mirror of
https://github.com/open-goal/jak-project
synced 2026-06-18 15:36:25 -04:00
3013 lines
224 KiB
Common Lisp
Vendored
Generated
3013 lines
224 KiB
Common Lisp
Vendored
Generated
;;-*-Lisp-*-
|
|
(in-package goal)
|
|
|
|
;; definition (debug) for function game-save-elt->string
|
|
(defun-debug game-save-elt->string ((arg0 game-save-elt))
|
|
(case arg0
|
|
(((game-save-elt video-mode))
|
|
"video-mode"
|
|
)
|
|
(((game-save-elt game-start-time))
|
|
"game-start-time"
|
|
)
|
|
(((game-save-elt total-deaths))
|
|
"total-deaths"
|
|
)
|
|
(((game-save-elt total-game-time))
|
|
"total-game-time"
|
|
)
|
|
(((game-save-elt aspect-ratio))
|
|
"aspect-ratio"
|
|
)
|
|
(((game-save-elt crates-opened))
|
|
"crates-opened"
|
|
)
|
|
(((game-save-elt audio-language))
|
|
"audio-language"
|
|
)
|
|
(((game-save-elt contrast))
|
|
"contrast"
|
|
)
|
|
(((game-save-elt karma))
|
|
"karma"
|
|
)
|
|
(((game-save-elt task-list))
|
|
"task-list"
|
|
)
|
|
(((game-save-elt music-volume))
|
|
"music-volume"
|
|
)
|
|
(((game-save-elt brightness))
|
|
"brightness"
|
|
)
|
|
(((game-save-elt screeny))
|
|
"screeny"
|
|
)
|
|
(((game-save-elt node-close-time))
|
|
"node-close-time"
|
|
)
|
|
(((game-save-elt continue-deaths))
|
|
"continue-deaths"
|
|
)
|
|
(((game-save-elt language))
|
|
"language"
|
|
)
|
|
(((game-save-elt money))
|
|
"money"
|
|
)
|
|
(((game-save-elt real-frame-time))
|
|
"real-frame-time"
|
|
)
|
|
(((game-save-elt task-complete-time))
|
|
"task-complete-time"
|
|
)
|
|
(((game-save-elt base-time))
|
|
"base-time"
|
|
)
|
|
(((game-save-elt in-level-time))
|
|
"in-level-time"
|
|
)
|
|
(((game-save-elt death-pos))
|
|
"death-pos"
|
|
)
|
|
(((game-save-elt flip-horizontal))
|
|
"flip-horizontal"
|
|
)
|
|
(((game-save-elt shot-info))
|
|
"shot-info"
|
|
)
|
|
(((game-save-elt frame-time))
|
|
"frame-time"
|
|
)
|
|
(((game-save-elt death-movie-tick))
|
|
"death-movie-tick"
|
|
)
|
|
(((game-save-elt features))
|
|
"features"
|
|
)
|
|
(((game-save-elt items))
|
|
"items"
|
|
)
|
|
(((game-save-elt enemies-killed))
|
|
"enemies-killed"
|
|
)
|
|
(((game-save-elt gem-total))
|
|
"gem-total"
|
|
)
|
|
(((game-save-elt bigmap-offsets))
|
|
"bigmap-offsets"
|
|
)
|
|
(((game-save-elt death-time))
|
|
"death-time"
|
|
)
|
|
(((game-save-elt secrets))
|
|
"secrets"
|
|
)
|
|
(((game-save-elt play-hints))
|
|
"play-hints"
|
|
)
|
|
(((game-save-elt camera-stick-dir))
|
|
"camera-stick-dir"
|
|
)
|
|
(((game-save-elt task-start-time))
|
|
"task-start-time"
|
|
)
|
|
(((game-save-elt board-time))
|
|
"board-time"
|
|
)
|
|
(((game-save-elt money-total))
|
|
"money-total"
|
|
)
|
|
(((game-save-elt sfx-volume))
|
|
"sfx-volume"
|
|
)
|
|
(((game-save-elt task-pickup-time))
|
|
"task-pickup-time"
|
|
)
|
|
(((game-save-elt node-gem-count))
|
|
"node-gem-count"
|
|
)
|
|
(((game-save-elt subtitle-language))
|
|
"subtitle-language"
|
|
)
|
|
(((game-save-elt task-node-list))
|
|
"task-node-list"
|
|
)
|
|
(((game-save-elt continue-time))
|
|
"continue-time"
|
|
)
|
|
(((game-save-elt eco-pill-dark))
|
|
"eco-pill-dark"
|
|
)
|
|
(((game-save-elt health-collected))
|
|
"health-collected"
|
|
)
|
|
(((game-save-elt life))
|
|
"life"
|
|
)
|
|
(((game-save-elt skill-high-watermark))
|
|
"skill-high-watermark"
|
|
)
|
|
(((game-save-elt vehicle))
|
|
"vehicle"
|
|
)
|
|
(((game-save-elt skill))
|
|
"skill"
|
|
)
|
|
(((game-save-elt node-skill-count))
|
|
"node-skill-count"
|
|
)
|
|
(((game-save-elt shield))
|
|
"shield"
|
|
)
|
|
(((game-save-elt scores))
|
|
"scores"
|
|
)
|
|
(((game-save-elt marauders-killed))
|
|
"marauders-killed"
|
|
)
|
|
(((game-save-elt gun-type))
|
|
"gun-type"
|
|
)
|
|
(((game-save-elt node-death-count))
|
|
"node-death-count"
|
|
)
|
|
(((game-save-elt perm-list))
|
|
"perm-list"
|
|
)
|
|
(((game-save-elt skill-total))
|
|
"skill-total"
|
|
)
|
|
(((game-save-elt node-name))
|
|
"node-name"
|
|
)
|
|
(((game-save-elt eco-pill-light-total))
|
|
"eco-pill-light-total"
|
|
)
|
|
(((game-save-elt level-open-list))
|
|
"level-open-list"
|
|
)
|
|
(((game-save-elt subtitle))
|
|
"subtitle"
|
|
)
|
|
(((game-save-elt eco-pill-dark-total))
|
|
"eco-pill-dark-total"
|
|
)
|
|
(((game-save-elt enter-level-time))
|
|
"enter-level-time"
|
|
)
|
|
(((game-save-elt gem))
|
|
"gem"
|
|
)
|
|
(((game-save-elt bigmap-data))
|
|
"bigmap-data"
|
|
)
|
|
(((game-save-elt session-time))
|
|
"session-time"
|
|
)
|
|
(((game-save-elt bg-time))
|
|
"bg-time"
|
|
)
|
|
(((game-save-elt fuel-cell))
|
|
"fuel-cell"
|
|
)
|
|
(((game-save-elt real-time))
|
|
"real-time"
|
|
)
|
|
(((game-save-elt disk-tester))
|
|
"disk-tester"
|
|
)
|
|
(((game-save-elt eco-pill-light))
|
|
"eco-pill-light"
|
|
)
|
|
(((game-save-elt vibration))
|
|
"vibration"
|
|
)
|
|
(((game-save-elt gun-ammo))
|
|
"gun-ammo"
|
|
)
|
|
(((game-save-elt stereo-mode))
|
|
"stereo-mode"
|
|
)
|
|
(((game-save-elt buzzer-total))
|
|
"buzzer-total"
|
|
)
|
|
(((game-save-elt name))
|
|
"name"
|
|
)
|
|
(((game-save-elt game-time))
|
|
"game-time"
|
|
)
|
|
(((game-save-elt continue))
|
|
"continue"
|
|
)
|
|
(((game-save-elt deaths-per-level))
|
|
"deaths-per-level"
|
|
)
|
|
(((game-save-elt purchase-secrets))
|
|
"purchase-secrets"
|
|
)
|
|
(((game-save-elt vehicles))
|
|
"vehicles"
|
|
)
|
|
(((game-save-elt resetter-node))
|
|
"resetter-node"
|
|
)
|
|
(((game-save-elt task-deaths))
|
|
"task-deaths"
|
|
)
|
|
(((game-save-elt flip-vertical))
|
|
"flip-vertical"
|
|
)
|
|
(((game-save-elt auto-save-count))
|
