Files
jak-project/test/decompiler/reference/jak3/engine/common-obs/airlock_REF.gc
T
Hat Kid 58a5440c8a decomp3: more misc files (#3466)
Makes a bunch of missions mostly playable, including:
- `arena-training-1`
- `arena-fight-1`
- `wascity-chase`
- `arena-fight-2`
- `arena-fight-3`
- `volcano-darkeco`
- `desert-hover`
- `nest-eggs`
- `temple-climb`
- `temple-oracle`
- `temple-tests`
- `desert-beast-battle`
- `desert-turtle-training`
- `desert-course-race`
- `desert-artifact-race1`
- `wascity-leaper-race`
- `wascity-pre-game`
- `sewer-met-hum`
- `forest-kill-plants`
- `forest-ring-chase`
- `temple-defend`
- `tower-destroy`
- `desert-glide`

---
Files:

- `ripple`
- `waswide-mood`
- `sig-rider`
- `nst-tasks`
- `nst-part`
- `nst-gas`
- `nst-eggs-h`
- `nst-obs`
- `nst-mood`
- `egg-spider`
- `wasdoors-init`
- `wasall-tasks`
- `wvehicle-race`
- `wcar-marauder`
- `wcar-marauder-b`
- `turret-control`
- `was-squad-control`
- `turtle-training`
- `kleever-rider`
- `course-race`
- `artifact-race`
- `desert-hover`
- `desbeast-path-h`
- `des-beast`
- `desertg-obs`
- `desertf-obs`
- `desertd-obs`
- `desert-dust-storm`
- `des-cactus`
- `race-hud`
- `race-info`
- `race-manager`
- `tizard`
- `flyingsaw`
- `hover-training`
- `temple-mood`
- `temple-obs`
- `temple-obs2`
- `temple-part`
- `temple-scenes`
- `templex-mood`
- `templex-obs`
- `templex-part`
- `tomb-baby-spider`
- `target-turret-shot`
- `target-turret`
- `beast-battle-path`
- `des-beast-2`
- `mh-flyer`
- `scorpion-gun`
- `hover-enemy-h`
- `hover-enemy`
- `hover-formation-h`
- `hover-formation`
- `hover-nav-control-h`
- `hover-nav-control`
- `flamer-hover`
- `hover-nav-templea`
- `robo-hover`
- `hover-nav-sewb`
- `hover-nav-sewg`
- `hover-nav-sewj`
- `hover-nav-sewl`
- `hover-nav-sewo`
- `hover-nav-towera`
- `tower-mood`
- `tower-obs`
- `tower-scenes`
- `tower-part`
- `eco-green-collider`
- `forest-bridges`
- `forest-kill-plants`
- `forest-mood`
- `forest-ring-chase`
- `forest-tasks`
- `forest-part`
- `foresta-obs`
- `hover-nav-foresta`
- `mh-plant`
- `dp-bipedal-part`
- `dp-bipedal-shot`
- `dp-bipedal`
- `neo-spawner`
- `for-turret`
- `for-turret-shot`
- `neo-wasp`
- `neo-wasp-part`
- `volcanox-scenes`
- `volcanox-mood`
- `volcano-scenes`
- `volcano-mood`
- `volcano-obs`
- `volcano-obs2`
- `chain-physics`
- `rigid-body-plat`
- `volcano-part`
- `flamer-lava`
- `flitter`
- `spiky-frog`
- `flut-wild`
- `target-indax`
- `target-indax-hang`
- `mantis`
- `volcanox-obs`
- `spyder`
- `wcar-faccar`
- `mhcity-obs2`
- `mhcity-part`
- `mhcity-obs`
- `dm-mine-spider`
- `rapid-gunner`
- `stadium-mood`
- `stadium-scenes`
- `stadiuma-mood`
- `stadiuma-part`
- `kanga-lizard`
- `marauder`
- `arena-scenes`
- `wasstada-mood`
- `wasstada-obs`
- `wasstada-part`
- `wasstadb-obs`
- `wasstadc-obs`
- `dm-flyer`
- `maker-part`
- `maker-projectile`
- `skeet-part`
- `wascity-turret`
- `wasgun-h`
- `wasgun-hud`
- `wasgun-manager`
- `nav-graph-h`
- `traffic-engine-h`
- `waswide-init`
- `cty-borrow-manager-h`
- `cty-borrow-manager`
- `desert-part`
- `height-map-h`
- `height-map`
- `traffic-height-map`
- `vehicle-control`
- `hvehicle-h`
- `hvehicle`
- `hvehicle-effects`
- `hvehicle-physics`
- `hvehicle-util`
- `glider-h`
- `glider-hud`
- `glider-manager`
- `glider-ring`
- `glider-ring-part`
- `h-glider`
- `hanga-init`
- `was-pre-game`
- `was-leaper-race`
- `flut-racer`
- `desert-scenes`
- `desert-lizard-h`
- `desert-lizard-task`
- `desert-lizard`
- `throne-scenes`
- `waspal-mood`
- `waspala-obs`
- `waspala-part`
- `deswalk-obs`
- `deswalk-part`
- `terraformer-drone`
- `terraformer-head`
- `terraformer-part`
- `terraformer-setup`
2024-04-22 18:43:51 +02:00

1520 lines
61 KiB
Common Lisp
Vendored
Generated

;;-*-Lisp-*-
(in-package goal)
;; definition of type com-airlock
(deftype com-airlock (process-drawable)
((level-name pair)
(open-test pair)
(on-running pair)
(were-behind? symbol)
(inner? symbol)
(sound-behind? symbol)
(visible-move? symbol)
(saw-pilot? handle)
(last-distance meters)
(y-height vector)
(pre-open-speed float)
(open? symbol)
(latch-closed-time time-frame)
(latch-open-time time-frame)
(gear joint-mod)
(gear-rot degrees)
(gear-rotv degrees)
(gear-start-frame float)
(gear-stop-frame float)
(gear-play-time time-frame)
(open-frame float)
(pre-open-frame float)
(lock-frame float)
(close-speed-multiplier float)
(open-distance meters 2)
(active-distance meters 2)
(sound-id sound-id)
(gear-sound-id sound-id)
(sound-gear sound-spec)
(sound-pre-open sound-spec)
(sound-pre-open-stop sound-spec)
(sound-lock-loop sound-spec)
(sound-lock-stop sound-spec)
(sound-open sound-spec)
(sound-open-loop sound-spec)
(sound-open-stop sound-spec)
(sound-close sound-spec)
(sound-close-loop sound-spec)
(sound-close-stop sound-spec)
(sound-post-close sound-spec)
(sound-post-close-stop sound-spec)
(spool-sound-time time-frame)
(start-open-time time-frame)
(door-radius float)
(allow-pilot? symbol)
(allow-flut? symbol)
(blocking-plane? symbol)
)
(:state-methods
(open symbol)
(close symbol)
)
(:methods
(init-airlock! (_type_) _type_)
(want-cross-airlock? (_type_) object)
(destination-loaded? (_type_ symbol) symbol)
(check-crossing-distance (_type_ vector symbol) float)
(com-airlock-method-26 (_type_ vector symbol) symbol)
(rotate-gear! (_type_ float) degrees)
(play-city-voice-sound (_type_ symbol) none)
(spawn-blocking-plane (_type_ symbol) none)
)
)
;; definition for method 3 of type com-airlock
(defmethod inspect ((this com-airlock))
(when (not this)
(set! this this)
(goto cfg-10)
)
(let ((t9-0 (method-of-type process-drawable inspect)))
(t9-0 this)
)
(format #t "~2Tlevel-name: ~A~%" (-> this level-name))
(format #t "~2Topen-test: ~A~%" (-> this open-test))
(format #t "~2Ton-running: ~A~%" (-> this on-running))
(format #t "~2Twere-behind?: ~A~%" (-> this were-behind?))
(format #t "~2Tinner?: ~A~%" (-> this inner?))
(format #t "~2Tsound-behind?: ~A~%" (-> this sound-behind?))
(format #t "~2Tvisible-move?: ~A~%" (-> this visible-move?))
(format #t "~2Tsaw-pilot?: ~D~%" (-> this saw-pilot?))
(format #t "~2Tlast-distance: (meters ~m)~%" (-> this last-distance))
(format #t "~2Ty-height: #x~X~%" (-> this y-height))
(format #t "~2Tpre-open-speed: ~f~%" (-> this pre-open-speed))
(format #t "~2Topen?: ~A~%" (-> this open?))
