Files
jak-project/test/decompiler/reference/jak2/levels/common/guard-projectile_REF.gc
T
ManDude cd68cb671e deftype and defmethod syntax major changes (#3094)
Major change to how `deftype` shows up in our code:
- the decompiler will no longer emit the `offset-assert`,
`method-count-assert`, `size-assert` and `flag-assert` parameters. There
are extremely few cases where having this in the decompiled code is
helpful, as the types there come from `all-types` which already has
those parameters. This also doesn't break type consistency because:
  - the asserts aren't compared.
- the first step of the test uses `all-types`, which has the asserts,
which will throw an error if they're bad.
- the decompiler won't emit the `heap-base` parameter unless necessary
now.
- the decompiler will try its hardest to turn a fixed-offset field into
an `overlay-at` field. It falls back to the old offset if all else
fails.
- `overlay-at` now supports field "dereferencing" to specify the offset
that's within a field that's a structure, e.g.:
```lisp
(deftype foobar (structure)
  ((vec    vector  :inline)
   (flags  int32   :overlay-at (-> vec w))
   )
  )
```
in this structure, the offset of `flags` will be 12 because that is the
final offset of `vec`'s `w` field within this structure.
- **removed ID from all method declarations.** IDs are only ever
automatically assigned now. Fixes #3068.
- added an `:overlay` parameter to method declarations, in order to
declare a new method that goes on top of a previously-defined method.
Syntax is `:overlay <method-name>`. Please do not ever use this.
- added `state-methods` list parameter. This lets you quickly specify a
list of states to be put in the method table. Same syntax as the
`states` list parameter. The decompiler will try to put as many states
in this as it can without messing with the method ID order.

Also changes `defmethod` to make the first type definition (before the
arguments) optional. The type can now be inferred from the first
argument. Fixes #3093.

---------

Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
2023-10-30 03:20:02 +00:00

1084 lines
36 KiB
Common Lisp
Vendored
Generated

;;-*-Lisp-*-
(in-package goal)
;; failed to figure out what this is:
(defpart 605
:init-specs ((:texture (new 'static 'texture-id :index #x9b :page #xb))
(:num 10.0 1.0)
(:x (meters 0))
(:y (meters 0))
(:z (meters 0))
(:scale-x (meters 1))
(:rot-x (degrees 90))
(:rot-y (degrees 0))
(:rot-z (degrees 0))
(:scale-y (meters 0.1))
(:r 255.0)
(:g 255.0)
(:b 255.0)
(:a 64.0 32.0)
(:accel-y (meters -0.00033333333) (meters -0.001))
(:timer (seconds 0.017))
(:flags (sp-cpuinfo-flag-0 sp-cpuinfo-flag-2 sp-cpuinfo-flag-14))
)
)
;; failed to figure out what this is:
(defpart 606
:init-specs ((:texture (new 'static 'texture-id :index #x45 :page #xc))
(:birth-func 'birth-func-set-quat)
(:num 1.0)
(:scale-x (meters 0.25))
(:scale-y (meters 9))
(:r 128.0)
(:g 0.0 64.0)
(:b 0.0)
(:a 128.0)
(:scalevel-x (meters 0.0016666667))
(:fade-a -2.1333334)
(:timer (seconds 0.135))
(:flags (sp-cpuinfo-flag-2 sp-cpuinfo-flag-14 left-multiply-quat))
)
)
;; failed to figure out what this is:
(defpart 607
:init-specs ((:texture (new 'static 'texture-id :index #xca :page #xc))
(:num 1.0)
(:scale-x (meters 1))
(:rot-z (degrees 0) (degrees 360))
(:scale-y :copy scale-x)
(:r 128.0)
(:g 0.0 32.0)
(:b 0.0)
(:a 64.0)
(:scalevel-x (meters -0.016666668))
(:scalevel-y :copy scalevel-x)
(:fade-a -1.6)
(:timer (seconds 0.085))
(:flags (sp-cpuinfo-flag-2 sp-cpuinfo-flag-3 sp-cpuinfo-flag-14))
)
)
;; failed to figure out what this is:
(defpart 608
:init-specs ((:texture (new 'static 'texture-id :index #x47 :page #xc))
(:num 0.0)
(:scale-x (meters 0.3) (meters 0.3))
(:rot-z (degrees 0) (degrees 360))
(:scale-y :copy scale-x)
(:r 128.0)
(:g 128.0)
(:b 128.0)
(:a 64.0 32.0)
(:timer (seconds 0.017))
(:flags (sp-cpuinfo-flag-2 sp-cpuinfo-flag-3 sp-cpuinfo-flag-14))
)
)