|
"auto-save-count"
|
|
)
|
|
(((game-save-elt civilians-killed))
|
|
"civilians-killed"
|
|
)
|
|
(((game-save-elt total-trys))
|
|
"total-trys"
|
|
)
|
|
(((game-save-elt talker-state))
|
|
"talker-state"
|
|
)
|
|
(((game-save-elt money-per-level))
|
|
"money-per-level"
|
|
)
|
|
(((game-save-elt dialog-volume))
|
|
"dialog-volume"
|
|
)
|
|
(((game-save-elt screenx))
|
|
"screenx"
|
|
)
|
|
(((game-save-elt hit-time))
|
|
"hit-time"
|
|
)
|
|
(else
|
|
"*unknown*"
|
|
)
|
|
)
|
|
)
|
|
|
|
;; definition of type game-save-tag
|
|
(deftype game-save-tag (structure)
|
|
((user-object object 2)
|
|
(user-uint64 uint64 :overlay-at (-> user-object 0))
|
|
(user-float0 float :overlay-at (-> user-object 0))
|
|
(user-float float 2 :overlay-at (-> user-object 0))
|
|
(user-int32 int32 2 :overlay-at (-> user-object 0))
|
|
(user-uint32 uint32 2 :overlay-at (-> user-object 0))
|
|
(user-int16 int16 4 :overlay-at (-> user-object 0))
|
|
(user-uint16 uint16 4 :overlay-at (-> user-object 0))
|
|
(user-int8 int8 8 :overlay-at (-> user-object 0))
|
|
(user-int80 int8 :overlay-at (-> user-object 0))
|
|
(user-int81 int8 :overlay-at (-> user-int8 1))
|
|
(user-uint8 uint8 8 :overlay-at (-> user-object 0))
|
|
(elt-count int32)
|
|
(elt-size uint16)
|
|
(elt-type game-save-elt)
|
|
)
|
|
)
|
|
|
|
;; definition for method 3 of type game-save-tag
|
|
(defmethod inspect ((this game-save-tag))
|
|
(when (not this)
|
|
(set! this this)
|
|
(goto cfg-4)
|
|
)
|
|
(format #t "[~8x] ~A~%" this 'game-save-tag)
|
|
(format #t "~1Tuser-object[2] @ #x~X~%" (-> this user-object))
|
|
(format #t "~1Tuser-uint64: ~D~%" (-> this user-uint64))
|
|
(format #t "~1Tuser-float0: ~f~%" (-> this user-float0))
|
|
(format #t "~1Tuser-float[2] @ #x~X~%" (-> this user-object))
|
|
(format #t "~1Tuser-int32[2] @ #x~X~%" (-> this user-object))
|
|
(format #t "~1Tuser-uint32[2] @ #x~X~%" (-> this user-object))
|
|
(format #t "~1Tuser-int16[4] @ #x~X~%" (-> this user-object))
|
|
(format #t "~1Tuser-uint16[4] @ #x~X~%" (-> this user-object))
|
|
(format #t "~1Tuser-int8[8] @ #x~X~%" (-> this user-object))
|
|
(format #t "~1Tuser-int80: ~D~%" (-> this user-int80))
|
|
(format #t "~1Tuser-int81: ~D~%" (-> this user-int81))
|
|
(format #t "~1Tuser-uint8[8] @ #x~X~%" (-> this user-object))
|
|
(format #t "~1Telt-count: ~D~%" (-> this elt-count))
|
|
(format #t "~1Telt-size: ~D~%" (-> this elt-size))
|
|
(format #t "~1Telt-type: ~D~%" (-> this elt-type))
|
|
(label cfg-4)
|
|
this
|
|
)
|
|
|
|
;; definition of type game-save
|
|
(deftype game-save (basic)
|
|
((version int32)
|
|
(allocated-length int32)
|
|
(length int32)
|
|
(info-int32 int32 16)
|
|
(info-int8 int8 64 :overlay-at (-> info-int32 0))
|
|
(level-index int32 :overlay-at (-> info-int32 0))
|
|
(gem-count float :overlay-at (-> info-int32 1))
|
|
(skill-count float :overlay-at (-> info-int32 2))
|
|
(completion-percentage float :overlay-at (-> info-int32 3))
|
|
(minute uint8 :overlay-at (-> info-int32 5))
|
|
(hour uint8 :overlay-at (-> info-int8 21))
|
|
(week uint8 :overlay-at (-> info-int8 22))
|
|
(day uint8 :overlay-at (-> info-int8 23))
|
|
(month uint8 :overlay-at (-> info-int32 6))
|
|
(year uint8 :overlay-at (-> info-int8 25))
|
|
(language language-enum :overlay-at (-> info-int8 26))
|
|
(new-game int32 :overlay-at (-> info-int32 7))
|
|
(game-time time-frame :overlay-at (-> info-int32 8))
|
|
(secrets uint32 2 :overlay-at (-> info-int32 10))
|
|
(purchase-secrets uint32 2 :overlay-at (-> info-int32 12))
|
|
(features uint32 2 :overlay-at (-> info-int32 14))
|
|
(tag game-save-tag :inline :dynamic)
|
|
)
|
|
(:methods
|
|
(new (symbol type int) _type_)
|
|
(save-to-file (_type_ string) _type_)
|
|
(load-from-file (_type_ string) _type_)
|
|
(debug-inspect (_type_ symbol) _type_)
|
|
)
|
|
)
|
|
|
|
;; definition for method 3 of type game-save
|
|
;; INFO: this function exists in multiple non-identical object files
|
|
(defmethod inspect ((this game-save))
|
|
(when (not this)
|
|
(set! this this)
|
|
(goto cfg-4)
|
|
)
|
|
(format #t "[~8x] ~A~%" this (-> this type))
|
|
(format #t "~1Tversion: ~D~%" (-> this version))
|
|
(format #t "~1Tallocated-length: ~D~%" (-> this allocated-length))
|
|
(format #t "~1Tlength: ~D~%" (-> this length))
|
|
(format #t "~1Tinfo-int32[16] @ #x~X~%" (-> this info-int32))
|
|
(format #t "~1Tinfo-int8[64] @ #x~X~%" (-> this info-int32))
|
|
(format #t "~1Tlevel-index: ~D~%" (-> this level-index))
|
|
(format #t "~1Tgem-count: ~f~%" (-> this gem-count))
|
|
(format #t "~1Tskill-count: ~f~%" (-> this skill-count))
|
|
(format #t "~1Tcompletion-percentage: ~f~%" (-> this completion-percentage))
|
|
(format #t "~1Tminute: #x~X~%" (-> this minute))
|
|
(format #t "~1Thour: #x~X~%" (-> this hour))
|
|
(format #t "~1Tweek: #x~X~%" (-> this week))
|
|
(format #t "~1Tday: #x~X~%" (-> this day))
|
|
(format #t "~1Tmonth: #x~X~%" (-> this month))
|
|
(format #t "~1Tyear: #x~X~%" (-> this year))
|
|
(format #t "~1Tlanguage: ~D~%" (-> this language))
|
|
(format #t "~1Tnew-game: ~D~%" (-> this new-game))
|
|
(format #t "~1Tgame-time: ~D~%" (-> this game-time))
|
|
(format #t "~1Tpurchase-secrets[2] @ #x~X~%" (-> this secrets))
|
|
(format #t "~1Tsecrets[2] @ #x~X~%" (-> this purchase-secrets))
|
|
(format #t "~1Tfeatures[2] @ #x~X~%" (-> this features))
|
|
(format #t "~1Ttag[0] @ #x~X~%" (-> this tag))
|
|
(label cfg-4)
|
|
this
|
|
)
|
|
|
|
;; definition for method 5 of type game-save
|
|
;; WARN: Return type mismatch uint vs int.
