Files
jak-project/test/decompiler/reference/jak1/engine/common-obs/plat-button_REF.gc
T
ManDude cd68cb671e deftype and defmethod syntax major changes (#3094)
Major change to how `deftype` shows up in our code:
- the decompiler will no longer emit the `offset-assert`,
`method-count-assert`, `size-assert` and `flag-assert` parameters. There
are extremely few cases where having this in the decompiled code is
helpful, as the types there come from `all-types` which already has
those parameters. This also doesn't break type consistency because:
  - the asserts aren't compared.
- the first step of the test uses `all-types`, which has the asserts,
which will throw an error if they're bad.
- the decompiler won't emit the `heap-base` parameter unless necessary
now.
- the decompiler will try its hardest to turn a fixed-offset field into
an `overlay-at` field. It falls back to the old offset if all else
fails.
- `overlay-at` now supports field "dereferencing" to specify the offset
that's within a field that's a structure, e.g.:
```lisp
(deftype foobar (structure)
  ((vec    vector  :inline)
   (flags  int32   :overlay-at (-> vec w))
   )
  )
```
in this structure, the offset of `flags` will be 12 because that is the
final offset of `vec`'s `w` field within this structure.
- **removed ID from all method declarations.** IDs are only ever
automatically assigned now. Fixes #3068.
- added an `:overlay` parameter to method declarations, in order to
declare a new method that goes on top of a previously-defined method.
Syntax is `:overlay <method-name>`. Please do not ever use this.
- added `state-methods` list parameter. This lets you quickly specify a
list of states to be put in the method table. Same syntax as the
`states` list parameter. The decompiler will try to put as many states
in this as it can without messing with the method ID order.

Also changes `defmethod` to make the first type definition (before the
arguments) optional. The type can now be inferred from the first
argument. Fixes #3093.

---------

Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
2023-10-30 03:20:02 +00:00

480 lines
16 KiB
Common Lisp
Vendored
Generated

;;-*-Lisp-*-
(in-package goal)
;; definition of type plat-button
(deftype plat-button (process-drawable)
((root collide-shape-moving :override)
(go-back-if-lost-player? symbol)
(grab-player? symbol)
(should-grab-player? symbol)
(path-pos float)
(bidirectional? symbol)
(allow-auto-kill symbol)
(sound-id sound-id)
(trans-off vector :inline)
(spawn-pos vector :inline)
)
(:state-methods
plat-button-at-end
plat-button-idle
plat-button-pressed
plat-button-move-downward
plat-button-move-upward
plat-button-teleport-to-other-end
)
(:methods
(can-activate? (_type_) symbol)
(plat-button-method-27 (_type_) none)
(plat-button-method-28 (_type_) collide-shape-moving)
(can-target-move? (_type_) none)
(should-teleport? (_type_) symbol)
(plat-button-method-31 (_type_) none)
(plat-button-method-32 (_type_) none)
)
)
;; definition for method 3 of type plat-button
(defmethod inspect ((this plat-button))
(let ((t9-0 (method-of-type process-drawable inspect)))
(t9-0 this)
)
(format #t "~T~Tgo-back-if-lost-player?: ~A~%" (-> this go-back-if-lost-player?))
(format #t "~T~Tgrab-player?: ~A~%" (-> this grab-player?))
(format #t "~T~Tshould-grab-player?: ~A~%" (-> this should-grab-player?))
(format #t "~T~Tpath-pos: ~f~%" (-> this path-pos))
(format #t "~T~Tbidirectional?: ~A~%" (-> this bidirectional?))
(format #t "~T~Tallow-auto-kill: ~A~%" (-> this allow-auto-kill))
(format #t "~T~Tsound-id: ~D~%" (-> this sound-id))
(format #t "~T~Ttrans-off: #<vector @ #x~X>~%" (-> this trans-off))
(format #t "~T~Tspawn-pos: #<vector @ #x~X>~%" (-> this spawn-pos))
this
)
;; failed to figure out what this is:
(defskelgroup *plat-button-sg* plat-button plat-button-geo-jg plat-button-pressed-ja
((plat-button-geo-mg (meters 999999)))
:bounds (static-spherem 0 -1 0 6.6)
)
;; definition for method 30 of type plat-button
(defmethod should-teleport? ((this plat-button))
#f
)
;; definition for method 26 of type plat-button
(defmethod can-activate? ((this plat-button))
(or (= (-> this path-pos) 0.0) (and (-> this bidirectional?) (= (-> this path-pos) 1.0)))
)
;; failed to figure out what this is:
(defstate plat-button-idle (plat-button)
:virtual #t
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('touch)
(when (can-activate? self)
(if (and ((method-of-type touching-shapes-entry prims-touching?)
