Files
jak-project/test/decompiler/reference/jak2/engine/game/fact-h_REF.gc
T
ManDude cd68cb671e deftype and defmethod syntax major changes (#3094)
Major change to how `deftype` shows up in our code:
- the decompiler will no longer emit the `offset-assert`,
`method-count-assert`, `size-assert` and `flag-assert` parameters. There
are extremely few cases where having this in the decompiled code is
helpful, as the types there come from `all-types` which already has
those parameters. This also doesn't break type consistency because:
  - the asserts aren't compared.
- the first step of the test uses `all-types`, which has the asserts,
which will throw an error if they're bad.
- the decompiler won't emit the `heap-base` parameter unless necessary
now.
- the decompiler will try its hardest to turn a fixed-offset field into
an `overlay-at` field. It falls back to the old offset if all else
fails.
- `overlay-at` now supports field "dereferencing" to specify the offset
that's within a field that's a structure, e.g.:
```lisp
(deftype foobar (structure)
  ((vec    vector  :inline)
   (flags  int32   :overlay-at (-> vec w))
   )
  )
```
in this structure, the offset of `flags` will be 12 because that is the
final offset of `vec`'s `w` field within this structure.
- **removed ID from all method declarations.** IDs are only ever
automatically assigned now. Fixes #3068.
- added an `:overlay` parameter to method declarations, in order to
declare a new method that goes on top of a previously-defined method.
Syntax is `:overlay <method-name>`. Please do not ever use this.
- added `state-methods` list parameter. This lets you quickly specify a
list of states to be put in the method table. Same syntax as the
`states` list parameter. The decompiler will try to put as many states
in this as it can without messing with the method ID order.

Also changes `defmethod` to make the first type definition (before the
arguments) optional. The type can now be inferred from the first
argument. Fixes #3093.

---------

Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
2023-10-30 03:20:02 +00:00

1492 lines
58 KiB
Common Lisp
Vendored
Generated

;;-*-Lisp-*-
(in-package goal)
;; definition of type fact-bank
(deftype fact-bank (basic)
((eco-level-max float)
(eco-single-inc float)
(eco-full-inc float)
(eco-single-timeout seconds)
(eco-full-timeout seconds)
(dummy seconds)
(health-max-default float)
(health-single-inc float)
(health-default-inc float)
(health-darkjak-inc float)
(health-darkjak-min float)
(health-darkjak-error float)
(eco-pill-green-max-default float)
(eco-pill-dark-max-default float)
(health-small-inc float)
(buzzer-max-default float)
(buzzer-single-inc float)
(suck-bounce-dist meters)
(suck-suck-dist meters)
(default-eco-pill-green-inc float)
(default-eco-pill-dark-inc float)
(ammo-yellow-max float)
(ammo-red-max float)
(ammo-blue-max float)
(ammo-dark-max float)
(ammo-yellow-start float)
(ammo-red-start float)
(ammo-blue-start float)
(ammo-dark-start float)
(shield-max float)
(shield-use-speed float)
(shield-time-min seconds)
(trick-point-max float)
(super-skill-inc float)
)
)
;; definition for method 3 of type fact-bank
(defmethod inspect ((this fact-bank))
(when (not this)
(set! this this)
(goto cfg-4)
)
(format #t "[~8x] ~A~%" this (-> this type))
(format #t "~1Teco-level-max: ~f~%" (-> this eco-level-max))
(format #t "~1Teco-single-inc: ~f~%" (-> this eco-single-inc))
(format #t "~1Teco-full-inc: ~f~%" (-> this eco-full-inc))
(format #t "~1Teco-single-timeout: (seconds ~e)~%" (-> this eco-single-timeout))
(format #t "~1Teco-full-timeout: (seconds ~e)~%" (-> this eco-full-timeout))
(format #t "~1Tdummy: (seconds ~e)~%" (-> this dummy))
(format #t "~1Thealth-max-default: ~f~%" (-> this health-max-default))
(format #t "~1Thealth-single-inc: ~f~%" (-> this health-single-inc))
(format #t "~1Thealth-default-inc: ~f~%" (-> this health-default-inc))
(format #t "~1Thealth-darkjak-inc: ~f~%" (-> this health-darkjak-inc))
(format #t "~1Thealth-darkjak-min: ~f~%" (-> this health-darkjak-min))
(format #t "~1Thealth-darkjak-error: ~f~%" (-> this health-darkjak-error))
(format #t "~1Teco-pill-green-max-default: ~f~%" (-> this eco-pill-green-max-default))
(format #t "~1Teco-pill-dark-max-default: ~f~%" (-> this eco-pill-dark-max-default))
(format #t "~1Thealth-small-inc: ~f~%" (-> this health-small-inc))
(format #t "~1Tbuzzer-max-default: ~f~%" (-> this buzzer-max-default))
(format #t "~1Tbuzzer-single-inc: ~f~%" (-> this buzzer-single-inc))
(format #t "~1Tsuck-bounce-dist: (meters ~m)~%" (-> this suck-bounce-dist))
(format #t "~1Tsuck-suck-dist: (meters ~m)~%" (-> this suck-suck-dist))
(format #t "~1Tdefault-eco-pill-green-inc: ~f~%" (-> this default-eco-pill-green-inc))
(format #t "~1Tdefault-eco-pill-dark-inc: ~f~%" (-> this default-eco-pill-dark-inc))
(format #t "~1Tammo-yellow-max: ~f~%" (-> this ammo-yellow-max))
(format #t "~1Tammo-red-max: ~f~%" (-> this ammo-red-max))
(format #t "~1Tammo-blue-max: ~f~%" (-> this ammo-blue-max))
(format #t "~1Tammo-dark-max: ~f~%" (-> this ammo-dark-max))
(format #t "~1Tammo-yellow-start: ~f~%" (-> this ammo-yellow-start))
(format #t "~1Tammo-red-start: ~f~%" (-> this ammo-red-start))
(format #t "~1Tammo-blue-start: ~f~%" (-> this ammo-blue-start))
