Files
jak-project/goal_src/jak3/engine/target/flut/flut.gc
T
Hat Kid 08a23793c8 jak3: fix some nan bugs (#3581)
Fixes a couple of NaN bugs, making the Arena and Marauder Stronghold
missions, the leaper corralling mission and final boss playable:

- Fixes #3579:
- After catching a leaper, the `flut` that spawns would have a NaN
`world-sphere`
- Fixes #3580:
- `vf0` was being clobbered after a `suspend`, causing them to spawn at
the origin.
- The Terraformer's `world-sphere` would be NaN until an animation
started playing.
2024-07-15 01:54:52 +02:00

631 lines
23 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: flut.gc
;; name in dgo: flut
;; dgos: WWD, DESLIZ, VOCA
;; DECOMP BEGINS
(define *flut-shadow-control*
(new 'static 'shadow-control :settings (new 'static 'shadow-settings
:center (new 'static 'vector :w (the-as float #xa))
:shadow-dir (new 'static 'vector :y -1.0 :w 614400.0)
:bot-plane (new 'static 'plane :y 1.0 :w 81920.0)
:top-plane (new 'static 'plane :y 1.0 :w -2867.2)
)
)
)
(define *flut-color-table* (the-as (array rgbaf) (new 'static 'boxed-array :type vector
(new 'static 'vector :x 1.0 :y 1.0 :z 0.8 :w 1.0)
(new 'static 'vector :x 1.0 :y 1.0 :z 0.7 :w 1.0)
(new 'static 'vector :x 1.0 :y 1.0 :z 0.6 :w 1.0)
(new 'static 'vector :x 1.0 :y 1.0 :z 0.5 :w 1.0)
(new 'static 'vector :x 1.0 :y 1.0 :z 0.4 :w 1.0)
(new 'static 'vector :x 1.0 :y 0.9 :z 0.5 :w 1.0)
(new 'static 'vector :x 1.0 :y 0.8 :z 0.6 :w 1.0)
(new 'static 'vector :x 1.0 :y 0.8 :z 0.5 :w 1.0)
(new 'static 'vector :x 1.0 :y 0.8 :z 0.4 :w 1.0)
(new 'static 'vector :x 0.9 :y 0.9 :z 1.0 :w 1.0)
(new 'static 'vector :x 0.8 :y 0.9 :z 1.0 :w 1.0)
(new 'static 'vector :x 0.8 :y 1.0 :z 1.0 :w 1.0)
(new 'static 'vector :x 0.8 :y 1.0 :z 0.8 :w 1.0)
)
)
)
(defmethod spawn-part-and-sound! ((this flut))
(if (nonzero? (-> this part))
(spawn (-> this part) (-> this root trans))
)
(if (nonzero? (-> this sound))
(update! (-> this sound))
)
0
(none)
)
(defmethod deactivate ((this flut))
"Make a process dead, clean it up, remove it from the active pool, and return to dead pool."
(when (-> this count-lock)
(set! (-> this count-lock) #f)
(+! (-> *game-info* flut-count) -1)
)
((method-of-type process-drawable deactivate) this)
(none)
)
(defbehavior flut-color-from-index flut ((arg0 int))
(set! (-> self draw color-mult quad) (-> *flut-color-table* (mod arg0 (-> *flut-color-table* length)) quad))
0
(none)
)
(defun flut-random-color-index ()
(rand-vu-int-range 0 (-> *flut-color-table* length))
)
(defmethod flut-method-33 ((this flut))
(let ((gp-0 (the-as (array collide-shape) (new 'stack 'boxed-array collide-shape 32))))
(let ((a1-2 (sphere<-vector+r! (new 'stack-no-clear 'sphere) (-> this root trans) 16384.0)))
(+! (-> a1-2 y) 12288.0)
(set! (-> gp-0 length) (fill-actor-list-for-box *actor-hash* a1-2 (-> gp-0 data) (-> gp-0 allocated-length)))
)
(let* ((s5-1 (-> gp-0 length))
(s4-0 0)
(v1-7 (-> gp-0 s4-0))
)
(while (< s4-0 s5-1)
(if (type? (-> v1-7 process) flut)
(return #f)
)
(+! s4-0 1)
(set! v1-7 (-> gp-0 s4-0))
)
)
)
#t
)
(defstate wait-for-start (flut)
:virtual #t
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('bonk)
(send-event proc 'target-flut-get-off 90)
(send-event proc 'shove #f (static-attack-info :mask (vehicle-impulse-factor) ((id (new-attack-id))
(damage 2.0)
(vehicle-damage-factor 1.0)
(vehicle-impulse-factor 1.0)
(shove-back (meters 3))
(shove-up (meters 1))
)
)
)
#f
)
(('attack)
(cond
