Files
jak-project/test/decompiler/reference/levels/village1/explorer_REF.gc
T
Tyler Wilding dd959d0d0d decomp: Continuing full pass of gameplay code (#839)
* decomp: finish `babak` - :code is called in `(code nav-enemy-patrol babak)`

* decomp: almost finish `process-taskable`

* blocked: mistycannon / pelican

* decomp: finish `babak-with-cannon` write a script to fix gsrc

* decomp: finish `process-taskable`

* decomp: finish `flutflut` and `yakow`

* decomp: finish `fishermans-boat`

* blocked: state decomp `training-obs`

* decomp: finish `muse`

* decomp: finish `bonelurker`

* blocked: state decomp in `quicksandlurker`| `balloonlurker`

* decomp: finish `assistant-village2`

* scripts: script to help updating goal_src

* starting to update goal_src

* tests: update ref tests

* src: more src updating

* src: waiting on `process-taskable` and `muse`

* blocked: `citb-plat` state decomp

* decomp: finish `square-platform`

* blocked: `orbit-plat` due to overlays + static data

* decomp: finish `qbert-plat`

* blocked: almost finish `misty-conveyor`, sparticle-callback

* blocked: jungle-mirrors

* blocked: state decomp in `swamp-blimp`

* decomp: finish `swamp-bat`

* decomp: finish `swamp-rat`

* decomp: finish `swamp-rat-nest`

* blocked: state decomp `kermit`

* decomp: finish `cavecrystal-light`

* decomp: finish `spiderwebs`

* blocked: state decomp `dark-crystal`

* decomp: finish `baby-spider`

* decomp: finish `mother-spider-h`

* decomp: finish `mother-spider-proj`

* blocked: state decomp in `gnawer`

* blocked: state decomp in `driller-lurker`

* blocked: `sun-exit-chamber` breaks when adding handle cast

* decomp: finish `sunken-water`

* blocked: `target-tube` ShortCircuitElement::push_to_stack

* decomp: finish `sunken-fish`

* blocked: `minecart` decomp crash when adding stack cast

* decomp: finish `assistant-village3`

* decomp: finish `sage-village3`

* blocked: `cave-trap` done but ran into `go` issue

* blocked: `spider-egg` state decomp

* decomp: finish `target-snowball`

* blocked/stuck: `target-ice` decomp issue around cpad

* pausing: ice-cube has some weird collide-shape-prim handling

* blocked: `snow-ball` state decomp

* blocked: `snow-bumper` state decomp

* decomp: finish `snow-ram-h`

* decomp: finish `yeti`

* decomp: finish `assistant-lavatube`

* re-enable the float cast log

* decomp: updating to new sparticle definitions

* decomp: address feedback up to `swamp-rat-nest`

* address remaining feedback

* all-types: move the `pointer` def

* add back temporary `hud-hidden?`
2021-09-28 20:42:00 -04:00

996 lines
27 KiB
Common Lisp
Vendored

;;-*-Lisp-*-
(in-package goal)
;; definition of type explorer
(deftype explorer (process-taskable)
()
:heap-base #x110
:method-count-assert 53
:size-assert #x17c
:flag-assert #x350110017c
)
;; definition for method 3 of type explorer
(defmethod inspect explorer ((obj explorer))
(let ((t9-0 (method-of-type process-taskable inspect)))
(t9-0 obj)
)
obj
)
;; failed to figure out what this is:
(let
((v1-1
(new 'static 'skeleton-group
:art-group-name "explorer"
:bounds (new 'static 'vector :w 10240.0)
:version #x6
:shadow 2
)
)
)
(set! (-> v1-1 jgeo) 0)
(set! (-> v1-1 janim) 3)
(set! (-> v1-1 mgeo 0) (the-as uint 1))