(format #t "~1Tammo-dark-start: ~f~%" (-> this ammo-dark-start))
(format #t "~1Tshield-max: ~f~%" (-> this shield-max))
(format #t "~1Tshield-use-speed: ~f~%" (-> this shield-use-speed))
(format #t "~1Tshield-time-min: (seconds ~e)~%" (-> this shield-time-min))
(format #t "~1Ttrick-point-max: ~f~%" (-> this trick-point-max))
(format #t "~1Tsuper-skill-inc: ~f~%" (-> this super-skill-inc))
(label cfg-4)
this
)
;; definition for symbol *FACT-bank*, type fact-bank
(define *FACT-bank* (new 'static 'fact-bank
:eco-level-max 2.0
:eco-single-inc 1.0
:eco-full-inc 5.0
:eco-single-timeout (seconds 5)
:eco-full-timeout (seconds 20)
:dummy (seconds 15)
:health-max-default 8.0
:health-single-inc 1.0
:health-default-inc 2.0
:health-darkjak-inc 0.1
:health-darkjak-min 1.05
:health-darkjak-error 0.05
:eco-pill-green-max-default 50.0
:eco-pill-dark-max-default 100.0
:health-small-inc 1.0
:buzzer-max-default 7.0
:buzzer-single-inc 1.0
:suck-bounce-dist (meters 18)
:suck-suck-dist (meters 7.5)
:ammo-yellow-max 100.0
:ammo-red-max 50.0
:ammo-blue-max 100.0
:ammo-dark-max 5.0
:ammo-yellow-start 100.0
:ammo-red-start 50.0
:ammo-blue-start 100.0
:ammo-dark-start 5.0
:shield-max 100.0
:shield-use-speed 10.0
:shield-time-min (seconds 1.5)
:trick-point-max 999999.0
:super-skill-inc 3.0
)
)
;; definition for function pickup-type->string
(defun pickup-type->string ((arg0 pickup-type))
(case arg0
(((pickup-type eco-pill-dark))
"eco-pill-dark"
)
(((pickup-type gun-blue))
"gun-blue"
)
(((pickup-type ammo-random))
"ammo-random"
)
(((pickup-type eco-blue))
"eco-blue"
)
(((pickup-type gun-red))
"gun-red"
)
(((pickup-type pass-red))
"pass-red"
)
(((pickup-type eco-pill-green))
"eco-pill-green"
)
(((pickup-type eco-red))
"eco-red"
)
(((pickup-type skill))
"skill"
)
(((pickup-type karma))
"karma"
)
(((pickup-type gun-dark))
"gun-dark"
)
(((pickup-type eco-dark))
"eco-dark"
)
(((pickup-type gem))
"gem"
)
(((pickup-type eco-green))
"eco-green"
)
(((pickup-type darkjak))
"darkjak"
)
(((pickup-type ammo-yellow))
"ammo-yellow"
)
(((pickup-type pass-blue))
"pass-blue"
)
(((pickup-type ammo-red))
"ammo-red"
)
(((pickup-type fuel-cell))
"fuel-cell"
)
(((pickup-type buzzer))
"buzzer"
)
(((pickup-type shield))
"shield"
)
(((pickup-type eco-pill-random))
"eco-pill-random"
)
(((pickup-type board))
"board"
)
(((pickup-type none))
"none"
)
(((pickup-type pass-green))
"pass-green"
)
(((pickup-type gun-yellow))
"gun-yellow"
)
(((pickup-type money))
"money"
)
(((pickup-type eco-yellow))
"eco-yellow"
)
(((pickup-type ammo-dark))
"ammo-dark"
)
(((pickup-type trick-judge))
"trick-judge"
)
(((pickup-type trick-point))
"trick-point"
)
(((pickup-type ammo-blue))
"ammo-blue"
)
(((pickup-type pass-yellow))
"pass-yellow"
)
(((pickup-type health))
"health"
)
(else
"*unknown*"
)
)
)
;; definition of type fact-info
(deftype fact-info (basic)
((process process)
(pickup-type pickup-type)
(pickup-amount float)
(pickup-spawn-amount float)
(options actor-option)
(fade-time time-frame)
)
(:methods
(new (symbol type process pickup-type float) _type_)
(drop-pickup (_type_ symbol process-tree fact-info int) (pointer process))
(reset! (_type_ symbol) none)
(pickup-collectable! (_type_ pickup-type float handle) float)
)
)
;; definition for method 3 of type fact-info
(defmethod inspect ((this fact-info))
(when (not this)
(set! this this)
(goto cfg-129)
)
(format #t "[~8x] ~A~%" this (-> this type))
(format #t "~1Tprocess: ~A~%" (-> this process))
(let ((t9-2 format)
(a0-3 #t)
(a1-2 "~1Tpickup-type: #x~X : ~S~%")
(a2-2 (-> this pickup-type))
(v1-2 (-> this pickup-type))
)
(t9-2 a0-3 a1-2 a2-2 (cond
((= v1-2 (pickup-type eco-pill-dark))
"eco-pill-dark"
)
((= v1-2 (pickup-type gun-blue))
"gun-blue"
)
((= v1-2 (pickup-type ammo-random))
"ammo-random"
)
((= v1-2 (pickup-type eco-blue))
"eco-blue"
)
((= v1-2 (pickup-type gun-red))
"gun-red"
)
((= v1-2 (pickup-type pass-red))
"pass-red"
)
((= v1-2 (pickup-type eco-pill-green))
"eco-pill-green"
)
((= v1-2 (pickup-type eco-red))
"eco-red"
)
((= v1-2 (pickup-type skill))
"skill"
)
((= v1-2 (pickup-type karma))
"karma"
)
((= v1-2 (pickup-type gun-dark))
"gun-dark"
)
((= v1-2 (pickup-type eco-dark))
"eco-dark"
)
((= v1-2 (pickup-type gem))
"gem"
)
((= v1-2 (pickup-type eco-green))
"eco-green"
)
((= v1-2 (pickup-type darkjak))
"darkjak"
)
((= v1-2 (pickup-type ammo-yellow))
"ammo-yellow"
)
((= v1-2 (pickup-type pass-blue))
"pass-blue"
)
((= v1-2 (pickup-type ammo-red))
"ammo-red"
)
((= v1-2 (pickup-type fuel-cell))
"fuel-cell"
)
((= v1-2 (pickup-type buzzer))
"buzzer"
)
((= v1-2 (pickup-type shield))
"shield"
)
((= v1-2 (pickup-type eco-pill-random))
"eco-pill-random"
)
((= v1-2 (pickup-type board))
"board"
)
((= v1-2 (pickup-type none))
"none"
)
((= v1-2 (pickup-type pass-green))
"pass-green"
)
((= v1-2 (pickup-type gun-yellow))
"gun-yellow"
)
((= v1-2 (pickup-type money))
"money"
)
((= v1-2 (pickup-type eco-yellow))
"eco-yellow"
)
((= v1-2 (pickup-type ammo-dark))
"ammo-dark"
)
((= v1-2 (pickup-type trick-judge))
"trick-judge"
)
((= v1-2 (pickup-type trick-point))
"trick-point"
)
((= v1-2 (pickup-type ammo-blue))
"ammo-blue"
)
((= v1-2 (pickup-type pass-yellow))
"pass-yellow"
)
((= v1-2 (pickup-type health))
"health"
)
(else
"*unknown*"
)
)
)
)
(format #t "~1Tpickup-amount: ~f~%" (-> this pickup-amount))