((and (-> self next-state) (= (-> self next-state name) 'wait-for-start))
#f
)
((= (-> self mode) 'normal)
(send-event proc 'shove #f (static-attack-info :mask (vehicle-impulse-factor) ((id (new-attack-id))
(damage 2.0)
(vehicle-damage-factor 1.0)
(vehicle-impulse-factor 1.0)
(shove-back (meters 3))
(shove-up (meters 1))
)
)
)
(go-virtual die)
)
(else
(send-event proc 'target-flut-get-off 90)
(send-event proc 'shove #f (static-attack-info :mask (vehicle-impulse-factor) ((id (new-attack-id))
(damage 2.0)
(vehicle-damage-factor 1.0)
(vehicle-impulse-factor 1.0)
(shove-back (meters 3))
(shove-up (meters 1))
)
)
)
)
)
)
(('touch)
(send-event proc 'target-flut-get-off 90)
(send-shoves (-> self root) proc (the-as touching-shapes-entry (-> block param 0)) 0.7 6144.0 16384.0)
#f
)
(('trans)
(vector+! (the-as vector (-> block param 0)) (-> self root trans) (-> self extra-trans))
)
(('shadow)
(cond
((-> block param 0)
(let ((v0-2 (the-as object (-> self shadow-backup))))
(set! (-> self draw shadow) (the-as shadow-geo v0-2))
v0-2
)
)
(else
(set! (-> self draw shadow) #f)
#f
)
)
)
)
)
:exit (behavior ()
(set! (-> self root root-prim prim-core action) (collide-action))
(set! (-> self root penetrated-by) (the-as penetrate -1))
(set-vector! (-> self root root-prim local-sphere) 0.0 5734.4 0.0 7372.8)
)
:code (behavior ()
(ja-channel-set! 0)
(while (or (>= (-> *game-info* flut-count) 10)
(and (sphere-in-view-frustum? (sphere<-vector+r! (new 'stack 'sphere) (-> self root trans) 8192.0))
(and (< (vector-vector-distance (-> self root trans) (camera-pos)) 409600.0)
*target*
(not (logtest? (focus-status teleporting) (-> *target* focus-status)))
)
)
(not (flut-method-33 self))
)
(suspend)
)
(go-virtual idle)
)
)
(defstate idle (flut)
:virtual #t
:event (-> (method-of-type flut wait-for-start) event)
:enter (behavior ()
(set! (-> self nav-sphere-handle) (the-as handle #f))
(let ((s5-0 (find-nearest-nav-mesh (-> self root trans) 8192.0)))
(when s5-0
(let ((gp-0 (new 'stack-no-clear 'vector)))
(vector-z-quaternion! gp-0 (-> self root quat))
(vector-normalize! gp-0 5120.0)
(vector+! gp-0 gp-0 (-> self root trans))
(set! (-> self nav-sphere-handle)
(ppointer->handle
(process-spawn simple-nav-sphere #x46266666 gp-0 s5-0 -1 :name "simple-nav-sphere" :to self)
)
)
)
)
)
)
:exit (behavior ()
(send-event (handle->process (-> self nav-sphere-handle)) 'die-fast)
((-> (method-of-type flut wait-for-start) exit))
)
:code (behavior ()
(when (not (-> self count-lock))
(set! (-> self count-lock) #t)
(+! (-> *game-info* flut-count) 1)
)
(if (not (-> self minimap))
(set! (-> self minimap) (add-icon! *minimap* self (the-as uint 11) (the-as int #f) (the-as vector #t) 0))
)
(change-parent self *entity-pool*)
(ja-channel-set! 1)
(ja :group! (-> self draw art-group data 3))
(set! (-> self root root-prim prim-core action) (collide-action solid can-ride no-standon))
(set! (-> self root penetrated-by) (penetrate))
0.0
(let ((f30-0 20480.0))
(until #f
(when (and (logtest? (-> self draw status) (draw-control-status on-screen))
(time-elapsed? (-> self probe-time) (seconds 1))
)
(move-to-ground
(-> self root)
8192.0
40960.0
#t
(collide-spec backgnd obstacle hit-by-player-list hit-by-others-list pusher)
)
(set-time! (-> self probe-time))
)
(when (and (and *target* (and (>= f30-0 (vector-vector-distance (-> self root trans) (-> *target* control trans)))
(not (logtest? (focus-status teleporting) (-> *target* focus-status)))
)
)