;; failed to figure out what this is:
(defpart 609
:init-specs ((:texture (new 'static 'texture-id :index #x14 :page #xc))
(:num 8.0 8.0)
(:z (meters 0) (meters -3))
(:scale-x (meters 0.4) (meters 0.4))
(:scale-y (meters 0.4) (meters 0.4))
(:r 192.0)
(:g 64.0 128.0)
(:b 0.0)
(:a 64.0)
(:scalevel-x (meters -0.00234375))
(:scalevel-y :copy scalevel-x)
(:fade-g -1.2 -2.4)
(:fade-a -0.53333336 -2.1333334)
(:accel-y (meters -0.00016666666) (meters -0.00016666666))
(:timer (seconds 0.8))
(:flags (sp-cpuinfo-flag-0 sp-cpuinfo-flag-2 sp-cpuinfo-flag-3))
(:rotate-y (degrees 0))
)
)
;; failed to figure out what this is:
(defpart 610
:init-specs ((:texture (new 'static 'texture-id :index #x81 :page #xc))
(:birth-func 'birth-func-set-quat)
(:num 1.0)
(:scale-x (meters 2))
(:scale-y (meters 4.5))
(:r 128.0)
(:g 0.0 128.0)
(:b 0.0)
(:a 128.0)
(:fade-a -3.6571429)
(:timer (seconds 0.117))
(:flags (sp-cpuinfo-flag-2 sp-cpuinfo-flag-3 sp-cpuinfo-flag-14 left-multiply-quat))
)
)
;; failed to figure out what this is:
(defpart 611
:init-specs ((:texture (new 'static 'texture-id :index #xbb :page #xc))
(:num 1.0)
(:scale-x (meters 1) (meters 1))
(:rot-x (degrees 4.5))
(:rot-z (degrees 0) (degrees 3600))
(:scale-y :copy scale-x)
(:r 128.0)
(:g 128.0)
(:b 0.0)
(:a 255.0)
(:omega (degrees 4515.75))
(:scalevel-x (meters 0.053333335))
(:scalevel-y :copy scalevel-x)
(:fade-g -3.6571429)
(:fade-a -7.285714)
(:timer (seconds 0.117))
(:flags (sp-cpuinfo-flag-2 sp-cpuinfo-flag-3 sp-cpuinfo-flag-14 glow))
(:userdata 1024.0)
)
)
;; failed to figure out what this is:
(defpartgroup group-guard-shot-hit-object
:id 136
:duration (seconds 1)
:flags (use-local-clock)
:bounds (static-bspherem 0 0 0 8)
:parts ((sp-item 612 :flags (bit6) :period (seconds 2) :length (seconds 0.017))
(sp-item 613 :flags (bit6) :period (seconds 2) :length (seconds 0.017))
(sp-item 614 :flags (bit6) :period (seconds 2) :length (seconds 0.017))
)
)
;; failed to figure out what this is:
(defpartgroup group-guard-shot-hit
:id 137
:duration (seconds 1)
:flags (use-local-clock)
:bounds (static-bspherem 0 0 0 8)
:parts ((sp-item 612 :flags (bit6) :period (seconds 2) :length (seconds 0.017))
(sp-item 613 :flags (bit6) :period (seconds 2) :length (seconds 0.017))
(sp-item 614 :flags (bit6) :period (seconds 2) :length (seconds 0.017))
(sp-item 615 :period (seconds 2) :length (seconds 0.017))
)
)
;; failed to figure out what this is:
(defpart 614
:init-specs ((:texture (new 'static 'texture-id :index #x33 :page #xc))
(:num 1.0)
(:scale-x (meters 2))
(:rot-x (degrees 1.125))
(:rot-z (degrees 0) (degrees 3600))
(:scale-y :copy scale-x)
(:r 255.0)
(:g 0.0 128.0)
(:b 0.0)
(:a 64.0)
(:scalevel-x (meters 0.075))
(:scalevel-y :copy scalevel-x)
(:fade-a -1.8285714)
(:timer (seconds 0.135))
(:flags (sp-cpuinfo-flag-2 sp-cpuinfo-flag-3 glow))
(:userdata 8192.0)
)
)
;; failed to figure out what this is:
(defpart 615
:init-specs ((:texture (new 'static 'texture-id :page #xc))
(:num 8.0 8.0)
(:scale-x (meters 0.75) (meters 0.5))
(:rot-z (degrees 0) (degrees 3600))
(:scale-y :copy scale-x)
(:r 255.0)
(:g 0.0 128.0)
(:b 0.0)
(:a 16.0 48.0)
(:vel-y (meters 0.026666667) (meters 0.026666667))
(:scalevel-x (meters 0.0016666667) (meters 0.006666667))
(:rotvel-z (degrees -0.2) (degrees 0.4))
(:scalevel-y :copy scalevel-x)
(:fade-r -0.30476192)
(:fade-g 0.15238096)
(:fade-b 0.30476192)
(:fade-a -0.15238096)
(:accel-y (meters -0.00016666666) (meters -0.00016666666))
(:friction 0.9)
(:timer (seconds 1.4))
(:flags (sp-cpuinfo-flag-2 sp-cpuinfo-flag-3))
(:conerot-x (degrees 0) (degrees 3600))
(:conerot-y (degrees 0) (degrees 3600))
)
)
;; failed to figure out what this is:
(defpart 613
:init-specs ((:texture (new 'static 'texture-id :index #xbb :page #xc))
(:num 2.0)
(:scale-x (meters 2))
(:rot-x (degrees 4.5))
(:rot-z (degrees 0) (degrees 360))
(:scale-y :copy scale-x)
(:r 255.0)
(:g 128.0 64.0)
(:b 0.0 32.0)
(:a 48.0)
(:scalevel-x (meters 0.125))