(format #t "~2Tlatch-closed-time: ~D~%" (-> this latch-closed-time))
(format #t "~2Tlatch-open-time: ~D~%" (-> this latch-open-time))
(format #t "~2Tgear: ~A~%" (-> this gear))
(format #t "~2Tgear-rot: (deg ~r)~%" (-> this gear-rot))
(format #t "~2Tgear-rotv: (deg ~r)~%" (-> this gear-rotv))
(format #t "~2Tgear-start-frame: ~f~%" (-> this gear-start-frame))
(format #t "~2Tgear-stop-frame: ~f~%" (-> this gear-stop-frame))
(format #t "~2Tgear-play-time: ~D~%" (-> this gear-play-time))
(format #t "~2Topen-frame: ~f~%" (-> this open-frame))
(format #t "~2Tpre-open-frame: ~f~%" (-> this pre-open-frame))
(format #t "~2Tlock-frame: ~f~%" (-> this lock-frame))
(format #t "~2Tclose-speed-multiplier: ~f~%" (-> this close-speed-multiplier))
(format #t "~2Topen-distance[2] @ #x~X~%" (-> this open-distance))
(dotimes (s5-0 2)
(format #t "~T [~D]~2Topen-distance: (meters ~m)~%" s5-0 (-> this open-distance s5-0))
)
(format #t "~2Tactive-distance[2] @ #x~X~%" (-> this active-distance))
(dotimes (s5-1 2)
(format #t "~T [~D]~2Tactive-distance: (meters ~m)~%" s5-1 (-> this active-distance s5-1))
)
(format #t "~2Tsound-id: ~D~%" (-> this sound-id))
(format #t "~2Tgear-sound-id: ~D~%" (-> this gear-sound-id))
(format #t "~2Tsound-gear: ~A~%" (-> this sound-gear))
(format #t "~2Tsound-pre-open: ~A~%" (-> this sound-pre-open))
(format #t "~2Tsound-pre-open-stop: ~A~%" (-> this sound-pre-open-stop))
(format #t "~2Tsound-lock-loop: ~A~%" (-> this sound-lock-loop))
(format #t "~2Tsound-lock-stop: ~A~%" (-> this sound-lock-stop))
(format #t "~2Tsound-open: ~A~%" (-> this sound-open))
(format #t "~2Tsound-open-loop: ~A~%" (-> this sound-open-loop))
(format #t "~2Tsound-open-stop: ~A~%" (-> this sound-open-stop))
(format #t "~2Tsound-close: ~A~%" (-> this sound-close))
(format #t "~2Tsound-close-loop: ~A~%" (-> this sound-close-loop))
(format #t "~2Tsound-close-stop: ~A~%" (-> this sound-close-stop))
(format #t "~2Tsound-post-close: ~A~%" (-> this sound-post-close))
(format #t "~2Tsound-post-close-stop: ~A~%" (-> this sound-post-close-stop))
(format #t "~2Tspool-sound-time: ~D~%" (-> this spool-sound-time))
(format #t "~2Tstart-open-time: ~D~%" (-> this start-open-time))
(format #t "~2Tdoor-radius: (meters ~m)~%" (-> this door-radius))
(format #t "~2Tallow-pilot?: ~A~%" (-> this allow-pilot?))
(format #t "~2Tallow-flut?: ~A~%" (-> this allow-flut?))
(format #t "~2Tblocking-plane?: ~A~%" (-> this blocking-plane?))
(label cfg-10)
this
)
;; definition for method 10 of type com-airlock
(defmethod deactivate ((this com-airlock))
"Make a process dead, clean it up, remove it from the active pool, and return to dead pool."
(process-entity-status! this (entity-perm-status subtask-complete) #f)
(if (nonzero? (-> this sound-id))
(sound-stop (-> this sound-id))
)
(if (nonzero? (-> this gear-sound-id))
(sound-stop (-> this gear-sound-id))
)
((method-of-type process-drawable deactivate) this)
(none)
)
;; definition for method 7 of type com-airlock
;; WARN: Return type mismatch process-drawable vs com-airlock.
(defmethod relocate ((this com-airlock) (offset int))
(if (nonzero? (-> this gear))
(&+! (-> this gear) offset)
)
(the-as com-airlock ((method-of-type process-drawable relocate) this offset))
)
;; definition for method 22 of type com-airlock
;; INFO: Used lq/sq
(defmethod init-airlock! ((this com-airlock))
(local-vars (sv-16 res-tag) (sv-32 res-tag))
(process-entity-status! this (entity-perm-status subtask-complete) #f)
(set! (-> this open?) #f)
(process-drawable-from-entity! this (-> this entity))
(let ((f0-0 (res-lump-float (-> this entity) 'rotoffset)))
(if (!= f0-0 0.0)
(quaternion-rotate-y! (-> this root quat) (-> this root quat) f0-0)
)
)
(logclear! (-> this mask) (process-mask actor-pause))
(let ((s5-0 (res-lump-value (-> this entity) 'options airlock-options :time -1000000000.0)))
(set! (-> this were-behind?) #f)
(set! (-> this inner?) (logtest? s5-0 (airlock-options ao0)))
(set! (-> this on-running) (res-lump-struct (-> this entity) 'on-running pair))
(set! (-> this sound-behind?) #f)
(set! (-> this saw-pilot?) (the-as handle #f))
(set! (-> this open-frame) 0.0)
(set! (-> this pre-open-frame) 0.0)
(set! (-> this lock-frame) 0.0)
(set! (-> this pre-open-speed) 2.0)
(set! (-> this allow-pilot?) #f)
(set! (-> this allow-flut?) (not (logtest? s5-0 (airlock-options block-flut))))
(let ((v1-16 (cond
((logtest? s5-0 (airlock-options front))
'front
)
((logtest? s5-0 (airlock-options back))
'back
)
)
)
)
(set! (-> this blocking-plane?) v1-16)
)
)
(set! (-> this open-distance 0) 143360.0)
(set! (-> this open-distance 1) 143360.0)
(set! sv-16 (new 'static 'res-tag))
(let ((v1-21 (res-lump-data (-> this entity) 'distance (pointer float) :tag-ptr (& sv-16))))
(when v1-21
(if (>= (-> sv-16 elt-count) (the-as uint 1))
(set! (-> this open-distance 0) (-> v1-21 0))
)
(if (>= (-> sv-16 elt-count) (the-as uint 2))
(set! (-> this open-distance 1) (-> v1-21 1))
)
)
)
(set! (-> this active-distance 0) (+ 143360.0 (-> this open-distance 0)))
(set! (-> this active-distance 1) (+ 143360.0 (-> this open-distance 1)))
(set! sv-32 (new 'static 'res-tag))
(let ((v1-25 (res-lump-data (-> this entity) 'idle-distance (pointer float) :tag-ptr (& sv-32))))
(when v1-25
(if (>= (-> sv-32 elt-count) (the-as uint 1))
(set! (-> this active-distance 0) (-> v1-25 0))
)
(if (>= (-> sv-32 elt-count) (the-as uint 2))
(set! (-> this active-distance 1) (-> v1-25 1))
)
)
)
(set! (-> this y-height) (res-lump-data (-> this entity) 'height vector))
(set! (-> this level-name) (res-lump-struct (-> this entity) 'on-notice pair))
(set! (-> this open-test)
(the-as pair ((method-of-type res-lump get-property-struct)
(-> this entity)
'open-test
'interp
-1000000000.0
(the-as structure '(not (or (scene-player?) (focus-test? *target* grabbed))))
(the-as (pointer res-tag) #f)
*res-static-buf*
)
)
)
(set! (-> this gear-start-frame) -1.0)
(set! (-> this gear-stop-frame) 10000.0)
(set! (-> this sound-gear) #f)
(set! (-> this sound-pre-open) #f)
(set! (-> this sound-pre-open-stop) #f)
(set! (-> this sound-lock-loop) #f)
(set! (-> this sound-lock-stop) #f)
(set! (-> this sound-post-close) #f)
(set! (-> this sound-post-close-stop) #f)
(set! (-> this sound-open) #f)
(set! (-> this sound-close) #f)
(set! (-> this sound-open-loop) #f)
(set! (-> this sound-close-loop) #f)
(set! (-> this sound-open-stop) #f)
(set! (-> this sound-close-stop) #f)
(set! (-> this door-radius) 20480.0)
(set! (-> this close-speed-multiplier) 2.0)
this
)
;; definition for function airlock-stop-part-trackers
;; WARN: Return type mismatch int vs none.
