mirror of
https://github.com/open-goal/jak-project
synced 2026-06-10 04:54:31 -04:00
2969833b2d
- `speech` - `ambient` - `water-h` - `vol-h` - `generic-obs` - `carry-h` - `pilot-h` - `board-h` - `gun-h` - `flut-h` - `indax-h` - `lightjak-h` - `darkjak-h` - `target-util` - `history` - `collide-reaction-target` - `logic-target` - `sidekick` - `projectile` - `voicebox` - `ragdoll-edit` - most of `ragdoll` (not added to gsrc yet) - `curves` - `find-nearest` - `lightjak-wings` - `target-handler` - `target-anim` - `target` - `target2` - `target-swim` - `target-lightjak` - `target-invisible` - `target-death` - `target-gun` - `gun-util` - `board-util` - `target-board` - `board-states` - `mech-h` - `vol` - `vent` - `viewer` - `gem-pool` - `collectables` - `crates` - `secrets-menu` Additionally: - Detection of non-virtual state inheritance - Added a config file that allows overriding the process stack size set by `stack-size-set!` calls - Fix for integer multiplication with `r0` - Fixed detection for the following macros: - `static-attack-info` - `defpart` and `defpartgroup` (probably still needs adjustments, uses Jak 2 implementation at the moment) - `sound-play` (Jak 3 seems to always call `sound-play-by-name` with a `sound-group` of 0, so the macro has been temporarily defaulted to use that) One somewhat significant change made here that should be noted is that the return type of `process::init-from-entity!` was changed to `object`. I've been thinking about this for a while, since it looks a bit nicer without the `(none)` at the end and I have recently encountered init methods that early return `0`.
396 lines
25 KiB
Common Lisp
Vendored
Generated
396 lines
25 KiB
Common Lisp
Vendored
Generated
;;-*-Lisp-*-
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(in-package goal)
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;; definition for symbol *menu-secrets-array*, type (array secret-item-option)
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(define *menu-secrets-array* (new 'static 'boxed-array :type secret-item-option
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(new 'static 'secret-item-option
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:name (text-id progress-secrets-weapon-upgrades)
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:secret (game-secrets gs20)
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:avail-after (game-task-node city-start-introduction)
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:flags (secret-item-option-flags sf0)
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)
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(new 'static 'secret-item-option
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:name (text-id progress-secrets-red-ammo-capacity)
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:cost 4
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:secret (game-secrets gun-upgrade-ammo-red)
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:avail-after (game-task-node arena-fight-3-resolution)
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)
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(new 'static 'secret-item-option
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:name (text-id progress-secrets-yellow-ammo-capacity)
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:cost 4
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:secret (game-secrets gun-upgrade-ammo-yellow)
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:avail-after (game-task-node arena-fight-3-resolution)
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)
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(new 'static 'secret-item-option
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:name (text-id progress-secrets-blue-ammo-capacity)
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:cost 4
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:secret (game-secrets gun-upgrade-ammo-blue)
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:avail-after (game-task-node mine-boss-resolution)
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)
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(new 'static 'secret-item-option
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:name (text-id progress-secrets-dark-ammo-capacity)
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:cost 4
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:secret (game-secrets gun-upgrade-ammo-dark)
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:avail-after (game-task-node city-blow-barricade-resolution)
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)
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(new 'static 'secret-item-option
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:name (text-id progress-secrets-gun-upgrade-yellow-1)
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:cost 6
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:secret (game-secrets gun-upgrade-yellow-1)
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:avail-after (game-task-node arena-fight-2-resolution)
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)
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(new 'static 'secret-item-option
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:name (text-id progress-secrets-gun-upgrade-red-1)
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:cost 6
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:secret (game-secrets gun-upgrade-red-1)
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:avail-after (game-task-node arena-fight-2-resolution)
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)
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(new 'static 'secret-item-option
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:name (text-id progress-secrets-gun-upgrade-blue-1)
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:cost 6
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:secret (game-secrets gun-upgrade-blue-1)
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:avail-after (game-task-node arena-fight-3-resolution)
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)
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(new 'static 'secret-item-option
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:name (text-id progress-secrets-gun-upgrade-dark-1)
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:cost 6
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:secret (game-secrets gun-upgrade-dark-1)
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:avail-after (game-task-node city-blow-barricade-resolution)
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:flags (secret-item-option-flags sf3)
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)
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(new 'static 'secret-item-option
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:name (text-id progress-secrets-gun-upgrade-yellow-2)
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:cost 8
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:secret (game-secrets gun-upgrade-yellow-2)
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:avail-after (game-task-node arena-fight-3-resolution)
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:required-secrets (game-secrets gun-upgrade-yellow-1)
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)
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(new 'static 'secret-item-option
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:name (text-id progress-secrets-gun-upgrade-red-2)
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:cost 8
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:secret (game-secrets gun-upgrade-red-2)
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:avail-after (game-task-node arena-fight-3-resolution)
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:required-secrets (game-secrets gun-upgrade-red-1)
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)
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(new 'static 'secret-item-option
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:name (text-id progress-secrets-gun-upgrade-blue-2)
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:cost 8
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:secret (game-secrets gun-upgrade-blue-2)
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:avail-after (game-task-node mine-boss-resolution)
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:required-secrets (game-secrets gun-upgrade-blue-1)
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)
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(new 'static 'secret-item-option
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:name (text-id progress-secrets-gun-upgrade-dark-2)