(:rotvel-z (degrees -0.3) (degrees 0.6))
(:scalevel-y :copy scalevel-x)
(:fade-g -2.1333334)
(:fade-b -2.1333334)
(:timer (seconds 0.267))
(:flags (sp-cpuinfo-flag-0 sp-cpuinfo-flag-2 glow))
(:userdata 0.0)
(:next-time (seconds 0.067))
(:next-launcher 616)
)
)
;; failed to figure out what this is:
(defpart 616
:init-specs ((:scale-x (meters 4.5))
(:scale-y :copy scale-x)
(:scalevel-x (meters -0.05))
(:scalevel-y :copy scalevel-x)
(:fade-g -0.53333336)
(:fade-a -0.8)
)
)
;; failed to figure out what this is:
(defpart 612
:init-specs ((:texture (new 'static 'texture-id :index #xbb :page #xc))
(:num 1.0)
(:scale-x (meters 1))
(:rot-z (degrees 0) (degrees 360))
(:scale-y :copy scale-x)
(:r 255.0)
(:g 255.0)
(:b 255.0)
(:a 96.0)
(:scalevel-x (meters 0.1))
(:rotvel-z (degrees 0.3))
(:scalevel-y :copy scalevel-x)
(:timer (seconds 0.185))
(:flags (sp-cpuinfo-flag-0 sp-cpuinfo-flag-2 sp-cpuinfo-flag-3))
(:next-time (seconds 0.05))
(:next-launcher 617)
)
)
;; failed to figure out what this is:
(defpart 617
:init-specs ((:scale-x (meters 3.5))
(:scale-y :copy scale-x)
(:scalevel-x (meters -0.0625))
(:scalevel-y :copy scalevel-x)
(:fade-b -6.4)
)
)
;; failed to figure out what this is:
(defpartgroup group-guard-grenade
:id 138
:duration (seconds 0.5)
:flags (use-local-clock)
:bounds (static-bspherem 0 0 0 2)
:parts ((sp-item 618 :fade-after (meters 200) :falloff-to (meters 200)))
)
;; failed to figure out what this is:
(defpart 618
:init-specs ((:texture (new 'static 'texture-id :page #xc))
(:num 1.0)
(:scale-x (meters 0.5) (meters 0.25))
(:rot-z (degrees 0) (degrees 3600))
(:scale-y :copy scale-x)
(:r 64.0 128.0)
(:g :copy r)
(:b :copy g)
(:a 16.0 32.0)
(:vel-y (meters 0) (meters 0.016666668))
(:scalevel-x (meters 0.006666667) (meters 0.013333334))
(:rotvel-z (degrees -0.2) (degrees 0.4))
(:scalevel-y :copy scalevel-x)
(:fade-a -0.16 -0.16)
(:friction 0.96)
(:timer (seconds 1))
(:flags (sp-cpuinfo-flag-2 sp-cpuinfo-flag-12))
(:conerot-x (degrees 0) (degrees 3600))
(:conerot-y (degrees 0) (degrees 3600))
(:conerot-radius (meters 0))
)
)
;; failed to figure out what this is:
(defpartgroup group-guard-shot-die
:id 139
:duration (seconds 0.017)
:flags (use-local-clock)
:bounds (static-bspherem 0 0 0 8)
:parts ((sp-item 209))
)
;; definition of type guard-shot
(deftype guard-shot (projectile)
((hit-actor? symbol)
(tail-pos vector :inline)
)
)
;; definition for method 3 of type guard-shot
(defmethod inspect ((this guard-shot))
(when (not this)
(set! this this)
(goto cfg-4)
)
(let ((t9-0 (method-of-type projectile inspect)))
(t9-0 this)
)
(format #t "~2Thit-actor?: ~A~%" (-> this hit-actor?))
(format #t "~2Ttail-pos: #<vector @ #x~X>~%" (-> this tail-pos))
(label cfg-4)
this
)
;; definition for method 37 of type guard-shot
(defmethod deal-damage! ((this guard-shot) (arg0 process) (arg1 event-message-block))
"Constructs an [[attack-info]] according to the projectile's `options`"
(let ((t9-0 (method-of-type projectile deal-damage!)))
(when (t9-0 this arg0 arg1)
(set! (-> this hit-actor?) #t)
#t
)
)
)
;; definition for method 24 of type guard-shot
;; INFO: Used lq/sq
;; WARN: Return type mismatch int vs none.
(defmethod draw-laser-sight ((this guard-shot))
"TODO - confirm If applicable, draw the laser sight particles"
(draw-beam (-> *part-id-table* 610) (-> this tail-pos) (-> this starting-dir) #f #t)
(let* ((a0-3 (vector-normalize-copy! (new 'stack-no-clear 'vector) (-> this starting-dir) 2048.0))
(v1-2 (vector+! (new 'stack-no-clear 'vector) (-> this tail-pos) a0-3))
(t9-2 sp-launch-particles-var)
(a0-4 *sp-particle-system-2d*)
(a1-4 (-> *part-id-table* 611))
(a2-2 *launch-matrix*)
)
(set! (-> a2-2 trans quad) (-> v1-2 quad))
(t9-2 a0-4 a1-4 a2-2 (the-as sparticle-launch-state #f) (the-as sparticle-launch-control #f) 1.0)
)
0
(none)
)
;; definition for method 25 of type guard-shot
;; INFO: Used lq/sq
;; WARN: Return type mismatch int vs none.