(not (focus-test? *target* grabbed in-head pole flut light board dark))
(can-display-query? self "flut" -99.0)
(-> *setting-control* user-current pilot)
(-> *target* current-level)
)
(let ((gp-0
(new 'stack 'font-context *font-default-matrix* 32 320 0.0 (font-color default) (font-flags shadow kerning))
)
)
(let ((v1-43 gp-0))
(set! (-> v1-43 width) (the float 340))
)
(let ((v1-44 gp-0))
(set! (-> v1-44 height) (the float 80))
)
(let ((v1-45 gp-0)
(a0-21 (-> *setting-control* user-default language))
)
(set! (-> v1-45 scale) (if (or (= a0-21 (language-enum korean)) (= a0-21 (language-enum russian)))
0.9
0.7
)
)
)
(set! (-> gp-0 flags) (font-flags shadow kerning large))
(print-game-text
(lookup-text! *common-text* (text-id text-0083) #f)
gp-0
#f
44
(bucket-id hud-draw-hud-alpha)
)
)
(if (and (cpad-pressed? 0 triangle)
(send-event *target* 'change-mode 'flut self (-> self mode) (-> self color-index))
)
(go-virtual pickup (method-of-object self wait-for-return))
)
)
(if *target*
(look-at!
(-> *target* neck)
(vector+!
(new 'stack-no-clear 'vector)
(the-as vector (-> self root root-prim prim-core))
(new 'static 'vector :y 2048.0 :w 1.0)
)
'nothing-special
self
)
)
(spawn-part-and-sound! self)
(suspend)
(ja :num! (loop!))
)
)
#f
)
:post ja-post
)
(defstate pickup (flut)
:virtual #t
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('draw)
(ja-channel-set! 1)
(ja :group! (-> self draw art-group data 3))
(set! (-> self root root-prim prim-core action) (collide-action solid can-ride no-standon))
(set! (-> self root penetrated-by) (penetrate))
(transform-post)
)
(('trans)
(vector+! (the-as vector (-> block param 0)) (-> self root trans) (-> self extra-trans))
)
(('touch 'attack 'bonk)
#f
)
(('shadow)
(cond
((-> block param 0)
(let ((v0-1 (the-as object (-> self shadow-backup))))
(set! (-> self draw shadow) (the-as shadow-geo v0-1))
v0-1
)
)
(else
(set! (-> self draw shadow) #f)
#f
)
)
)
)
)
:enter (behavior ((arg0 (state flut)))
(talker-spawn-func (-> *talker-speech* 86) *entity-pool* (target-pos 0) (the-as region #f))
(let ((t9-2 (-> arg0 enter)))
(if t9-2
(t9-2)
)
)
)
:code (behavior ((arg0 (state flut)))
(when (-> self count-lock)
(set! (-> self count-lock) #f)
(+! (-> *game-info* flut-count) -1)
)
(when (-> self minimap)
(logior! (-> self minimap flags) (minimap-flag fade-out))
(set! (-> self minimap) #f)
)
(ja-channel-set! 0)
(ja-post)
(when (not (and (-> self entity) (= (-> self entity extra process) self)))
(let ((s5-0 (current-time)))
(until (time-elapsed? s5-0 (seconds 0.1))
(spawn-part-and-sound! self)
(suspend)
)
)
(deactivate self)
)
(while (zero? (ja-group-size))
(if (or (not *target*) (or (< 24576.0 (vector-vector-distance (-> self root trans) (-> *target* control trans)))
(focus-test? *target* teleporting)
)
)
(go arg0)
)
(spawn-part-and-sound! self)
(suspend)
)
(while (and *target* (focus-test? *target* flut))
(spawn-part-and-sound! self)
(suspend)
)
(let ((s5-1 (current-time)))
(until (time-elapsed? s5-1 (seconds 1))
(spawn-part-and-sound! self)
(suspend)
)
)
(go arg0)
)
)
(defstate wait-for-return (flut)
:virtual #t
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('trans)
(vector+! (the-as vector (-> block param 0)) (-> self root trans) (-> self extra-trans))
)
(('shadow)
(cond
((-> block param 0)
(let ((v0-1 (the-as structure (-> self shadow-backup))))
(set! (-> self draw shadow) (the-as shadow-geo v0-1))
v0-1
)
)
(else
(set! (-> self draw shadow) #f)
(the-as structure #f)