|
|
(defmethod asize-of ((this game-save))
|
|
(the-as int (+ (-> game-save size) (-> this allocated-length)))
|
|
)
|
|
|
|
;; definition for method 0 of type game-save
|
|
(defmethod new game-save ((allocation symbol) (type-to-make type) (arg0 int))
|
|
(let ((v0-0 (object-new allocation type-to-make (the-as int (+ (-> type-to-make size) arg0)))))
|
|
(set! (-> v0-0 version) 4)
|
|
(set! (-> v0-0 allocated-length) arg0)
|
|
v0-0
|
|
)
|
|
)
|
|
|
|
;; definition for method 11 of type game-save
|
|
;; INFO: Used lq/sq
|
|
(defmethod debug-inspect ((this game-save) (arg0 symbol))
|
|
(local-vars (sv-16 int) (sv-32 string) (sv-48 string))
|
|
(format #t "[~8x] ~A~%" this (-> this type))
|
|
(format #t "~Tversion: ~D~%" (-> this version))
|
|
(format #t "~Tallocated-length: ~D~%" (-> this allocated-length))
|
|
(format #t "~Tlength: ~D~%" (-> this length))
|
|
(format #t "~Tlevel-index: ~D~%" (-> this level-index))
|
|
(format #t "~Tgem-count: ~f~%" (-> this gem-count))
|
|
(format #t "~Tskill-count: ~f~%" (-> this skill-count))
|
|
(format #t "~Tcompletion-percentage: ~f~%" (-> this completion-percentage))
|
|
(format
|
|
#t
|
|
"~Tsave-time: ~x:~x ~x/~x/~x~%"
|
|
(-> this hour)
|
|
(-> this minute)
|
|
(-> this day)
|
|
(-> this month)
|
|
(-> this year)
|
|
)
|
|
(format #t "~Tgame-time: ~E~%" (-> this game-time))
|
|
(format #t "~Tsecrets: #x~x #x~x~%" (-> this purchase-secrets 0) (-> this purchase-secrets 1))
|
|
(format #t "~Tfeatures: #x~x #x~x~%" (-> this features 0) (-> this features 1))
|
|
(format #t "~Ttag[]: @ #x~X~%" (-> this tag))
|
|
(let ((s4-0 (the-as object (-> this tag)))
|
|
(s3-0 0)
|
|
)
|
|
(while (< (the-as int s4-0) (the-as int (&-> this tag 0 user-int8 (-> this length))))
|
|
(let ((s2-0 format)
|
|
(s1-0 #t)
|
|
(s0-0 "~T [~3D] ~-32S [~3D/~3D] ~12D ~8f ")
|
|
)
|
|
(set! sv-16 s3-0)
|
|
(let ((a3-4 (game-save-elt->string (-> (the-as (inline-array game-save-tag) s4-0) 0 elt-type)))
|
|
(t0-1 (-> (the-as (inline-array game-save-tag) s4-0) 0 elt-count))
|
|
(t1-1 (-> (the-as (inline-array game-save-tag) s4-0) 0 elt-size))
|
|
(t2-1 (-> (the-as (inline-array game-save-tag) s4-0) 0 user-uint64))
|
|
(t3-0 (-> (the-as (inline-array game-save-tag) s4-0) 0 user-float0))
|
|
)
|
|
(s2-0 s1-0 s0-0 sv-16 a3-4 t0-1 t1-1 t2-1 t3-0)
|
|
)
|
|
)
|
|
(let ((v1-0 (-> (the-as (inline-array game-save-tag) s4-0) 0 elt-type)))
|
|
(if (or (= v1-0 (game-save-elt name)) (= v1-0 (game-save-elt continue)))
|
|
(format #t "= \"~G\"~%" (-> (the-as (inline-array game-save-tag) s4-0) 1))
|
|
(format #t "~%")
|
|
)
|
|
)
|
|
(when arg0
|
|
(case (-> (the-as (inline-array game-save-tag) s4-0) 0 elt-type)
|
|
(((game-save-elt node-death-count) (game-save-elt node-skill-count) (game-save-elt node-gem-count))
|
|
(dotimes (s2-1 (-> (the-as (inline-array game-save-tag) s4-0) 0 elt-count))
|
|
(let ((s1-1 format)
|
|
(s0-1 #t)
|
|
)
|
|
(set! sv-32 " ~-32S: ~D~%")
|
|
(let ((a2-15 (game-task-node->string (the-as game-task-node s2-1)))
|
|
(a3-5 (-> (the-as (inline-array game-save-tag) s4-0) 1 user-uint16 s2-1))
|
|
)
|
|
(s1-1 s0-1 sv-32 a2-15 a3-5)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(((game-save-elt node-close-time))
|
|
(dotimes (s2-2 (-> (the-as (inline-array game-save-tag) s4-0) 0 elt-count))
|
|
(let ((s1-2 format)
|
|
(s0-2 #t)
|
|
)
|
|
(set! sv-48 " ~-32S: ~D~%")
|
|
(let ((a2-16 (game-task-node->string (the-as game-task-node s2-2)))
|
|
(a3-6
|
|
(-> (the-as (pointer uint64) (+ (the-as uint (-> (the-as (inline-array game-save-tag) s4-0) 1)) (* s2-2 8))))
|
|
)
|
|
)
|
|
(s1-2 s0-2 sv-48 a2-16 a3-6)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(((game-save-elt enter-level-time))
|
|
(dotimes (s2-3 (-> (the-as (inline-array game-save-tag) s4-0) 0 elt-count))
|
|
(when (< s2-3 (-> *task-level* length))
|
|
(let ((a2-17 (task-level->string s2-3)))
|
|
(if a2-17
|
|
(format
|
|
#t
|
|
" ~-32S: ~D~%"
|
|
a2-17
|
|
(-> (the-as (pointer uint64) (+ (the-as uint (-> (the-as (inline-array game-save-tag) s4-0) 1)) (* s2-3 8))))
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(((game-save-elt in-level-time))
|
|
(dotimes (s2-4 (-> (the-as (inline-array game-save-tag) s4-0) 0 elt-count))
|
|
(when (< s2-4 (-> *task-level* length))
|
|
(let ((a2-18 (task-level->string s2-4)))
|
|
(if a2-18
|
|
(format
|
|
#t
|
|
" ~-32S: ~D~%"
|
|
a2-18
|
|
(-> (the-as (pointer uint64) (+ (the-as uint (-> (the-as (inline-array game-save-tag) s4-0) 1)) (* s2-4 8))))
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(((game-save-elt task-complete-time) (game-save-elt task-start-time))
|
|
(dotimes (s2-5 (-> (the-as (inline-array game-save-tag) s4-0) 0 elt-count))
|
|
(let ((a2-19 (game-task->string (the-as game-task s2-5))))
|
|
(if a2-19
|
|
(format
|
|
#t
|
|
" ~-32S: ~D~%"
|
|
a2-19
|
|
(-> (the-as (pointer uint64) (+ (the-as uint (-> (the-as (inline-array game-save-tag) s4-0) 1)) (* s2-5 8))))
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(((game-save-elt disk-tester))
|
|
0
|
|
)
|
|
)
|
|
)
|
|
(set! s4-0 (&+
|
|
(the-as pointer s4-0)
|
|
(logand -16 (+ (* (the-as int (-> (the-as (inline-array game-save-tag) s4-0) 0 elt-size))
|
|
(-> (the-as (inline-array game-save-tag) s4-0) 0 elt-count)
|
|
)
|
|
31
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(+! s3-0 1)
|
|
)
|
|
)
|
|
this
|
|
)
|
|
|
|
;; definition for method 3 of type game-save
|
|
;; INFO: this function exists in multiple non-identical object files
|
|
(defmethod inspect ((this game-save))
|
|
(debug-inspect this #f)
|
|
)
|
|
|
|
;; definition for method 22 of type game-info
|
|
(defmethod save-game ((this game-info) (save game-save) (name string))
|
|
(with-pp
|
|
(dotimes (s4-0 (-> *level* length))
|
|
(let ((a1-1 (-> *level* level s4-0)))
|
|
(if (= (-> a1-1 status) 'active)
|
|
(copy-perms-from-level! this a1-1)
|
|
)
|
|
)
|
|
)
|
|
(set! (-> save length) 0)
|
|
(set! (-> save version) 4)
|
|
(let ((s3-0 (get-continue-by-name this (-> this current-continue name)))
|
|
(s4-1 0)
|
|
)
|
|
(when (not s3-0)
|
|
(format
|
|
0
|
|
"ERROR: SAVE: attempting to save continue ~A which is not in level-info~%"
|
|
(-> this current-continue name)
|
|
)
|
|
(set! s3-0 (get-continue-by-name this "title-start"))
|
|
)
|
|
(let ((v1-19 (-> *task-manager-engine* alive-list next0)))
|
|
*task-manager-engine*
|
|
(let ((s1-0 (-> v1-19 next0)))
|
|
(while (!= v1-19 (-> *task-manager-engine* alive-list-end))
|
|
(let ((a1-5 (new 'stack-no-clear 'event-message-block)))
|
|
(set! (-> a1-5 from) (process->ppointer pp))
|
|
(set! (-> a1-5 num-params) 0)
|
|
(set! (-> a1-5 message) 'fail-continue)
|
|
(let ((s0-0
|
|
(the-as resetter-spec (send-event-function (the-as process-tree (-> (the-as connection v1-19) param1)) a1-5))
|
|
)
|
|
)
|
|
(when s0-0
|
|
(let ((v1-22 (get-continue-by-name this (-> s0-0 continue))))
|
|
(if v1-22
|
|
(set! s3-0 v1-22)
|
|
)
|
|
)
|
|
(if (nonzero? (-> s0-0 node))
|
|
(set! s4-1 (the-as int (-> s0-0 node)))
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(set! v1-19 s1-0)
|
|
*task-manager-engine*
|
|
(set! s1-0 (-> s1-0 next0))
|
|
)
|
|
)
|
|
)
|
|
(set! (-> save level-index) (the-as int (-> (lookup-level-info (-> s3-0 level)) task-level)))
|
|
(set! (-> save gem-count) (-> this gem))
|
|
(set! (-> save skill-count) (-> this skill))
|
|
(set! (-> save language) (-> *setting-control* user-default language))
|
|
(set! (-> save completion-percentage) (calculate-percentage this))
|
|
(set! (-> save game-time) (+ -300000 (-> *display* total-game-clock frame-counter)))
|
|
(set! (-> save info-int32 12) (the-as int (logand (game-secrets
|
|
hero-mode
|
|
scene-player-1
|
|
scene-player-2
|
|
scene-player-3
|
|
title-commentary
|
|
level-select-1
|
|
level-select-2
|
|
level-select-3
|
|
scrap-book-1
|
|
scrap-book-2
|
|
scrap-book-3
|
|
model-viewer-1
|
|
model-viewer-2
|
|
model-viewer-3
|
|
toggle-beard
|
|
hflip-screen
|
|
endless-ammo
|
|
invulnerable
|
|
endless-dark
|
|
endless-light
|
|
gs20
|
|
gs21
|
|
gungame-ratchet
|
|
big-head
|
|
little-head
|
|
fast-movie
|
|
slow-movie
|
|
unlimited-turbos
|
|
vehicle-hit-points
|
|
board-fast
|
|
vehicle-fox
|
|
vehicle-mirage
|
|
)
|
|
(-> this secrets)
|
|
)
|
|
)
|
|
)
|
|
(set! (-> save info-int32 13) (the-as int (shr (the-as int (-> this secrets)) 32)))
|
|