(defmethod spawn-impact-particles ((this guard-shot))
"Spawns associated particles with the projectile if applicable"
(rlet ((acc :class vf)
(vf0 :class vf)
(vf4 :class vf)
(vf5 :class vf)
(vf6 :class vf)
(vf7 :class vf)
)
(init-vf0-vector)
(let* ((gp-0 (-> this root trans))
(a1-0 (-> this tail-pos))
(s5-1 (vector-! (new 'stack-no-clear 'vector) gp-0 a1-0))
(f30-0 (vector-length s5-1))
)
(let ((s4-0 (new 'stack-no-clear 'vector)))
(let ((v1-4 a1-0))
(let ((a0-2 s5-1))
(let ((a2-1 0.8))
(.mov vf7 a2-1)
)
(.lvf vf5 (&-> a0-2 quad))
)
(.lvf vf4 (&-> v1-4 quad))
)
(.add.x.vf vf6 vf0 vf0 :mask #b1000)
(.mul.x.vf acc vf5 vf7 :mask #b111)
(.add.mul.w.vf vf6 vf4 vf0 acc :mask #b111)
(.svf (&-> s4-0 quad) vf6)
(let ((f28-0 (-> *part-id-table* 606 init-specs 4 initial-valuef)))
(set! (-> *part-id-table* 606 init-specs 4 initial-valuef) (vector-length s5-1))
(draw-beam (-> *part-id-table* 606) a1-0 s5-1 #f #t)
(set! (-> *part-id-table* 606 init-specs 4 initial-valuef) f28-0)
)
(vector-normalize! s5-1 1.0)
(launch-particles (-> *part-id-table* 607) s4-0)
(launch-particles (-> *part-id-table* 608) s4-0)
)
(let ((s4-1 (new 'stack-no-clear 'matrix))
(f26-0 (* 0.000027126736 f30-0))
(f30-1 (-> *part-id-table* 609 init-specs 3 initial-valuef))
(f28-1 (-> *part-id-table* 609 init-specs 4 initial-valuef))
)
(forward-up->inv-matrix s4-1 s5-1 *up-vector*)
(set! (-> s4-1 trans quad) (-> gp-0 quad))
(set! (-> *part-id-table* 609 init-specs 3 initial-valuef) (* f26-0 f30-1))
(set! (-> *part-id-table* 609 init-specs 4 initial-valuef) (* f26-0 f28-1))
(launch-particles (-> *part-id-table* 609) s4-1 :origin-is-matrix #t)
(set! (-> *part-id-table* 609 init-specs 3 initial-valuef) f30-1)
(set! (-> *part-id-table* 609 init-specs 4 initial-valuef) f28-1)
)
)
0
(none)
)
)
;; definition for method 26 of type guard-shot
;; INFO: Used lq/sq
;; WARN: Return type mismatch int vs none.
(defmethod spawn-shell-particles ((this guard-shot))
"TODO - confirm"
(let* ((s4-0 (-> this root))
(v1-1 (vector-normalize! (vector-! (new 'stack-no-clear 'vector) (-> this tail-pos) (-> s4-0 trans)) 2048.0))
(gp-0 (new 'stack-no-clear 'vector))
)
(set! (-> gp-0 quad) (-> s4-0 trans quad))
(vector+! gp-0 gp-0 v1-1)
(cond
((-> this hit-actor?)
(let ((s5-1 (get-process *default-dead-pool* part-tracker #x4000)))
(when s5-1
(let ((t9-2 (method-of-type part-tracker activate)))
(t9-2
(the-as part-tracker s5-1)
*entity-pool*
(symbol->string (-> part-tracker symbol))
(the-as pointer #x70004000)
)
)
(let ((t9-3 run-function-in-process)
(a0-8 s5-1)
(a1-6 part-tracker-init)
(a2-4 (-> *part-group-id-table* 136))
(a3-1 0)
(t0-0 #f)
(t1-0 #f)
(t2-0 #f)
(t3-0 *launch-matrix*)
)
(set! (-> t3-0 trans quad) (-> gp-0 quad))
((the-as (function object object object object object object object object none) t9-3)
a0-8
a1-6
a2-4
a3-1
t0-0
t1-0
t2-0
t3-0
)
)
(-> s5-1 ppointer)
)
)
)
(else
(let ((s5-2 (get-process *default-dead-pool* part-tracker #x4000)))
(when s5-2
(let ((t9-5 (method-of-type part-tracker activate)))
(t9-5
(the-as part-tracker s5-2)
*entity-pool*
(symbol->string (-> part-tracker symbol))
(the-as pointer #x70004000)
)
)
(let ((t9-6 run-function-in-process)
(a0-11 s5-2)
(a1-9 part-tracker-init)
(a2-9 (-> *part-group-id-table* 137))
(a3-3 0)
(t0-1 #f)
(t1-1 #f)
(t2-1 #f)
(t3-1 *launch-matrix*)
)
(set! (-> t3-1 trans quad) (-> gp-0 quad))
((the-as (function object object object object object object object object none) t9-6)
a0-11
a1-9
a2-9
a3-3
t0-1
t1-1
t2-1
t3-1
)
)
(-> s5-2 ppointer)
)
)
)
)
)
0
(none)
)
;; definition for method 28 of type guard-shot
;; WARN: Return type mismatch int vs none.