(defbehavior airlock-stop-part-trackers com-airlock ()
(let ((gp-0 (ppointer->process (-> self child))))
(while gp-0
(if (type? gp-0 part-tracker)
(send-event gp-0 'draw #f)
)
(set! gp-0 (ppointer->process (-> gp-0 brother)))
)
)
0
(none)
)
;; definition for function airlock-command-lookup
(defun airlock-command-lookup ((arg0 pair))
(let* ((s5-0 (the-as object (-> *setting-control* user-current airlock-command)))
(s4-0 (-> (the-as pair s5-0) car))
)
(while (not (null? s5-0))
(let ((a0-1 (-> (the-as pair s4-0) car)))
(if (or (= a0-1 'any) (string= (the-as string a0-1) (the-as string arg0)))
(return (-> (the-as pair (-> (the-as pair s4-0) cdr)) car))
)
)
(set! s5-0 (-> (the-as pair s5-0) cdr))
(set! s4-0 (-> (the-as pair s5-0) car))
)
)
#f
)
;; definition for method 26 of type com-airlock
(defmethod com-airlock-method-26 ((this com-airlock) (arg1 vector) (side symbol))
(case side
(('front)
(let ((f0-0 (check-crossing-distance this arg1 #f)))
(and (< 0.0 f0-0) (or (< (vector-vector-xz-distance (-> this root trans) arg1) (-> this active-distance 0))
(< 0.0 (-> this last-distance))
)
)
)
)
)
)
;; definition for method 25 of type com-airlock
(defmethod check-crossing-distance ((this com-airlock) (arg0 vector) (arg1 symbol))
(let ((s5-0 (vector-z-quaternion! (new 'stack-no-clear 'vector) (-> this root quat)))
(s4-1 (vector-! (new 'stack-no-clear 'vector) arg0 (-> this root trans)))
)
(set! (-> s4-1 y) 0.0)
(let ((f30-0 (vector-dot s4-1 s5-0)))
(cond
((not arg1)
)
((or (< (vector-vector-xz-distance (-> this root trans) arg0) 40960.0)
(< 0.7 (fabs (vector-dot s5-0 (vector-normalize! s4-1 1.0))))
)
(when (and (< f30-0 0.0)
(< 0.0 (-> this last-distance))
(and (not (and *target* (focus-test? *target* grabbed teleporting)))
(< (fabs (- f30-0 (-> this last-distance))) 81920.0)
)
)
(let ((s5-1 (res-lump-struct (-> this entity) 'on-cross pair)))
(if s5-1
(script-eval s5-1)
)
)
)
(set! (-> this last-distance) f30-0)
)
((< 0.0 (-> this last-distance))
(set! f30-0 (fmax 4096.0 f30-0))
)
((< (-> this last-distance) 0.0)
(set! f30-0 (fmin -4096.0 f30-0))
)
)
f30-0
)
)
)
;; definition for method 23 of type com-airlock
(defmethod want-cross-airlock? ((this com-airlock))
(local-vars (a0-22 entity-actor))
(let* ((tpos (target-pos 0))
(f30-0 (check-crossing-distance this tpos #t))
(target-dist (vector-vector-xz-distance (-> this root trans) tpos))
(s5-0 (< (current-time) (-> this latch-open-time)))
(cmd (airlock-command-lookup (the-as pair (-> this name))))
)
(if (= cmd 'open)
(set! s5-0 #t)
)
(and (or s5-0 (< target-dist (if (>= f30-0 0.0)
(-> this active-distance 0)
(-> this active-distance 1)
)
)
)
(and (or s5-0 (not (-> this y-height)) (and (>= (-> tpos y) (- (-> this root trans y) (-> this y-height y)))
(< (-> tpos y) (+ (-> this root trans y) (-> this y-height x)))
)
)
(begin
(if (and (not (-> this were-behind?)) (and (< f30-0 0.0) (-> this inner?)))
(set! (-> this were-behind?) #t)
)
(< (-> this latch-closed-time) (current-time))
)
(or (not (and *target* (or (focus-test? *target* teleporting)
(and (not (-> this allow-pilot?)) (focus-test? *target* pilot))
(and (not (-> this allow-flut?)) (focus-test? *target* flut))
)
)
)
(< f30-0 -409.6)
)
(let ((f28-0 (check-crossing-distance this (camera-pos) #f)))
(if (and *target*
(< target-dist 81920.0)
(or (< (* f30-0 f28-0) 0.0) (and (>= 32768.0 (fabs f30-0)) (if (= (-> this blocking-plane?) 'front)
(< f30-0 0.0)
(< 0.0 f30-0)
)
)
)
(and (or (not (-> this allow-flut?)) (not (-> this allow-pilot?)))
(not (logtest? (focus-status flut pilot) (-> *target* focus-status)))
)
)
(persist-with-delay *setting-control* 'pilot (seconds 0.1) 'pilot #f 0.0 0)
)
(or (and (< f30-0 (-> this open-distance 0))
(or (not (-> this were-behind?)) (< f30-0 20480.0))
(and (or (< 409.6 f30-0)
(begin
(let ((a0-21 (-> this entity)))
(set! a0-22 (entity-actor-lookup a0-21 'next-actor 0))
)
(not a0-22)
)
(logtest? (-> a0-22 extra perm status) (entity-perm-status subtask-complete))
)
(script-eval (-> this open-test))
(and (-> *setting-control* user-current airlock)
(!= cmd 'close)
(not (and (-> this blocking-plane?) *target* (or (and (not (-> this allow-pilot?)) (focus-test? *target* pilot))
(and (not (-> this allow-flut?)) (focus-test? *target* flut))
)
)
)
)
)
)
s5-0
(and (or (not *target*) (not (logtest? (-> *target* focus-status) (focus-status in-head))))
(not (and (and (-> this next-state) (= (-> this next-state name) 'close))
(= (-> this skel root-channel 0 frame-num) 0.0)
)
)
(or (< (* f30-0 f28-0) 0.0)
(and (< (fabs f28-0) 4096.0)
(< (vector-vector-xz-distance (camera-pos) (-> this root trans)) (-> this door-radius))
)
)
)
)
)
)
)
)
)
;; definition for method 24 of type com-airlock
(defmethod destination-loaded? ((this com-airlock) (level-status symbol))
(let ((s5-1 (script-eval (-> this level-name))))
(cond
((not s5-1)
(if level-status
'unknown
#f
)
)
(level-status
(let ((a1-3 (car s5-1)))
(while (not (null? s5-1))
(let ((v1-4 (status-of-level-and-borrows *level* (the-as symbol a1-3) level-status)))
(case level-status
(('display)
(if (!= v1-4 'active)
(return #f)
)
)
(else
(if (not (or (= v1-4 'loaded) (= v1-4 'active)))
(return #f)
)
)
)
)
(set! s5-1 (cdr s5-1))
(set! a1-3 (car (the-as pair s5-1)))
)
)
#t
)
(else
(let* ((v1-13 s5-1)
(a0-8 (car v1-13))
)
(while (not (null? v1-13))
(dotimes (a1-6 10)
(if (= a0-8 (-> *load-state* want a1-6 name))
(goto cfg-32)
)
)
#t
(return #f)
(label cfg-32)
(set! v1-13 (cdr v1-13))
(set! a0-8 (car (the-as pair v1-13)))
)
)
#t
)
)
)
)
;; definition for method 27 of type com-airlock
(defmethod rotate-gear! ((this com-airlock) (arg0 float))
(cond
((and (>= (ja-aframe-num 0) (-> this gear-start-frame)) (< (ja-aframe-num 0) (-> this gear-stop-frame)))
(if (and (zero? (-> this gear-sound-id))
(-> this sound-gear)
(and (-> this next-state) (= (-> this next-state name) 'open))
(>= (check-crossing-distance this (target-pos 0) #f) 0.0)
)
(set! (-> this gear-sound-id) (sound-play-by-spec (-> this sound-gear) (new-sound-id) (the-as vector #t)))
)
(set-time! (-> this gear-play-time))
(when (nonzero? (-> this gear))
(seek! (-> this gear-rotv) arg0 (* 131072.0 (seconds-per-frame)))
(+! (-> this gear-rot) (* (-> this gear-rotv) (seconds-per-frame)))
(twist-set! (-> this gear) (the-as float #f) (the-as float #f) (-> this gear-rot))
)
)
(else
(when (and (nonzero? (-> this gear-sound-id)) (time-elapsed? (-> this gear-play-time) (seconds 1.5)))
(let ((v1-28 (the-as sound-rpc-set-param (get-sound-buffer-entry))))
(set! (-> v1-28 command) (sound-command set-param))
(set! (-> v1-28 id) (-> this gear-sound-id))
(set! (-> v1-28 params volume) -4)
(set! (-> v1-28 auto-time) 120)
(set! (-> v1-28 auto-from) 2)
(set! (-> v1-28 params mask) (the-as uint 17))
(-> v1-28 id)
)
(set! (-> this gear-sound-id) (new 'static 'sound-id))
0
)
)
)
(-> this gear-rotv)
)
;; definition for method 28 of type com-airlock
;; WARN: Return type mismatch int vs none.
