mirror of
https://github.com/open-goal/jak-project
synced 2026-06-09 20:50:55 -04:00
cd68cb671e
Major change to how `deftype` shows up in our code: - the decompiler will no longer emit the `offset-assert`, `method-count-assert`, `size-assert` and `flag-assert` parameters. There are extremely few cases where having this in the decompiled code is helpful, as the types there come from `all-types` which already has those parameters. This also doesn't break type consistency because: - the asserts aren't compared. - the first step of the test uses `all-types`, which has the asserts, which will throw an error if they're bad. - the decompiler won't emit the `heap-base` parameter unless necessary now. - the decompiler will try its hardest to turn a fixed-offset field into an `overlay-at` field. It falls back to the old offset if all else fails. - `overlay-at` now supports field "dereferencing" to specify the offset that's within a field that's a structure, e.g.: ```lisp (deftype foobar (structure) ((vec vector :inline) (flags int32 :overlay-at (-> vec w)) ) ) ``` in this structure, the offset of `flags` will be 12 because that is the final offset of `vec`'s `w` field within this structure. - **removed ID from all method declarations.** IDs are only ever automatically assigned now. Fixes #3068. - added an `:overlay` parameter to method declarations, in order to declare a new method that goes on top of a previously-defined method. Syntax is `:overlay <method-name>`. Please do not ever use this. - added `state-methods` list parameter. This lets you quickly specify a list of states to be put in the method table. Same syntax as the `states` list parameter. The decompiler will try to put as many states in this as it can without messing with the method ID order. Also changes `defmethod` to make the first type definition (before the arguments) optional. The type can now be inferred from the first argument. Fixes #3093. --------- Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
360 lines
13 KiB
Common Lisp
Vendored
Generated
360 lines
13 KiB
Common Lisp
Vendored
Generated
;;-*-Lisp-*-
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(in-package goal)
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;; definition of type target
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(deftype target (process-focusable)
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((self target :override)
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(fact fact-info-target :override)
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(control control-info :overlay-at root)
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(skel2 joint-control)
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(shadow-backup shadow-geo)
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(target-flags uint32 :overlay-at state-flags)
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(game game-info)
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(neck joint-mod)
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(head joint-mod)
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(upper-body joint-mod)
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(horns joint-mod)
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(hair joint-mod 2)
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(darkjak-interp float)
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(darkjak-giant-interp float)
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(arm-ik joint-mod-ik 2)
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(leg-ik joint-mod-ik 2)
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(foot joint-mod 2)
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(mech-ik joint-mod-ik 2)
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(init-time time-frame :overlay-at (-> mech-ik 0))
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(teleport-time time-frame)
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(state-hook-time time-frame)
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(state-hook (function none :behavior target))
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(cam-user-mode symbol)
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(sidekick (pointer sidekick))
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(manipy (pointer manipy))
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(mirror (pointer process-drawable))
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(attack-info attack-info :inline)
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(attack-info-rec attack-info :inline)
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(attack-info-old attack-info 8 :inline)
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(anim-seed uint64)
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(alt-cam-pos vector :inline)
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(current-level level)
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(saved-pos transformq :inline)
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(saved-owner uint64)
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(alt-neck-pos vector :inline)
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(focus-search (array collide-shape))
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(excitement float)
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(shock-effect-time time-frame)
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(beard? symbol)
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(spool-anim spool-anim)
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(ambient-time time-frame)
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(fp-hud handle)
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(no-load-wait uint64)
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(no-look-around-wait uint64)
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(burn-proc handle)
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(pre-joint-hook (function none :behavior target))
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(notify handle)
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(mode-cache basic)
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(mode-param1 handle)
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(mode-param2 uint64)
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(mode-param3 uint64)
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(tobot-state state)
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(tobot? symbol)
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(tobot-recorder basic)
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(color-effect basic)
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(color-effect-start-time time-frame)
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(color-effect-duration uint64)
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(racer racer-info)
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(tube tube-info)
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(flut flut-info)
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(board board-info)
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(pilot pilot-info)
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(gun gun-info)
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(mech mech-info)
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(turret turret-info)
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(darkjak darkjak-info)
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(indax indax-info)
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)
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(:methods
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(do-edge-grabs (_type_ collide-cache collide-edge-spec) none)
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(init-target (_type_ continue-point symbol) none :behavior target)
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)
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(:states
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target-attack
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(target-attack-air symbol)
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(target-attack-uppercut float float)
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(target-attack-uppercut-jump float float)