(set! (-> v1-1 lod-dist 0) 4095996000.0)
(set! *explorer-sg* v1-1)
)
;; definition for method 52 of type explorer
;; INFO: Return type mismatch int vs none.
(defmethod dummy-52 explorer ((obj explorer))
(let ((v1-1 (-> obj draw shadow-ctrl)))
(when v1-1
(let ((f0-0 (-> obj root-override trans y)))
(let ((a0-2 v1-1))
(set! (-> a0-2 settings bot-plane w) (- (+ -4096.0 f0-0)))
)
0
(let ((a0-4 v1-1))
(set! (-> a0-4 settings top-plane w) (- (+ 4096.0 f0-0)))
)
)
0
(set! (-> v1-1 settings flags) (logand -9 (-> v1-1 settings flags)))
)
)
(none)
)
;; definition for method 48 of type explorer
(defmethod draw-npc-shadow explorer ((obj explorer))
(-> obj draw shadow-ctrl)
(cond
((and
(-> obj draw shadow)
(zero? (-> obj draw cur-lod))
(logtest? (-> obj draw status) 8)
)
(let ((v1-9 (-> obj draw shadow-ctrl)))
(set! (-> v1-9 settings flags) (logand -33 (-> v1-9 settings flags)))
)
0
(dummy-14 (-> obj draw shadow-ctrl))
)
(else
(let ((v1-14 (-> obj draw shadow-ctrl)))
(logior! (-> v1-14 settings flags) 32)
)
0
)
)
(none)
)
;; definition for method 32 of type explorer
(defmethod play-anim! explorer ((obj explorer) (arg0 symbol))
(with-pp
(set! (-> obj talk-message) (the-as uint 260))
(case (current-status (-> obj tasks))
((2 3)
(if arg0
(close-status! (-> obj tasks) (task-status need-introduction))
)
(new 'static 'spool-anim
:name "explorer-introduction"
:index 9
:parts 11
:command-list
'(
((the binteger 418)
joint
"cameraB"
)
((the binteger 695)
shadow
self
#f
)
((the binteger 695)
joint
"camera"
)
((the binteger 838)
shadow
self
#t
)
((the binteger 838) joint "cameraB")
)
)
)
((5)
(set! (-> obj skippable) #t)
(cond
((zero? (get-reminder (-> obj tasks) 0))
(if arg0
(save-reminder (-> obj tasks) 1 0)
)
(new 'static 'spool-anim
:name "explorer-reminder-1"
:index 10
:parts 5
:command-list
'(
(0
send-event
target
draw
#f
)
((the binteger 148)
send-event
target
draw
#t
)
((the binteger 148)
joint
"cameraB"
)
((the binteger 390)
send-event
target
draw
#f
)
((the binteger 390)
joint
"camera"
)
((the binteger 505) send-event target draw #t)
)
)
)
(else
(if arg0
(save-reminder (-> obj tasks) 0 0)
)
(new 'static 'spool-anim
:name "explorer-reminder-2"
:index 11
:parts 3
:command-list '()
)
)
)
)
((6)
(cond
(arg0
(set!
(-> obj cell-for-task)
(the-as game-task (current-task (-> obj tasks)))
)
(close-current! (-> obj tasks))
(let ((a1-7 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-7 from) pp)
(set! (-> a1-7 num-params) 2)
(set! (-> a1-7 message) 'get-pickup)
(set! (-> a1-7 param 0) (the-as uint 5))
(set!
(-> a1-7 param 1)
(the-as uint (- (-> *GAME-bank* money-task-inc)))
)
(send-event-function *target* a1-7)
)
)
(else
(set! (-> obj will-talk) #t)
(set! (-> obj talk-message) (the-as uint 282))
)
)
(new 'static 'spool-anim
:name "explorer-resolution"
:index 12
:parts 5
:command-list
'(
((the binteger 167) joint "cameraB") ((the binteger 310) joint "camera")
)
)
)
(else
(if arg0
(format
0
"ERROR: <GMJ>: ~S playing anim for task status ~S~%"
(-> obj name)
(task-status->string
(the-as task-status (current-status (-> obj tasks)))
)
)
)
(-> obj draw art-group data 3)
)
)
)
)
;; definition for method 31 of type explorer
(defmethod get-art-elem explorer ((obj explorer))
(-> obj draw art-group data 3)
)
;; definition for method 43 of type explorer