(format #t "~1Tpickup-spawn-amount: ~f~%" (-> this pickup-spawn-amount))
(format #t "~1Toptions: #x~X : (actor-option " (-> this options))
(let ((s5-0 (-> this options)))
(if (= (logand s5-0 (actor-option respawn-delay)) (actor-option respawn-delay))
(format #t "respawn-delay ")
)
(if (= (logand s5-0 (actor-option draw-blocker)) (actor-option draw-blocker))
(format #t "draw-blocker ")
)
(if (= (logand (actor-option user20) s5-0) (actor-option user20))
(format #t "user20 ")
)
(if (= (logand (actor-option no-amb-sound) s5-0) (actor-option no-amb-sound))
(format #t "no-amb-sound ")
)
(if (= (logand s5-0 (actor-option auto-pickup)) (actor-option auto-pickup))
(format #t "auto-pickup ")
)
(if (= (logand (actor-option no-track) s5-0) (actor-option no-track))
(format #t "no-track ")
)
(if (= (logand s5-0 (actor-option no-shadow)) (actor-option no-shadow))
(format #t "no-shadow ")
)
(if (= (logand s5-0 (actor-option loop)) (actor-option loop))
(format #t "loop ")
)
(if (= (logand s5-0 (actor-option fuel-cell-no-jump)) (actor-option fuel-cell-no-jump))
(format #t "fuel-cell-no-jump ")
)
(if (= (logand (actor-option fall) s5-0) (actor-option fall))
(format #t "fall ")
)
(if (= (logand (actor-option user18) s5-0) (actor-option user18))
(format #t "user18 ")
)
(if (= (logand s5-0 (actor-option big-collision)) (actor-option big-collision))
(format #t "big-collision ")
)
(if (= (logand s5-0 (actor-option no-reaction)) (actor-option no-reaction))
(format #t "no-reaction ")
)
(if (= (logand s5-0 (actor-option suck-in)) (actor-option suck-in))
(format #t "suck-in ")
)
(if (= (logand s5-0 (actor-option racer-only)) (actor-option racer-only))
(format #t "racer-only ")
)
(if (= (logand s5-0 (actor-option blocked)) (actor-option blocked))
(format #t "blocked ")
)
(if (= (logand (actor-option no-distance-check-fadeout) s5-0) (actor-option no-distance-check-fadeout))
(format #t "no-distance-check-fadeout ")
)
(if (= (logand (actor-option cond-hide) s5-0) (actor-option cond-hide))
(format #t "cond-hide ")
)
(if (= (logand (actor-option user17) s5-0) (actor-option user17))
(format #t "user17 ")
)
(if (= (logand s5-0 (actor-option wait-for-cue)) (actor-option wait-for-cue))
(format #t "wait-for-cue ")
)
(if (= (logand s5-0 (actor-option reflect)) (actor-option reflect))
(format #t "reflect ")
)
(if (= (logand (actor-option user19) s5-0) (actor-option user19))
(format #t "user19 ")
)
(if (= (logand (actor-option cond-respawn) s5-0) (actor-option cond-respawn))
(format #t "cond-respawn ")
)
(if (= (logand s5-0 (actor-option wait-for-task-complete)) (actor-option wait-for-task-complete))
(format #t "wait-for-task-complete ")
)
(if (= (logand s5-0 (actor-option fade-out)) (actor-option fade-out))
(format #t "fade-out ")
)
(if (= (logand (actor-option cond-low-ammo) s5-0) (actor-option cond-low-ammo))
(format #t "cond-low-ammo ")
)
(if (= (logand (actor-option mirror) s5-0) (actor-option mirror))
(format #t "mirror ")
)
(if (= (logand s5-0 (actor-option spawns-fuel-cell)) (actor-option spawns-fuel-cell))
(format #t "spawns-fuel-cell ")
)
)
(format #t ")~%")
(format #t "~1Tfade-time: ~D~%" (-> this fade-time))
(label cfg-129)
this
)
;; definition of type fact-info-target
(deftype fact-info-target (fact-info)
((eco-type int32)
(eco-level float)
(eco-pickup-time time-frame)
(eco-timeout time-frame)
(eco-source handle)
(eco-source-time time-frame)
(health float)
(health-max float)
(health-pickup-time time-frame)
(buzzer float)
(buzzer-max float)
(eco-pill-green float)
(eco-pill-green-max float)
(eco-pill-green-pickup-time time-frame)
(eco-pill-dark-pickup-time time-frame)
(money-pickup-time time-frame)
(buzzer-pickup-time time-frame)
(task-pickup-time time-frame)
(stop-time-timeout time-frame)
(darkjak-start-time time-frame)
(darkjak-effect-time time-frame)
(ammo-pickup-time time-frame)
(shield-pickup-time time-frame)
(shield-start-time time-frame)
(shield-use-time time-frame)
(shield-level float)
(shield-attack-id uint32)
(trick-point float)
(trick-point-pickup-time time-frame)
(trick-point-start-time time-frame)
(trick-point-duration time-frame)
(gem-pickup-time time-frame)
(skill-pickup-time time-frame)
(karma-pickup-time time-frame)
)
(:methods
(new (symbol type process-drawable pickup-type float) _type_)
(get-gun-ammo (_type_) float)
)
)
;; definition for method 3 of type fact-info-target
(defmethod inspect ((this fact-info-target))
(when (not this)
(set! this this)
(goto cfg-129)
)
(format #t "[~8x] ~A~%" this (-> this type))
(format #t "~1Tprocess: ~A~%" (-> this process))
(let ((t9-2 format)
(a0-3 #t)
(a1-2 "~1Tpickup-type: #x~X : ~S~%")
(a2-2 (-> this pickup-type))
(v1-2 (-> this pickup-type))
)
(t9-2 a0-3 a1-2 a2-2 (cond
((= v1-2 (pickup-type eco-pill-dark))
"eco-pill-dark"
)
((= v1-2 (pickup-type gun-blue))
"gun-blue"
)
((= v1-2 (pickup-type ammo-random))
"ammo-random"
)
((= v1-2 (pickup-type eco-blue))
"eco-blue"
)
((= v1-2 (pickup-type gun-red))
"gun-red"
)
((= v1-2 (pickup-type pass-red))
"pass-red"
)
((= v1-2 (pickup-type eco-pill-green))
"eco-pill-green"
)
((= v1-2 (pickup-type eco-red))
"eco-red"
)
((= v1-2 (pickup-type skill))
"skill"
)
((= v1-2 (pickup-type karma))
"karma"
)
((= v1-2 (pickup-type gun-dark))
"gun-dark"
)
((= v1-2 (pickup-type eco-dark))
"eco-dark"
)
((= v1-2 (pickup-type gem))