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:cost 8
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:secret (game-secrets gun-upgrade-dark-2)
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:avail-after (game-task-node temple-defend-resolution)
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:required-secrets (game-secrets gun-upgrade-dark-1)
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)
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(new 'static 'secret-item-option
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:name (text-id progress-secrets-gun-upgrade-yellow-3)
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:cost 10
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:secret (game-secrets gun-upgrade-yellow-3)
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:avail-after (game-task-node city-gun-course-1-resolution)
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:required-secrets (game-secrets gun-upgrade-yellow-2)
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)
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(new 'static 'secret-item-option
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:name (text-id progress-secrets-gun-upgrade-red-3)
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:cost 10
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:secret (game-secrets gun-upgrade-red-3)
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:avail-after (game-task-node city-gun-course-2-resolution)
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:required-secrets (game-secrets gun-upgrade-red-2)
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)
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(new 'static 'secret-item-option
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:name (text-id progress-secrets-gun-upgrade-blue-3)
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:cost 10
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:secret (game-secrets gun-upgrade-blue-3)
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:avail-after (game-task-node city-destroy-grid-resolution)
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:required-secrets (game-secrets gun-upgrade-blue-2)
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)
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(new 'static 'secret-item-option
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:name (text-id progress-secrets-gun-upgrade-dark-3)
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:cost 10
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:secret (game-secrets gun-upgrade-dark-3)
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:avail-after (game-task-node city-blow-tower-resolution)
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:required-secrets (game-secrets gun-upgrade-dark-2)
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)
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(new 'static 'secret-item-option
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:name (text-id progress-secrets-gungame-ratchet)
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:cost 5
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:secret (game-secrets gungame-ratchet)
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:avail-after (game-task-node city-gun-course-2-resolution)
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)
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(new 'static 'secret-item-option
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:name (text-id progress-secrets-vehicle-upgrades)
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:secret (game-secrets gs20)
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:avail-after (game-task-node city-start-introduction)
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:flags (secret-item-option-flags sf0)
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)
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(new 'static 'secret-item-option
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:name (text-id progress-secrets-vehicle-hit-points)
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:cost 15
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:secret (game-secrets vehicle-hit-points)
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:avail-after (game-task-node nest-hunt-resolution)
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:flags (secret-item-option-flags sf1)
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)
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(new 'static 'secret-item-option
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:name (text-id progress-secrets-vehicle-fox)
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:cost 15
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:secret (game-secrets vehicle-fox)
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:avail-after (game-task-node desert-oasis-defense-introduction)
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)
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(new 'static 'secret-item-option
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:name (text-id progress-secrets-vehicle-mirage)
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:cost 15
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:secret (game-secrets vehicle-mirage)
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:avail-after (game-task-node desert-artifact-race-2-resolution)
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)
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(new 'static 'secret-item-option
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:name (text-id progress-secrets-vehicle-x-ride)
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:cost 20
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:secret (game-secrets vehicle-x-ride)
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:avail-after (game-task-node desert-artifact-race-2-resolution)
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)
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(new 'static 'secret-item-option
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:name (text-id progress-secrets-unlimited-turbos)
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:cost 30
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:secret (game-secrets unlimited-turbos)
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:avail-after (game-task-node factory-boss-resolution)
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:flags (secret-item-option-flags sf1)
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)
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(new 'static 'secret-item-option
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:name (text-id progress-secrets-crazy-stuff)
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:secret (game-secrets gs20)
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:avail-after (game-task-node city-start-introduction)
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:flags (secret-item-option-flags sf0)
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)
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(new 'static 'secret-item-option
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:name (text-id progress-secrets-toggle-beard)
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:cost 2
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:secret (game-secrets toggle-beard)
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:avail-after (game-task-node city-start-introduction)
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:flags (secret-item-option-flags sf1)
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)
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(new 'static 'secret-item-option
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:name (text-id progress-secrets-big-head)
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:cost 3
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:secret (game-secrets big-head)
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:avail-after (game-task-node city-start-introduction)
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:mask-secrets (game-secrets little-head)
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:flags (secret-item-option-flags sf1)
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)
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(new 'static 'secret-item-option
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:name (text-id progress-secrets-little-head)
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:cost 3
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:secret (game-secrets little-head)