(the-as touching-shapes-entry (-> block param 0))
(-> self root)
(the-as uint 1)
)
(or (not (-> self should-grab-player?)) (set! (-> self grab-player?) (process-grab? *target*)))
)
(go-virtual plat-button-pressed)
)
)
)
)
)
:code (behavior ()
(let ((gp-0 (can-activate? self)))
(if gp-0
(ja-no-eval :num! (seek! 0.0))
(ja-no-eval :num! (seek!))
)
(loop
(if (should-teleport? self)
(go-virtual plat-button-teleport-to-other-end)
)
(let ((s5-0 (can-activate? self)))
(when (!= s5-0 gp-0)
(set! gp-0 s5-0)
(if s5-0
(ja-no-eval :num! (seek! 0.0))
(ja-no-eval :num! (seek!))
)
)
(when (not (ja-done? 0))
(rider-trans)
(if s5-0
(ja :num! (seek! 0.0))
(ja :num! (seek!))
)
(rider-post)
)
)
(suspend)
)
)
)
)
;; failed to figure out what this is:
(defstate plat-button-teleport-to-other-end (plat-button)
:virtual #t
:code (behavior ()
(let ((f0-0 1.0))
(if (>= (-> self path-pos) 0.5)
(set! f0-0 0.0)
)
(set! (-> self path-pos) f0-0)
(let ((gp-0 (new 'stack-no-clear 'vector)))
(eval-path-curve! (-> self path) gp-0 f0-0 'interp)
(vector+! gp-0 gp-0 (-> self trans-off))
(move-to-point! (-> self root) gp-0)
)
)
(ja-post)
(go-virtual plat-button-idle)
)
)
;; failed to figure out what this is:
(defstate plat-button-pressed (plat-button)
:virtual #t
:trans rider-trans
:code (behavior ()
(ja-no-eval :num! (seek!))
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
(set! (-> self go-back-if-lost-player?) #t)
(process-entity-status! self (entity-perm-status complete) #t)
(if (= (-> self path-pos) 0.0)
(go-virtual plat-button-move-downward)
(go-virtual plat-button-move-upward)
)
)
:post rider-post
)
;; definition for function plat-button-camera-on
;; INFO: Return type mismatch int vs none.
(defbehavior plat-button-camera-on plat-button ()
(let ((v1-1 (res-lump-struct (-> self entity) 'camera-name structure)))
(if v1-1
(send-event *camera* 'change-to-entity-by-name v1-1)
)
)
0
(none)
)
;; definition for function plat-button-camera-off
;; INFO: Return type mismatch int vs none.
(defbehavior plat-button-camera-off plat-button ()
(send-event *camera* 'clear-entity)
0
(none)
)
;; failed to figure out what this is:
(defstate plat-button-move-downward (plat-button)
:virtual #t
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(when (or (= message 'touch) (= message 'attack))
(set-time! (-> self state-time))
#f
)
)
:enter (behavior ()
(set-time! (-> self state-time))
(process-entity-status! self (entity-perm-status bit-3) #t)
(plat-button-camera-on)
(set-setting! 'allow-look-around #f 0.0 0)
)
:exit (behavior ()
(plat-button-camera-off)
(remove-setting! 'allow-look-around)
)
:trans (behavior ()
(if (= (-> self path-pos) 1.0)
(go-virtual plat-button-at-end)
)
(rider-trans)
(when (-> self go-back-if-lost-player?)