(defmethod play-city-voice-sound ((this com-airlock) (arg0 symbol))
(let ((gp-0 (the-as (array string) #f)))
(case arg0
(('enter)
(set! gp-0 (new 'static 'boxed-array :type string "cityv005" "cityv006" "cityv007" "cityv008" "cityv009"))
)
(('exit)
(set! gp-0 (new 'static 'boxed-array :type string "cityv001" "cityv002" "cityv003" "cityv004"))
)
)
(cond
((and gp-0 (time-elapsed? (-> this spool-sound-time) (seconds 2)))
(set-time! (-> this spool-sound-time))
(add-process
*gui-control*
this
(gui-channel alert)
(gui-action play)
(-> gp-0 (rand-vu-int-range 0 (+ (-> gp-0 length) -1)))
-99.0
0
)
)
(else
0
)
)
)
(none)
)
;; definition for method 29 of type com-airlock
;; WARN: Return type mismatch int vs none.
(defmethod spawn-blocking-plane ((this com-airlock) (side symbol))
(case side
(('front)
(let ((s5-0 (new 'static 'inline-array vector 2 (new 'static 'vector) (new 'static 'vector))))
(vector-matrix*!
(-> s5-0 0)
(new 'static 'vector :x 40960.0 :w 1.0)
(-> this node-list data 0 bone transform)
)
(vector-matrix*!
(-> s5-0 1)
(new 'static 'vector :x -40960.0 :w 1.0)
(-> this node-list data 0 bone transform)
)
(blocking-plane-spawn (the-as curve-control #f) s5-0 122880.0)
)
)
(('back)
(let ((s5-1 (new 'static 'inline-array vector 2 (new 'static 'vector) (new 'static 'vector))))
(vector-matrix*!
(-> s5-1 0)
(new 'static 'vector :x -40960.0 :w 1.0)
(-> this node-list data 0 bone transform)
)
(vector-matrix*!
(-> s5-1 1)
(new 'static 'vector :x 40960.0 :w 1.0)
(-> this node-list data 0 bone transform)
)
(blocking-plane-spawn (the-as curve-control #f) s5-1 122880.0)
)
)
(else
(blocking-plane-destroy)
)
)
0
(none)
)
;; failed to figure out what this is:
(defskelgroup skel-com-airlock-outer com-airlock-outer com-airlock-outer-lod0-jg com-airlock-outer-idle-ja
((com-airlock-outer-lod0-mg (meters 999999)))
:bounds (static-spherem 0 5 0 14)
)
;; failed to figure out what this is:
(defskelgroup skel-com-airlock-inner com-airlock-inner com-airlock-inner-lod0-jg com-airlock-inner-idle-ja
((com-airlock-inner-lod0-mg (meters 999999)))
:bounds (static-spherem 0 5 0 14)
)
;; failed to figure out what this is:
(defstate close (com-airlock)
:virtual #t
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('close)
(set! (-> self latch-closed-time) (+ (current-time) (if (>= argc 1)
(the-as int (-> block param 0))
3000
)
)
)
(if (and (>= argc 2) (and (= (-> block param 1) #t) (not (want-cross-airlock? self))))
(ja :group! (get-art-by-name (-> self draw art-group) "idle" art-joint-anim) :num! min)
)
(and (-> self next-state) (= (-> self next-state name) 'open))
)
(('open)
(set! (-> self latch-open-time) (+ (current-time) (if (>= argc 1)
(the-as int (-> block param 0))
3000
)
)
)
(if (and (>= argc 2) (and (= (-> block param 1) #t) (want-cross-airlock? self) (destination-loaded? self #f)))
(ja :group! (get-art-by-name (-> self draw art-group) "idle" art-joint-anim) :num! max)
)
(and (-> self next-state) (= (-> self next-state name) 'close))
)
(('front)
(let ((f30-0 (check-crossing-distance self (target-pos 0) #f))
(f0-3 (check-crossing-distance self (camera-pos) #f))
)
(and (< 2048.0 f30-0) (>= (* f30-0 f0-3) 0.0))
)
)
(('back)
(let ((f30-1 (check-crossing-distance self (target-pos 0) #f))
(f0-5 (check-crossing-distance self (camera-pos) #f))
)
(and (< f30-1 -2048.0) (>= (* f30-1 f0-5) 0.0))
)
)
(('sound)
(if (>= (check-crossing-distance self (target-pos 0) #f) 0.0)
(play-city-voice-sound self (the-as symbol (-> block param 0)))
)
)
(('distance)
(* (the int (check-crossing-distance self (target-pos 0) #f)) 8)
)
(('open?)
(-> self open?)
)
)
)
:enter (behavior ((arg0 symbol))
(set-time! (-> self state-time))
(set! (-> self visible-move?) #f)
)
:exit (behavior ()
(spawn-blocking-plane self #f)
(when (nonzero? (-> self sound-id))
(let ((v1-4 (the-as sound-rpc-set-param (get-sound-buffer-entry))))
(set! (-> v1-4 command) (sound-command set-param))
(set! (-> v1-4 id) (-> self sound-id))
(set! (-> v1-4 params volume) -4)
(set! (-> v1-4 auto-time) 24)
(set! (-> v1-4 auto-from) 2)
(set! (-> v1-4 params mask) (the-as uint 17))
(-> v1-4 id)
)
(set! (-> self sound-id) (new 'static 'sound-id))
0
)
(when (nonzero? (-> self gear-sound-id))
(let ((v1-9 (the-as sound-rpc-set-param (get-sound-buffer-entry))))
(set! (-> v1-9 command) (sound-command set-param))
(set! (-> v1-9 id) (-> self gear-sound-id))
(set! (-> v1-9 params volume) -4)
(set! (-> v1-9 auto-time) 24)
(set! (-> v1-9 auto-from) 2)
(set! (-> v1-9 params mask) (the-as uint 17))
(-> v1-9 id)
)
(set! (-> self gear-sound-id) (new 'static 'sound-id))
0
)
(airlock-stop-part-trackers)
)
:trans (behavior ()
(if (logtest? (-> self draw status) (draw-control-status on-screen))
(set! (-> self visible-move?) #t)
)
(when (and (want-cross-airlock? self)
(and (!= (-> self state-time) (current-time))
(begin
(let ((gp-0 (res-lump-struct (-> self entity) 'on-activate structure)))
(if gp-0
(script-eval (the-as pair gp-0))
)
)
(destination-loaded? self #f)
)
)
)
(when (nonzero? (-> self sound-id))
(let ((v1-19 (the-as sound-rpc-set-param (get-sound-buffer-entry))))
(set! (-> v1-19 command) (sound-command set-param))
(set! (-> v1-19 id) (-> self sound-id))
(set! (-> v1-19 params volume) -4)
(set! (-> v1-19 auto-time) 24)
(set! (-> v1-19 auto-from) 2)
(set! (-> v1-19 params mask) (the-as uint 17))
(-> v1-19 id)
)
(set! (-> self sound-id) (new 'static 'sound-id))
0
)
(go-virtual open #f)
)
(let ((gp-1 (-> self on-running)))
(if gp-1
(script-eval gp-1)
)
)
)
:code (behavior ((arg0 symbol))
(process-entity-status! self (entity-perm-status subtask-complete) #f)
(when (not arg0)
((lambda :behavior com-airlock () (when (ja-max? 0)
(let ((gp-0 (res-lump-struct (-> self entity) 'on-start-close pair)))
(if (and gp-0 (not *scene-player*))
(script-eval gp-0)
)
)
)
)
)
(spawn-blocking-plane self #t)
(if (and (-> self sound-close)
(and (or (-> self sound-behind?) (>= (check-crossing-distance self (target-pos 0) #f) 0.0))
(not arg0)
(-> self visible-move?)
