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jak-project/goal_src/jak1/levels/sunken/square-platform.gc
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Tyler Wilding c162c66118 g/j1: Cleanup all main issues in the formatter and format all of goal_src/jak1 (#3535)
This PR does two main things:
1. Work through the main low-hanging fruit issues in the formatter
keeping it from feeling mature and usable
2. Iterate and prove that point by formatting all of the Jak 1 code
base. **This has removed around 100K lines in total.**
- The decompiler will now format it's results for jak 1 to keep things
from drifting back to where they were. This is controlled by a new
config flag `format_code`.

How am I confident this hasn't broken anything?:
- I compiled the entire project and stored it's `out/jak1/obj` files
separately
- I then recompiled the project after formatting and wrote a script that
md5's each file and compares it (`compare-compilation-outputs.py`
- The results (eventually) were the same:

![Screenshot 2024-05-25
132900](https://github.com/open-goal/jak-project/assets/13153231/015e6f20-8d19-49b7-9951-97fa88ddc6c2)
> This proves that the only difference before and after is non-critical
whitespace for all code/macros that is actually in use.

I'm still aware of improvements that could be made to the formatter, as
well as general optimization of it's performance. But in general these
are for rare or non-critical situations in my opinion and I'll work
through them before doing Jak 2. The vast majority looks great and is
working properly at this point. Those known issues are the following if
you are curious:

![image](https://github.com/open-goal/jak-project/assets/13153231/0edfaba1-6d36-40f5-ab23-0642209867c4)
2024-06-05 22:17:31 -04:00

470 lines
18 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
(bundles "SUN.DGO")
(require "engine/common-obs/basebutton.gc")
(require "engine/common-obs/ticky.gc")
(require "engine/common-obs/water-anim.gc")
(require "levels/sunken/sunken-obs.gc")
(require "engine/common-obs/baseplat.gc")
(declare-type square-platform baseplat)
(declare-type square-platform-master process-drawable)
;; DECOMP BEGINS
(deftype square-platform (baseplat)
((plat-id int32)
(pos-u float)
(water-entity entity-actor)
(splash-counter int32)
(start-splash-time time-frame)
(part2 sparticle-launch-control)
(part3 sparticle-launch-control)
(part4 sparticle-launch-control)
(up-pos vector :inline)
(down-pos vector :inline))
(:methods
(square-platform-method-27 (_type_ symbol) none))
(:states
square-platform-lowered
square-platform-lowering
square-platform-raised
square-platform-rising))
(defskelgroup *square-platform-sg*
square-platform
square-platform-lod0-jg
square-platform-idle-ja
((square-platform-lod0-mg (meters 20)) (square-platform-lod1-mg (meters 999999)))
:bounds (static-spherem 0 -11 0 8))
(deftype square-platform-button (basebutton) ())
(deftype square-platform-master (process-drawable)
((button-id int32)
(plat-id int32)
(plat-mask uint32)
(plat-id-dir int32)
(wiggled? symbol)
(timeout time-frame)
(last-plat-activated-time time-frame)
(delay-til-wiggle time-frame)
(ticker ticky :inline))
(:states
square-platform-master-activate
square-platform-master-idle))