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:avail-after (game-task-node city-start-introduction)
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:mask-secrets (game-secrets big-head)
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:flags (secret-item-option-flags sf1)
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)
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(new 'static 'secret-item-option
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:name (text-id progress-secrets-kleever-diaper)
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:cost 4
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:secret (game-secrets kleever-diaper)
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:avail-after (game-task-node desert-course-race-resolution)
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:flags (secret-item-option-flags sf1 sf3)
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)
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(new 'static 'secret-item-option
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:name (text-id progress-secrets-bad-weather)
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:cost 5
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:secret (game-secrets bad-weather)
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:avail-after (game-task-node city-start-introduction)
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:flags (secret-item-option-flags sf1)
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)
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(new 'static 'secret-item-option
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:name (text-id progress-secrets-hflip-screen)
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:cost 5
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:secret (game-secrets hflip-screen)
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:avail-after (game-task-node city-start-introduction)
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:flags (secret-item-option-flags sf1)
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)
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(new 'static 'secret-item-option
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:name (text-id progress-secrets-fast-movie)
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:cost 5
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:secret (game-secrets fast-movie)
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:avail-after (game-task-node city-start-introduction)
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:mask-secrets (game-secrets slow-movie)
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:flags (secret-item-option-flags sf1)
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)
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(new 'static 'secret-item-option
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:name (text-id progress-secrets-slow-movie)
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:cost 5
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:secret (game-secrets slow-movie)
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:avail-after (game-task-node city-start-introduction)
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:mask-secrets (game-secrets fast-movie)
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:flags (secret-item-option-flags sf1)
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)
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(new 'static 'secret-item-option
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:name (text-id progress-secrets-expert-options)
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:secret (game-secrets gs20)
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:avail-after (game-task-node city-start-introduction)
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:flags (secret-item-option-flags sf0)
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)
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(new 'static 'secret-item-option
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:name (text-id progress-title-level-select-act-1)
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:cost 5
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:secret (game-secrets level-select-1)
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:avail-after (game-task-node mine-boss-resolution)
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:flags (secret-item-option-flags sf2)
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)
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(new 'static 'secret-item-option
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:name (text-id progress-title-level-select-act-2)
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:cost 5
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:secret (game-secrets level-select-2)
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:avail-after (game-task-node factory-boss-resolution)
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:required-secrets (game-secrets level-select-1)
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:flags (secret-item-option-flags sf2)
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)
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(new 'static 'secret-item-option
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:name (text-id progress-title-level-select-act-3)
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:cost 5
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:secret (game-secrets level-select-3)
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:avail-after (game-task-node desert-final-boss-resolution)
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:required-secrets (game-secrets level-select-2)
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:flags (secret-item-option-flags sf2)
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)
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(new 'static 'secret-item-option
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:name (text-id progress-secrets-hero-mode)
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:cost 5
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:secret (game-secrets hero-mode)
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:avail-after (game-task-node desert-final-boss-resolution)
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)
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(new 'static 'secret-item-option
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:name (text-id progress-secrets-cheats)
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:secret (game-secrets gs20)
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:avail-after (game-task-node city-start-introduction)
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:flags (secret-item-option-flags sf0)
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)
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(new 'static 'secret-item-option
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:name (text-id progress-secrets-board-fast)
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:cost 5
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:secret (game-secrets board-fast)
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:avail-after (game-task-node desert-oasis-defense-resolution)
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:flags (secret-item-option-flags sf1 sf3)
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)
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(new 'static 'secret-item-option
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:name (text-id progress-secrets-darkjak-tracking)
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:cost 3
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:secret (game-secrets darkjak-tracking)
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:avail-after (game-task-node city-destroy-darkeco-resolution)
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:flags (secret-item-option-flags sf1 sf3)
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)
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(new 'static 'secret-item-option
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:name (text-id progress-secrets-button-invis)
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:cost 25
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:secret (game-secrets button-invis)
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:avail-after (game-task-node desert-final-boss-resolution)
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)
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(new 'static 'secret-item-option