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(target-board-clone-anim handle)
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target-board-duck-stance
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target-board-falling
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(target-board-flip float float symbol)
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(target-board-get-off object symbol)
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target-board-get-on
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(target-board-grab symbol)
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(target-board-grenade handle)
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target-board-halfpipe
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(target-board-hit vector attack-info)
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target-board-hit-ground
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(target-board-hold float float symbol)
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(target-board-jump meters meters symbol)
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target-board-jump-kick
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(target-board-pegasus handle)
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(target-board-ride-edge symbol)
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target-board-stance
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(target-board-start object)
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(target-board-trickx float float symbol)
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(target-board-turn-to vector time-frame)
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(target-board-wall-kick vector float)
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target-carry-drop
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target-carry-falling
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(target-carry-hit-ground symbol)
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(target-carry-jump float float symbol)
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target-carry-pickup
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target-carry-stance
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target-carry-throw
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target-carry-walk
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(target-clone-anim handle)
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(target-continue continue-point)
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target-darkjak-bomb0
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(target-darkjak-bomb1 float float)
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target-darkjak-get-off
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(target-darkjak-get-on darkjak-stage)
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target-darkjak-giant
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target-darkjak-running-attack
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(target-death symbol)
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(target-demo symbol)
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(target-double-jump float float)
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(target-duck-high-jump float float symbol)
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(target-duck-high-jump-jump float float symbol)
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(target-duck-stance symbol)
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(target-duck-walk symbol)
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target-edge-grab
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(target-edge-grab-jump float float)
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target-edge-grab-off
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(target-falling symbol)
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target-float
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(target-flop float float float)
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(target-flop-hit-ground symbol)
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(target-flut-start handle)
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(target-grab symbol)
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target-gun-stance
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target-gun-walk
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target-hide
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(target-high-jump float float object)
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(target-hit symbol attack-info)
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(target-hit-ground symbol)
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(target-hit-ground-hard float)
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target-ice-stance
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target-ice-walk
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target-indax-attack
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(target-indax-attack-air symbol)
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(target-indax-death symbol)
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(target-indax-double-jump float float)
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(target-indax-falling symbol)
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(target-indax-hit symbol attack-info)
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(target-indax-hit-ground symbol)
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(target-indax-jump float float surface)
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target-indax-running-attack
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target-indax-stance
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(target-indax-start handle)
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target-indax-trip
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target-indax-walk
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(target-jump float float surface)
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(target-jump-forward float float)
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(target-launch float symbol vector int)
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target-load-wait
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target-look-around
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target-mech-carry-drag
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target-mech-carry-drop
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target-mech-carry-falling
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(target-mech-carry-hit-ground symbol)
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(target-mech-carry-jump float float symbol)
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target-mech-carry-pickup
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target-mech-carry-stance
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target-mech-carry-throw
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target-mech-carry-walk
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(target-mech-clone-anim handle)
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(target-mech-death symbol)
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(target-mech-falling symbol)
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target-mech-get-off
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(target-mech-get-on handle)
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target-mech-grab
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(target-mech-hit symbol attack-info)
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(target-mech-hit-ground symbol)
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(target-mech-jump float float surface)
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target-mech-punch
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target-mech-stance
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(target-mech-start handle float symbol)
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target-mech-walk
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(target-pilot-clone-anim handle)
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(target-pilot-death symbol)