"gem"
)
((= v1-2 (pickup-type eco-green))
"eco-green"
)
((= v1-2 (pickup-type darkjak))
"darkjak"
)
((= v1-2 (pickup-type ammo-yellow))
"ammo-yellow"
)
((= v1-2 (pickup-type pass-blue))
"pass-blue"
)
((= v1-2 (pickup-type ammo-red))
"ammo-red"
)
((= v1-2 (pickup-type fuel-cell))
"fuel-cell"
)
((= v1-2 (pickup-type buzzer))
"buzzer"
)
((= v1-2 (pickup-type shield))
"shield"
)
((= v1-2 (pickup-type eco-pill-random))
"eco-pill-random"
)
((= v1-2 (pickup-type board))
"board"
)
((= v1-2 (pickup-type none))
"none"
)
((= v1-2 (pickup-type pass-green))
"pass-green"
)
((= v1-2 (pickup-type gun-yellow))
"gun-yellow"
)
((= v1-2 (pickup-type money))
"money"
)
((= v1-2 (pickup-type eco-yellow))
"eco-yellow"
)
((= v1-2 (pickup-type ammo-dark))
"ammo-dark"
)
((= v1-2 (pickup-type trick-judge))
"trick-judge"
)
((= v1-2 (pickup-type trick-point))
"trick-point"
)
((= v1-2 (pickup-type ammo-blue))
"ammo-blue"
)
((= v1-2 (pickup-type pass-yellow))
"pass-yellow"
)
((= v1-2 (pickup-type health))
"health"
)
(else
"*unknown*"
)
)
)
)
(format #t "~1Tpickup-amount: ~f~%" (-> this pickup-amount))
(format #t "~1Tpickup-spawn-amount: ~f~%" (-> this pickup-spawn-amount))
(format #t "~1Toptions: #x~X : (actor-option " (-> this options))
(let ((s5-0 (-> this options)))
(if (= (logand s5-0 (actor-option respawn-delay)) (actor-option respawn-delay))
(format #t "respawn-delay ")
)
(if (= (logand s5-0 (actor-option draw-blocker)) (actor-option draw-blocker))
(format #t "draw-blocker ")
)
(if (= (logand (actor-option user20) s5-0) (actor-option user20))
(format #t "user20 ")
)
(if (= (logand (actor-option no-amb-sound) s5-0) (actor-option no-amb-sound))
(format #t "no-amb-sound ")
)
(if (= (logand s5-0 (actor-option auto-pickup)) (actor-option auto-pickup))
(format #t "auto-pickup ")
)
(if (= (logand (actor-option no-track) s5-0) (actor-option no-track))
(format #t "no-track ")
)
(if (= (logand s5-0 (actor-option no-shadow)) (actor-option no-shadow))
(format #t "no-shadow ")
)
(if (= (logand s5-0 (actor-option loop)) (actor-option loop))
(format #t "loop ")
)
(if (= (logand s5-0 (actor-option fuel-cell-no-jump)) (actor-option fuel-cell-no-jump))
(format #t "fuel-cell-no-jump ")
)
(if (= (logand (actor-option fall) s5-0) (actor-option fall))
(format #t "fall ")
)
(if (= (logand (actor-option user18) s5-0) (actor-option user18))
(format #t "user18 ")
)
(if (= (logand s5-0 (actor-option big-collision)) (actor-option big-collision))
(format #t "big-collision ")
)
(if (= (logand s5-0 (actor-option no-reaction)) (actor-option no-reaction))
(format #t "no-reaction ")
)
(if (= (logand s5-0 (actor-option suck-in)) (actor-option suck-in))
(format #t "suck-in ")
)
(if (= (logand s5-0 (actor-option racer-only)) (actor-option racer-only))
(format #t "racer-only ")
)
(if (= (logand s5-0 (actor-option blocked)) (actor-option blocked))
(format #t "blocked ")
)
(if (= (logand (actor-option no-distance-check-fadeout) s5-0) (actor-option no-distance-check-fadeout))
(format #t "no-distance-check-fadeout ")
)
(if (= (logand (actor-option cond-hide) s5-0) (actor-option cond-hide))
(format #t "cond-hide ")
)
(if (= (logand (actor-option user17) s5-0) (actor-option user17))
(format #t "user17 ")
)
(if (= (logand s5-0 (actor-option wait-for-cue)) (actor-option wait-for-cue))
(format #t "wait-for-cue ")
)
(if (= (logand s5-0 (actor-option reflect)) (actor-option reflect))
(format #t "reflect ")
)
(if (= (logand (actor-option user19) s5-0) (actor-option user19))
(format #t "user19 ")
)
(if (= (logand (actor-option cond-respawn) s5-0) (actor-option cond-respawn))
(format #t "cond-respawn ")
)
(if (= (logand s5-0 (actor-option wait-for-task-complete)) (actor-option wait-for-task-complete))
(format #t "wait-for-task-complete ")
)
(if (= (logand s5-0 (actor-option fade-out)) (actor-option fade-out))
(format #t "fade-out ")
)
(if (= (logand (actor-option cond-low-ammo) s5-0) (actor-option cond-low-ammo))
(format #t "cond-low-ammo ")
)
(if (= (logand (actor-option mirror) s5-0) (actor-option mirror))
(format #t "mirror ")
)
(if (= (logand s5-0 (actor-option spawns-fuel-cell)) (actor-option spawns-fuel-cell))
(format #t "spawns-fuel-cell ")
)
)
(format #t ")~%")
(format #t "~1Tfade-time: ~D~%" (-> this fade-time))
(format #t "~1Teco-type: ~D~%" (-> this eco-type))
(format #t "~1Teco-level: ~f~%" (-> this eco-level))
(format #t "~1Teco-pickup-time: ~D~%" (-> this eco-pickup-time))
(format #t "~1Teco-timeout: (seconds ~e)~%" (-> this eco-timeout))
(format #t "~1Teco-source: ~D~%" (-> this eco-source))
(format #t "~1Teco-source-time: ~D~%" (-> this eco-source-time))
(format #t "~1Thealth: ~f~%" (-> this health))
(format #t "~1Thealth-max: ~f~%" (-> this health-max))
(format #t "~1Thealth-pickup-time: ~D~%" (-> this health-pickup-time))
(format #t "~1Tbuzzer: ~f~%" (-> this buzzer))
(format #t "~1Tbuzzer-max: ~f~%" (-> this buzzer-max))
(format #t "~1Teco-pill-green: ~f~%" (-> this eco-pill-green))
(format #t "~1Teco-pill-green-max: ~f~%" (-> this eco-pill-green-max))
(format #t "~1Teco-pill-green-pickup-time: ~D~%" (-> this eco-pill-green-pickup-time))
(format #t "~1Teco-pill-dark-pickup-time: ~D~%" (-> this eco-pill-dark-pickup-time))
(format #t "~1Tmoney-pickup-time: ~D~%" (-> this money-pickup-time))