(defpartgroup group-square-platform-breach-splash
:id 437
:flags (use-local-clock)
:bounds (static-bspherem 0 0 0 8)
:parts ((sp-item 2222 :flags (is-3d)) (sp-item 2315 :flags (is-3d))))
(defpart 2222
:init-specs
((:texture (new 'static 'texture-id :index #x1e :page #x2))
(:num 8.0)
(:x (meters 0) (meters 3))
(:scale-x (meters 3.5) (meters 3.5))
(:rot-y (degrees 0) (degrees 360))
(:scale-y :copy scale-x)
(:r 128.0 64.0)
(:g 128.0 64.0)
(:b 128.0 64.0)
(:a 0.0)
(:scalevel-x (meters 0.013333334) (meters 0.013333334))
(:scalevel-y :copy scalevel-x)
(:fade-a 3.2)
(:timer (seconds 2))
(:flags (bit2))
(:next-time (seconds 0.035) (seconds 0.097))
(:next-launcher 2316)
(:conerot-x (degrees 70) (degrees 20))
(:conerot-y (degrees 0) (degrees 360))
(:rotate-y (degrees 0) (degrees 360))))
(defpart 2316
:init-specs ((:fade-a -0.17066666)))
(defpart 2315
:init-specs
((:texture (new 'static 'texture-id :index #x1e :page #x2))
(:num 8.0)
(:x (meters 3) (meters 1.5))
(:scale-x (meters 0.5) (meters 1.5))
(:rot-y (degrees 0) (degrees 360))
(:scale-y :copy scale-x)
(:r 128.0 64.0)
(:g 128.0 64.0)
(:b 128.0 64.0)
(:a 0.0)
(:scalevel-x (meters 0.013333334) (meters 0.013333334))
(:scalevel-y :copy scalevel-x)
(:fade-a 3.2)
(:timer (seconds 2))
(:flags (bit2))
(:next-time (seconds 0.035) (seconds 0.097))
(:next-launcher 2316)
(:conerot-x (degrees 70) (degrees 20))
(:conerot-y (degrees 0) (degrees 360))
(:rotate-y (degrees 0) (degrees 360))))
(defpartgroup group-square-platform-submerge-bubbles
:id 438
:flags (use-local-clock)
:bounds (static-bspherem 0 0 0 8)
:parts ((sp-item 2223)))
(defpart 2223
:init-specs
((:texture (new 'static 'texture-id :index #x9 :page #x2))
(:num 2.0)
(:x (meters -4) (meters 8))
(:z (meters -4) (meters 8))
(:scale-x (meters 0.15) (meters 0.05))
(:scale-y (meters 0.125) (meters 0.025))
(:r 255.0)
(:g 255.0)
(:b 255.0)
(:a 0.0)
(:vel-y (meters 0.013333334) (meters 0.006666667))
(:fade-a 0.8)
(:timer (seconds 3))
(:flags (bit2 bit3 bit14))
(:userdata -663298.44)
(:func 'check-water-level-above-and-die)
(:next-time (seconds 0.1) (seconds 0.097))
(:next-launcher 2317)
(:rotate-y (degrees 0))))
(defpart 2317
:init-specs ((:fade-a 0.0)))
(defpartgroup group-square-platform-submerge-splash
:id 439
:flags (use-local-clock)
:bounds (static-bspherem 0 0 0 8)
:parts ((sp-item 2222 :flags (is-3d)) (sp-item 2315 :flags (is-3d))))
(defmethod square-platform-method-27 ((this square-platform) (arg0 symbol))
(local-vars (v0-3 sound-id) (sv-48 int))
(let ((s4-0 (new 'stack-no-clear 'vector)))
(set! (-> s4-0 quad) (-> this root trans quad))
(+! (-> s4-0 y) -20480.0)
(let* ((v1-1 (-> this water-entity))
(a0-4 (if v1-1 (-> v1-1 extra process))))
(when (not a0-4)
(set! (-> this water-entity) (entity-actor-lookup (-> this entity) 'alt-actor 0))
(let ((v1-4 (-> this water-entity))) (set! a0-4 (if v1-4 (-> v1-4 extra process)))))
(when (the-as water-vol a0-4)
(let ((f0-2 (get-ripple-height (the-as water-vol a0-4) s4-0))
(s3-0 (new 'stack-no-clear 'vector)))
(set! (-> s3-0 quad) (-> s4-0 quad))
(set! (-> s3-0 y) f0-2)
(if (zero? (-> this start-splash-time))
(set! v0-3
(cond
(arg0 (if (>= (-> s4-0 y) f0-2) (set-time! (-> this start-splash-time))) v0-3)
(else
(when (>= f0-2 (-> s4-0 y))
(set-time! (-> this start-splash-time))
(let ((s2-0 sound-play-by-name)