)
)
(sound-play-by-spec (-> self sound-close) (new-sound-id) (the-as vector #t))
)
(if (and (-> self sound-close-loop)
(and (or (-> self sound-behind?) (>= (check-crossing-distance self (target-pos 0) #f) 0.0))
(not arg0)
(-> self visible-move?)
)
)
(set! (-> self sound-id) (sound-play-by-spec (-> self sound-close-loop) (new-sound-id) (the-as vector #t)))
)
(while (< (-> self open-frame) (ja-aframe-num 0))
(rotate-gear! self 65536.0)
(when (and (-> self were-behind?)
(< 0.4 (vector-dot
(vector-z-quaternion! (new 'stack-no-clear 'vector) (-> self root quat))
(-> (math-camera-matrix) fvec)
)
)
(< 0.0 (check-crossing-distance self (target-pos 0) #f))
)
(ja :num-func num-func-identity :frame-num (ja-aframe (-> self open-frame) 0))
(goto cfg-42)
)
(suspend)
(ja :num! (seek! 0.0 (-> self close-speed-multiplier)))
(transform-post)
)
(label cfg-42)
(if (com-airlock-method-26 self (target-pos 0) 'front)
((lambda :behavior com-airlock
()
(let ((gp-0 (res-lump-struct (-> self entity) 'on-exit structure)))
(if (and gp-0 (not *scene-player*))
(script-eval (the-as pair gp-0))
)
)
(when (-> self were-behind?)
(let ((gp-1 (res-lump-struct (-> self entity) 'on-inside structure)))
(set! (-> self were-behind?) #f)
(if (and gp-1 (not *scene-player*))
(script-eval (the-as pair gp-1))
)
)
)
)
)
)
(when (nonzero? (-> self sound-id))
(let ((v1-48 (the-as sound-rpc-set-param (get-sound-buffer-entry))))
(set! (-> v1-48 command) (sound-command set-param))
(set! (-> v1-48 id) (-> self sound-id))
(set! (-> v1-48 params volume) -4)
(set! (-> v1-48 auto-time) 24)
(set! (-> v1-48 auto-from) 2)
(set! (-> v1-48 params mask) (the-as uint 17))
(-> v1-48 id)
)
(set! (-> self sound-id) (new 'static 'sound-id))
0
)
(if (and (-> self sound-close-stop) (not arg0) (-> self visible-move?))
(sound-play-by-spec (-> self sound-close-stop) (new-sound-id) (the-as vector #t))
)
(while (not (ja-min? 0))
(if (and (zero? (-> self sound-id))
(-> self sound-post-close)
(and (or (-> self sound-behind?) (>= (check-crossing-distance self (target-pos 0) #f) 0.0))
(not arg0)
(-> self visible-move?)
)
)
(set! (-> self sound-id) (sound-play-by-spec (-> self sound-post-close) (new-sound-id) (the-as vector #t)))
)
(rotate-gear! self 65536.0)
(suspend)
(ja :num! (seek! 0.0))
(transform-post)
)
(when (nonzero? (-> self sound-id))
(let ((v1-73 (the-as sound-rpc-set-param (get-sound-buffer-entry))))
(set! (-> v1-73 command) (sound-command set-param))
(set! (-> v1-73 id) (-> self sound-id))
(set! (-> v1-73 params volume) -4)
(set! (-> v1-73 auto-time) 24)
(set! (-> v1-73 auto-from) 2)
(set! (-> v1-73 params mask) (the-as uint 17))
(-> v1-73 id)
)
(set! (-> self sound-id) (new 'static 'sound-id))
(if (-> self sound-post-close-stop)
(sound-play-by-spec (-> self sound-post-close-stop) (new-sound-id) (the-as vector #t))
)
)
(set! (-> self open?) #f)
(when (com-airlock-method-26 self (target-pos 0) 'front)
(let ((gp-3 (res-lump-struct (-> self entity) 'on-deactivate structure)))
(if (and gp-3 (not *scene-player*))
(script-eval (the-as pair gp-3))
)
)
)
(while (!= (-> self gear-rotv) 0.0)
(rotate-gear! self 0.0)
(suspend)
(transform-post)
)
(when (nonzero? (-> self gear-sound-id))
(let ((v1-93 (the-as sound-rpc-set-param (get-sound-buffer-entry))))
(set! (-> v1-93 command) (sound-command set-param))
(set! (-> v1-93 id) (-> self gear-sound-id))
(set! (-> v1-93 params volume) -4)
(set! (-> v1-93 auto-time) 24)
(set! (-> v1-93 auto-from) 2)
(set! (-> v1-93 params mask) (the-as uint 17))
(-> v1-93 id)
)
(set! (-> self gear-sound-id) (new 'static 'sound-id))
0
)
(airlock-stop-part-trackers)
)
(spawn-blocking-plane self #f)
(ja :group! (get-art-by-name (-> self draw art-group) "idle" art-joint-anim) :num! min)
(transform-post)
(logior! (-> self mask) (process-mask sleep-code))
(suspend)
0
)
)
;; failed to figure out what this is:
(defstate open (com-airlock)
:virtual #t
:event (-> (method-of-type com-airlock close) event)
:enter (behavior ((arg0 symbol))
(set! (-> self visible-move?) #f)
)
:exit (-> (method-of-type com-airlock close) exit)
:trans (behavior ()
(if (logtest? (-> self draw status) (draw-control-status on-screen))
(set! (-> self visible-move?) #t)
)
(if (not (want-cross-airlock? self))
(go-virtual close #f)
)
(when (logtest? (-> self mask) (process-mask sleep-code))
(let ((v1-15 (destination-loaded? self 'display)))
(when (or (not v1-15) (= v1-15 'unknown))
(if (and (not v1-15) (< (-> self open-frame) (ja-aframe-num 0)))
(ja :num-func num-func-identity :frame-num (ja-aframe (-> self open-frame) 0))
)
(go-virtual close #f)
)
)
)
(let ((gp-1 (-> self on-running)))
(if gp-1
(script-eval gp-1)
)
)
)
:code (behavior ((arg0 symbol))
(when (not arg0)
((lambda :behavior com-airlock
()
(when (ja-min? 0)
(let ((gp-0 (res-lump-struct (-> self entity) 'on-start-open pair)))
(if (and gp-0 (not *scene-player*) (time-elapsed? (-> self start-open-time) (seconds 0.1)))
(script-eval gp-0)
)
)
)
)
)
(set-time! (-> self start-open-time))
(when (< (check-crossing-distance self (target-pos 0) #f) 0.0)
(if (< (ja-aframe-num 0) (-> self pre-open-frame))
(ja :num-func num-func-identity :frame-num (ja-aframe (-> self pre-open-frame) 0))
)
)
(while (< (ja-aframe-num 0) (-> self lock-frame))
(if (and (zero? (-> self sound-id))
(-> self sound-pre-open)
(and (or (-> self sound-behind?) (>= (check-crossing-distance self (target-pos 0) #f) 0.0))
(not arg0)
(-> self visible-move?)
)
)
(set! (-> self sound-id) (sound-play-by-spec (-> self sound-pre-open) (new-sound-id) (the-as vector #t)))
)
(rotate-gear! self 65536.0)
(suspend)
(ja :num! (seek! (ja-aframe (-> self lock-frame) 0) (-> self pre-open-speed)))
(transform-post)
)
(when (nonzero? (-> self sound-id))
(let ((v1-29 (the-as sound-rpc-set-param (get-sound-buffer-entry))))
(set! (-> v1-29 command) (sound-command set-param))
(set! (-> v1-29 id) (-> self sound-id))
(set! (-> v1-29 params volume) -4)
(set! (-> v1-29 auto-time) 24)
(set! (-> v1-29 auto-from) 2)
(set! (-> v1-29 params mask) (the-as uint 17))
(-> v1-29 id)
)
(set! (-> self sound-id) (new 'static 'sound-id))
(if (-> self sound-pre-open-stop)
(sound-play-by-spec (-> self sound-pre-open-stop) (new-sound-id) (the-as vector #t))
)
)
(while (< (ja-aframe-num 0) (-> self open-frame))
(if (and (zero? (-> self sound-id))
(-> self sound-lock-loop)
(and (or (-> self sound-behind?) (>= (check-crossing-distance self (target-pos 0) #f) 0.0))
(not arg0)
(-> self visible-move?)
