Files
jak-project/test/decompiler/reference/jak2/engine/anim/fma-sphere_REF.gc
T

262 lines
9.3 KiB
Common Lisp
Vendored
Generated

;;-*-Lisp-*-
(in-package goal)
;; definition of type fma-sphere
(deftype fma-sphere (process-drawable)
((root collide-shape :override)
(first-time? symbol)
(mode fma-sphere-mode)
(track-handle handle)
(track-joint int32)
(attack-id uint32)
(duration time-frame)
(sphere sphere :inline)
(danger traffic-danger-info :inline)
)
(:state-methods
idle
)
)
;; definition for method 3 of type fma-sphere
(defmethod inspect ((this fma-sphere))
(when (not this)
(set! this this)
(goto cfg-4)
)
(let ((t9-0 (method-of-type process-drawable inspect)))
(t9-0 this)
)
(format #t "~2Tfirst-time?: ~A~%" (-> this first-time?))
(format #t "~2Tmode: ~D~%" (-> this mode))
(format #t "~2Ttrack-handle: ~D~%" (-> this track-handle))
(format #t "~2Ttrack-joint: ~D~%" (-> this track-joint))
(format #t "~2Tattack-id: ~D~%" (-> this attack-id))
(format #t "~2Tduration: ~D~%" (-> this duration))
(format #t "~2Tstate-time: ~D~%" (-> this state-time))
(format #t "~2Tsphere: #<sphere @ #x~X>~%" (-> this sphere))
(format #t "~2Tdanger: #<traffic-danger-info @ #x~X>~%" (-> this danger))
(label cfg-4)
this
)
;; definition for method 12 of type fma-sphere
(defmethod run-logic? ((this fma-sphere))
"Should this process be run? Checked by execute-process-tree."
(or (logtest? *display-scene-control* (scene-controls display-controls))
(and *display-nav-marks* (logtest? (-> this mode) (fma-sphere-mode nav)))
(logtest? (-> this mode) (fma-sphere-mode deadly-overlap))
(>= (-> this track-joint) 0)
(-> this first-time?)
)
)
;; failed to figure out what this is:
(defstate idle (fma-sphere)
:virtual #t
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('touched)
(let ((v1-1 (-> block param 0)))
(if v1-1
(send-event proc 'attack v1-1 (static-attack-info ((id (-> self attack-id))
(mode 'eco-red)
(attacker-velocity (-> self root transv))
(damage 2.0)
(knock (knocked-type knocked-type-2))
)
)
)
)
)
)
)
)
:enter (behavior ()
(set-time! (-> self state-time))
(set! (-> self first-time?) #f)
(if (logtest? (-> self mode) (fma-sphere-mode kill-once))
(send-event *traffic-manager* 'kill-traffic-sphere (-> self sphere))
)
)
:trans (behavior ()
(local-vars (at-0 int))
(rlet ((vf0 :class vf)
(vf1 :class vf)
(vf2 :class vf)
)
(init-vf0-vector)
(let ((v1-0 (-> self duration)))
(if (and (nonzero? v1-0) (time-elapsed? (-> self state-time) v1-0))
(go empty-state)
)
)
(let ((v1-5 (-> self track-joint)))
(when (>= v1-5 0)
(let ((a2-0 (handle->process (-> self track-handle)))
(gp-0 (new 'stack-no-clear 'vector))
)
(when a2-0
(set! (-> gp-0 quad) (-> self sphere quad))
(set! (-> gp-0 w) 1.0)
(vector-matrix*! gp-0 gp-0 (-> (the-as process-drawable a2-0) node-list data v1-5 bone transform))
(let ((v1-9 (-> self root)))
(vector-! (-> v1-9 transv) gp-0 (-> v1-9 trans))
(let ((a0-12 (-> v1-9 transv)))
(.lvf vf1 (&-> (-> v1-9 transv) quad))
(let ((f0-1 (-> self clock frames-per-second)))
(.mov at-0 f0-1)
)
(.mov vf2 at-0)
(.mov.vf vf1 vf0 :mask #b1000)
(.mul.x.vf vf1 vf1 vf2 :mask #b111)
(.svf (&-> a0-12 quad) vf1)
)
)
(move-to-point! (-> self root) gp-0)
(set! (-> self danger sphere x) (-> gp-0 x))
(set! (-> self danger sphere y) (-> gp-0 y))
(set! (-> self danger sphere z) (-> gp-0 z))
)
)
)
)
(if (logtest? (-> self mode) (fma-sphere-mode danger))
(send-event *traffic-manager* 'add-danger-sphere (-> self danger))
)
(when (logtest? (-> self mode) (fma-sphere-mode deadly-overlap))
(let ((a1-10 (new 'stack-no-clear 'overlaps-others-params)))
(set! (-> a1-10 options) (overlaps-others-options))
(set! (-> a1-10 collide-with-filter) (the-as collide-spec -1))
(set! (-> a1-10 tlist) *touching-list*)
(find-overlapping-shapes (-> self root) a1-10)
)
)
(if (or (logtest? *display-scene-control* (scene-controls display-controls))
(and *display-nav-marks* (logtest? (-> self mode) (fma-sphere-mode nav)))
)
(add-debug-sphere
#t
(bucket-id debug2)
(-> self root trans)
(-> self sphere r)
(new 'static 'rgba :r #x80 :g #x40 :a #x80)
)
)
)
)
:code sleep-code
)
;; definition for function fma-sphere-init-by-other
;; INFO: Used lq/sq
;; WARN: Return type mismatch object vs none.