(defmethod play-impact-sound ((this guard-shot) (arg0 projectile-options))
(let ((v1-0 arg0))
(cond
((zero? v1-0)
(sound-play "guard-shot-fire")
)
((= v1-0 (projectile-options lose-altitude))
(sound-play "guard-shot-hit")
)
)
)
0
(none)
)
;; failed to figure out what this is:
(defstate impact (guard-shot)
:virtual #t
:enter (behavior ()
(let ((t9-0 (-> (method-of-type projectile impact) enter)))
(if t9-0
(t9-0)
)
)
(when *traffic-manager*
(let ((v1-5 (new 'stack-no-clear 'traffic-danger-info)))
(set! (-> v1-5 sphere quad) (-> self root trans quad))
(set! (-> v1-5 sphere r) 40960.0)
(set! (-> v1-5 velocity quad) (-> self root transv quad))
(set! (-> v1-5 notify-radius) 122880.0)
(set! (-> v1-5 danger-level) 1.0)
(set! (-> v1-5 decay-rate) 0.0)
(set! (-> v1-5 flags) (traffic-danger-flags tdf0))
(set! (-> v1-5 danger-type) (traffic-danger-type tdt0))
(set! (-> v1-5 handle) (the-as handle #f))
(send-event *traffic-manager* 'add-danger-sphere v1-5)
)
)
)
)
;; definition for function guard-shot-move
;; WARN: Return type mismatch int vs none.
(defun guard-shot-move ((arg0 guard-shot))
(projectile-move-fill-line-sphere arg0)
(let ((s5-0 (-> arg0 root)))
(let ((s4-0 (new 'stack-no-clear 'vector)))
(vector-! s4-0 (-> arg0 tail-pos) (-> s5-0 trans))
(let ((f0-0 (vector-length s4-0)))
(when (< 36864.0 f0-0)
(vector-normalize! s4-0 36864.0)
(vector+! (-> arg0 tail-pos) (-> s5-0 trans) s4-0)
)
)
)
(when (logtest? (-> s5-0 status) (collide-status touch-surface))
(if (logtest? (-> arg0 root status) (collide-status touch-actor))
(set! (-> arg0 hit-actor?) #t)
)
(go (method-of-object arg0 impact))
)
)
0
(none)
)
;; definition for method 38 of type guard-shot
(defmethod made-impact? ((this guard-shot))
"TODO - queries the collision cache, return true/false"
(let ((v1-0 (-> this root))
(t1-0 (new 'stack-no-clear 'collide-query))
)
(let ((a0-1 t1-0))
(set! (-> a0-1 radius) (-> v1-0 root-prim prim-core world-sphere w))
(set! (-> a0-1 collide-with) (-> v1-0 root-prim prim-core collide-with))
(set! (-> a0-1 ignore-process0) this)
(set! (-> a0-1 ignore-process1) (ppointer->process (-> this parent)))
(set! (-> a0-1 ignore-pat) (-> v1-0 pat-ignore-mask))
(set! (-> a0-1 action-mask) (collide-action solid))
)
(when (fill-and-try-snap-to-surface v1-0 (-> v1-0 transv) -6144.0 0.0 -2048.0 t1-0)
(if (logtest? (-> this root status) (collide-status touch-actor))
(set! (-> this hit-actor?) #t)
)
#t
)
)
)
;; definition for method 30 of type guard-shot
;; WARN: Return type mismatch int vs none.
(defmethod init-proj-collision! ((this guard-shot))
"Init the [[projectile]]'s [[collide-shape]]"
(let ((s5-0 (new 'process 'collide-shape-moving this (collide-list-enum hit-by-player))))
(set! (-> s5-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s5-0 reaction)
(the-as (function control-info collide-query vector vector collide-status) cshape-reaction-just-move)
)
(set! (-> s5-0 no-reaction)
(the-as (function collide-shape-moving collide-query vector vector object) nothing)
)
(set! (-> s5-0 penetrate-using) (penetrate enemy-yellow-shot))
(let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 2) 0)))
(set! (-> s5-0 total-prims) (the-as uint 3))
(set! (-> s4-0 prim-core collide-as) (collide-spec projectile))
(set! (-> s4-0 prim-core collide-with)
(collide-spec backgnd jak bot crate civilian enemy obstacle vehicle-sphere hit-by-others-list player-list)
)
(set! (-> s4-0 prim-core action) (collide-action solid))
(set-vector! (-> s4-0 local-sphere) 0.0 0.0 0.0 2457.6)
(set! (-> s5-0 root-prim) s4-0)
)
(let ((v1-13 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-13 prim-core collide-as) (collide-spec projectile))
(set! (-> v1-13 prim-core collide-with)
(collide-spec backgnd jak bot crate civilian enemy obstacle vehicle-sphere hit-by-others-list player-list)
)
(set! (-> v1-13 prim-core action) (collide-action solid deadly))
(set-vector! (-> v1-13 local-sphere) 0.0 0.0 0.0 819.2)
)
(let ((v1-15 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-15 prim-core collide-as) (collide-spec projectile))
(set! (-> v1-15 prim-core collide-with)
(collide-spec jak bot crate civilian enemy vehicle-sphere hit-by-others-list player-list)
)
(set! (-> v1-15 prim-core action) (collide-action deadly))