(defmethod TODO-RENAME-43 explorer ((obj explorer))
(when
(TODO-RENAME-10
(-> obj ambient)
(new 'stack-no-clear 'vector)
9000
122880.0
obj
)
(let* ((v1-3 (/ (the-as int (rand-uint31-gen *random-generator*)) 256))
(v1-4 (the-as number (logior #x3f800000 v1-3)))
(f0-2 (+ -1.0 (the-as float v1-4)))
)
(cond
((< 0.85714287 f0-2)
(dummy-11 (-> obj ambient) "EXP-AM05" #f (-> obj root-override trans))
)
((< 0.71428573 f0-2)
(if
(not
(closed?
(-> obj tasks)
(game-task village1-uncle-money)
(task-status need-reminder)
)
)
(dummy-11 (-> obj ambient) "EXP-LO02" #f (-> obj root-override trans))
)
)
((< 0.5714286 f0-2)
(dummy-11 (-> obj ambient) "EXP-AM04" #f (-> obj root-override trans))
)
((< 0.42857143 f0-2)
(dummy-11 (-> obj ambient) "EXP-AM03" #f (-> obj root-override trans))
)
((< 0.2857143 f0-2)
(dummy-11 (-> obj ambient) "EXP-AM02" #f (-> obj root-override trans))
)
((< 0.14285715 f0-2)
(if
(not
(closed?
(-> obj tasks)
(game-task village1-uncle-money)
(task-status need-reminder)
)
)
(dummy-11 (-> obj ambient) "EXP-AM01" #f (-> obj root-override trans))
)
)
(else
(dummy-11 (-> obj ambient) "EXP-LO1A" #f (-> obj root-override trans))
)
)
)
)
)
;; definition for method 47 of type explorer
;; INFO: Return type mismatch basic vs symbol.
(defmethod target-above-threshold? explorer ((obj explorer))
(the-as
symbol
(and
*target*
(< (-> (target-pos 0) x) -202752.0)
(< 98304.0 (-> (target-pos 0) z))
)
)
)
;; failed to figure out what this is:
(defstate idle (explorer)
:virtual #t
:code
(behavior ()
(if (!= (if (> (-> self skel active-channels) 0)
(-> self skel root-channel 0 frame-group)
)
(-> self draw art-group data 3)
)
(ja-channel-push! 1 60)
)
(while #t
(TODO-RENAME-43 self)
(let ((v1-9 (-> self skel root-channel 0)))
(set!
(-> v1-9 frame-group)
(the-as art-joint-anim (-> self draw art-group data 3))
)
)
(let* ((f30-0 2.0)
(v1-11 (/ (the-as int (rand-uint31-gen *random-generator*)) 256))
(v1-12 (the-as number (logior #x3f800000 v1-11)))
)
(countdown (gp-0 (+ (the int (* f30-0 (+ -1.0 (the-as float v1-12)))) 1))
(let ((a0-12 (-> self skel root-channel 0)))
(set!
(-> a0-12 frame-group)
(the-as art-joint-anim (-> self draw art-group data 3))
)
(set!
(-> a0-12 param 0)
(the
float
(+
(->
(the-as art-joint-anim (-> self draw art-group data 3))
data
0
length
)
-1
)
)
)
(set! (-> a0-12 param 1) 1.0)
(set! (-> a0-12 frame-num) 0.0)
(joint-control-channel-group!
a0-12
(the-as art-joint-anim (-> self draw art-group data 3))
num-func-seek!
)
)
(until (ja-done? 0)
(suspend)
(let ((a0-13 (-> self skel root-channel 0)))
(set!
(-> a0-13 param 0)
(the float (+ (-> a0-13 frame-group data 0 length) -1))
)
(set! (-> a0-13 param 1) 1.0)
(joint-control-channel-group-eval!
a0-13
(the-as art-joint-anim #f)
num-func-seek!
)
)
)
)
)
(let* ((v1-40 (/ (the-as int (rand-uint31-gen *random-generator*)) 256))
(v1-41 (the-as number (logior #x3f800000 v1-40)))
)
(cond
((< (+ -1.0 (the-as float v1-41)) 0.5)
(let ((a0-17 (-> self skel root-channel 0)))
(set!
(-> a0-17 frame-group)
(the-as art-joint-anim (-> self draw art-group data 4))
)
(set!
(-> a0-17 param 0)
(the
float
(+
(->
(the-as art-joint-anim (-> self draw art-group data 4))
data
0
length
)
-1
)
)
)
(set! (-> a0-17 param 1) 1.0)
(set! (-> a0-17 frame-num) 0.0)