(set! (-> save info-int32 10) (the-as int (logand (game-secrets
|
|
hero-mode
|
|
scene-player-1
|
|
scene-player-2
|
|
scene-player-3
|
|
title-commentary
|
|
level-select-1
|
|
level-select-2
|
|
level-select-3
|
|
scrap-book-1
|
|
scrap-book-2
|
|
scrap-book-3
|
|
model-viewer-1
|
|
model-viewer-2
|
|
model-viewer-3
|
|
toggle-beard
|
|
hflip-screen
|
|
endless-ammo
|
|
invulnerable
|
|
endless-dark
|
|
endless-light
|
|
gs20
|
|
gs21
|
|
gungame-ratchet
|
|
big-head
|
|
little-head
|
|
fast-movie
|
|
slow-movie
|
|
unlimited-turbos
|
|
vehicle-hit-points
|
|
board-fast
|
|
vehicle-fox
|
|
vehicle-mirage
|
|
)
|
|
(-> this purchase-secrets)
|
|
)
|
|
)
|
|
)
|
|
(set! (-> save info-int32 11) (the-as int (shr (the-as int (-> this purchase-secrets)) 32)))
|
|
(set! (-> save info-int32 14) (the-as int (logand (game-feature
|
|
feature0
|
|
feature1
|
|
feature2
|
|
feature3
|
|
feature4
|
|
gun
|
|
gun-red-1
|
|
gun-red-2
|
|
gun-red-3
|
|
gun-yellow-1
|
|
gun-yellow-2
|
|
gun-yellow-3
|
|
gun-blue-1
|
|
gun-blue-2
|
|
gun-blue-3
|
|
gun-dark-1
|
|
gun-dark-2
|
|
gun-dark-3
|
|
board
|
|
feature19
|
|
sidekick
|
|
feature21
|
|
feature22
|
|
gun-upgrade-yellow-ammo-1
|
|
gun-upgrade-yellow-ammo-2
|
|
gun-upgrade-red-ammo-1
|
|
gun-upgrade-red-ammo-2
|
|
gun-upgrade-blue-ammo-1
|
|
gun-upgrade-blue-ammo-2
|
|
gun-upgrade-dark-ammo-1
|
|
gun-upgrade-dark-ammo-2
|
|
feature31
|
|
)
|
|
(-> this features)
|
|
)
|
|
)
|
|
)
|
|
(set! (-> save info-int32 15) (the-as int (shr (the-as int (-> this features)) 32)))
|
|
(cond
|
|
((string= (-> s3-0 name) "title-start")
|
|
(set! (-> save new-game) 1)
|
|
(set! (-> save level-index) 0)
|
|
(set! (-> save gem-count) 0.0)
|
|
(set! (-> save skill-count) 0.0)
|
|
(set! (-> save completion-percentage) 0.0)
|
|
(set! (-> save game-time) 0)
|
|
(set! (-> save info-int32 14) 0)
|
|
(set! (-> save info-int32 15) 0)
|
|
(set! (-> save info-int32 12) 0)
|
|
(set! (-> save info-int32 13) 0)
|
|
(set! (-> save info-int32 10) 0)
|
|
(set! (-> save info-int32 11) 0)
|
|
(when (or (logtest? (-> *game-info* secrets) (game-secrets hero-mode)) (-> *progress-work* hero-mode-save))
|
|
(set! (-> save new-game) 2)
|
|
(set! (-> save info-int32 12) 1)
|
|
(set! (-> save info-int32 10) 1)
|
|
)
|
|
)
|
|
((-> *progress-work* hero-mode-save)
|
|
(set! (-> save new-game) 2)
|
|
(set! (-> save level-index) 0)
|
|
(set! (-> save completion-percentage) 0.0)
|
|
(set! (-> save game-time) 0)
|
|
(set! (-> save info-int32 14) 0)
|
|
(set! (-> save info-int32 15) 0)
|
|
(set! (-> save info-int32 12) (the-as int (logior (-> save purchase-secrets 0) 1)))
|
|
(set! (-> save info-int32 10) (the-as int (logior (-> save secrets 0) 1)))
|
|
)
|
|
)
|
|
(let ((s1-1 (new 'stack 'scf-time)))
|
|
(scf-get-time s1-1)
|
|
(when (zero? (-> s1-1 stat))
|
|
(set! (-> save minute) (-> s1-1 minute))
|
|
(set! (-> save hour) (-> s1-1 hour))
|
|
(set! (-> save day) (-> s1-1 day))
|
|
(set! (-> save week) (-> s1-1 week))
|
|
(set! (-> save month) (-> s1-1 month))
|
|
(set! (-> save year) (-> s1-1 year))
|
|
)
|
|
)
|
|
(let ((s1-2 (the-as object (-> save tag))))
|
|
(let ((s0-1 (-> (the-as (inline-array game-save-tag) s1-2) 0)))
|
|
(set! (-> s0-1 elt-type) (game-save-elt name))
|
|
(set! (-> s0-1 elt-count) (+ (length name) 1))
|
|
(set! (-> s0-1 elt-size) (the-as uint 1))
|
|
)
|
|
(copy-charp<-charp (the-as (pointer uint8) (-> (the-as (inline-array game-save-tag) s1-2) 1)) (-> name data))
|
|
(let ((v1-85
|
|
(+ (the-as int s1-2) (logand -16 (+ (-> (the-as (inline-array game-save-tag) s1-2) 0 elt-count) 15)) 16)
|
|
)
|
|
)
|
|
(let ((a0-34 (the-as (inline-array game-save-tag) (+ v1-85 0))))
|
|
(set! (-> a0-34 0 elt-type) (game-save-elt base-time))
|
|
(set! (-> a0-34 0 elt-count) 2)
|
|
(set! (-> a0-34 0 elt-size) (the-as uint 8))
|
|
)
|
|
(let ((s2-1 (+ v1-85 16)))
|
|
(save! (-> *display* base-clock) (the-as (pointer uint64) s2-1))
|
|
(let ((v1-89 (+ s2-1 16)))
|
|
(let ((a0-36 (the-as object (+ v1-89 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-36) 0 elt-type) (game-save-elt game-time))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-36) 0 elt-count) 2)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-36) 0 elt-size) (the-as uint 8))
|
|
)
|
|
(let ((s2-2 (+ v1-89 16)))
|
|
(save! (-> *display* game-clock) (the-as (pointer uint64) s2-2))
|
|
(let ((v1-93 (+ s2-2 16)))
|
|
(let ((a0-38 (the-as object (+ v1-93 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-38) 0 elt-type) (game-save-elt total-game-time))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-38) 0 elt-count) 2)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-38) 0 elt-size) (the-as uint 8))
|
|
)
|
|
(let ((s2-3 (+ v1-93 16)))
|
|
(save! (-> *display* total-game-clock) (the-as (pointer uint64) s2-3))
|
|
(let ((v1-97 (+ s2-3 16)))
|
|
(let ((a0-40 (the-as object (+ v1-97 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-40) 0 elt-type) (game-save-elt real-time))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-40) 0 elt-count) 2)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-40) 0 elt-size) (the-as uint 8))
|
|
)
|
|
(let ((s2-4 (+ v1-97 16)))
|
|
(save! (-> *display* real-clock) (the-as (pointer uint64) s2-4))
|
|
(let ((v1-101 (+ s2-4 16)))
|
|
(let ((a0-42 (the-as object (+ v1-101 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-42) 0 elt-type) (game-save-elt frame-time))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-42) 0 elt-count) 2)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-42) 0 elt-size) (the-as uint 8))
|
|
)
|
|
(let ((s2-5 (+ v1-101 16)))
|
|
(save! (-> *display* frame-clock) (the-as (pointer uint64) s2-5))
|
|
(let ((v1-105 (+ s2-5 16)))
|
|
(let ((a0-44 (the-as object (+ v1-105 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-44) 0 elt-type) (game-save-elt real-frame-time))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-44) 0 elt-count) 2)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-44) 0 elt-size) (the-as uint 8))
|
|
)
|
|
(let ((s2-6 (+ v1-105 16)))
|
|
(save! (-> *display* real-frame-clock) (the-as (pointer uint64) s2-6))
|
|
(let ((v1-109 (+ s2-6 16)))
|
|
(let ((a0-46 (the-as object (+ v1-109 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-46) 0 elt-type) (game-save-elt session-time))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-46) 0 elt-count) 2)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-46) 0 elt-size) (the-as uint 8))
|
|
)
|
|
(let ((s2-7 (+ v1-109 16)))
|
|
(save! (-> *display* session-clock) (the-as (pointer uint64) s2-7))
|
|
(let ((v1-113 (+ s2-7 16)))
|
|
(let ((a0-48 (the-as object (+ v1-113 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-48) 0 elt-type) (game-save-elt bg-time))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-48) 0 elt-count) 2)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-48) 0 elt-size) (the-as uint 8))
|
|
)
|
|
(let ((s2-8 (+ v1-113 16)))
|
|
(save! (-> *display* bg-clock) (the-as (pointer uint64) s2-8))
|
|
(let ((s2-9 (the-as object (+ s2-8 16))))
|
|
(let ((s3-1 (-> s3-0 name)))
|
|
(let ((s1-3 (the-as object (+ (the-as int s2-9) 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) s1-3) 0 elt-type) (game-save-elt continue))
|
|
(set! (-> (the-as (inline-array game-save-tag) s1-3) 0 elt-count) (+ (length s3-1) 1))
|
|
(set! (-> (the-as (inline-array game-save-tag) s1-3) 0 elt-size) (the-as uint 1))
|
|
)
|
|
(copy-charp<-charp (the-as (pointer uint8) (+ (the-as int s2-9) 16)) (-> s3-1 data))
|
|
)
|
|
(let ((v1-125 (+ (the-as int s2-9) (logand -16 (+ (-> (the-as game-save-tag s2-9) elt-count) 15)) 16)))
|
|
(let ((a0-55 (the-as object (+ v1-125 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-55) 0 elt-type) (game-save-elt life))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-55) 0 elt-count) 0)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-55) 0 user-float0) (-> this life))
|
|
)
|
|
(let ((v1-126 (+ v1-125 16)))
|
|
(let ((a0-56 (the-as object (+ v1-126 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-56) 0 elt-type) (game-save-elt buzzer-total))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-56) 0 elt-count) 0)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-56) 0 user-float0) (-> this buzzer-total))
|
|
)
|
|
(let ((v1-127 (+ v1-126 16)))