(set-vector! (-> v1-15 local-sphere) 0.0 0.0 0.0 2457.6)
)
(set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w)))
(let ((v1-18 (-> s5-0 root-prim)))
(set! (-> s5-0 backup-collide-as) (-> v1-18 prim-core collide-as))
(set! (-> s5-0 backup-collide-with) (-> v1-18 prim-core collide-with))
)
(set! (-> s5-0 max-iteration-count) (the-as uint 1))
(set! (-> s5-0 event-self) 'touched)
(set! (-> this root) s5-0)
)
(set! (-> this root pat-ignore-mask)
(new 'static 'pat-surface :noentity #x1 :nojak #x1 :probe #x1 :noproj #x1 :noendlessfall #x1)
)
0
(none)
)
;; definition for method 31 of type guard-shot
;; INFO: Used lq/sq
(defmethod init-proj-settings! ((this guard-shot))
"Init relevant settings for the [[projectile]] such as gravity, speed, timeout, etc"
(set! (-> this hit-actor?) #f)
(set! (-> this tail-pos quad) (-> this root trans quad))
(set! (-> this attack-mode) 'guard-shot)
(set! (-> this max-speed) 819200.0)
(set! (-> this move) guard-shot-move)
(set! (-> this update-velocity) projectile-update-velocity-space-wars)
(set! (-> this timeout) (seconds 0.5))
(logior! (-> this options) (projectile-options account-for-target-velocity))
(set-gravity-length (-> this root dynam) 573440.0)
(none)
)
;; definition of type vehicle-grenade
(deftype vehicle-grenade (projectile-bounce)
((blast-radius float)
)
)
;; definition for method 3 of type vehicle-grenade
(defmethod inspect ((this vehicle-grenade))
(when (not this)
(set! this this)
(goto cfg-4)
)
(let ((t9-0 (method-of-type projectile-bounce inspect)))
(t9-0 this)
)
(format #t "~2Tblast-radius: ~f~%" (-> this blast-radius))
(label cfg-4)
this
)
;; failed to figure out what this is:
(defskelgroup skel-vehicle-grenade eco-canister eco-canister-dark-lod0-jg eco-canister-dark-idle-ja
((eco-canister-dark-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 0 0.3)
:texture-level 6
)
;; definition for method 28 of type vehicle-grenade
;; WARN: Return type mismatch int vs none.
(defmethod play-impact-sound ((this vehicle-grenade) (arg0 projectile-options))
(let ((v1-0 arg0))
(cond
((zero? v1-0)
(sound-play "grenade-fire")
)
((= v1-0 (projectile-options lose-altitude))
(sound-play "grenade-explode")
)
)
)
0
(none)
)
;; definition for method 30 of type vehicle-grenade
;; WARN: Return type mismatch int vs none.
(defmethod init-proj-collision! ((this vehicle-grenade))
"Init the [[projectile]]'s [[collide-shape]]"
(let ((s5-0 (new 'process 'collide-shape-moving this (collide-list-enum hit-by-player))))
(set! (-> s5-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s5-0 reaction) projectile-bounce-reaction)
(set! (-> s5-0 no-reaction)
(the-as (function collide-shape-moving collide-query vector vector object) nothing)
)
(set! (-> s5-0 penetrate-using) (penetrate explode))
(let ((v1-7 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-7 prim-core action) (collide-action solid))
(set-vector! (-> v1-7 local-sphere) 0.0 0.0 0.0 819.2)
(set! (-> s5-0 total-prims) (the-as uint 1))
(set! (-> s5-0 root-prim) v1-7)
)
(set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w)))
(let ((v1-10 (-> s5-0 root-prim)))
(set! (-> s5-0 backup-collide-as) (-> v1-10 prim-core collide-as))
(set! (-> s5-0 backup-collide-with) (-> v1-10 prim-core collide-with))
)
(set! (-> s5-0 max-iteration-count) (the-as uint 2))
(set! (-> s5-0 event-self) 'touched)
(set! (-> this root) s5-0)
)
(set-collide-with!
(-> this root)
(collide-spec backgnd jak crate civilian enemy obstacle vehicle-sphere hit-by-others-list player-list pusher)
)
(set-collide-as! (-> this root) (collide-spec enemy))
(set! (-> this root pat-ignore-mask)
(new 'static 'pat-surface :noentity #x1 :nojak #x1 :probe #x1 :noproj #x1 :noendlessfall #x1)
)
(none)
)
;; definition for method 31 of type vehicle-grenade
;; WARN: Return type mismatch int vs none.
(defmethod init-proj-settings! ((this vehicle-grenade))
"Init relevant settings for the [[projectile]] such as gravity, speed, timeout, etc"
(set! (-> this attack-mode) 'eco-dark)
(initialize-skeleton
this
(the-as skeleton-group (art-group-get-by-name *level* "skel-vehicle-grenade" (the-as (pointer uint32) #f)))
(the-as pair 0)
)
(let ((t9-2 (method-of-type projectile-bounce init-proj-settings!)))