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(target-pilot-edge-grab pilot-edge-grab-info)
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target-pilot-get-off
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target-pilot-get-on
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target-pilot-grab
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(target-pilot-hit symbol attack-info)
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target-pilot-impact
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target-pilot-stance
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(target-pilot-start handle symbol symbol)
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(target-play-anim string handle)
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(target-pole-cycle handle)
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(target-pole-flip-forward float float float)
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(target-pole-flip-forward-jump float float)
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(target-pole-flip-up object object float)
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(target-pole-flip-up-jump float float)
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(target-racing-start handle)
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target-roll
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(target-roll-flip float float)
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target-running-attack
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target-slide-down
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target-slide-down-to-ground
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target-stance
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target-stance-ambient
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target-stance-look-around
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target-startup
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target-swim-down
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(target-swim-jump float float)
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(target-swim-jump-jump float float surface)
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target-swim-stance
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target-swim-up
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target-swim-walk
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(target-title symbol)
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target-tube
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(target-tube-death symbol)
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(target-tube-hit symbol attack-info)
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(target-tube-jump float float)
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(target-tube-start handle)
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target-turn-around
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target-turret-get-off
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(target-turret-get-on handle)
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(target-turret-stance handle)
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target-wade-stance
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target-wade-walk
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target-walk
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(target-warp-in vector vector target)
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(target-warp-out vector vector target)
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target-yellow-jump-blast
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)
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)
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;; definition for method 3 of type target
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(defmethod inspect ((this target))
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(when (not this)
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(set! this this)
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(goto cfg-4)
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)
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(let ((t9-0 (method-of-type process-focusable inspect)))
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(t9-0 this)
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)
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(format #t "~2Tcontrol: ~A~%" (-> this control))
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(format #t "~2Tskel2: ~A~%" (-> this skel2))
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(format #t "~2Tshadow-backup: ~A~%" (-> this shadow-backup))
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(format #t "~2Ttarget-flags: ~D~%" (-> this state-flags))
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(format #t "~2Tgame: ~A~%" (-> this game))
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(format #t "~2Tneck: ~A~%" (-> this neck))
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(format #t "~2Thead: ~A~%" (-> this head))
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(format #t "~2Tupper-body: ~A~%" (-> this upper-body))
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(format #t "~2Thorns: ~A~%" (-> this horns))
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(format #t "~2Thair[2] @ #x~X~%" (-> this hair))
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(format #t "~2Tdarkjak-interp: ~f~%" (-> this darkjak-interp))
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(format #t "~2Tdarkjak-giant-interp: ~f~%" (-> this darkjak-giant-interp))
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(format #t "~2Tarm-ik[2] @ #x~X~%" (-> this arm-ik))
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(format #t "~2Tleg-ik[2] @ #x~X~%" (-> this leg-ik))
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(format #t "~2Tfoot[2] @ #x~X~%" (-> this foot))
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(format #t "~2Tinit-time: ~D~%" (-> this init-time))
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(format #t "~2Tteleport-time: ~D~%" (-> this teleport-time))
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(format #t "~2Tstate-hook-time: ~D~%" (-> this state-hook-time))
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(format #t "~2Tstate-hook: ~A~%" (-> this state-hook))
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(format #t "~2Tcam-user-mode: ~A~%" (-> this cam-user-mode))
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(format #t "~2Tsidekick: #x~X~%" (-> this sidekick))
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(format #t "~2Tmanipy: #x~X~%" (-> this manipy))
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(format #t "~2Tmirror: #x~X~%" (-> this mirror))
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(format #t "~2Tattack-info: #<attack-info @ #x~X>~%" (-> this attack-info))
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(format #t "~2Tattack-info-rec: #<attack-info @ #x~X>~%" (-> this attack-info-rec))
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(format #t "~2Tattack-info-old[8] @ #x~X~%" (-> this attack-info-old))
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(format #t "~2Tanim-seed: ~D~%" (-> this anim-seed))
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(format #t "~2Talt-cam-pos: ~`vector`P~%" (-> this alt-cam-pos))
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(format #t "~2Tcurrent-level: ~A~%" (-> this current-level))
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(format #t "~2Tsaved-pos: #<transformq @ #x~X>~%" (-> this saved-pos))
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(format #t "~2Tsaved-owner: ~D~%" (-> this saved-owner))
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(format #t "~2Talt-neck-pos: ~`vector`P~%" (-> this alt-neck-pos))
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(format #t "~2Tfocus-search: ~A~%" (-> this focus-search))
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(format #t "~2Texcitement: ~f~%" (-> this excitement))
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(format #t "~2Tshock-effect-time: ~D~%" (-> this shock-effect-time))
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(format #t "~2Tbeard?: ~A~%" (-> this beard?))