(joint-control-channel-group!
a0-17
(the-as art-joint-anim (-> self draw art-group data 4))
num-func-seek!
)
)
(until (ja-done? 0)
(suspend)
(let ((a0-18 (-> self skel root-channel 0)))
(set!
(-> a0-18 param 0)
(the float (+ (-> a0-18 frame-group data 0 length) -1))
)
(set! (-> a0-18 param 1) 1.0)
(joint-control-channel-group-eval!
a0-18
(the-as art-joint-anim #f)
num-func-seek!
)
)
)
(let ((gp-1 (-> *display* base-frame-counter)))
(while (let* ((s5-0 (-> *display* base-frame-counter))
(f30-1 300.0)
(f28-0 0.5)
(f26-0 0.5)
(v1-68
(/ (the-as int (rand-uint31-gen *random-generator*)) 256)
)
(v1-69 (the-as number (logior #x3f800000 v1-68)))
)
(<
(-
s5-0
(the
int
(* f30-1 (+ f28-0 (* f26-0 (+ -1.0 (the-as float v1-69)))))
)
)
gp-1
)
)
(suspend)
)
)
(let* ((v1-75 (/ (the-as int (rand-uint31-gen *random-generator*)) 256))
(v1-76 (the-as number (logior #x3f800000 v1-75)))
)
(when (< (+ -1.0 (the-as float v1-76)) 0.75)
(let ((a0-24 (-> self skel root-channel 0)))
(set!
(-> a0-24 frame-group)
(the-as art-joint-anim (-> self draw art-group data 5))
)
(set!
(-> a0-24 param 0)
(the
float
(+
(->
(the-as art-joint-anim (-> self draw art-group data 5))
data
0
length
)
-1
)
)
)
(set! (-> a0-24 param 1) 1.0)
(set! (-> a0-24 frame-num) 0.0)
(joint-control-channel-group!
a0-24
(the-as art-joint-anim (-> self draw art-group data 5))
num-func-seek!
)
)
(until (ja-done? 0)
(suspend)
(let ((a0-25 (-> self skel root-channel 0)))
(set!
(-> a0-25 param 0)
(the float (+ (-> a0-25 frame-group data 0 length) -1))
)
(set! (-> a0-25 param 1) 1.0)
(joint-control-channel-group-eval!
a0-25
(the-as art-joint-anim #f)
num-func-seek!
)
)
)
(let ((gp-2 (-> *display* base-frame-counter)))
(while (let* ((s5-1 (-> *display* base-frame-counter))
(f30-2 300.0)
(f28-1 0.5)
(f26-1 0.5)
(v1-104
(/
(the-as int (rand-uint31-gen *random-generator*))
256
)
)
(v1-105 (the-as number (logior #x3f800000 v1-104)))
)
(<
(-
s5-1
(the
int
(*
f30-2
(+ f28-1 (* f26-1 (+ -1.0 (the-as float v1-105))))
)
)
)
gp-2
)
)
(suspend)
)
)
(let ((a0-29 (-> self skel root-channel 0)))
(set! (-> a0-29 frame-group) (if (> (-> self skel active-channels) 0)
(->
self
skel
root-channel
0
frame-group
)
)
)
(set! (-> a0-29 param 0) 0.0)
(set! (-> a0-29 param 1) 1.0)
(set!
(-> a0-29 frame-num)
(the float (+ (-> (if (> (-> self skel active-channels) 0)
(-> self skel root-channel 0 frame-group)
)
data
0
length
)
-1
)
)
)
(joint-control-channel-group!
a0-29
(if (> (-> self skel active-channels) 0)
(-> self skel root-channel 0 frame-group)
)
num-func-seek!
)
)
(until (ja-done? 0)
(suspend)
(let ((a0-30 (-> self skel root-channel 0)))
(set! (-> a0-30 param 0) 0.0)
(set! (-> a0-30 param 1) 1.0)
(joint-control-channel-group-eval!
a0-30
(the-as art-joint-anim #f)
num-func-seek!
)
)
)
(let*
((v1-135 (/ (the-as int (rand-uint31-gen *random-generator*)) 256))
(v1-136 (the-as number (logior #x3f800000 v1-135)))
)
(when (< (+ -1.0 (the-as float v1-136)) 0.5)
(let ((a0-34 (-> self skel root-channel 0)))
(set!
(-> a0-34 frame-group)
(the-as art-joint-anim (-> self draw art-group data 5))
)
(set!
(-> a0-34 param 0)
(the
float
(+
(->
(the-as art-joint-anim (-> self draw art-group data 5))
data
0
length
)
-1
)
)
)
(set! (-> a0-34 param 1) 1.0)
(set! (-> a0-34 frame-num) 0.0)
(joint-control-channel-group!