(when (or (not *target*)
(and (time-elapsed? (-> self state-time) (seconds 4))
(not (and (logtest? (-> *target* control unknown-surface00 flags) (surface-flags jump))
(not (logtest? (-> *target* control status) (cshape-moving-flags onsurf)))
)
)
)
)
(set! (-> self go-back-if-lost-player?) #f)
(go-virtual plat-button-move-upward)
)
)
(let ((f0-4 (seek-with-smooth (-> self path-pos) 1.0 (* 0.1 (seconds-per-frame)) 0.25 0.001)))
(set! (-> self path-pos) f0-4)
(let ((gp-0 (new 'stack-no-clear 'vector)))
(eval-path-curve! (-> self path) gp-0 f0-4 'interp)
(vector+! gp-0 gp-0 (-> self trans-off))
(move-to-point! (-> self root) gp-0)
)
)
(sound-play "elev-loop" :id (-> self sound-id))
(let ((gp-1 (the-as sound-rpc-set-param (get-sound-buffer-entry))))
(set! (-> gp-1 command) (sound-command set-param))
(set! (-> gp-1 id) (-> self sound-id))
(let ((a1-6 (-> self root trans)))
(let ((s5-0 self))
(when (= a1-6 #t)
(if (and s5-0 (type-type? (-> s5-0 type) process-drawable) (nonzero? (-> s5-0 root)))
(set! a1-6 (-> s5-0 root trans))
(set! a1-6 (the-as vector #f))
)
)
)
(sound-trans-convert (-> gp-1 parms trans) a1-6)
)
(set! (-> gp-1 parms mask) (sound-mask trans))
(-> gp-1 id)
)
(if (and (-> self grab-player?) (< 0.2 (-> self path-pos)))
(set! (-> self grab-player?) (not (process-release? *target*)))
)
)
:code anim-loop
:post rider-post
)
;; failed to figure out what this is:
(defstate plat-button-move-upward (plat-button)
:virtual #t
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(when (or (= message 'touch) (= message 'attack))
(set-time! (-> self state-time))
#f
)
)
:enter (behavior ()
(set-time! (-> self state-time))
(process-entity-status! self (entity-perm-status bit-3) #t)
(plat-button-camera-on)
(set-setting! 'allow-look-around #f 0.0 0)
)
:exit (behavior ()
(plat-button-camera-off)
(remove-setting! 'allow-look-around)
)
:trans (behavior ()
(if (= (-> self path-pos) 0.0)
(go-virtual plat-button-at-end)
)
(rider-trans)
(when (-> self go-back-if-lost-player?)
(when (or (not *target*)
(and (time-elapsed? (-> self state-time) (seconds 4))
(not (and (logtest? (-> *target* control unknown-surface00 flags) (surface-flags jump))
(not (logtest? (-> *target* control status) (cshape-moving-flags onsurf)))
)
)
)
)
(set! (-> self go-back-if-lost-player?) #f)
(go-virtual plat-button-move-downward)
)
)
(let ((f0-4 (seek-with-smooth (-> self path-pos) 0.0 (* 0.1 (seconds-per-frame)) 0.25 0.001)))
(set! (-> self path-pos) f0-4)
(let ((gp-0 (new 'stack-no-clear 'vector)))
(eval-path-curve! (-> self path) gp-0 f0-4 'interp)
(vector+! gp-0 gp-0 (-> self trans-off))
(move-to-point! (-> self root) gp-0)
)
)
(sound-play "elev-loop" :id (-> self sound-id))
(let ((gp-1 (the-as sound-rpc-set-param (get-sound-buffer-entry))))
(set! (-> gp-1 command) (sound-command set-param))
(set! (-> gp-1 id) (-> self sound-id))
(let ((a1-6 (-> self root trans)))
(let ((s5-0 self))
(when (= a1-6 #t)
(if (and s5-0 (type-type? (-> s5-0 type) process-drawable) (nonzero? (-> s5-0 root)))
(set! a1-6 (-> s5-0 root trans))
(set! a1-6 (the-as vector #f))
)
)
)
(sound-trans-convert (-> gp-1 parms trans) a1-6)
)
(set! (-> gp-1 parms mask) (sound-mask trans))
(-> gp-1 id)
)
(if (and (-> self grab-player?) (< (-> self path-pos) 0.8))
(set! (-> self grab-player?) (not (process-release? *target*)))
)
)
:code anim-loop
:post rider-post
)
;; failed to figure out what this is:
(defstate plat-button-at-end (plat-button)
:virtual #t
:code (behavior ()
(if (-> self allow-auto-kill)
(process-entity-status! self (entity-perm-status bit-3) #f)
)
(sound-stop (-> self sound-id))
(sound-play "elev-land")
(loop
(if (or (not *target*) (< 268435460.0 (vector-vector-xz-distance-squared (-> self root trans) (target-pos 0))))
(go-virtual plat-button-idle)
)
(suspend)
)
)
)
;; definition for method 28 of type plat-button
(defmethod plat-button-method-28 ((this plat-button))
(let ((s5-0 (new 'process 'collide-shape-moving this (collide-list-enum hit-by-player))))
(set! (-> s5-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s5-0 reaction) default-collision-reaction)
(set! (-> s5-0 no-reaction)
(the-as (function collide-shape-moving collide-shape-intersect vector vector none) nothing)