)
)
(set! (-> self sound-id) (sound-play-by-spec (-> self sound-lock-loop) (new-sound-id) (the-as vector #t)))
)
(rotate-gear! self 65536.0)
(suspend)
(ja :num! (seek! (ja-aframe (-> self open-frame) 0) 2.0))
(transform-post)
)
(when (nonzero? (-> self sound-id))
(let ((v1-52 (the-as sound-rpc-set-param (get-sound-buffer-entry))))
(set! (-> v1-52 command) (sound-command set-param))
(set! (-> v1-52 id) (-> self sound-id))
(set! (-> v1-52 params volume) -4)
(set! (-> v1-52 auto-time) 24)
(set! (-> v1-52 auto-from) 2)
(set! (-> v1-52 params mask) (the-as uint 17))
(-> v1-52 id)
)
(set! (-> self sound-id) (new 'static 'sound-id))
(if (-> self sound-lock-stop)
(sound-play-by-spec (-> self sound-lock-stop) (new-sound-id) (the-as vector #t))
)
)
(while (not (destination-loaded? self #t))
(if (not (destination-loaded? self #f))
(go-virtual close #f)
)
(rotate-gear! self 65536.0)
(suspend)
(transform-post)
)
(process-entity-status! self (entity-perm-status subtask-complete) #t)
(set! (-> self open?) #t)
(let ((s5-10 (res-lump-struct (-> self entity) 'on-enter structure)))
(if s5-10
(script-eval (the-as pair s5-10))
)
)
(if (and (-> self sound-open)
(and (or (-> self sound-behind?) (>= (check-crossing-distance self (target-pos 0) #f) 0.0))
(not arg0)
(-> self visible-move?)
)
)
(sound-play-by-spec (-> self sound-open) (new-sound-id) (the-as vector #t))
)
(if (and (-> self sound-open-loop)
(and (or (-> self sound-behind?) (>= (check-crossing-distance self (target-pos 0) #f) 0.0))
(not arg0)
(-> self visible-move?)
)
)
(set! (-> self sound-id) (sound-play-by-spec (-> self sound-open-loop) (new-sound-id) (the-as vector #t)))
)
(set! (-> *ACTOR-bank* birth-max) 1000)
(while (not (ja-max? 0))
(rotate-gear! self 65536.0)
(suspend)
(ja :num! (seek!))
(transform-post)
)
(when (nonzero? (-> self sound-id))
(let ((v1-104 (the-as sound-rpc-set-param (get-sound-buffer-entry))))
(set! (-> v1-104 command) (sound-command set-param))
(set! (-> v1-104 id) (-> self sound-id))
(set! (-> v1-104 params volume) -4)
(set! (-> v1-104 auto-time) 24)
(set! (-> v1-104 auto-from) 2)
(set! (-> v1-104 params mask) (the-as uint 17))
(-> v1-104 id)
)
(set! (-> self sound-id) (new 'static 'sound-id))
0
)
(when (nonzero? (-> self gear-sound-id))
(let ((v1-109 (the-as sound-rpc-set-param (get-sound-buffer-entry))))
(set! (-> v1-109 command) (sound-command set-param))
(set! (-> v1-109 id) (-> self gear-sound-id))
(set! (-> v1-109 params volume) -4)
(set! (-> v1-109 auto-time) 24)
(set! (-> v1-109 auto-from) 2)
(set! (-> v1-109 params mask) (the-as uint 17))
(-> v1-109 id)
)
(set! (-> self gear-sound-id) (new 'static 'sound-id))
0
)
(airlock-stop-part-trackers)
(if (and (-> self sound-open-stop) (not arg0) (-> self visible-move?))
(sound-play-by-spec (-> self sound-open-stop) (new-sound-id) (the-as vector #t))
)
)
(process-entity-status! self (entity-perm-status subtask-complete) #t)
(set! (-> self open?) #t)
(ja :group! (get-art-by-name (-> self draw art-group) "idle" art-joint-anim) :num! max)
(transform-post)
(logior! (-> self mask) (process-mask sleep-code))
(suspend)
0
)
)
;; definition of type com-airlock-outer
(deftype com-airlock-outer (com-airlock)
()
)
;; definition for method 3 of type com-airlock-outer
(defmethod inspect ((this com-airlock-outer))
(when (not this)
(set! this this)
(goto cfg-4)
)
(let ((t9-0 (method-of-type com-airlock inspect)))
(t9-0 this)
)
(label cfg-4)
this
)
;; definition for method 11 of type com-airlock-outer
(defmethod init-from-entity! ((this com-airlock-outer) (arg0 entity-actor))
(let ((s5-0 (new 'process 'collide-shape this (collide-list-enum usually-hit-by-player))))
(set! (-> s5-0 penetrated-by) (penetrate))
(let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 2) 0)))
(set! (-> s5-0 total-prims) (the-as uint 3))
(set! (-> s4-0 prim-core collide-as) (collide-spec obstacle))
(set! (-> s4-0 prim-core collide-with) (collide-spec jak bot player-list))
(set! (-> s4-0 prim-core action) (collide-action solid))
(set-vector! (-> s4-0 local-sphere) 0.0 20480.0 0.0 57344.0)
(set! (-> s5-0 root-prim) s4-0)
)
(let ((v1-8 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 0) (the-as uint 0))))
(set! (-> v1-8 prim-core collide-as) (collide-spec obstacle))
(set! (-> v1-8 prim-core collide-with) (collide-spec jak bot player-list))
(set! (-> v1-8 prim-core action) (collide-action solid))
(set! (-> v1-8 transform-index) 4)
(set-vector! (-> v1-8 local-sphere) 0.0 20480.0 0.0 32768.0)
)
(let ((v1-10 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 1) (the-as uint 0))))
(set! (-> v1-10 prim-core collide-as) (collide-spec obstacle))
(set! (-> v1-10 prim-core collide-with) (collide-spec jak bot player-list))
(set! (-> v1-10 prim-core action) (collide-action solid))
(set! (-> v1-10 transform-index) 7)
(set-vector! (-> v1-10 local-sphere) 0.0 20480.0 0.0 32768.0)
)
(set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w)))
(let ((v1-13 (-> s5-0 root-prim)))
(set! (-> s5-0 backup-collide-as) (-> v1-13 prim-core collide-as))
(set! (-> s5-0 backup-collide-with) (-> v1-13 prim-core collide-with))
)
(set! (-> this root) s5-0)
)
(init-airlock! this)
(initialize-skeleton
this
(the-as skeleton-group (art-group-get-by-name *level* "skel-com-airlock-outer" (the-as (pointer level) #f)))
(the-as pair 0)
)
(set! (-> this pre-open-frame) 35.0)
(set! (-> this lock-frame) 45.0)
(set! (-> this open-frame) 45.0)
(set! (-> this sound-pre-open) (static-sound-spec "airlock-slider" :group 0))
(set! (-> this sound-pre-open-stop) (static-sound-spec "airlock-slide-e" :group 0))
(set! (-> this sound-open) (static-sound-spec "airlock-seal" :group 0))
(set! (-> this sound-open-loop) (static-sound-spec "airlock-open" :group 0))
(set! (-> this sound-open-stop) (static-sound-spec "airlock-hit" :group 0))
(set! (-> this sound-close-loop) (static-sound-spec "airlock-open" :group 0))
(set! (-> this sound-close-stop) (static-sound-spec "airlock-hit" :group 0))
(set! (-> this sound-post-close) (static-sound-spec "airlock-slider" :group 0))
(set! (-> this sound-post-close-stop) (static-sound-spec "airlock-slide-e" :group 0))
(go (method-of-object this close) #t)
)
;; definition of type com-airlock-inner
(deftype com-airlock-inner (com-airlock)
()
)
;; definition for method 3 of type com-airlock-inner
(defmethod inspect ((this com-airlock-inner))
(when (not this)
(set! this this)
(goto cfg-4)
)
(let ((t9-0 (method-of-type com-airlock inspect)))
(t9-0 this)
)
(label cfg-4)
this
)
;; definition for method 11 of type com-airlock-inner
(defmethod init-from-entity! ((this com-airlock-inner) (arg0 entity-actor))
(let ((s5-0 (new 'process 'collide-shape this (collide-list-enum usually-hit-by-player))))
(set! (-> s5-0 penetrated-by) (penetrate))
(let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 2) 0)))
(set! (-> s5-0 total-prims) (the-as uint 3))
(set! (-> s4-0 prim-core collide-as) (collide-spec obstacle))
(set! (-> s4-0 prim-core collide-with) (collide-spec jak bot player-list))
(set! (-> s4-0 prim-core action) (collide-action solid))
(set-vector! (-> s4-0 local-sphere) 0.0 20480.0 0.0 57344.0)
(set! (-> s5-0 root-prim) s4-0)
)
(let ((v1-8 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 0) (the-as uint 0))))
(set! (-> v1-8 prim-core collide-as) (collide-spec obstacle))
(set! (-> v1-8 prim-core collide-with) (collide-spec jak bot player-list))
(set! (-> v1-8 prim-core action) (collide-action solid))
(set! (-> v1-8 transform-index) 4)
(set-vector! (-> v1-8 local-sphere) 0.0 20480.0 0.0 32768.0)
)
(let ((v1-10 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 1) (the-as uint 0))))
(set! (-> v1-10 prim-core collide-as) (collide-spec obstacle))
(set! (-> v1-10 prim-core collide-with) (collide-spec jak bot player-list))
(set! (-> v1-10 prim-core action) (collide-action solid))
(set! (-> v1-10 transform-index) 8)
(set-vector! (-> v1-10 local-sphere) 0.0 20480.0 0.0 32768.0)
)
(set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w)))
(let ((v1-13 (-> s5-0 root-prim)))
(set! (-> s5-0 backup-collide-as) (-> v1-13 prim-core collide-as))
(set! (-> s5-0 backup-collide-with) (-> v1-13 prim-core collide-with))
)
(set! (-> this root) s5-0)
)
(initialize-skeleton
this
(the-as skeleton-group (art-group-get-by-name *level* "skel-com-airlock-inner" (the-as (pointer level) #f)))
(the-as pair 0)
)
(init-airlock! this)
(set! (-> this lock-frame) 37.0)
(set! (-> this pre-open-frame) 65.0)
(set! (-> this open-frame) 75.0)
(set! (-> this gear) (new 'process 'joint-mod (joint-mod-mode rotate) this 12))
(set! (-> this inner?)