)
)
)
)
)
:code (behavior ()
(ja-channel-set! 0)
(ja-post)
(when (type? (-> self root) collide-shape)
(let ((v1-2 (-> self root root-prim)))
(set! (-> v1-2 prim-core collide-as) (collide-spec))
(set! (-> v1-2 prim-core collide-with) (collide-spec))
)
0
)
(logior! (-> self draw status) (draw-control-status no-draw))
(transform-post)
(sleep-code)
)
)
(defstate die (flut)
:virtual #t
:enter (-> (method-of-type flut idle) enter)
:exit (-> (method-of-type flut idle) exit)
:code (behavior ()
(change-parent self *entity-pool*)
(when (-> self count-lock)
(set! (-> self count-lock) #f)
(+! (-> *game-info* flut-count) -1)
)
(when (-> self minimap)
(logior! (-> self minimap flags) (minimap-flag fade-out))
(set! (-> self minimap) #f)
)
(if (-> self skel effect)
(logior! (-> self skel effect flags) (effect-control-flag ecf1))
)
(when (logtest? (-> self flags) (flut-flag ff3))
(set! (-> self root dynam gravity-max) 40960.0)
(set! (-> self root dynam gravity-length) 20480.0)
(vector-float*!
(-> self root dynam gravity)
(-> self root dynam gravity-normal)
(the-as float (-> self root dynam gravity-length))
)
)
(cond
((logtest? (-> self flags) (flut-flag ff1))
(set! (-> self root root-prim prim-core action) (collide-action))
(set! (-> self root penetrated-by) (the-as penetrate -1))
)
(else
(set-vector! (-> self root root-prim local-sphere) 0.0 1638.4 0.0 1638.4)
(set! (-> self root root-prim prim-core action) (collide-action solid can-ride no-standon))
(logior!
(-> self root root-prim prim-core collide-with)
(collide-spec backgnd crate obstacle hit-by-others-list pusher)
)
(set! (-> self root penetrated-by) (penetrate))
0
)
)
(ja-channel-set! 1)
(cond
((logtest? (-> self flags) (flut-flag ff3))
(ja-no-eval :group! (-> self draw art-group data 29)
:num! (seek! (ja-aframe 65.0 0))
:frame-num (ja-aframe 60.0 0)
)
(until (ja-done? 0)
(suspend)
(ja :num! (seek! (ja-aframe 65.0 0)))
)
)
(else
(ja-no-eval :group! (-> self draw art-group data 28)
:num! (seek! (ja-aframe 38.0 0))
:frame-num (ja-aframe 25.0 0)
)
(until (ja-done? 0)
(suspend)
(ja :num! (seek! (ja-aframe 38.0 0)))
)
)
)
(do-effect (-> self skel effect) "death-default" 0.0 -1)
(ja-no-eval :num! (seek!))
(while (not (ja-done? 0))
(suspend)
(ja-eval)
)
(while (nonzero? (-> self draw death-timer))
(suspend)
)
(ja-channel-set! 0)
(ja-post)
(if (and (-> self entity) (= (-> self entity extra process) self))
(go-virtual wait-for-start)
)
)
:post (behavior ()
(vector-v++! (-> self root transv) (compute-acc-due-to-gravity (-> self root) (new-stack-vector0) 0.0))
(if (< (-> self root dynam gravity-max) (vector-length (-> self root transv)))
(vector-normalize! (-> self root transv) (-> self root dynam gravity-max))
)
(let ((v1-12 (-> self root))
(a2-1 (new 'stack-no-clear 'collide-query))
)
(set! (-> a2-1 collide-with) (collide-spec backgnd crate obstacle pusher))
(set! (-> a2-1 ignore-process0) self)
(set! (-> a2-1 ignore-process1) #f)
(set! (-> a2-1 ignore-pat) (-> v1-12 pat-ignore-mask))
(set! (-> a2-1 action-mask) (collide-action solid))
(fill-cache-integrate-and-collide v1-12 (-> v1-12 transv) a2-1 (meters 0))
)
(transform-post)
)
)
(defbehavior flut-init flut ((arg0 entity-actor) (arg1 transformq) (arg2 handle) (arg3 flut-flag) (arg4 symbol))
(let ((s1-0 (new 'process 'collide-shape-moving self (collide-list-enum usually-hit-by-player))))
(set! (-> s1-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s1-0 reaction) cshape-reaction-default)