|
|
(let ((a0-57 (the-as object (+ v1-127 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-57) 0 elt-type) (game-save-elt fuel-cell))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-57) 0 elt-count) 0)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-57) 0 user-float0) (-> this fuel))
|
|
)
|
|
(let ((v1-128 (+ v1-127 16)))
|
|
(let ((a0-58 (the-as object (+ v1-128 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-58) 0 elt-type) (game-save-elt death-movie-tick))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-58) 0 elt-count) 0)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-58) 0 user-uint64) (the-as uint (-> this death-movie-tick)))
|
|
)
|
|
(let ((v1-129 (+ v1-128 16)))
|
|
(let ((a0-59 (the-as object (+ v1-129 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-59) 0 elt-type) (game-save-elt money))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-59) 0 elt-count) 0)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-59) 0 user-float0) (-> this money))
|
|
)
|
|
(let ((v1-130 (+ v1-129 16)))
|
|
(let ((a0-60 (the-as object (+ v1-130 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-60) 0 elt-type) (game-save-elt money-total))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-60) 0 elt-count) 0)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-60) 0 user-float0) (-> this money-total))
|
|
)
|
|
(let ((v1-132 (+ v1-130 16 32)))
|
|
(let ((a0-61 (the-as object (+ v1-132 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-61) 0 elt-type) (game-save-elt skill))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-61) 0 elt-count) 0)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-61) 0 user-float0) (-> this skill))
|
|
)
|
|
(let ((v1-133 (+ v1-132 16)))
|
|
(let ((a0-62 (the-as object (+ v1-133 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-62) 0 elt-type) (game-save-elt skill-total))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-62) 0 elt-count) 0)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-62) 0 user-float0) (-> this skill-total))
|
|
)
|
|
(let ((v1-134 (+ v1-133 16)))
|
|
(let ((a0-63 (the-as object (+ v1-134 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-63) 0 elt-type) (game-save-elt skill-high-watermark))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-63) 0 elt-count) 0)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-63) 0 user-float0) (-> this skill-high-watermark))
|
|
)
|
|
(let ((v1-135 (+ v1-134 16)))
|
|
(let ((a0-64 (the-as object (+ v1-135 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-64) 0 elt-type) (game-save-elt gem))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-64) 0 elt-count) 0)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-64) 0 user-float0) (-> this gem))
|
|
)
|
|
(let ((v1-136 (+ v1-135 16)))
|
|
(let ((a0-65 (the-as object (+ v1-136 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-65) 0 elt-type) (game-save-elt gem-total))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-65) 0 elt-count) 0)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-65) 0 user-float0) (-> this gem-total))
|
|
)
|
|
(let ((v1-137 (+ v1-136 16)))
|
|
(let ((a0-66 (the-as object (+ v1-137 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-66) 0 elt-type) (game-save-elt karma))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-66) 0 elt-count) 0)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-66) 0 user-float0) (-> this karma))
|
|
)
|
|
(let ((v1-138 (+ v1-137 16)))
|
|
(let ((a0-67 (the-as object (+ v1-138 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-67) 0 elt-type) (game-save-elt eco-pill-dark))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-67) 0 elt-count) 0)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-67) 0 user-float0) (-> this eco-pill-dark))
|
|
)
|
|
(let ((v1-139 (+ v1-138 16)))
|
|
(let ((a0-68 (the-as object (+ v1-139 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-68) 0 elt-type) (game-save-elt eco-pill-dark-total))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-68) 0 elt-count) 0)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-68) 0 user-float0) (-> this eco-pill-dark-total))
|
|
)
|
|
(let ((v1-140 (+ v1-139 16)))
|
|
(let ((a0-69 (the-as object (+ v1-140 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-69) 0 elt-type) (game-save-elt eco-pill-light))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-69) 0 elt-count) 0)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-69) 0 user-float0) (-> this eco-pill-light))
|
|
)
|
|
(let ((v1-141 (+ v1-140 16)))
|
|
(let ((a0-70 (the-as object (+ v1-141 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-70) 0 elt-type) (game-save-elt eco-pill-light-total))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-70) 0 elt-count) 0)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-70) 0 user-float0) (-> this eco-pill-light-total))
|
|
)
|
|
(let ((v1-142 (+ v1-141 16)))
|
|
(let ((a0-71 (the-as object (+ v1-142 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-71) 0 elt-type) (game-save-elt shield))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-71) 0 elt-count) 0)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-71) 0 user-float0) (-> this shield))
|
|
)
|
|
(let ((v1-143 (+ v1-142 16)))
|
|
(let ((a0-72 (the-as object (+ v1-143 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-72) 0 elt-type) (game-save-elt features))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-72) 0 elt-count) 0)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-72) 0 user-uint64) (the-as uint (-> this features)))
|
|
)
|
|
(let ((v1-144 (+ v1-143 16)))
|
|
(let ((a0-73 (the-as object (+ v1-144 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-73) 0 elt-type) (game-save-elt secrets))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-73) 0 elt-count) 0)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-73) 0 user-uint64) (the-as uint (-> this secrets)))
|
|
)
|
|
(let ((v1-145 (+ v1-144 16)))
|
|
(let ((a0-74 (the-as object (+ v1-145 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-74) 0 elt-type) (game-save-elt vehicles))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-74) 0 elt-count) 0)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-74) 0 user-uint64) (the-as uint (-> this vehicles)))
|
|
)
|
|
(let ((v1-146 (+ v1-145 16)))
|
|
(let ((a0-75 (the-as object (+ v1-146 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-75) 0 elt-type) (game-save-elt vehicle))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-75) 0 elt-count) 0)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-75) 0 user-int80) (the-as int (-> this current-vehicle)))
|
|
)
|
|
(let ((v1-147 (+ v1-146 16)))
|
|
(let ((a0-76 (the-as object (+ v1-147 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-76) 0 elt-type) (game-save-elt items))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-76) 0 elt-count) 0)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-76) 0 user-uint64) (the-as uint (-> this items)))
|
|
)
|
|
(let ((v1-148 (+ v1-147 16)))
|
|
(let ((a0-77 (the-as object (+ v1-148 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-77) 0 elt-type) (game-save-elt purchase-secrets))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-77) 0 elt-count) 0)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-77) 0 user-uint64) (the-as uint (-> this purchase-secrets)))
|
|
)
|
|
(let ((v1-149 (+ v1-148 16)))
|
|
(let ((a0-78 (the-as object (+ v1-149 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-78) 0 elt-type) (game-save-elt gun-type))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-78) 0 elt-count) 0)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-78) 0 user-uint64) (the-as uint (-> this gun-type)))
|
|
)
|
|
(let ((v1-150 (+ v1-149 16)))
|
|
(let ((a0-79 (the-as object (+ v1-150 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-79) 0 elt-type) (game-save-elt gun-ammo))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-79) 0 elt-count) 4)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-79) 0 elt-size) (the-as uint 4))
|
|
)
|
|
(let ((v1-151 (+ v1-150 16)))
|
|
(dotimes (a0-80 4)
|
|
(set! (-> (the-as (pointer float) (+ v1-151 (* a0-80 4))) 0) (-> this gun-ammo a0-80))
|
|
)
|
|
(let ((v1-152 (+ v1-151 16)))
|
|