(defbehavior fma-sphere-init-by-other fma-sphere ((arg0 fma-sphere-mode) (arg1 process-drawable) (arg2 int) (arg3 time-frame) (arg4 vector) (arg5 vector))
(set! (-> self mode) arg0)
(set! (-> self first-time?) #t)
(set! (-> self duration) arg3)
(cond
((and arg1 (>= arg2 0))
(set! (-> self track-joint) arg2)
(set! (-> self track-handle) (process->handle arg1))
)
(else
(set! (-> self track-joint) -1)
(set! (-> self track-handle) (the-as handle #f))
)
)
(cond
(arg5
(mem-copy! (the-as pointer (-> self danger)) (the-as pointer arg5) 54)
(cond
(arg4
(set! (-> self sphere quad) (-> arg4 quad))
(set! (-> self danger sphere quad) (-> arg4 quad))
)
(else
(set! (-> self sphere quad) (-> self danger sphere quad))
)
)
)
(arg4
(set! (-> self sphere quad) (-> arg4 quad))
(when (logtest? (-> self mode) (fma-sphere-mode danger))
(set! (-> self danger sphere quad) (-> arg4 quad))
(set! (-> self danger velocity quad) (the-as uint128 0))
(set! (-> self danger notify-radius) (+ 40960.0 (-> self sphere r)))
(set! (-> self danger danger-level) 1.0)
(set! (-> self danger decay-rate) 0.0)
(set! (-> self danger flags) (traffic-danger-flags tdf0))
(set! (-> self danger danger-type) (traffic-danger-type tdt4))
)
)
(else
(format 0 "ERROR: Initializing an fma-sphere without a sphere or danger info!~%")
(go empty-state)
)
)
(let ((gp-1 (new 'process 'collide-shape self (collide-list-enum hit-by-player))))
(let ((v1-24 (new 'process 'collide-shape-prim-sphere gp-1 (the-as uint 0))))
(set! (-> v1-24 prim-core collide-as) (collide-spec obstacle))
(set-vector! (-> v1-24 local-sphere) 0.0 0.0 0.0 4096.0)
(set! (-> gp-1 total-prims) (the-as uint 1))
(set! (-> gp-1 root-prim) v1-24)
)
(set! (-> gp-1 nav-radius) (* 0.75 (-> gp-1 root-prim local-sphere w)))
(let ((v1-27 (-> gp-1 root-prim)))
(set! (-> gp-1 backup-collide-as) (-> v1-27 prim-core collide-as))
(set! (-> gp-1 backup-collide-with) (-> v1-27 prim-core collide-with))
)
(set! (-> self root) gp-1)
)
(let ((gp-2 (-> self root)))
(set! (-> gp-2 nav-radius) (-> self sphere r))
(set! (-> gp-2 root-prim local-sphere w) (-> self sphere r))
(set! (-> gp-2 trans quad) (-> self sphere quad))
(set! (-> gp-2 trans w) 1.0)
(vector-identity! (-> gp-2 scale))
(quaternion-identity! (-> gp-2 quat))
(cond
((logtest? (-> self mode) (fma-sphere-mode deadly-overlap))
(set! (-> gp-2 event-self) 'touched)
(let ((v1-35 (-> gp-2 root-prim)))
(set! (-> v1-35 prim-core collide-with) (collide-spec crate civilian enemy hit-by-others-list))
(logior! (-> v1-35 prim-core action) (collide-action deadly))
)
)
(else
(let ((v1-36 (-> gp-2 root-prim)))
(set! (-> v1-36 prim-core collide-as) (collide-spec))
(set! (-> v1-36 prim-core collide-with) (collide-spec))
)
0
)
)
(update-transforms gp-2)
)
(logclear! (-> self mask) (process-mask actor-pause enemy))
(when (logtest? (-> self mode) (fma-sphere-mode nav))
(let ((a0-32 (find-nearest-nav-mesh (-> self root trans) (the-as float #x7f800000))))
(cond
(a0-32
(add-process-drawable-to-navmesh a0-32 self #f)
)
(else
(format 0 "ERROR: fma-sphere-init-by-other: failed to find nearest nav-mesh!~%")
(go empty-state)
)
)
)
)
(when (logtest? (-> self mode) (fma-sphere-mode deadly-overlap))
(let* ((v1-53 *game-info*)
(a0-35 (+ (-> v1-53 attack-id) 1))
)
(set! (-> v1-53 attack-id) a0-35)
(set! (-> self attack-id) a0-35)
)
)
(go-virtual idle)
(none)
)