(format #t "~1Tbuzzer-pickup-time: ~D~%" (-> this buzzer-pickup-time))
(format #t "~1Ttask-pickup-time: ~D~%" (-> this task-pickup-time))
(format #t "~1Tstop-time-timeout: ~D~%" (-> this stop-time-timeout))
(format #t "~1Tdarkjak-start-time: ~D~%" (-> this darkjak-start-time))
(format #t "~1Tdarkjak-effect-time: ~D~%" (-> this darkjak-effect-time))
(format #t "~1Tammo-pickup-time: ~D~%" (-> this ammo-pickup-time))
(format #t "~1Tshield-pickup-time: ~D~%" (-> this shield-pickup-time))
(format #t "~1Tshield-start-time: ~D~%" (-> this shield-start-time))
(format #t "~1Tshield-use-time: ~D~%" (-> this shield-use-time))
(format #t "~1Tshield-level: ~f~%" (-> this shield-level))
(format #t "~1Tshield-attack-id: ~D~%" (-> this shield-attack-id))
(format #t "~1Ttrick-point: ~f~%" (-> this trick-point))
(format #t "~1Ttrick-point-pickup-time: ~D~%" (-> this trick-point-pickup-time))
(format #t "~1Ttrick-point-start-time: ~D~%" (-> this trick-point-start-time))
(format #t "~1Ttrick-point-duration: ~D~%" (-> this trick-point-duration))
(format #t "~1Tgem-pickup-time: ~D~%" (-> this gem-pickup-time))
(format #t "~1Tskill-pickup-time: ~D~%" (-> this skill-pickup-time))
(format #t "~1Tkarma-pickup-time: ~D~%" (-> this karma-pickup-time))
(label cfg-129)
this
)
;; definition of type fact-info-enemy
(deftype fact-info-enemy (fact-info)
((speed float)
(idle-distance meters)
(notice-top meters)
(notice-bottom meters)
(cam-horz meters)
(cam-vert meters)
(cam-notice-dist meters)
(enemy-options enemy-option)
(trig-dist meters)
(trig-actor-group (pointer actor-group))
(trig-mask-count int8)
(trig-mask uint8 2)
)
(:methods
(new (symbol type process (pointer float) pickup-type float) _type_)
(clear-mask-bits (_type_ int) none)
)
)
;; definition for method 3 of type fact-info-enemy
(defmethod inspect ((this fact-info-enemy))
(when (not this)
(set! this this)
(goto cfg-181)
)
(format #t "[~8x] ~A~%" this (-> this type))
(format #t "~1Tprocess: ~A~%" (-> this process))
(let ((t9-2 format)
(a0-3 #t)
(a1-2 "~1Tpickup-type: #x~X : ~S~%")
(a2-2 (-> this pickup-type))
(v1-2 (-> this pickup-type))
)
(t9-2 a0-3 a1-2 a2-2 (cond
((= v1-2 (pickup-type eco-pill-dark))
"eco-pill-dark"
)
((= v1-2 (pickup-type gun-blue))
"gun-blue"
)
((= v1-2 (pickup-type ammo-random))
"ammo-random"
)
((= v1-2 (pickup-type eco-blue))
"eco-blue"
)
((= v1-2 (pickup-type gun-red))
"gun-red"
)
((= v1-2 (pickup-type pass-red))
"pass-red"
)
((= v1-2 (pickup-type eco-pill-green))
"eco-pill-green"
)
((= v1-2 (pickup-type eco-red))
"eco-red"
)
((= v1-2 (pickup-type skill))
"skill"
)
((= v1-2 (pickup-type karma))
"karma"
)
((= v1-2 (pickup-type gun-dark))
"gun-dark"
)
((= v1-2 (pickup-type eco-dark))
"eco-dark"
)
((= v1-2 (pickup-type gem))
"gem"
)
((= v1-2 (pickup-type eco-green))
"eco-green"
)
((= v1-2 (pickup-type darkjak))
"darkjak"
)
((= v1-2 (pickup-type ammo-yellow))
"ammo-yellow"
)
((= v1-2 (pickup-type pass-blue))
"pass-blue"
)
((= v1-2 (pickup-type ammo-red))
"ammo-red"
)
((= v1-2 (pickup-type fuel-cell))
"fuel-cell"
)
((= v1-2 (pickup-type buzzer))
"buzzer"
)
((= v1-2 (pickup-type shield))
"shield"
)
((= v1-2 (pickup-type eco-pill-random))
"eco-pill-random"
)
((= v1-2 (pickup-type board))
"board"
)
((= v1-2 (pickup-type none))
"none"
)
((= v1-2 (pickup-type pass-green))
"pass-green"
)
((= v1-2 (pickup-type gun-yellow))
"gun-yellow"
)
((= v1-2 (pickup-type money))
"money"
)
((= v1-2 (pickup-type eco-yellow))
"eco-yellow"
)
((= v1-2 (pickup-type ammo-dark))
"ammo-dark"
)
((= v1-2 (pickup-type trick-judge))
"trick-judge"
)
((= v1-2 (pickup-type trick-point))
"trick-point"
)
((= v1-2 (pickup-type ammo-blue))
"ammo-blue"
)
((= v1-2 (pickup-type pass-yellow))
"pass-yellow"
)
((= v1-2 (pickup-type health))
"health"
)
(else
"*unknown*"
)
)
)
)
(format #t "~1Tpickup-amount: ~f~%" (-> this pickup-amount))
(format #t "~1Tpickup-spawn-amount: ~f~%" (-> this pickup-spawn-amount))
(format #t "~1Toptions: #x~X : (actor-option " (-> this options))
(let ((s5-0 (-> this options)))
(if (= (logand s5-0 (actor-option respawn-delay)) (actor-option respawn-delay))
(format #t "respawn-delay ")
)
(if (= (logand s5-0 (actor-option draw-blocker)) (actor-option draw-blocker))
(format #t "draw-blocker ")
)
(if (= (logand (actor-option user20) s5-0) (actor-option user20))
(format #t "user20 ")
)
(if (= (logand (actor-option no-amb-sound) s5-0) (actor-option no-amb-sound))
(format #t "no-amb-sound ")
)
(if (= (logand s5-0 (actor-option auto-pickup)) (actor-option auto-pickup))
(format #t "auto-pickup ")
)
(if (= (logand (actor-option no-track) s5-0) (actor-option no-track))
(format #t "no-track ")
)
(if (= (logand s5-0 (actor-option no-shadow)) (actor-option no-shadow))
(format #t "no-shadow ")
)
(if (= (logand s5-0 (actor-option loop)) (actor-option loop))
(format #t "loop ")
)
(if (= (logand s5-0 (actor-option fuel-cell-no-jump)) (actor-option fuel-cell-no-jump))
(format #t "fuel-cell-no-jump ")
)
(if (= (logand (actor-option fall) s5-0) (actor-option fall))
(format #t "fall ")
)
(if (= (logand (actor-option user18) s5-0) (actor-option user18))
(format #t "user18 ")
)
(if (= (logand s5-0 (actor-option big-collision)) (actor-option big-collision))
(format #t "big-collision ")
)
(if (= (logand s5-0 (actor-option no-reaction)) (actor-option no-reaction))
(format #t "no-reaction ")