(let ((a0-83 (the-as object (+ v1-152 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-83) 0 elt-type) (game-save-elt enemies-killed))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-83) 0 elt-count) 0)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-83) 0 user-float0) (-> this enemies-killed))
|
|
)
|
|
(let ((v1-153 (+ v1-152 16)))
|
|
(let ((a0-84 (the-as object (+ v1-153 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-84) 0 elt-type) (game-save-elt civilians-killed))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-84) 0 elt-count) 0)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-84) 0 user-float0) (-> this civilians-killed))
|
|
)
|
|
(let ((v1-154 (+ v1-153 16)))
|
|
(let ((a0-85 (the-as object (+ v1-154 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-85) 0 elt-type) (game-save-elt marauders-killed))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-85) 0 elt-count) 0)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-85) 0 user-float0) (-> this marauders-killed))
|
|
)
|
|
(let ((v1-155 (+ v1-154 16)))
|
|
(let ((a0-86 (the-as object (+ v1-155 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-86) 0 elt-type) (game-save-elt crates-opened))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-86) 0 elt-count) 0)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-86) 0 user-float0) (-> this crates-opened))
|
|
)
|
|
(let ((v1-156 (+ v1-155 16)))
|
|
(let ((a0-87 (the-as object (+ v1-156 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-87) 0 elt-type) (game-save-elt health-collected))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-87) 0 elt-count) 0)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-87) 0 user-float0) (-> this health-collected))
|
|
)
|
|
(let ((v1-157 (+ v1-156 16)))
|
|
(let ((a0-88 (the-as object (+ v1-157 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-88) 0 elt-type) (game-save-elt board-time))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-88) 0 elt-count) 0)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-88) 0 user-uint64) (the-as uint (-> this board-time)))
|
|
)
|
|
(let ((v1-158 (+ v1-157 16)))
|
|
(let ((a0-89 (the-as object (+ v1-158 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-89) 0 elt-type) (game-save-elt shot-info))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-89) 0 elt-count) 8)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-89) 0 elt-size) (the-as uint 4))
|
|
)
|
|
(let ((v1-159 (+ v1-158 16)))
|
|
(dotimes (a0-90 8)
|
|
(set! (-> (the-as (pointer float) (+ v1-159 (* (* a0-90 2) 4))) 0) (-> this shots-fired a0-90))
|
|
(set! (-> (the-as (pointer float) (+ v1-159 (* (+ (* a0-90 2) 1) 4))) 0) (-> this shots-hit a0-90))
|
|
)
|
|
(let ((v1-160 (+ v1-159 32)))
|
|
(let ((a0-93 (the-as object (+ v1-160 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-93) 0 elt-type) (game-save-elt level-open-list))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-93) 0 elt-count) 32)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-93) 0 elt-size) (the-as uint 1))
|
|
)
|
|
(let ((v1-161 (+ v1-160 16)))
|
|
(dotimes (a0-94 32)
|
|
(set! (-> (the-as (pointer uint8) (+ v1-161 a0-94)) 0) (-> this level-opened a0-94))
|
|
)
|
|
(let ((v1-162 (+ v1-161 32))
|
|
(s2-10 (-> this sub-task-list length))
|
|
)
|
|
(let ((a0-98 (the-as object (+ v1-162 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-98) 0 elt-type) (game-save-elt node-name))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-98) 0 elt-count) s2-10)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-98) 0 elt-size) (the-as uint 64))
|
|
)
|
|
(let ((s3-2 (+ v1-162 16)))
|
|
(dotimes (s1-4 s2-10)
|
|
(copyn-charp<-string (the-as (pointer uint8) s3-2) (-> this sub-task-list s1-4 name) 64)
|
|
(+! s3-2 64)
|
|
)
|
|
(let ((s2-11 (-> this perm-list length)))
|
|
(let ((v1-169 (the-as object (+ s3-2 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) v1-169) 0 elt-type) (game-save-elt perm-list))
|
|
(set! (-> (the-as (inline-array game-save-tag) v1-169) 0 elt-count) s2-11)
|
|
(set! (-> (the-as (inline-array game-save-tag) v1-169) 0 elt-size) (the-as uint 16))
|
|
)
|
|
(let ((s3-3 (+ s3-2 16)))
|
|
(dotimes (s1-5 s2-11)
|
|
(mem-copy! (the-as pointer (+ s3-3 (* s1-5 16))) (the-as pointer (-> this perm-list data s1-5)) 16)
|
|
)
|
|
(let ((v1-177 (+ s3-3 (logand -16 (+ (* s2-11 16) 15))))
|
|
(s3-4 (-> this task-perm-list length))
|
|
)
|
|
(let ((a0-107 (the-as object (+ v1-177 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-107) 0 elt-type) (game-save-elt task-list))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-107) 0 elt-count) s3-4)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-107) 0 elt-size) (the-as uint 16))
|
|
)
|
|
(let ((s2-12 (+ v1-177 16)))
|
|
(dotimes (s1-6 s3-4)
|
|
(mem-copy! (the-as pointer (+ s2-12 (* s1-6 16))) (the-as pointer (-> this task-perm-list data s1-6)) 16)
|
|
)
|
|
(let ((a0-111 (+ s2-12 (logand -16 (+ (* s3-4 16) 15))))
|
|
(v1-187 (-> this unknown-arr4 allocated-length))
|
|
)
|
|
(let ((a1-118 (the-as object (+ a0-111 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a1-118) 0 elt-type) (game-save-elt talker-state))
|
|
(set! (-> (the-as (inline-array game-save-tag) a1-118) 0 elt-count) v1-187)
|
|
(set! (-> (the-as (inline-array game-save-tag) a1-118) 0 elt-size) (the-as uint 2))
|
|
)
|
|
(let ((a0-112 (+ a0-111 16)))
|
|
(dotimes (a1-119 v1-187)
|
|
(set! (-> (the-as (pointer uint16) (+ a0-112 (* a1-119 2))) 0) (-> this unknown-arr4 a1-119))
|
|
)
|
|
(let ((a0-113 (+ a0-112 (logand -16 (+ (* v1-187 2) 15))))
|
|
(v1-193 (-> this game-score allocated-length))
|
|
)
|
|
(let ((a1-123 (the-as object (+ a0-113 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a1-123) 0 elt-type) (game-save-elt scores))
|
|
(set! (-> (the-as (inline-array game-save-tag) a1-123) 0 elt-count) v1-193)
|
|
(set! (-> (the-as (inline-array game-save-tag) a1-123) 0 elt-size) (the-as uint 4))
|
|
)
|
|
(let ((a0-114 (+ a0-113 16)))
|
|
(dotimes (a1-124 v1-193)
|
|
(set! (-> (the-as (pointer float) (+ a0-114 (* a1-124 4))) 0) (-> this game-score a1-124))
|
|
)
|
|
(let ((v1-197 (+ a0-114 (logand -16 (+ (* v1-193 4) 15)))))
|
|
(let ((a0-116 (the-as object (+ v1-197 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-116) 0 elt-type) (game-save-elt auto-save-count))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-116) 0 elt-count) 0)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-116) 0 user-uint64) (the-as uint (-> this auto-save-count)))
|
|
)
|
|
(let ((v1-198 (+ v1-197 16)))
|
|
(let ((a0-117 (the-as object (+ v1-198 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-117) 0 elt-type) (game-save-elt total-deaths))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-117) 0 elt-count) 0)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-117) 0 user-uint64) (the-as uint (-> this total-deaths)))
|
|
)
|
|
(let ((v1-199 (+ v1-198 16)))
|
|
(let ((a0-118 (the-as object (+ v1-199 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-118) 0 elt-type) (game-save-elt total-trys))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-118) 0 elt-count) 0)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-118) 0 user-uint64) (the-as uint (-> this total-trys)))
|
|
)
|
|
(let ((v1-200 (+ v1-199 16)))
|
|
(let ((a0-119 (the-as object (+ v1-200 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-119) 0 elt-type) (game-save-elt continue-deaths))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-119) 0 elt-count) 0)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-119) 0 user-uint64) (the-as uint (-> this continue-deaths)))
|
|
)
|
|
(let ((v1-201 (+ v1-200 16)))
|
|
(let ((a0-120 (the-as object (+ v1-201 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-120) 0 elt-type) (game-save-elt task-deaths))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-120) 0 elt-count) 0)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-120) 0 user-uint64) (the-as uint (-> this task-deaths)))
|
|
)
|
|
(let ((v1-202 (+ v1-201 16)))
|
|
(let ((a0-121 (the-as object (+ v1-202 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-121) 0 elt-type) (game-save-elt game-start-time))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-121) 0 elt-count) 0)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-121) 0 user-uint64) (the-as uint (-> this game-start-time)))