a0-34
(the-as art-joint-anim (-> self draw art-group data 5))
num-func-seek!
)
)
(until (ja-done? 0)
(suspend)
(let ((a0-35 (-> self skel root-channel 0)))
(set!
(-> a0-35 param 0)
(the float (+ (-> a0-35 frame-group data 0 length) -1))
)
(set! (-> a0-35 param 1) 1.0)
(joint-control-channel-group-eval!
a0-35
(the-as art-joint-anim #f)
num-func-seek!
)
)
)
(let ((gp-3 (-> *display* base-frame-counter)))
(while (let* ((s5-2 (-> *display* base-frame-counter))
(f30-3 300.0)
(f28-2 0.5)
(f26-2 0.5)
(v1-164
(/
(the-as int (rand-uint31-gen *random-generator*))
256
)
)
(v1-165 (the-as number (logior #x3f800000 v1-164)))
)
(<
(-
s5-2
(the
int
(*
f30-3
(+ f28-2 (* f26-2 (+ -1.0 (the-as float v1-165))))
)
)
)
gp-3
)
)
(suspend)
)
)
(let ((a0-39 (-> self skel root-channel 0)))
(set!
(-> a0-39 frame-group)
(if (> (-> self skel active-channels) 0)
(-> self skel root-channel 0 frame-group)
)
)
(set! (-> a0-39 param 0) 0.0)
(set! (-> a0-39 param 1) 1.0)
(set!
(-> a0-39 frame-num)
(the float (+ (-> (if (> (-> self skel active-channels) 0)
(-> self skel root-channel 0 frame-group)
)
data
0
length
)
-1
)
)
)
(joint-control-channel-group!
a0-39
(if (> (-> self skel active-channels) 0)
(-> self skel root-channel 0 frame-group)
)
num-func-seek!
)
)
(until (ja-done? 0)
(suspend)
(let ((a0-40 (-> self skel root-channel 0)))
(set! (-> a0-40 param 0) 0.0)
(set! (-> a0-40 param 1) 1.0)
(joint-control-channel-group-eval!
a0-40
(the-as art-joint-anim #f)
num-func-seek!
)
)
)
)
)
)
)
(let ((a0-42 (-> self skel root-channel 0)))
(set!
(-> a0-42 frame-group)
(the-as art-joint-anim (-> self draw art-group data 4))
)
(set! (-> a0-42 param 0) 0.0)
(set! (-> a0-42 param 1) 1.0)
(set!
(-> a0-42 frame-num)
(the
float
(+
(->
(the-as art-joint-anim (-> self draw art-group data 4))
data
0
length
)
-1
)
)
)
(joint-control-channel-group!
a0-42
(the-as art-joint-anim (-> self draw art-group data 4))
num-func-seek!
)
)
(until (ja-done? 0)
(suspend)
(let ((a0-43 (-> self skel root-channel 0)))
(set! (-> a0-43 param 0) 0.0)
(set! (-> a0-43 param 1) 1.0)
(joint-control-channel-group-eval!
a0-43
(the-as art-joint-anim #f)
num-func-seek!
)
)
)
)
(else
(let ((a0-45 (-> self skel root-channel 0)))
(set!
(-> a0-45 frame-group)
(the-as art-joint-anim (-> self draw art-group data 6))
)
(set!
(-> a0-45 param 0)
(the
float
(+
(->
(the-as art-joint-anim (-> self draw art-group data 6))
data
0
length
)
-1
)
)
)
(set! (-> a0-45 param 1) 1.0)
(set! (-> a0-45 frame-num) 0.0)
(joint-control-channel-group!
a0-45
(the-as art-joint-anim (-> self draw art-group data 6))
num-func-seek!
)
)
(until (ja-done? 0)
(suspend)
(let ((a0-46 (-> self skel root-channel 0)))
(set!
(-> a0-46 param 0)
(the float (+ (-> a0-46 frame-group data 0 length) -1))
)
(set! (-> a0-46 param 1) 1.0)
(joint-control-channel-group-eval!
a0-46
(the-as art-joint-anim #f)
num-func-seek!
)
)
)
(let ((gp-4 (-> *display* base-frame-counter)))
(while (let* ((s5-3 (-> *display* base-frame-counter))
(f30-4 300.0)
(f28-3 0.5)
(f26-3 0.5)
(v1-237
(/ (the-as int (rand-uint31-gen *random-generator*)) 256)
)
(v1-238 (the-as number (logior #x3f800000 v1-237)))
)
(<
(-
s5-3
(the
int
(* f30-4 (+ f28-3 (* f26-3 (+ -1.0 (the-as float v1-238)))))
)
)
gp-4
)
)
(suspend)
)
)
(let ((a0-50 (-> self skel root-channel 0)))
