matrix will look directly at the origin...
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(set! (-> cam-pos x) x)
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(set! (-> cam-pos z) z)
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(set! (-> cam-pos y) (meters 1.))
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(forward-down->inv-matrix cam-inv-rot cam-pos (new 'static 'vector :y 1.0))
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;; if the camera is here.
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(set! (-> cam-pos x) (- 0. x))
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(set! (-> cam-pos z) (- 0. z))
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(set! (-> cam-pos y) (meters -3.))
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(hack-update-camera cam-pos cam-inv-rot)
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;; create some test points
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(let ((p0 (new 'static 'vector :x (meters .8) :y (meters .2) :z (meters 2.0)))
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(p1 (new 'static 'vector :x (meters .3) :y (meters .3) :z (meters 2.5)))
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(p2 (new 'static 'vector :x (meters .5) :y (meters .7) :z (meters 1.5)))
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(b0 (new 'static 'vector :x (meters .5) :y (meters .5) :z (meters .5)))
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(b1 (new 'static 'vector :x (meters -.5) :y (meters -.5) :z (meters -.5)))
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)
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(add-debug-cross #t (bucket-id debug-no-zbuf) (new 'static 'vector) (meters 2.0))
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(add-debug-box #t (bucket-id debug-no-zbuf) p0 p2 (new 'static 'rgba :b #x80 :r #x80 :g #x80 :a #x80))
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(add-debug-flat-triangle #t (bucket-id debug-no-zbuf) p0 p1 p2 (new 'static 'rgba :r #x80 :a #x80))
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(add-debug-text-3d #t (bucket-id debug-no-zbuf) "triangle!" p0 (the font-color 1) (the vector2h #f))
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(add-debug-sphere #t (bucket-id debug-no-zbuf) p0 (meters 0.5) (new 'static 'rgba :r #x80 :a #x80))
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(add-debug-line-sphere #t (bucket-id debug-no-zbuf)
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(new 'static 'vector :x (meters 0.8))
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(new 'static 'vector :y (meters -4.0))
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(meters 1.0) (new 'static 'rgba :r #x40 :g #x80 :a #x80))
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)
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)
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)
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(none)
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)
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(defun launch-test-process ()
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"Call this to launch a process that draws the debug demo"
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(let ((proc (get-process *nk-dead-pool* process 1024)))
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(activate proc *active-pool* "test" *kernel-dram-stack*)
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(run-next-time-in-process proc (lambda ()
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(let ((iter 0))
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(while #t
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(test-function iter)
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(suspend)
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(+! iter 1)
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)
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)
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)
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)
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proc)
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) |