)
(if (= (logand s5-0 (actor-option suck-in)) (actor-option suck-in))
(format #t "suck-in ")
)
(if (= (logand s5-0 (actor-option racer-only)) (actor-option racer-only))
(format #t "racer-only ")
)
(if (= (logand s5-0 (actor-option blocked)) (actor-option blocked))
(format #t "blocked ")
)
(if (= (logand (actor-option no-distance-check-fadeout) s5-0) (actor-option no-distance-check-fadeout))
(format #t "no-distance-check-fadeout ")
)
(if (= (logand (actor-option cond-hide) s5-0) (actor-option cond-hide))
(format #t "cond-hide ")
)
(if (= (logand (actor-option user17) s5-0) (actor-option user17))
(format #t "user17 ")
)
(if (= (logand s5-0 (actor-option wait-for-cue)) (actor-option wait-for-cue))
(format #t "wait-for-cue ")
)
(if (= (logand s5-0 (actor-option reflect)) (actor-option reflect))
(format #t "reflect ")
)
(if (= (logand (actor-option user19) s5-0) (actor-option user19))
(format #t "user19 ")
)
(if (= (logand (actor-option cond-respawn) s5-0) (actor-option cond-respawn))
(format #t "cond-respawn ")
)
(if (= (logand s5-0 (actor-option wait-for-task-complete)) (actor-option wait-for-task-complete))
(format #t "wait-for-task-complete ")
)
(if (= (logand s5-0 (actor-option fade-out)) (actor-option fade-out))
(format #t "fade-out ")
)
(if (= (logand (actor-option cond-low-ammo) s5-0) (actor-option cond-low-ammo))
(format #t "cond-low-ammo ")
)
(if (= (logand (actor-option mirror) s5-0) (actor-option mirror))
(format #t "mirror ")
)
(if (= (logand s5-0 (actor-option spawns-fuel-cell)) (actor-option spawns-fuel-cell))
(format #t "spawns-fuel-cell ")
)
)
(format #t ")~%")
(format #t "~1Tfade-time: ~D~%" (-> this fade-time))
(format #t "~1Tspeed: ~f~%" (-> this speed))
(format #t "~1Tidle-distance: (meters ~m)~%" (-> this idle-distance))
(format #t "~1Tnotice-top: (meters ~m)~%" (-> this notice-top))
(format #t "~1Tnotice-bottom: (meters ~m)~%" (-> this notice-bottom))
(format #t "~1Tcam-horz: (meters ~m)~%" (-> this cam-horz))
(format #t "~1Tcam-vert: (meters ~m)~%" (-> this cam-vert))
(format #t "~1Tcam-notice-dist: (meters ~m)~%" (-> this cam-notice-dist))
(format #t "~1Tenemy-options: #x~X : (enemy-option " (-> this enemy-options))
(let ((s5-1 (-> this enemy-options)))
(if (= (logand s5-1 (enemy-option user11)) (enemy-option user11))
(format #t "user11 ")
)
(if (= (logand (enemy-option spawner) s5-1) (enemy-option spawner))
(format #t "spawner ")
)
(if (= (logand (enemy-option dormant-aware) s5-1) (enemy-option dormant-aware))
(format #t "dormant-aware ")
)
(if (= (logand s5-1 (enemy-option user0)) (enemy-option user0))
(format #t "user0 ")
)
(if (= (logand s5-1 (enemy-option user2)) (enemy-option user2))
(format #t "user2 ")
)
(if (= (logand (enemy-option prespawned) s5-1) (enemy-option prespawned))
(format #t "prespawned ")
)
(if (= (logand s5-1 (enemy-option user4)) (enemy-option user4))
(format #t "user4 ")
)
(if (= (logand s5-1 (enemy-option user6)) (enemy-option user6))
(format #t "user6 ")
)
(if (= (logand s5-1 (enemy-option user8)) (enemy-option user8))
(format #t "user8 ")
)
(if (= (logand (enemy-option multi-focus) s5-1) (enemy-option multi-focus))
(format #t "multi-focus ")
)
(if (= (logand (enemy-option ambush) s5-1) (enemy-option ambush))
(format #t "ambush ")
)
(if (= (logand s5-1 (enemy-option user12)) (enemy-option user12))
(format #t "user12 ")
)
(if (= (logand (enemy-option water) s5-1) (enemy-option water))
(format #t "water ")
)
(if (= (logand s5-1 (enemy-option user14)) (enemy-option user14))
(format #t "user14 ")
)
(if (= (logand (enemy-option knocked-into-water) s5-1) (enemy-option knocked-into-water))
(format #t "knocked-into-water ")
)
(if (= (logand s5-1 (enemy-option user10)) (enemy-option user10))
(format #t "user10 ")
)
(if (= (logand (enemy-option idle-til-trigger) s5-1) (enemy-option idle-til-trigger))
(format #t "idle-til-trigger ")
)
(if (= (logand s5-1 (enemy-option user1)) (enemy-option user1))
(format #t "user1 ")
)
(if (= (logand s5-1 (enemy-option user3)) (enemy-option user3))
(format #t "user3 ")
)
(if (= (logand s5-1 (enemy-option user5)) (enemy-option user5))
(format #t "user5 ")
)
(if (= (logand s5-1 (enemy-option user7)) (enemy-option user7))
(format #t "user7 ")
)
(if (= (logand (enemy-option dormant) s5-1) (enemy-option dormant))
(format #t "dormant ")
)
(if (= (logand s5-1 (enemy-option user9)) (enemy-option user9))
(format #t "user9 ")
)
(if (= (logand s5-1 (enemy-option user13)) (enemy-option user13))
(format #t "user13 ")
)
(if (= (logand s5-1 (enemy-option user15)) (enemy-option user15))
(format #t "user15 ")
)
(if (= (logand (enemy-option has-trigger) s5-1) (enemy-option has-trigger))
(format #t "has-trigger ")
)
)
(format #t ")~%")
(format #t "~1Ttrig-dist: (meters ~m)~%" (-> this trig-dist))
(format #t "~1Ttrig-actor-group: #x~X~%" (-> this trig-actor-group))
(format #t "~1Ttrig-mask-count: ~D~%" (-> this trig-mask-count))
(format #t "~1Ttrig-mask[2] @ #x~X~%" (-> this trig-mask))
(label cfg-181)
this
)
;; definition of type fact-info-crate
(deftype fact-info-crate (fact-info)
((suck-count int32)
)
(:methods
(new (symbol type process pickup-type float) _type_)
)
)
;; definition for method 3 of type fact-info-crate
(defmethod inspect ((this fact-info-crate))
(when (not this)
(set! this this)
(goto cfg-129)