(s1-0 (make-u128 #x6873616c (the-as uint #x70732d656772616c)))
(s0-0 (new-sound-id)))
(set! sv-48 1024)
(let ((a3-0 (the int (* 1524.0 (rand-vu-float-range -0.8 0.8))))
(t0-0 0)
(t1-0 1)
(t2-0 #t))
(s2-0 (the-as sound-name s1-0) s0-0 sv-48 a3-0 t0-0 (the-as sound-group t1-0) t2-0))))))))
(when (nonzero? (-> this start-splash-time))
(cond
(arg0
(let ((v1-21 (-> this splash-counter)))
(when (< v1-21 2)
(set! (-> this splash-counter) (+ v1-21 1))
(spawn (-> this part2) s3-0))))
(else (spawn (-> this part3) s4-0))))
(when (not arg0)
(let ((v1-25 (-> this splash-counter)))
(when (< v1-25 2)
(set! (-> this splash-counter) (+ v1-25 1))
(spawn (-> this part4) s3-0))))))))
(none))
(defstate square-platform-lowered (square-platform)
:event
(behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('trigger)
(if (and (= (-> proc type) square-platform-master) (= (-> (the-as square-platform-master proc) plat-id) (-> self plat-id)))
(go square-platform-rising)))))
:code
(behavior ()
(set! (-> self pos-u) 0.0)
(loop
(logior! (-> self mask) (process-mask sleep-code))
(suspend))))
(defstate square-platform-rising (square-platform)
:event
(behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('bonk 'bounce) (baseplat-method-22 self))
(('untrigger) (go square-platform-lowering))))
:enter
(behavior ()
(set! (-> self start-splash-time) 0)
(set! (-> self splash-counter) 0)
0)
:trans
(behavior ()
(set! (-> self pos-u) (seek-with-smooth (-> self pos-u) 1.0 (/ 1.0 (* 0.75 (-> *display* frames-per-second))) 0.8 0.01))
(vector-lerp! (-> self basetrans) (-> self down-pos) (-> self up-pos) (-> self pos-u))
(plat-trans)
(when (= (-> self pos-u) 1.0)
(plat-post)
(go square-platform-raised))
(square-platform-method-27 self #t))
:code
(behavior ()
(loop
(logior! (-> self mask) (process-mask sleep-code))
(suspend)))
:post plat-post)
(defstate square-platform-raised (square-platform)
:event
(behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('bonk 'bounce) (baseplat-method-22 self))
(('untrigger) (go square-platform-lowering))))
:trans plat-trans
:code
(behavior ()
(set! (-> self pos-u) 1.0)
(loop
(logior! (-> self mask) (process-mask sleep-code))
(suspend)))
:post plat-post)
(defstate square-platform-lowering (square-platform)
:event
(behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('bonk 'bounce) (baseplat-method-22 self))
(('trigger) (go square-platform-rising))
(('touch) (send-event proc 'no-look-around (seconds 1.5)) #f)))
:enter
(behavior ()
(set! (-> self start-splash-time) 0)
(set! (-> self splash-counter) 0)
0)
:trans
(behavior ()
(set! (-> self pos-u) (seek-with-smooth (-> self pos-u) 0.0 (/ 1.0 (* 0.75 (-> *display* frames-per-second))) 0.8 0.01))
(vector-lerp! (-> self basetrans) (-> self down-pos) (-> self up-pos) (-> self pos-u))
(plat-trans)
(when (= (-> self pos-u) 0.0)
(plat-post)
(go square-platform-lowered))
(square-platform-method-27 self #f))
:code
(behavior ()
(loop
(logior! (-> self mask) (process-mask sleep-code))
(suspend)))
:post plat-post)
(defmethod deactivate ((this square-platform))
(if (nonzero? (-> this part2)) (kill-and-free-particles (-> this part2)))
(if (nonzero? (-> this part3)) (kill-and-free-particles (-> this part3)))
(if (nonzero? (-> this part4)) (kill-and-free-particles (-> this part4)))