(set! (-> s1-0 no-reaction)
(the-as (function collide-shape-moving collide-query vector vector object) nothing)
)
(let ((v1-6 (new 'process 'collide-shape-prim-sphere s1-0 (the-as uint 0))))
(set! (-> v1-6 prim-core collide-as) (collide-spec obstacle obstacle-for-jak))
(set! (-> v1-6 prim-core collide-with) (collide-spec jak player-list))
(set! (-> v1-6 prim-core action) (collide-action solid can-ride no-standon))
(set! (-> v1-6 transform-index) 0)
(set-vector! (-> v1-6 local-sphere) 0.0 5734.4 0.0 7372.8)
(set! (-> s1-0 total-prims) (the-as uint 1))
(set! (-> s1-0 root-prim) v1-6)
)
(set! (-> s1-0 nav-radius) (* 0.75 (-> s1-0 root-prim local-sphere w)))
(let ((v1-9 (-> s1-0 root-prim)))
(set! (-> s1-0 backup-collide-as) (-> v1-9 prim-core collide-as))
(set! (-> s1-0 backup-collide-with) (-> v1-9 prim-core collide-with))
)
(set! (-> self root) s1-0)
)
(set! (-> self count-lock) #f)
(set! (-> self rider) arg2)
(set! (-> self flags) arg3)
(set! (-> self mode) arg4)
(set! (-> self minimap) #f)
(when arg0
(process-entity-set! self arg0)
(if (logtest? (-> self entity extra kill-mask) (task-mask ctywide))
(ctywide-entity-hack)
)
(process-drawable-from-entity! self arg0)
(set-yaw-angle-clear-roll-pitch! (-> self root) (res-lump-float arg0 'rotoffset))
)
(when arg1
(set! (-> self root trans quad) (-> arg1 trans quad))
(quaternion-copy! (-> self root quat) (-> arg1 quat))
)
(initialize-skeleton
self
(the-as skeleton-group (art-group-get-by-name *level* "skel-flut" (the-as (pointer level) #f)))
(the-as pair 0)
)
(set! (-> self shadow-backup) (-> self draw shadow))
(set! (-> self draw shadow-ctrl) *flut-shadow-control*)
(let ((v1-33 (-> self node-list data)))
(set! (-> v1-33 0 param0) (the-as (function cspace transformq none) cspace<-transformq+trans!))
(set! (-> v1-33 0 param1) (the-as basic (-> self root trans)))
(set! (-> v1-33 0 param2) (the-as basic (-> self extra-trans)))
)
(set! (-> self condition) (res-lump-value arg0 'index int :time -1000000000.0))
(set! (-> self fact)
(new 'process 'fact-info self (pickup-type eco-pill-random) (-> *FACT-bank* default-eco-pill-green-inc))
)
(if (not (logtest? arg3 (flut-flag ff0)))
(setup-masks (-> self draw) 0 2)
)
(set! (-> self nav-sphere-handle) (the-as handle #f))
(set! (-> self color-index) (mod (the-as int (sar (the-as int arg3) 32)) (-> *flut-color-table* length)))
(flut-color-from-index (-> self color-index))
(when (logtest? (-> self flags) (flut-flag ff1))
(set! (-> self root root-prim prim-core action) (collide-action))
(set! (-> self root penetrated-by) (the-as penetrate -1))
)
(if (and (-> self entity) (not (logtest? arg3 (flut-flag ff2))))
(move-to-ground
(-> self root)
8192.0
40960.0
#t
(collide-spec backgnd obstacle hit-by-player-list hit-by-others-list pusher)
)
)
(set! (-> self sound)
(new 'process 'ambient-sound (static-sound-spec "zoom-teleport" :group 0 :fo-max 30) (-> self root trans) 0.0)
)
(set! (-> self draw light-index) (the-as uint 30))
(logior! (-> self mask) (process-mask crate))
(cond
;; og:preserve-this hack to prevent NaNs
((= (-> self level name) 'desliz)
(go-virtual idle)
)
((logtest? arg3 (flut-flag ff2))
(go-virtual die)
)
((handle->process arg2)
(go-virtual idle)
)
(else
(go-virtual wait-for-start)
)
)
)
(defmethod init-from-entity! ((this flut) (arg0 entity-actor))
(flut-init
arg0
(the-as transformq #f)
(the-as handle #f)
(the-as flut-flag (+ (shl (flut-random-color-index) 32) 1))
'normal
)
)