(t9-2 this)
)
(set! (-> this part) (create-launch-control (-> *part-group-id-table* 138) this))
(set! (-> this blast-radius) 16384.0)
(set! (-> this max-speed) 90112.0)
(set! (-> this timeout) (seconds 4))
0
(none)
)
;; definition for method 25 of type vehicle-grenade
;; WARN: Return type mismatch int vs none.
(defmethod spawn-impact-particles ((this vehicle-grenade))
"Spawns associated particles with the projectile if applicable"
(spawn (-> this part) (-> this root trans))
(ja-post)
0
(none)
)
;; definition for method 41 of type vehicle-grenade
;; WARN: Return type mismatch int vs none.
(defmethod noop ((this vehicle-grenade))
"Does nothing"
(spawn (-> this part) (-> this root trans))
0
(none)
)
;; definition for method 39 of type vehicle-grenade
;; WARN: Return type mismatch sound-id vs none.
(defmethod play-impact-sound! ((this vehicle-grenade))
"Plays impact sound"
(let* ((a2-0 (-> this root))
(v1-0 (-> a2-0 status))
)
(if (logtest? v1-0 (collide-status touch-surface))
(vector-float*! (-> a2-0 transv) (-> a2-0 transv) 0.2)
)
(when (and (logtest? v1-0 (collide-status impact-surface))
(time-elapsed? (-> this played-bounce-time) (seconds 0.3))
)
(set-time! (-> this played-bounce-time))
(sound-play "grenade-bounce")
)
)
(none)
)
;; failed to figure out what this is:
(defstate impact (vehicle-grenade)
:virtual #t
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('touched)
(if (send-event proc 'attack (-> block param 0) (static-attack-info ((id (-> self attack-id)) (mode 'explode))))
#t
)
)
)
)
:code (behavior ()
(let ((gp-0 (new 'stack-no-clear 'explosion-init-params)))
(set! (-> gp-0 spawn-point quad) (-> self root trans quad))
(quaternion-copy! (-> gp-0 spawn-quat) (-> self root quat))
(set! (-> gp-0 radius) (-> self blast-radius))
(set! (-> gp-0 group) (-> *part-group-id-table* 76))
(set! (-> gp-0 collide-with)
(collide-spec backgnd jak crate civilian enemy obstacle vehicle-sphere hit-by-others-list player-list pusher)
)
(set! (-> gp-0 penetrate-using) (penetrate explode))
(explosion-spawn self explosion gp-0)
)
(logior! (-> self draw status) (draw-control-status no-draw))
(let ((v1-11 (-> self root root-prim)))
(set! (-> v1-11 prim-core collide-as) (collide-spec))
(set! (-> v1-11 prim-core collide-with) (collide-spec))
)
0
(while (-> self child)
(suspend)
)
(deactivate self)
)
)
;; failed to figure out what this is:
(set! (-> *lightning-spec-id-table* 13) (new 'static 'lightning-spec
:name "lightning-trail-crimson-guard"
:flags (lightning-spec-flags lsf1)
:rand-func #x2
:start-color (new 'static 'rgba :r #x80 :g #x80 :b #x80 :a #x80)
:fade-to-color (new 'static 'rgba :r #xbf :b #x8f :a #x5)
:fade-start-factor 0.2
:fade-time 120.0
:texture (new 'static 'texture-id :index #x83 :page #xc)
:reduction 0.6
:num-points 16
:box-size 2048.0
:merge-factor 0.5
:merge-count 2
:radius 1638.4
:duration -1.0
:sound #f
)
)
;; failed to figure out what this is:
(set! (-> *lightning-spec-id-table* 14) (new 'static 'lightning-spec
:name "lightning-fractal-crimson-guard"
:flags (lightning-spec-flags lsf1)
:start-color (new 'static 'rgba :r #x80 :g #x80 :b #x80 :a #x80)
:fade-to-color (new 'static 'rgba :r #xbf :b #x8f :a #x5)
:fade-start-factor 0.2
:fade-time 120.0
:texture (new 'static 'texture-id :index #x83 :page #xc)
:reduction 0.6
:num-points 16
:box-size 2048.0
:merge-factor 0.5
:merge-count 2
:radius 1638.4
:duration -1.0
:sound #f
)
)
;; failed to figure out what this is:
(defpart 619
:init-specs ((:texture (new 'static 'texture-id :index #xbb :page #xc))
(:num 1.0)
(:scale-x (meters 0.8) (meters 0.2))
(:rot-x (degrees 2.25))
(:rot-z (degrees -17) (degrees 360))
(:scale-y :copy scale-x)
(:r 32.0 96.0)
(:g :copy r)
(:b 255.0)
(:a 32.0 16.0)
(:omega (degrees 2265.75))
(:timer (seconds 0.017))
(:flags (sp-cpuinfo-flag-2 sp-cpuinfo-flag-3 glow))
(:userdata 819.2)
)
)
;; failed to figure out what this is:
(defpart 620
:init-specs ((:texture (new 'static 'texture-id :index #xbb :page #xc))
(:num 1.0)
(:scale-x (meters 2.5) (meters 1))
(:rot-x (degrees 2.25))
(:rot-z (degrees -17))
(:scale-y :copy scale-x)
(:r 0.0 64.0)
(:g :copy r)
(:b 255.0)
(:a 16.0 16.0)
(:omega (degrees 2265.75))
(:timer (seconds 0.017))