((method-of-type process-drawable deactivate) this)
(none))
(defmethod relocate ((this square-platform) (arg0 int))
(if (nonzero? (-> this part2)) (&+! (-> this part2) arg0))
(if (nonzero? (-> this part3)) (&+! (-> this part3) arg0))
(if (nonzero? (-> this part4)) (&+! (-> this part4) arg0))
(call-parent-method this arg0))
(defmethod init-from-entity! ((this square-platform) (arg0 entity-actor))
(local-vars (sv-16 res-tag) (sv-32 res-tag))
(set! (-> this pos-u) 0.0)
(let ((s4-0 (new 'process 'collide-shape-moving this (collide-list-enum hit-by-player))))
(set! (-> s4-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s4-0 reaction) default-collision-reaction)
(set! (-> s4-0 no-reaction) (the-as (function collide-shape-moving collide-shape-intersect vector vector none) nothing))
(alloc-riders s4-0 1)
(let ((s3-0 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 0) (the-as uint 0))))
(set! (-> s3-0 prim-core collide-as) (collide-kind ground-object))
(set! (-> s3-0 collide-with) (collide-kind target))
(set! (-> s3-0 prim-core action) (collide-action solid rider-plat-sticky))
(set! (-> s3-0 prim-core offense) (collide-offense indestructible))
(set! (-> s3-0 transform-index) 3)
(set-vector! (-> s3-0 local-sphere) 0.0 -24576.0 0.0 32768.0)
(set-root-prim! s4-0 s3-0))
(set! (-> s4-0 nav-radius) (* 0.75 (-> s4-0 root-prim local-sphere w)))
(backup-collide-with-as s4-0)
(set! (-> this root) s4-0))
(process-drawable-from-entity! this arg0)
(set! (-> this link) (new 'process 'actor-link-info this))
(set! (-> this plat-id) (actor-count-before (-> this link)))
(initialize-skeleton this *square-platform-sg* '())
(baseplat-method-21 this)
(ja-channel-set! 1)
(let ((s4-1 (-> this skel root-channel 0)))
(joint-control-channel-group-eval! s4-1 (the-as art-joint-anim (-> this draw art-group data 3)) num-func-identity)
(set! (-> s4-1 frame-num) 0.0))
(set! sv-16 (new 'static 'res-tag))
(let* ((v1-32 (res-lump-data (-> this entity) 'distance pointer :tag-ptr (& sv-16)))
(f30-0 (if (and v1-32 (> (the-as int (-> sv-16 elt-count)) 0)) (-> (the-as (pointer float) v1-32)) -8192.0)))
(set! sv-32 (new 'static 'res-tag))
(let* ((v1-35 (res-lump-data (-> this entity) 'distance pointer :tag-ptr (& sv-32)))
(f0-10 (if (and v1-35 (< 1 (the-as int (-> sv-32 elt-count)))) (-> (the-as (pointer float) v1-35) 1) 16384.0)))
(set! (-> this down-pos quad) (-> this root trans quad))
(+! (-> this down-pos y) f30-0)
(set! (-> this up-pos quad) (-> this root trans quad))
(+! (-> this up-pos y) f0-10)))
(set! (-> this basetrans quad) (-> this down-pos quad))
(set! (-> this root trans quad) (-> this basetrans quad))
(set! (-> this part2) (create-launch-control (-> *part-group-id-table* 437) this))
(set! (-> this part3) (create-launch-control (-> *part-group-id-table* 438) this))
(set! (-> this part4) (create-launch-control (-> *part-group-id-table* 439) this))
(set! (-> this water-entity) (entity-actor-lookup arg0 'alt-actor 0))
(ja-post)
(update-transforms! (-> this root))
(go square-platform-lowered)
(none))
(defstate square-platform-master-idle (square-platform-master)
:event
(behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('trigger)
(when (= (-> proc type) square-platform-button)