)
(alloc-riders s5-0 1)
(let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 2) 0)))
(set! (-> s4-0 prim-core collide-as) (collide-kind ground-object))
(set! (-> s4-0 collide-with) (collide-kind target))
(set! (-> s4-0 prim-core action) (collide-action solid rider-plat-sticky))
(set! (-> s4-0 transform-index) 0)
(set-vector! (-> s4-0 local-sphere) 0.0 -4096.0 0.0 27033.6)
(set-root-prim! s5-0 s4-0)
(let ((s3-0 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 0) (the-as uint 1))))
(set! (-> s3-0 prim-core collide-as) (collide-kind ground-object))
(set! (-> s3-0 collide-with) (collide-kind target))
(set! (-> s3-0 prim-core action) (collide-action solid rider-plat-sticky))
(set! (-> s3-0 prim-core offense) (collide-offense indestructible))
(set! (-> s3-0 transform-index) 4)
(set-vector! (-> s3-0 local-sphere) 0.0 -3072.0 0.0 7372.8)
(append-prim s4-0 s3-0)
)
(let ((s3-1 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 1) (the-as uint 2))))
(set! (-> s3-1 prim-core collide-as) (collide-kind ground-object))
(set! (-> s3-1 collide-with) (collide-kind target))
(set! (-> s3-1 prim-core action) (collide-action solid rider-plat-sticky))
(set! (-> s3-1 prim-core offense) (collide-offense indestructible))
(set! (-> s3-1 transform-index) 3)
(set-vector! (-> s3-1 local-sphere) 0.0 -4096.0 0.0 27033.6)
(append-prim s4-0 s3-1)
)
)
(set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w)))
(backup-collide-with-as s5-0)
(set! (-> this root) s5-0)
s5-0
)
)
;; definition for method 29 of type plat-button
;; INFO: Return type mismatch int vs none.
(defmethod can-target-move? ((this plat-button))
0
(none)
)
;; definition for method 27 of type plat-button
;; INFO: Return type mismatch symbol vs none.
(defmethod plat-button-method-27 ((this plat-button))
(ja-channel-set! 1)
(cond
((can-activate? this)
(let ((s5-0 (-> this skel root-channel 0)))
(joint-control-channel-group-eval!
s5-0
(the-as art-joint-anim (-> this draw art-group data 2))
num-func-identity
)
(set! (-> s5-0 frame-num) 0.0)
)
)
(else
(let ((s5-1 (-> this skel root-channel 0)))
(joint-control-channel-group-eval!
s5-1
(the-as art-joint-anim (-> this draw art-group data 2))
num-func-identity
)
(set! (-> s5-1 frame-num)
(the float (+ (-> (the-as art-joint-anim (-> this draw art-group data 2)) data 0 length) -1))
)
)
)
)
(ja-post)
(update-transforms! (-> this root))
(none)
)
;; definition for method 31 of type plat-button
;; INFO: Return type mismatch int vs none.
(defmethod plat-button-method-31 ((this plat-button))
(initialize-skeleton this *plat-button-sg* '())
0
(none)
)
;; definition for method 32 of type plat-button
;; INFO: Return type mismatch int vs none.
(defmethod plat-button-method-32 ((this plat-button))
(go (method-of-object this plat-button-idle))
0
(none)
)
;; definition for method 11 of type plat-button
;; INFO: Used lq/sq
(defmethod init-from-entity! ((this plat-button) (arg0 entity-actor))
(set! (-> this go-back-if-lost-player?) #f)
(set! (-> this grab-player?) #f)
(set! (-> this should-grab-player?) #f)
(set! (-> this trans-off quad) (-> (the-as vector ((method-of-type res-lump get-property-struct)
arg0
'trans-offset
'interp
-1000000000.0
*null-vector*
(the-as (pointer res-tag) #f)
*res-static-buf*
)
)
quad
)
)
(set! (-> this bidirectional?) (nonzero? (res-lump-value arg0 'bidirectional uint128)))
(plat-button-method-28 this)
(process-drawable-from-entity! this arg0)
(logclear! (-> this mask) (process-mask actor-pause))
(plat-button-method-31 this)
(logior! (-> this skel status) (janim-status inited))
(set! (-> this spawn-pos quad) (-> this root trans quad))
(set! (-> this path) (new 'process 'curve-control this 'path -1000000000.0))
(logior! (-> this path flags) (path-control-flag display draw-line draw-point draw-text))
(set! (-> this path-pos) 0.0)
(let ((s5-1 (-> this root trans)))
(eval-path-curve! (-> this path) s5-1 (-> this path-pos) 'interp)
(vector+! s5-1 s5-1 (-> this trans-off))
)
(set! (-> this sound-id) (new-sound-id))
(set! (-> this allow-auto-kill) #t)
(can-target-move? this)
(plat-button-method-27 this)
(plat-button-method-32 this)
(none)
)