(set!
(-> a0-50 frame-group)
(the-as art-joint-anim (-> self draw art-group data 7))
)
(set!
(-> a0-50 param 0)
(the
float
(+
(->
(the-as art-joint-anim (-> self draw art-group data 7))
data
0
length
)
-1
)
)
)
(set! (-> a0-50 param 1) 1.0)
(set! (-> a0-50 frame-num) 0.0)
(joint-control-channel-group!
a0-50
(the-as art-joint-anim (-> self draw art-group data 7))
num-func-seek!
)
)
(until (ja-done? 0)
(suspend)
(let ((a0-51 (-> self skel root-channel 0)))
(set!
(-> a0-51 param 0)
(the float (+ (-> a0-51 frame-group data 0 length) -1))
)
(set! (-> a0-51 param 1) 1.0)
(joint-control-channel-group-eval!
a0-51
(the-as art-joint-anim #f)
num-func-seek!
)
)
)
(let ((gp-5 (-> *display* base-frame-counter)))
(while (let* ((s5-4 (-> *display* base-frame-counter))
(f30-5 300.0)
(f28-4 0.5)
(f26-4 0.5)
(v1-268
(/ (the-as int (rand-uint31-gen *random-generator*)) 256)
)
(v1-269 (the-as number (logior #x3f800000 v1-268)))
)
(<
(-
s5-4
(the
int
(* f30-5 (+ f28-4 (* f26-4 (+ -1.0 (the-as float v1-269)))))
)
)
gp-5
)
)
(suspend)
)
)
(let ((a0-55 (-> self skel root-channel 0)))
(set! (-> a0-55 frame-group) (if (> (-> self skel active-channels) 0)
(-> self skel root-channel 0 frame-group)
)
)
(set! (-> a0-55 param 0) 0.0)
(set! (-> a0-55 param 1) 1.0)
(set!
(-> a0-55 frame-num)
(the float (+ (-> (if (> (-> self skel active-channels) 0)
(-> self skel root-channel 0 frame-group)
)
data
0
length
)
-1
)
)
)
(joint-control-channel-group!
a0-55
(if (> (-> self skel active-channels) 0)
(-> self skel root-channel 0 frame-group)
)
num-func-seek!
)
)
(until (ja-done? 0)
(suspend)
(let ((a0-56 (-> self skel root-channel 0)))
(set! (-> a0-56 param 0) 0.0)
(set! (-> a0-56 param 1) 1.0)
(joint-control-channel-group-eval!
a0-56
(the-as art-joint-anim #f)
num-func-seek!
)
)
)
(let ((gp-6 (-> *display* base-frame-counter)))
(while (let* ((s5-5 (-> *display* base-frame-counter))
(f30-6 300.0)
(f28-5 0.5)
(f26-5 0.5)
(v1-301
(/ (the-as int (rand-uint31-gen *random-generator*)) 256)
)
(v1-302 (the-as number (logior #x3f800000 v1-301)))
)
(<
(-
s5-5
(the
int
(* f30-6 (+ f28-5 (* f26-5 (+ -1.0 (the-as float v1-302)))))
)
)
gp-6
)
)
(suspend)
)
)
(let ((a0-60 (-> self skel root-channel 0)))
(set!
(-> a0-60 frame-group)
(the-as art-joint-anim (-> self draw art-group data 8))
)
(set!
(-> a0-60 param 0)
(the
float
(+
(->
(the-as art-joint-anim (-> self draw art-group data 8))
data
0
length
)
-1
)
)
)
(set! (-> a0-60 param 1) 1.0)
(set! (-> a0-60 frame-num) 0.0)
(joint-control-channel-group!
a0-60
(the-as art-joint-anim (-> self draw art-group data 8))
num-func-seek!
)
)
(until (ja-done? 0)
(suspend)
(let ((a0-61 (-> self skel root-channel 0)))
(set!
(-> a0-61 param 0)
(the float (+ (-> a0-61 frame-group data 0 length) -1))
)
(set! (-> a0-61 param 1) 1.0)
(joint-control-channel-group-eval!
a0-61
(the-as art-joint-anim #f)
num-func-seek!
)
)
)
)
)
)
)
(none)
)
)
;; definition for method 11 of type explorer
(defmethod copy-defaults! explorer ((obj explorer) (arg0 res-lump))
(dummy-40 obj arg0 *explorer-sg* 3 42 (new 'static 'vector :w 4096.0) 5)
(set! (-> obj tasks) (get-task-control (game-task village1-uncle-money)))
(set! (-> obj sound-flava) (the-as uint 10))
(set! (-> obj draw light-index) (the-as uint 5))
(dummy-42 obj)
(none)
)