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(format #t "~2Tspool-anim: ~A~%" (-> this spool-anim))
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(format #t "~2Tambient-time: ~D~%" (-> this ambient-time))
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(format #t "~2Tfp-hud: ~D~%" (-> this fp-hud))
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(format #t "~2Tno-load-wait: ~D~%" (-> this no-load-wait))
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(format #t "~2Tno-look-around-wait: ~D~%" (-> this no-look-around-wait))
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(format #t "~2Tburn-proc: ~D~%" (-> this burn-proc))
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(format #t "~2Tpre-joint-hook: ~A~%" (-> this pre-joint-hook))
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(format #t "~2Tnotify: ~D~%" (-> this notify))
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(format #t "~2Tmode-cache: ~A~%" (-> this mode-cache))
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(format #t "~2Tmode-param1: ~D~%" (-> this mode-param1))
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(format #t "~2Tmode-param2: ~A~%" (-> this mode-param2))
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(format #t "~2Tmode-param3: ~A~%" (-> this mode-param3))
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(format #t "~2Ttobot-state: ~A~%" (-> this tobot-state))
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(format #t "~2Ttobot?: ~A~%" (-> this tobot?))
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(format #t "~2Ttobot-recorder: ~A~%" (-> this tobot-recorder))
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(format #t "~2Tcolor-effect: ~A~%" (-> this color-effect))
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(format #t "~2Tcolor-effect-start-time: ~D~%" (-> this color-effect-start-time))
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(format #t "~2Tcolor-effect-duration: ~D~%" (-> this color-effect-duration))
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(format #t "~2Tracer: ~A~%" (-> this racer))
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(format #t "~2Ttube: ~A~%" (-> this tube))
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(format #t "~2Tflut: ~A~%" (-> this flut))
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(format #t "~2Tboard: ~A~%" (-> this board))
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(format #t "~2Tpilot: ~A~%" (-> this pilot))
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(format #t "~2Tgun: ~A~%" (-> this gun))
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(format #t "~2Tmech: ~A~%" (-> this mech))
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(format #t "~2Tturret: ~A~%" (-> this turret))
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(format #t "~2Tdarkjak: ~A~%" (-> this darkjak))
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(format #t "~2Tindax: ~A~%" (-> this indax))
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(label cfg-4)
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this
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)
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;; definition (perm) for symbol *target*, type target
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(define-perm *target* target #f)
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;; definition of type sidekick
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(deftype sidekick (process-drawable)
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((parent (pointer target) :override)
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(control control-info :overlay-at root)
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(anim-seed uint64 :offset 208)
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(shadow-in-movie? symbol)
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(special-anim-time time-frame)
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(special-anim-interp float)
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(special-anim-frame float)
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(offset transformq :inline)
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(mirror (pointer process-drawable))
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)
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(:states
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sidekick-clone
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)
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)
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;; definition for method 3 of type sidekick
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(defmethod inspect ((this sidekick))
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(when (not this)
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(set! this this)
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(goto cfg-4)
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)
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(let ((t9-0 (method-of-type process-drawable inspect)))
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(t9-0 this)
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)
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(format #t "~2Tcontrol: ~A~%" (-> this root))
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(format #t "~2Tstate-time: ~D~%" (-> this state-time))
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(format #t "~2Tanim-seed: ~D~%" (-> this anim-seed))
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(format #t "~2Tshadow-in-movie?: ~A~%" (-> this shadow-in-movie?))
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(format #t "~2Tspecial-anim-time: ~D~%" (-> this special-anim-time))
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(format #t "~2Tspecial-anim-interp: ~f~%" (-> this special-anim-interp))
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(format #t "~2Tspecial-anim-frame: ~f~%" (-> this special-anim-frame))
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(format #t "~2Toffset: #<transformq @ #x~X>~%" (-> this offset))
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(format #t "~2Tmirror: #x~X~%" (-> this mirror))
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(label cfg-4)
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this
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)
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;; definition (perm) for symbol *sidekick*, type sidekick
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(define-perm *sidekick* sidekick #f)
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;; failed to figure out what this is:
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(new 'static 'boxed-array :type type pilot-info mech-info turret-info indax-info tube-info)
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