Files
jak-project/game/graphics/opengl_renderer/Loader.h
T
water111 083202929c [graphics] tfrag3 renderer (#978)
* begin work

* work

* working objs

* exporting

* it works

* before some time of day fixes

* add time of day interp and also fix zbuffer

* some small blending fixes

* improve randomess

* clean up extraction and missing blend mode

* culling, time of day, more level fixes

* more cleanup

* cleanup memory usage

* windows fix
2021-12-04 12:33:18 -05:00

12 lines
228 B
C++

#pragma once
#include "common/custom_data/Tfrag3Data.h"
class Loader {
public:
tfrag3::Level* get_tfrag3_level(const std::string& level_name);
private:
std::unordered_map<std::string, tfrag3::Level> m_tfrag3_levels;
};