(:flags (sp-cpuinfo-flag-2 sp-cpuinfo-flag-3 glow))
(:userdata 819.2)
)
)
;; failed to figure out what this is:
(defpartgroup part-crimson-lightning-glow
:id 140
:duration (seconds 0.017)
:linger-duration (seconds 0.035)
:bounds (static-bspherem 0 0 0 4)
:parts ((sp-item 620 :fade-after (meters 100) :flags (bit6)) (sp-item 619 :fade-after (meters 100) :flags (bit6)))
)
;; definition of type guard-lazer-shot
(deftype guard-lazer-shot (projectile)
()
)
;; definition for method 3 of type guard-lazer-shot
(defmethod inspect ((this guard-lazer-shot))
(when (not this)
(set! this this)
(goto cfg-4)
)
(let ((t9-0 (method-of-type projectile inspect)))
(t9-0 this)
)
(label cfg-4)
this
)
;; failed to figure out what this is:
(defstate dissipate (guard-lazer-shot)
:virtual #t
:enter (behavior ()
(go-virtual impact)
)
)
;; definition for method 38 of type guard-lazer-shot
(defmethod made-impact? ((this guard-lazer-shot))
"TODO - queries the collision cache, return true/false"
(let ((gp-0 (-> this root))
(s5-0 (new 'stack-no-clear 'collide-query))
)
(let ((v1-0 s5-0))
(set! (-> v1-0 radius) (-> gp-0 root-prim prim-core world-sphere w))
(set! (-> v1-0 collide-with) (-> gp-0 root-prim prim-core collide-with))
(set! (-> v1-0 ignore-process0) this)
(set! (-> v1-0 ignore-process1) (ppointer->process (-> this parent)))
(set! (-> v1-0 ignore-pat) (new 'static 'pat-surface :noentity #x1 :nojak #x1 :probe #x1 :noendlessfall #x1))
(set! (-> v1-0 action-mask) (collide-action solid))
)
(let ((a0-2 (handle->process (-> this notify-handle))))
(when a0-2
(let* ((s4-1 (vector-! (new 'stack-no-clear 'vector) (-> gp-0 trans) (get-trans (the-as process-focusable a0-2) 3)))
(f0-2 (- (vector-length s4-1)))
)
(fill-and-try-snap-to-surface gp-0 s4-1 f0-2 0.0 -3072.0 s5-0)
)
)
)
)
)
;; definition for function guard-lazer-shot-move
;; WARN: Return type mismatch int vs none.
(defun guard-lazer-shot-move ((arg0 guard-lazer-shot))
(projectile-move-fill-line-sphere arg0)
(if (logtest? (-> arg0 root status) (collide-status touch-surface))
(go (method-of-object arg0 impact))
)
0
(none)
)
;; definition for method 30 of type guard-lazer-shot
;; WARN: Return type mismatch int vs none.
(defmethod init-proj-collision! ((this guard-lazer-shot))
"Init the [[projectile]]'s [[collide-shape]]"
(let ((s5-0 (new 'process 'collide-shape-moving this (collide-list-enum hit-by-player))))
(set! (-> s5-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s5-0 reaction) cshape-reaction-default)
(set! (-> s5-0 no-reaction)
(the-as (function collide-shape-moving collide-query vector vector object) nothing)
)
(set! (-> s5-0 penetrate-using) (penetrate enemy-yellow-shot))
(let ((v1-7 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-7 prim-core collide-as) (collide-spec projectile))
(set! (-> v1-7 prim-core collide-with)
(collide-spec
backgnd
jak
bot
crate
civilian
enemy
obstacle
vehicle-sphere
hit-by-others-list
player-list
pusher
)
)
(set! (-> v1-7 prim-core action) (collide-action solid))
(set-vector! (-> v1-7 local-sphere) 0.0 0.0 0.0 1228.8)
(set! (-> s5-0 total-prims) (the-as uint 1))
(set! (-> s5-0 root-prim) v1-7)
)
(set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w)))
(let ((v1-10 (-> s5-0 root-prim)))
(set! (-> s5-0 backup-collide-as) (-> v1-10 prim-core collide-as))
(set! (-> s5-0 backup-collide-with) (-> v1-10 prim-core collide-with))
)
(set! (-> s5-0 max-iteration-count) (the-as uint 1))
(set! (-> s5-0 event-self) 'touched)
(set! (-> this root) s5-0)
)
(set! (-> this root pat-ignore-mask)
(new 'static 'pat-surface :noentity #x1 :nojak #x1 :probe #x1 :noproj #x1 :noendlessfall #x1)
)
0
(none)
)
;; definition for method 31 of type guard-lazer-shot
;; WARN: Return type mismatch int vs none.
(defmethod init-proj-settings! ((this guard-lazer-shot))
"Init relevant settings for the [[projectile]] such as gravity, speed, timeout, etc"
(set! (-> this attack-mode) 'shock)
(set! (-> this max-speed) 131072.0)
(set! (-> this timeout) (seconds 0.125))
(set! (-> this move) guard-lazer-shot-move)
(set! (-> this root dynam gravity y) 0.0)
(set! (-> this root dynam gravity-length) 0.0)
(set! (-> this root dynam gravity-max) 0.0)
0
(none)
)