(logtest? (the-as
int
(res-lump-value (-> this entity) 'options uint128 :default (the-as uint128 1) :time -1000000000.0)
)
1
)
)
(set! (-> this pre-open-speed) 0.9)
(set! (-> this sound-gear) (static-sound-spec "airlock-gear" :group 0))
(set! (-> this sound-pre-open) (static-sound-spec "airlock-slider" :group 0))
(set! (-> this sound-pre-open-stop) (static-sound-spec "airlock-slide-e" :group 0))
(set! (-> this sound-lock-loop) (static-sound-spec "airlock-turn" :group 0))
(set! (-> this sound-lock-stop) (static-sound-spec "airlock-unlock" :group 0))
(set! (-> this sound-open) (static-sound-spec "airlock-seal" :group 0))
(set! (-> this sound-open-loop) (static-sound-spec "airlock-open" :group 0))
(set! (-> this sound-open-stop) (static-sound-spec "airlock-hit" :group 0))
(set! (-> this sound-close-loop) (static-sound-spec "airlock-open" :group 0))
(set! (-> this sound-close-stop) (static-sound-spec "airlock-hit" :group 0))
(go (method-of-object this close) #t)
)
;; failed to figure out what this is:
(defskelgroup skel-cty-door cty-door cty-door-lod0-jg cty-door-idle-ja
((cty-door-lod0-mg (meters 999999)))
:bounds (static-spherem 0 5 0 8)
)
;; definition of type cty-door
(deftype cty-door (com-airlock)
()
)
;; definition for method 3 of type cty-door
(defmethod inspect ((this cty-door))
(when (not this)
(set! this this)
(goto cfg-4)
)
(let ((t9-0 (method-of-type com-airlock inspect)))
(t9-0 this)
)
(label cfg-4)
this
)
;; definition for method 11 of type cty-door
(defmethod init-from-entity! ((this cty-door) (arg0 entity-actor))
(let ((s5-0 (new 'process 'collide-shape this (collide-list-enum usually-hit-by-player))))
(set! (-> s5-0 penetrated-by) (penetrate))
(let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 2) 0)))
(set! (-> s5-0 total-prims) (the-as uint 3))
(set! (-> s4-0 prim-core collide-as) (collide-spec obstacle))
(set! (-> s4-0 prim-core collide-with) (collide-spec jak bot player-list))
(set! (-> s4-0 prim-core action) (collide-action solid))
(set-vector! (-> s4-0 local-sphere) 0.0 20480.0 0.0 32768.0)
(set! (-> s5-0 root-prim) s4-0)
)
(let ((v1-8 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 0) (the-as uint 0))))
(set! (-> v1-8 prim-core collide-as) (collide-spec obstacle))
(set! (-> v1-8 prim-core collide-with) (collide-spec jak bot player-list))
(set! (-> v1-8 prim-core action) (collide-action solid))
(set! (-> v1-8 transform-index) 4)
(set-vector! (-> v1-8 local-sphere) 0.0 20480.0 0.0 28672.0)
)
(let ((v1-10 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 1) (the-as uint 0))))
(set! (-> v1-10 prim-core collide-as) (collide-spec obstacle))
(set! (-> v1-10 prim-core collide-with) (collide-spec jak bot player-list))
(set! (-> v1-10 prim-core action) (collide-action solid))
(set! (-> v1-10 transform-index) 5)
(set-vector! (-> v1-10 local-sphere) 0.0 20480.0 0.0 28672.0)
)
(set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w)))
(let ((v1-13 (-> s5-0 root-prim)))
(set! (-> s5-0 backup-collide-as) (-> v1-13 prim-core collide-as))
(set! (-> s5-0 backup-collide-with) (-> v1-13 prim-core collide-with))
)
(set! (-> this root) s5-0)
)
(initialize-skeleton
this
(the-as skeleton-group (art-group-get-by-name *level* "skel-cty-door" (the-as (pointer level) #f)))
(the-as pair 0)
)
(init-airlock! this)
(set! (-> this sound-open) (static-sound-spec "hqdoor-open" :group 0))
(set! (-> this sound-close) (static-sound-spec "hqdoor-close" :group 0))
(go (method-of-object this close) #t)
)
;; failed to figure out what this is:
(defskelgroup skel-vin-door-ctyinda vin-door-ctyinda vin-door-ctyinda-lod0-jg vin-door-ctyinda-idle-ja
((vin-door-ctyinda-lod0-mg (meters 999999)))
:bounds (static-spherem 0 3 0 6)
)
;; definition of type vin-door-ctyinda
(deftype vin-door-ctyinda (com-airlock)
()
)
;; definition for method 3 of type vin-door-ctyinda
(defmethod inspect ((this vin-door-ctyinda))
(when (not this)
(set! this this)
(goto cfg-4)
)
(let ((t9-0 (method-of-type com-airlock inspect)))
(t9-0 this)
)
(label cfg-4)
this
)
;; definition for method 11 of type vin-door-ctyinda
(defmethod init-from-entity! ((this vin-door-ctyinda) (arg0 entity-actor))
(let ((s5-0 (new 'process 'collide-shape this (collide-list-enum usually-hit-by-player))))
(set! (-> s5-0 penetrated-by) (penetrate))
(let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 2) 0)))
(set! (-> s5-0 total-prims) (the-as uint 3))
(set! (-> s4-0 prim-core collide-as) (collide-spec obstacle))
(set! (-> s4-0 prim-core collide-with) (collide-spec jak bot player-list))
(set! (-> s4-0 prim-core action) (collide-action solid))
(set-vector! (-> s4-0 local-sphere) 0.0 12288.0 0.0 24576.0)
(set! (-> s5-0 root-prim) s4-0)
)
(let ((v1-8 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 0) (the-as uint 0))))
(set! (-> v1-8 prim-core collide-as) (collide-spec obstacle))
(set! (-> v1-8 prim-core collide-with) (collide-spec jak bot player-list))
(set! (-> v1-8 prim-core action) (collide-action solid))
(set! (-> v1-8 transform-index) 4)
(set-vector! (-> v1-8 local-sphere) 8192.0 16384.0 0.0 20480.0)
)
(let ((v1-10 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 1) (the-as uint 0))))
(set! (-> v1-10 prim-core collide-as) (collide-spec obstacle))
(set! (-> v1-10 prim-core collide-with) (collide-spec jak bot player-list))
(set! (-> v1-10 prim-core action) (collide-action solid))
(set! (-> v1-10 transform-index) 5)
(set-vector! (-> v1-10 local-sphere) -8192.0 16384.0 0.0 20480.0)
)
(set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w)))
(let ((v1-13 (-> s5-0 root-prim)))
(set! (-> s5-0 backup-collide-as) (-> v1-13 prim-core collide-as))
(set! (-> s5-0 backup-collide-with) (-> v1-13 prim-core collide-with))
)
(set! (-> this root) s5-0)
)
(initialize-skeleton
this
(the-as skeleton-group (art-group-get-by-name *level* "skel-vin-door-ctyinda" (the-as (pointer level) #f)))
(the-as pair 0)
)
(init-airlock! this)
(set! (-> this sound-open) (static-sound-spec "vindoor-open" :group 0))
(set! (-> this sound-close-loop) (static-sound-spec "vindoor-close" :group 0))