|
|
)
|
|
(let ((v1-203 (+ v1-202 16)))
|
|
(let ((a0-122 (the-as object (+ v1-203 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-122) 0 elt-type) (game-save-elt continue-time))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-122) 0 elt-count) 0)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-122) 0 user-uint64) (the-as uint (-> this continue-time)))
|
|
)
|
|
(let ((v1-204 (+ v1-203 16)))
|
|
(let ((a0-123 (the-as object (+ v1-204 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-123) 0 elt-type) (game-save-elt death-time))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-123) 0 elt-count) 0)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-123) 0 user-uint64) (the-as uint (-> this death-time)))
|
|
)
|
|
(let ((v1-205 (+ v1-204 16)))
|
|
(let ((a0-124 (the-as object (+ v1-205 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-124) 0 elt-type) (game-save-elt hit-time))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-124) 0 elt-count) 0)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-124) 0 user-uint64) (the-as uint (-> this hit-time)))
|
|
)
|
|
(let ((v1-206 (+ v1-205 16)))
|
|
(let ((a0-125 (the-as object (+ v1-206 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-125) 0 elt-type) (game-save-elt task-pickup-time))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-125) 0 elt-count) 0)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-125) 0 user-uint64)
|
|
(the-as uint (-> this task-pickup-time))
|
|
)
|
|
)
|
|
(let ((v1-207 (+ v1-206 16)))
|
|
(let ((a0-126 (the-as object (+ v1-207 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-126) 0 elt-type) (game-save-elt task-complete-time))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-126) 0 elt-count) 138)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-126) 0 elt-size) (the-as uint 8))
|
|
)
|
|
(let ((v1-208 (+ v1-207 16)))
|
|
(dotimes (a0-127 138)
|
|
(set! (-> (the-as (pointer time-frame) (+ v1-208 (* a0-127 8))) 0) (-> this task-complete-time a0-127))
|
|
)
|
|
(let ((v1-209 (+ v1-208 1104)))
|
|
(let ((a0-130 (the-as object (+ v1-209 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-130) 0 elt-type) (game-save-elt task-start-time))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-130) 0 elt-count) 138)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-130) 0 elt-size) (the-as uint 8))
|
|
)
|
|
(let ((v1-210 (+ v1-209 16)))
|
|
(dotimes (a0-131 138)
|
|
(set! (-> (the-as (pointer time-frame) (+ v1-210 (* a0-131 8))) 0) (-> this task-start-time a0-131))
|
|
)
|
|
(let ((v1-211 (+ v1-210 1104)))
|
|
(let ((a0-134 (the-as object (+ v1-211 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-134) 0 elt-type) (game-save-elt enter-level-time))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-134) 0 elt-count) 32)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-134) 0 elt-size) (the-as uint 8))
|
|
)
|
|
(let ((v1-212 (+ v1-211 16)))
|
|
(dotimes (a0-135 32)
|
|
(set! (-> (the-as (pointer time-frame) (+ v1-212 (* a0-135 8))) 0) (-> this task-enter-times a0-135))
|
|
)
|
|
(let ((v1-213 (+ v1-212 256)))
|
|
(let ((a0-138 (the-as object (+ v1-213 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-138) 0 elt-type) (game-save-elt in-level-time))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-138) 0 elt-count) 32)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-138) 0 elt-size) (the-as uint 8))
|
|
)
|
|
(let ((v1-214 (+ v1-213 16)))
|
|
(dotimes (a0-139 32)
|
|
(set! (-> (the-as (pointer time-frame) (+ v1-214 (* a0-139 8))) 0) (-> this task-in-times a0-139))
|
|
)
|
|
(let ((a0-142 (+ v1-214 256))
|
|
(v1-216 (-> this sub-task-list length))
|
|
)
|
|
(let ((a1-172 (the-as object (+ a0-142 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a1-172) 0 elt-type) (game-save-elt node-death-count))
|
|
(set! (-> (the-as (inline-array game-save-tag) a1-172) 0 elt-count) v1-216)
|
|
(set! (-> (the-as (inline-array game-save-tag) a1-172) 0 elt-size) (the-as uint 2))
|
|
)
|
|
(let ((a0-143 (+ a0-142 16)))
|
|
(dotimes (a1-173 v1-216)
|
|
(set! (-> (the-as (pointer uint16) (+ a0-143 (* a1-173 2))) 0) (-> this sub-task-list a1-173 death-count))
|
|
)
|
|
(let ((a0-144 (+ a0-143 (logand -16 (+ (* v1-216 2) 15)))))
|
|
(let ((a1-178 (the-as object (+ a0-144 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a1-178) 0 elt-type) (game-save-elt node-gem-count))
|
|
(set! (-> (the-as (inline-array game-save-tag) a1-178) 0 elt-count) v1-216)
|
|
(set! (-> (the-as (inline-array game-save-tag) a1-178) 0 elt-size) (the-as uint 2))
|
|
)
|
|
(let ((a0-145 (+ a0-144 16)))
|
|
(dotimes (a1-179 v1-216)
|
|
(set! (-> (the-as (pointer uint16) (+ a0-145 (* a1-179 2))) 0) (-> this sub-task-list a1-179 gem-count))
|
|
)
|
|
(let ((a0-146 (+ a0-145 (logand -16 (+ (* v1-216 2) 15)))))
|
|
(let ((a1-184 (the-as object (+ a0-146 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a1-184) 0 elt-type) (game-save-elt node-skill-count))
|
|
(set! (-> (the-as (inline-array game-save-tag) a1-184) 0 elt-count) v1-216)
|
|
(set! (-> (the-as (inline-array game-save-tag) a1-184) 0 elt-size) (the-as uint 2))
|
|
)
|
|
(let ((a0-147 (+ a0-146 16)))
|
|
(dotimes (a1-185 v1-216)
|
|
(set! (-> (the-as (pointer uint16) (+ a0-147 (* a1-185 2))) 0) (-> this sub-task-list a1-185 skill-count))
|
|
)
|
|
(let ((a0-148 (+ a0-147 (logand -16 (+ (* v1-216 2) 15)))))
|
|
(let ((a1-190 (the-as object (+ a0-148 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a1-190) 0 elt-type) (game-save-elt node-close-time))
|
|
(set! (-> (the-as (inline-array game-save-tag) a1-190) 0 elt-count) v1-216)
|
|
(set! (-> (the-as (inline-array game-save-tag) a1-190) 0 elt-size) (the-as uint 8))
|
|
)
|
|
(let ((a0-149 (+ a0-148 16)))
|
|
(dotimes (a1-191 v1-216)
|
|
(set! (-> (the-as (pointer time-frame) (+ a0-149 (* a1-191 8))) 0)
|
|
(the-as time-frame (-> this sub-task-list a1-191 close-time))
|
|
)
|
|
)
|
|
(let ((a0-150 (+ a0-149 (logand -16 (+ (* v1-216 8) 15))))
|
|
(v1-222 (-> this sub-task-list length))
|
|
)
|
|
(let ((a1-195 (the-as object (+ a0-150 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a1-195) 0 elt-type) (game-save-elt task-node-list))
|
|
(set! (-> (the-as (inline-array game-save-tag) a1-195) 0 elt-count) v1-222)
|
|
(set! (-> (the-as (inline-array game-save-tag) a1-195) 0 elt-size) (the-as uint 1))
|
|
)
|
|
(let ((a0-151 (+ a0-150 16)))
|
|
(dotimes (a1-196 v1-222)
|
|
(set! (-> (the-as (pointer uint8) (+ a0-151 a1-196)) 0)
|
|
(the-as uint (if (logtest? (-> this sub-task-list a1-196 flags) (game-task-node-flag closed))
|
|
1
|
|
0
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(let ((s5-1 (the-as object (+ a0-151 (logand -16 (+ v1-222 15))))))
|
|
(let ((s4-2 (-> *game-info* sub-task-list s4-1 name)))
|
|
(let ((s3-5 (the-as object (+ (the-as int s5-1) 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) s3-5) 0 elt-type) (game-save-elt resetter-node))
|
|
(set! (-> (the-as (inline-array game-save-tag) s3-5) 0 elt-count) (+ (length s4-2) 1))
|
|
(set! (-> (the-as (inline-array game-save-tag) s3-5) 0 elt-size) (the-as uint 1))
|
|
)
|
|
(copy-charp<-charp (the-as (pointer uint8) (+ (the-as int s5-1) 16)) (-> s4-2 data))
|
|
)
|
|
(let ((v1-237 (+ (the-as int s5-1) (logand -16 (+ (-> (the-as game-save-tag s5-1) elt-count) 15)) 16)))
|
|
(let ((a0-159 (the-as object (+ v1-237 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-159) 0 elt-type) (game-save-elt sfx-volume))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-159) 0 elt-count) 0)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-159) 0 user-float0)
|
|
(-> *setting-control* user-default sfx-volume)
|
|
)
|
|
)
|
|
(let ((v1-238 (+ v1-237 16)))
|
|
(let ((a0-160 (the-as object (+ v1-238 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-160) 0 elt-type) (game-save-elt music-volume))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-160) 0 elt-count) 0)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-160) 0 user-float0)
|
|
(-> *setting-control* user-default music-volume)
|
|
)
|
|
)
|
|
(let ((v1-239 (+ v1-238 16)))
|
|