)
(format #t "[~8x] ~A~%" this (-> this type))
(format #t "~1Tprocess: ~A~%" (-> this process))
(let ((t9-2 format)
(a0-3 #t)
(a1-2 "~1Tpickup-type: #x~X : ~S~%")
(a2-2 (-> this pickup-type))
(v1-2 (-> this pickup-type))
)
(t9-2 a0-3 a1-2 a2-2 (cond
((= v1-2 (pickup-type eco-pill-dark))
"eco-pill-dark"
)
((= v1-2 (pickup-type gun-blue))
"gun-blue"
)
((= v1-2 (pickup-type ammo-random))
"ammo-random"
)
((= v1-2 (pickup-type eco-blue))
"eco-blue"
)
((= v1-2 (pickup-type gun-red))
"gun-red"
)
((= v1-2 (pickup-type pass-red))
"pass-red"
)
((= v1-2 (pickup-type eco-pill-green))
"eco-pill-green"
)
((= v1-2 (pickup-type eco-red))
"eco-red"
)
((= v1-2 (pickup-type skill))
"skill"
)
((= v1-2 (pickup-type karma))
"karma"
)
((= v1-2 (pickup-type gun-dark))
"gun-dark"
)
((= v1-2 (pickup-type eco-dark))
"eco-dark"
)
((= v1-2 (pickup-type gem))
"gem"
)
((= v1-2 (pickup-type eco-green))
"eco-green"
)
((= v1-2 (pickup-type darkjak))
"darkjak"
)
((= v1-2 (pickup-type ammo-yellow))
"ammo-yellow"
)
((= v1-2 (pickup-type pass-blue))
"pass-blue"
)
((= v1-2 (pickup-type ammo-red))
"ammo-red"
)
((= v1-2 (pickup-type fuel-cell))
"fuel-cell"
)
((= v1-2 (pickup-type buzzer))
"buzzer"
)
((= v1-2 (pickup-type shield))
"shield"
)
((= v1-2 (pickup-type eco-pill-random))
"eco-pill-random"
)
((= v1-2 (pickup-type board))
"board"
)
((= v1-2 (pickup-type none))
"none"
)
((= v1-2 (pickup-type pass-green))
"pass-green"
)
((= v1-2 (pickup-type gun-yellow))
"gun-yellow"
)
((= v1-2 (pickup-type money))
"money"
)
((= v1-2 (pickup-type eco-yellow))
"eco-yellow"
)
((= v1-2 (pickup-type ammo-dark))
"ammo-dark"
)
((= v1-2 (pickup-type trick-judge))
"trick-judge"
)
((= v1-2 (pickup-type trick-point))
"trick-point"
)
((= v1-2 (pickup-type ammo-blue))
"ammo-blue"
)
((= v1-2 (pickup-type pass-yellow))
"pass-yellow"
)
((= v1-2 (pickup-type health))
"health"
)
(else
"*unknown*"
)
)
)
)
(format #t "~1Tpickup-amount: ~f~%" (-> this pickup-amount))
(format #t "~1Tpickup-spawn-amount: ~f~%" (-> this pickup-spawn-amount))
(format #t "~1Toptions: #x~X : (actor-option " (-> this options))
(let ((s5-0 (-> this options)))
(if (= (logand s5-0 (actor-option respawn-delay)) (actor-option respawn-delay))
(format #t "respawn-delay ")
)
(if (= (logand s5-0 (actor-option draw-blocker)) (actor-option draw-blocker))
(format #t "draw-blocker ")
)
(if (= (logand (actor-option user20) s5-0) (actor-option user20))
(format #t "user20 ")
)
(if (= (logand (actor-option no-amb-sound) s5-0) (actor-option no-amb-sound))
(format #t "no-amb-sound ")
)
(if (= (logand s5-0 (actor-option auto-pickup)) (actor-option auto-pickup))
(format #t "auto-pickup ")
)
(if (= (logand (actor-option no-track) s5-0) (actor-option no-track))
(format #t "no-track ")
)
(if (= (logand s5-0 (actor-option no-shadow)) (actor-option no-shadow))
(format #t "no-shadow ")
)
(if (= (logand s5-0 (actor-option loop)) (actor-option loop))
(format #t "loop ")
)
(if (= (logand s5-0 (actor-option fuel-cell-no-jump)) (actor-option fuel-cell-no-jump))
(format #t "fuel-cell-no-jump ")
)
(if (= (logand (actor-option fall) s5-0) (actor-option fall))
(format #t "fall ")
)
(if (= (logand (actor-option user18) s5-0) (actor-option user18))
(format #t "user18 ")
)
(if (= (logand s5-0 (actor-option big-collision)) (actor-option big-collision))
(format #t "big-collision ")
)
(if (= (logand s5-0 (actor-option no-reaction)) (actor-option no-reaction))
(format #t "no-reaction ")
)
(if (= (logand s5-0 (actor-option suck-in)) (actor-option suck-in))
(format #t "suck-in ")
)
(if (= (logand s5-0 (actor-option racer-only)) (actor-option racer-only))
(format #t "racer-only ")
)
(if (= (logand s5-0 (actor-option blocked)) (actor-option blocked))
(format #t "blocked ")
)
(if (= (logand (actor-option no-distance-check-fadeout) s5-0) (actor-option no-distance-check-fadeout))
(format #t "no-distance-check-fadeout ")
)
(if (= (logand (actor-option cond-hide) s5-0) (actor-option cond-hide))
(format #t "cond-hide ")
)
(if (= (logand (actor-option user17) s5-0) (actor-option user17))
(format #t "user17 ")
)
(if (= (logand s5-0 (actor-option wait-for-cue)) (actor-option wait-for-cue))
(format #t "wait-for-cue ")
)
(if (= (logand s5-0 (actor-option reflect)) (actor-option reflect))
(format #t "reflect ")
)
(if (= (logand (actor-option user19) s5-0) (actor-option user19))
(format #t "user19 ")
)
(if (= (logand (actor-option cond-respawn) s5-0) (actor-option cond-respawn))
(format #t "cond-respawn ")
)
(if (= (logand s5-0 (actor-option wait-for-task-complete)) (actor-option wait-for-task-complete))
(format #t "wait-for-task-complete ")
)
(if (= (logand s5-0 (actor-option fade-out)) (actor-option fade-out))
(format #t "fade-out ")
)
(if (= (logand (actor-option cond-low-ammo) s5-0) (actor-option cond-low-ammo))
(format #t "cond-low-ammo ")
)
(if (= (logand (actor-option mirror) s5-0) (actor-option mirror))
(format #t "mirror ")
)
(if (= (logand s5-0 (actor-option spawns-fuel-cell)) (actor-option spawns-fuel-cell))
(format #t "spawns-fuel-cell ")
)
)
(format #t ")~%")
(format #t "~1Tfade-time: ~D~%" (-> this fade-time))
(format #t "~1Tsuck-count: ~D~%" (-> this suck-count))
(label cfg-129)
this
)
;; definition for method 0 of type fact-info
;; INFO: Used lq/sq
;; WARN: Return type mismatch object vs fact-info.