(set! (-> this door-radius) 8192.0)
(go (method-of-object this close) #t)
)
;; failed to figure out what this is:
(defskelgroup skel-com-airlock-outer-mhcity com-airlock-outer-mhcity com-airlock-outer-mhcity-lod0-jg com-airlock-outer-mhcity-idle-ja
((com-airlock-outer-mhcity-lod0-mg (meters 999999)))
:bounds (static-spherem 0 5 0 14)
)
;; definition of type com-airlock-outer-mhcity
(deftype com-airlock-outer-mhcity (com-airlock)
()
)
;; definition for method 3 of type com-airlock-outer-mhcity
(defmethod inspect ((this com-airlock-outer-mhcity))
(when (not this)
(set! this this)
(goto cfg-4)
)
(let ((t9-0 (method-of-type com-airlock inspect)))
(t9-0 this)
)
(label cfg-4)
this
)
;; definition for method 11 of type com-airlock-outer-mhcity
(defmethod init-from-entity! ((this com-airlock-outer-mhcity) (arg0 entity-actor))
(let ((s5-0 (new 'process 'collide-shape this (collide-list-enum usually-hit-by-player))))
(set! (-> s5-0 penetrated-by) (penetrate))
(let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 2) 0)))
(set! (-> s5-0 total-prims) (the-as uint 3))
(set! (-> s4-0 prim-core collide-as) (collide-spec obstacle))
(set! (-> s4-0 prim-core collide-with) (collide-spec jak bot player-list))
(set! (-> s4-0 prim-core action) (collide-action solid))
(set-vector! (-> s4-0 local-sphere) 0.0 20480.0 0.0 57344.0)
(set! (-> s5-0 root-prim) s4-0)
)
(let ((v1-8 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 0) (the-as uint 0))))
(set! (-> v1-8 prim-core collide-as) (collide-spec obstacle))
(set! (-> v1-8 prim-core collide-with) (collide-spec jak bot player-list))
(set! (-> v1-8 prim-core action) (collide-action solid))
(set! (-> v1-8 transform-index) 4)
(set-vector! (-> v1-8 local-sphere) 0.0 20480.0 0.0 32768.0)
)
(let ((v1-10 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 1) (the-as uint 0))))
(set! (-> v1-10 prim-core collide-as) (collide-spec obstacle))
(set! (-> v1-10 prim-core collide-with) (collide-spec jak bot player-list))
(set! (-> v1-10 prim-core action) (collide-action solid))
(set! (-> v1-10 transform-index) 5)
(set-vector! (-> v1-10 local-sphere) 0.0 20480.0 0.0 32768.0)
)
(set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w)))
(let ((v1-13 (-> s5-0 root-prim)))
(set! (-> s5-0 backup-collide-as) (-> v1-13 prim-core collide-as))
(set! (-> s5-0 backup-collide-with) (-> v1-13 prim-core collide-with))
)
(set! (-> this root) s5-0)
)
(init-airlock! this)
(initialize-skeleton
this
(the-as
skeleton-group
(art-group-get-by-name *level* "skel-com-airlock-outer-mhcity" (the-as (pointer level) #f))
)
(the-as pair 0)
)
(set! (-> this sound-pre-open) (static-sound-spec "airlock-slider" :group 0))
(set! (-> this sound-pre-open-stop) (static-sound-spec "airlock-slide-e" :group 0))
(set! (-> this sound-open) (static-sound-spec "airlock-seal" :group 0))
(set! (-> this sound-open-loop) (static-sound-spec "airlock-open" :group 0))
(set! (-> this sound-open-stop) (static-sound-spec "airlock-hit" :group 0))
(set! (-> this sound-close-loop) (static-sound-spec "airlock-open" :group 0))
(set! (-> this sound-close-stop) (static-sound-spec "airlock-hit" :group 0))
(set! (-> this sound-post-close) (static-sound-spec "airlock-slider" :group 0))
(set! (-> this sound-post-close-stop) (static-sound-spec "airlock-slide-e" :group 0))
(go (method-of-object this close) #t)
)
;; failed to figure out what this is:
(defskelgroup skel-hip-door-a hip-door-a hip-door-a-lod0-jg hip-door-a-idle-ja
((hip-door-a-lod0-mg (meters 999999)))
:bounds (static-spherem 0 2 0 5)
)
;; definition of type hip-door-a
(deftype hip-door-a (com-airlock)
()
)
;; definition for method 3 of type hip-door-a
(defmethod inspect ((this hip-door-a))
(when (not this)
(set! this this)
(goto cfg-4)
)
(let ((t9-0 (method-of-type com-airlock inspect)))
(t9-0 this)
)
(label cfg-4)
this
)
;; definition for method 11 of type hip-door-a
(defmethod init-from-entity! ((this hip-door-a) (arg0 entity-actor))
(let ((s5-0 (new 'process 'collide-shape this (collide-list-enum usually-hit-by-player))))
(set! (-> s5-0 penetrated-by) (penetrate))
(let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 2) 0)))
(set! (-> s5-0 total-prims) (the-as uint 3))
(set! (-> s4-0 prim-core collide-as) (collide-spec obstacle))
(set! (-> s4-0 prim-core collide-with) (collide-spec jak bot player-list))
(set! (-> s4-0 prim-core action) (collide-action solid))
(set-vector! (-> s4-0 local-sphere) 0.0 8192.0 0.0 20480.0)
(set! (-> s5-0 root-prim) s4-0)
)
(let ((v1-8 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 0) (the-as uint 0))))
(set! (-> v1-8 prim-core collide-as) (collide-spec obstacle))
(set! (-> v1-8 prim-core collide-with) (collide-spec jak bot player-list))
(set! (-> v1-8 prim-core action) (collide-action solid))
(set! (-> v1-8 transform-index) 4)
(set-vector! (-> v1-8 local-sphere) 0.0 8192.0 0.0 16384.0)
)
(let ((v1-10 (new 'process 'collide-shape-prim-mesh s5-0 (the-as uint 1) (the-as uint 0))))
(set! (-> v1-10 prim-core collide-as) (collide-spec obstacle))
(set! (-> v1-10 prim-core collide-with) (collide-spec jak bot player-list))
(set! (-> v1-10 prim-core action) (collide-action solid))
(set! (-> v1-10 transform-index) 5)
(set-vector! (-> v1-10 local-sphere) 0.0 8192.0 0.0 16384.0)
)
(set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w)))
(let ((v1-13 (-> s5-0 root-prim)))
(set! (-> s5-0 backup-collide-as) (-> v1-13 prim-core collide-as))
(set! (-> s5-0 backup-collide-with) (-> v1-13 prim-core collide-with))
)
(set! (-> this root) s5-0)
)
(initialize-skeleton
this
(the-as skeleton-group (art-group-get-by-name *level* "skel-hip-door-a" (the-as (pointer level) #f)))
(the-as pair 0)
)
(init-airlock! this)
(set! (-> this sound-open-loop) (static-sound-spec "wood-door-open" :group 0))
(set! (-> this sound-open-stop) (static-sound-spec "wood-open-hit" :group 0))
(set! (-> this sound-close-loop) (static-sound-spec "wood-door-close" :group 0))
(set! (-> this sound-close-stop) (static-sound-spec "wood-close-hit" :group 0))
(set! (-> this door-radius) 8192.0)
(go (method-of-object this close) #t)
)