(set! (-> self button-id) (-> (the-as square-platform-button proc) button-id))
(logclear! (-> self mask) (process-mask actor-pause))
(process-entity-status! self (entity-perm-status bit-3) #t)
(go square-platform-master-activate)))))
:code
(behavior ()
(logior! (-> self mask) (process-mask sleep-code))
(suspend)
0))
(defstate square-platform-master-activate (square-platform-master)
:enter
(behavior ()
(set-time! (-> self state-time))
(set! (-> self wiggled?) #f)
(sleep (-> self ticker) (-> self timeout))
(set! (-> self plat-id) -1)
(send-to-all (-> self link) 'trigger)
(set! (-> self plat-id) 0)
(let ((gp-0 1))
(let ((v1-7 (-> self button-id)))
(cond
((zero? v1-7)
(let ((a0-4 (process-spawn sunkencam
:init
pov-camera-init-by-other
(-> self root trans)
*sunkencam-sg*
"qbert-show-door-open"
0
#f
'()
:to
self)))
(set! (-> (the-as sunkencam (-> a0-4 0)) seq) (the-as uint 3))))
((= v1-7 1)
(let ((v1-13 (process-spawn sunkencam
:init
pov-camera-init-by-other
(-> self root trans)
*sunkencam-sg*
"qbert-show-door-open"
0
#f
'()
:to
self)))
(set! (-> (the-as sunkencam (-> v1-13 0)) seq) (the-as uint 4)))
(set! gp-0 -1))
((= v1-7 2)
(let ((a0-17 (process-spawn sunkencam
:init
pov-camera-init-by-other
(-> self root trans)
*sunkencam-sg*
"qbert-show-door-open"
0
#f
'()
:to
self)))
(set! (-> (the-as sunkencam (-> a0-17 0)) seq) (the-as uint 5))))
((= v1-7 3)
(let ((v1-24 (process-spawn sunkencam
:init
pov-camera-init-by-other
(-> self root trans)
*sunkencam-sg*
"qbert-show-door-open"
0
#f
'()
:to
self)))
(set! (-> (the-as sunkencam (-> v1-24 0)) seq) (the-as uint 6)))
(set! gp-0 -1))))
(if (< gp-0 0) (set! (-> self plat-id) 32))
(set! (-> self plat-id-dir) gp-0)))
:exit
(behavior ()
(logior! (-> self mask) (process-mask actor-pause))
(process-entity-status! self (entity-perm-status bit-3) #f))
:trans
(behavior ()
(when (completed? (-> self ticker))
(send-to-all (-> self link) 'untrigger)
(go square-platform-master-idle))
(when (reached-delay? (-> self ticker) (-> self delay-til-wiggle))
(when (not (-> self wiggled?))
(set! (-> self wiggled?) #t)
(send-to-all (-> self link) 'bounce)))
(when (time-elapsed? (-> self last-plat-activated-time) (seconds 0.3))
(set-time! (-> self last-plat-activated-time))
(let ((v1-20 (-> self plat-id))
(a0-5 (-> self plat-id-dir))
(a1-3 (-> self plat-mask)))
(loop
(+! v1-20 a0-5)
(cond
((<= v1-20 0) (set! (-> self plat-id) 0) (return #f))
((>= v1-20 32) (set! (-> self plat-id) 32) (return #f))
(else
(when (logtest? a1-3 (ash 1 v1-20))
(set! (-> self plat-id) v1-20)
(send-to-all (-> self link) 'trigger)
(return #f))))))))
:code
(behavior ()
(logior! (-> self mask) (process-mask sleep-code))
(suspend)
0))
(defmethod init-from-entity! ((this square-platform-master) (arg0 entity-actor))
(set! (-> this button-id) -1)
(set! (-> this plat-id) -1)
(set! (-> this root) (new 'process 'trsqv))
(process-drawable-from-entity! this arg0)
(set! (-> this timeout) (the-as time-frame (the int (* 300.0 (res-lump-float (-> this entity) 'timeout :default 10.0)))))
(set! (-> this delay-til-wiggle) (+ (-> this timeout) (seconds -0.4)))
(set! (-> this link) (new 'process 'actor-link-info this))
(set! (-> this plat-mask) (the-as uint (get-matching-actor-type-mask (-> this link) square-platform)))
(go square-platform-master-idle)
(none))