(defmethod new fact-info ((allocation symbol) (type-to-make type) (arg0 process) (arg1 pickup-type) (arg2 float))
(local-vars (sv-16 fact-info) (sv-20 res-lump) (sv-24 task-mask))
(set! sv-16 (object-new allocation type-to-make (the-as int (-> type-to-make size))))
(set! sv-20 (the-as res-lump (-> arg0 entity)))
(set! sv-24 (process-task-mask arg0))
(when (zero? sv-16)
(go process-drawable-art-error "memory")
(return (the-as fact-info 0))
)
(set! (-> sv-16 process) arg0)
(set! (-> sv-16 pickup-type) arg1)
(set! (-> sv-16 pickup-amount) arg2)
(let ((s4-1 (-> (lookup-tag-idx sv-20 'eco-info 'base -1000000000.0) lo)))
(when (>= (the-as int s4-1) 0)
(let ((s3-0 (the-as int s4-1))
(s2-0 (-> sv-20 tag s4-1))
)
0
(while (= (-> s2-0 name) (-> sv-20 tag s4-1 name))
(let ((v1-17 (make-property-data sv-20 0.0 (the-as res-tag-pair s3-0) (the-as pointer #f)))
(a0-7 (the int (-> s2-0 key-frame)))
)
(when (or (< a0-7 0) (and (-> arg0 entity) (logtest? sv-24 (ash 1 a0-7))))
(when v1-17
(let ((a0-15 (-> s2-0 elt-count)))
(set! (-> sv-16 pickup-type) (the-as pickup-type (-> (the-as (pointer int32) v1-17))))
(set! (-> sv-16 pickup-amount) (if (< (the-as uint 1) a0-15)
(the float (-> (the-as (pointer int32) v1-17) 1))
arg2
)
)
)
)
)
)
(+! s3-0 1)
(set! s2-0 (-> sv-20 tag s3-0))
)
)
)
)
(set! (-> sv-16 options) (res-lump-value sv-20 'options actor-option :time -1000000000.0))
(if (logtest? (-> sv-16 options) (actor-option fade-out respawn-delay))
(set! (-> sv-16 fade-time) (the-as time-frame (the int (* 300.0 (res-lump-float sv-20 'timeout)))))
)
(the-as fact-info sv-16)
)
;; definition for method 11 of type fact-info
(defmethod pickup-collectable! ((this fact-info) (arg0 pickup-type) (arg1 float) (arg2 handle))
0.0
)
;; definition of type fact-info-enemy-defaults
(deftype fact-info-enemy-defaults (basic)
((idle-distance meters)
)
)
;; definition for method 3 of type fact-info-enemy-defaults
(defmethod inspect ((this fact-info-enemy-defaults))
(when (not this)
(set! this this)
(goto cfg-4)
)
(format #t "[~8x] ~A~%" this (-> this type))
(format #t "~1Tidle-distance: (meters ~m)~%" (-> this idle-distance))
(label cfg-4)
this
)
;; definition for symbol *fact-info-enemy-defaults*, type fact-info-enemy-defaults
(define *fact-info-enemy-defaults* (new 'static 'fact-info-enemy-defaults :idle-distance (meters 80)))
;; definition for method 0 of type fact-info-enemy
;; INFO: Used lq/sq
(defmethod new fact-info-enemy ((allocation symbol)
(type-to-make type)
(arg0 process)
(arg1 (pointer float))
(arg2 pickup-type)
(arg3 float)
)
(local-vars (sv-16 res-tag) (sv-32 res-tag))
(let ((gp-0 (the-as fact-info-enemy ((method-of-type fact-info new) allocation type-to-make arg0 arg2 arg3))))
(let ((s5-0 (the-as res-lump (-> gp-0 process entity))))
(set! (-> gp-0 speed) (res-lump-float s5-0 'speed :default 1.0))
(set! (-> gp-0 idle-distance) (res-lump-float s5-0 'idle-distance :default (-> arg1 0)))
(set! (-> gp-0 notice-top) (res-lump-float s5-0 'notice-top :default 4096000.0))
(set! (-> gp-0 notice-bottom) (res-lump-float s5-0 'notice-bottom :default 4096000.0))
(set! (-> gp-0 cam-horz) (res-lump-float s5-0 'cam-horz))
(set! (-> gp-0 cam-vert) (res-lump-float s5-0 'cam-vert))
(set! (-> gp-0 cam-notice-dist) (res-lump-float s5-0 'cam-notice-dist :default -4096.0))
(set! (-> gp-0 enemy-options) (res-lump-value s5-0 'enemy-options enemy-option :time -1000000000.0))
(let ((s4-1 0))
(set! sv-16 (new 'static 'res-tag))
(let ((v1-11 (res-lump-data s5-0 'trigger pointer :tag-ptr (& sv-16))))
(when v1-11
(logior! (-> gp-0 enemy-options) (enemy-option has-trigger))
(let ((a0-13 0))
(dotimes (a1-11 (the-as int (-> sv-16 elt-count)))
(let ((a2-12 (-> (the-as (pointer uint32) (&+ v1-11 (* a1-11 4))))))
(when (and (nonzero? a2-12) (< a0-13 2))
(set! (-> gp-0 trig-mask a0-13) a2-12)
(set! s4-1 (logior s4-1 a2-12))
(+! a0-13 1)
)
)
)
(set! (-> gp-0 trig-mask-count) a0-13)
)
)
)
(set! (-> gp-0 trig-dist) (if (logtest? s4-1 1)
(res-lump-float s5-0 'trig-dist :default 327680.0)
327680.0
)
)
(when (logtest? s4-1 2)
(set! sv-32 (new 'static 'res-tag))
(let ((v1-20 (res-lump-data s5-0 'trig-ag pointer :tag-ptr (& sv-32))))
(if (and v1-20 (nonzero? (-> sv-32 elt-count)))
(set! (-> gp-0 trig-actor-group) (the-as (pointer actor-group) v1-20))
(clear-mask-bits gp-0 2)
)
)
)
)
)
gp-0
)
)
;; definition for method 12 of type fact-info-enemy
;; WARN: Return type mismatch int vs none.
(defmethod clear-mask-bits ((this fact-info-enemy) (arg0 int))
(let ((v1-0 (lognot arg0)))
(dotimes (a1-1 (-> this trig-mask-count))
(logand! (-> this trig-mask a1-1) v1-0)
)
)
0
(none)
)
;; definition for method 0 of type fact-info-crate
(defmethod new fact-info-crate ((allocation symbol) (type-to-make type) (arg0 process) (arg1 pickup-type) (arg2 float))
(let ((gp-0 (the-as fact-info-crate ((method-of-type fact-info new) allocation type-to-make arg0 arg1 arg2))))
(let ((a0-1 (the-as res-lump (-> gp-0 process entity))))
(set! (-> gp-0 suck-count) (res-lump-value a0-1 'suck-count int :time -1000000000.0))
)
gp-0
)
)
;; definition for method 0 of type fact-info-target
(defmethod new fact-info-target ((allocation symbol) (type-to-make type) (arg0 process-drawable) (arg1 pickup-type) (arg2 float))
(let ((gp-0 (the-as fact-info-target ((method-of-type fact-info new) allocation type-to-make arg0 arg1 arg2))))
(set! (-> gp-0 eco-source) (the-as handle #f))
(reset! gp-0 #f)
gp-0
)
)