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:name (text-id progress-secrets-endless-ammo)
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:cost 50
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:secret (game-secrets endless-ammo)
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:avail-after (game-task-node desert-final-boss-resolution)
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:flags (secret-item-option-flags sf1)
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)
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(new 'static 'secret-item-option
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:name (text-id progress-secrets-invulnerable)
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:cost 100
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:secret (game-secrets invulnerable)
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:avail-after (game-task-node desert-final-boss-resolution)
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:flags (secret-item-option-flags sf1)
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)
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(new 'static 'secret-item-option
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:name (text-id progress-secrets-endless-dark)
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:cost 50
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:secret (game-secrets endless-dark)
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:avail-after (game-task-node desert-final-boss-resolution)
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:flags (secret-item-option-flags sf1)
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)
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(new 'static 'secret-item-option
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:name (text-id progress-secrets-endless-light)
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:cost 50
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:secret (game-secrets endless-light)
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:avail-after (game-task-node desert-final-boss-resolution)
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:flags (secret-item-option-flags sf1)
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)
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(new 'static 'secret-item-option
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:name (text-id progress-secrets-art-gallery)
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:secret (game-secrets gs20)
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:avail-after (game-task-node city-start-introduction)
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:flags (secret-item-option-flags sf0)
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)
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(new 'static 'secret-item-option
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:name (text-id progress-title-scrap-book)
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:cost 2
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:secret (game-secrets scrap-book-1)
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:avail-after (game-task-node mine-boss-resolution)
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:flags (secret-item-option-flags sf2)
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)
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(new 'static 'secret-item-option
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:name (text-id progress-title-mega-scrap-book)
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:cost 2
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:secret (game-secrets scrap-book-2)
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:avail-after (game-task-node desert-final-boss-resolution)
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:required-secrets (game-secrets scrap-book-1)
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:flags (secret-item-option-flags sf2)
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)
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(new 'static 'secret-item-option
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:name (text-id progress-title-jak1-mdl-viewer)
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:cost 2
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:secret (game-secrets model-viewer-1)
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:avail-after (game-task-node mine-boss-resolution)
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:flags (secret-item-option-flags sf2)
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)
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(new 'static 'secret-item-option
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:name (text-id progress-title-jak2-mdl-viewer)
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:cost 2
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:secret (game-secrets model-viewer-2)
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:avail-after (game-task-node factory-boss-resolution)
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:required-secrets (game-secrets model-viewer-1)
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:flags (secret-item-option-flags sf2)
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)
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(new 'static 'secret-item-option
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:name (text-id progress-title-jak3-mdl-viewer)
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:cost 2
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:secret (game-secrets model-viewer-3)
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:avail-after (game-task-node desert-final-boss-resolution)
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:required-secrets (game-secrets model-viewer-2)
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:flags (secret-item-option-flags sf2)
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)
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(new 'static 'secret-item-option
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:name (text-id progress-scene-player-act-1)
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:cost 2
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:secret (game-secrets scene-player-1)
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:avail-after (game-task-node mine-boss-resolution)
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:flags (secret-item-option-flags sf2)
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)
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(new 'static 'secret-item-option
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:name (text-id progress-scene-player-act-2)
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:cost 2
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:secret (game-secrets scene-player-2)
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:avail-after (game-task-node factory-boss-resolution)
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:required-secrets (game-secrets scene-player-1)
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:flags (secret-item-option-flags sf2)
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)
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(new 'static 'secret-item-option
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:name (text-id progress-scene-player-act-3)
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:cost 2
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:secret (game-secrets scene-player-3)
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:avail-after (game-task-node desert-final-boss-resolution)
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:required-secrets (game-secrets scene-player-2)
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)
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(new 'static 'secret-item-option
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:name (text-id progress-title-commentary)
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:cost 2
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:secret (game-secrets title-commentary)
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:avail-after (game-task-node desert-final-boss-resolution)
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:required-secrets (game-secrets scene-player-3)
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:flags (secret-item-option-flags sf2 sf4)
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)
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)
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)
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