(let ((a0-161 (the-as object (+ v1-239 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-161) 0 elt-type) (game-save-elt dialog-volume))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-161) 0 elt-count) 0)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-161) 0 user-float0)
|
|
(-> *setting-control* user-default dialog-volume)
|
|
)
|
|
)
|
|
(let ((v1-240 (+ v1-239 16)))
|
|
(let ((a0-162 (the-as object (+ v1-240 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-162) 0 elt-type) (game-save-elt language))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-162) 0 elt-count) 0)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-162) 0 user-uint64)
|
|
(the-as uint (-> *setting-control* user-default language))
|
|
)
|
|
)
|
|
(let ((v1-241 (+ v1-240 16)))
|
|
(let ((a0-163 (the-as object (+ v1-241 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-163) 0 elt-type) (game-save-elt subtitle-language))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-163) 0 elt-count) 0)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-163) 0 user-uint64)
|
|
(the-as uint (-> *setting-control* user-default subtitle-language))
|
|
)
|
|
)
|
|
(let ((v1-242 (+ v1-241 16)))
|
|
(let ((a0-164 (the-as object (+ v1-242 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-164) 0 elt-type) (game-save-elt audio-language))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-164) 0 elt-count) 0)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-164) 0 user-uint64)
|
|
(the-as uint (-> *setting-control* user-default audio-language))
|
|
)
|
|
)
|
|
(let ((v1-243 (+ v1-242 16)))
|
|
(let ((a0-165 (the-as object (+ v1-243 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-165) 0 elt-type) (game-save-elt stereo-mode))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-165) 0 elt-count) 0)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-165) 0 user-uint64)
|
|
(the-as uint (-> *setting-control* user-default stereo-mode))
|
|
)
|
|
)
|
|
(let ((v1-244 (+ v1-243 16)))
|
|
(let ((a0-166 (the-as object (+ v1-244 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-166) 0 elt-type) (game-save-elt screenx))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-166) 0 elt-count) 0)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-166) 0 user-float0)
|
|
(the float (-> *setting-control* user-default screenx))
|
|
)
|
|
)
|
|
(let ((v1-245 (+ v1-244 16)))
|
|
(let ((a0-167 (the-as object (+ v1-245 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-167) 0 elt-type) (game-save-elt screeny))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-167) 0 elt-count) 0)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-167) 0 user-float0)
|
|
(the float (-> *setting-control* user-default screeny))
|
|
)
|
|
)
|
|
(let ((v1-246 (+ v1-245 16)))
|
|
(let ((a0-168 (the-as object (+ v1-246 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-168) 0 elt-type) (game-save-elt brightness))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-168) 0 elt-count) 0)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-168) 0 user-float0)
|
|
(-> *setting-control* user-default brightness)
|
|
)
|
|
)
|
|
(let ((v1-247 (+ v1-246 16)))
|
|
(let ((a0-169 (the-as object (+ v1-247 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-169) 0 elt-type) (game-save-elt contrast))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-169) 0 elt-count) 0)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-169) 0 user-float0)
|
|
(-> *setting-control* user-default contrast)
|
|
)
|
|
)
|
|
(let ((v1-248 (+ v1-247 16)))
|
|
(let ((a0-170 (the-as object (+ v1-248 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-170) 0 elt-type) (game-save-elt vibration))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-170) 0 elt-count) 0)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-170) 0 user-uint64)
|
|
(the-as uint (if (-> *setting-control* user-default vibration)
|
|
1
|
|
0
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(let ((v1-249 (+ v1-248 16)))
|
|
(let ((a0-171 (the-as object (+ v1-249 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-171) 0 elt-type) (game-save-elt subtitle))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-171) 0 elt-count) 0)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-171) 0 user-uint64)
|
|
(the-as uint (if (-> *setting-control* user-default subtitle)
|
|
1
|
|
0
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(let ((v1-250 (+ v1-249 16)))
|
|
(let ((a0-172 (the-as object (+ v1-250 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-172) 0 elt-type) (game-save-elt flip-horizontal))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-172) 0 elt-count) 0)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-172) 0 user-uint64)
|
|
(the-as uint (if (-> *setting-control* cam-default flip-horizontal)
|
|
1
|
|
0
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(let ((v1-251 (+ v1-250 16)))
|
|
(let ((a0-173 (the-as object (+ v1-251 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-173) 0 elt-type) (game-save-elt flip-vertical))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-173) 0 elt-count) 0)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-173) 0 user-uint64)
|
|
(the-as uint (if (-> *setting-control* cam-default flip-vertical)
|
|
1
|
|
0
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(let ((v1-252 (+ v1-251 16)))
|
|
(let ((a0-174 (the-as object (+ v1-252 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-174) 0 elt-type) (game-save-elt camera-stick-dir))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-174) 0 elt-count) 0)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-174) 0 user-uint64)
|
|
(the-as uint (if (-> *setting-control* user-default camera-stick-dir)
|
|
1
|
|
0
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(let ((v1-253 (+ v1-252 16)))
|
|
(let ((a0-175 (the-as object (+ v1-253 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-175) 0 elt-type) (game-save-elt play-hints))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-175) 0 elt-count) 0)
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-175) 0 user-uint64)
|
|
(the-as uint (if (-> *setting-control* user-default play-hints)
|
|
1
|
|
0
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(let ((v1-254 (+ v1-253 16)))
|
|
(let ((a0-176 (the-as object (+ v1-254 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-176) 0 elt-type) (game-save-elt video-mode))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-176) 0 elt-count) 0)
|
|
(let ((a1-255 (-> *setting-control* user-default video-mode)))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-176) 0 user-uint64) (the-as uint (cond
|
|
((= a1-255 'ntsc)
|
|
1
|
|
)
|
|
((= a1-255 'pal)
|
|
2
|
|
)
|
|
(else
|
|
0
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(let ((v1-255 (+ v1-254 16)))
|
|
(let ((a0-177 (the-as object (+ v1-255 0))))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-177) 0 elt-type) (game-save-elt aspect-ratio))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-177) 0 elt-count) 0)
|
|
(let ((a1-259 (-> *setting-control* user-default aspect-ratio)))
|
|
(set! (-> (the-as (inline-array game-save-tag) a0-177) 0 user-uint64) (the-as uint (cond
|
|
((= a1-259 'aspect4x3)
|
|
1
|
|
)
|
|
((= a1-259 'aspect16x9)
|
|
2
|
|
)
|
|
(else
|
|
0
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(set! (-> save length) (- (+ v1-255 16) (the-as int (the-as pointer (-> save tag)))))
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(if (< (-> save allocated-length) (-> save length))
|
|
(format
|
|
0
|
|
"ERROR: SAVEGAME: fatal error, save is using ~D of ~D bytes."
|
|
(-> save length)
|
|
(-> save allocated-length)
|
|
)
|
|
)
|
|
save
|
|
)
|
|
)
|
|
|
|
;; definition for method 23 of type game-info
|
|
(defmethod load-game ((this game-info) (arg0 game-save))
|
|
(let ((v1-0 (the-as object (-> arg0 tag))))
|
|
(while (< (the-as int v1-0) (the-as int (&-> arg0 tag 0 user-int8 (-> arg0 length))))
|
|
(case (-> (the-as (inline-array game-save-tag) v1-0) 0 elt-type)
|
|
(((game-save-elt sfx-volume))
|
|
(set! (-> *setting-control* user-default sfx-volume)
|
|
(-> (the-as (inline-array game-save-tag) v1-0) 0 user-float0)
|
|
)
|
|
)
|
|
(((game-save-elt music-volume))
|
|
(set! (-> *setting-control* user-default music-volume)
|
|
(-> (the-as (inline-array game-save-tag) v1-0) 0 user-float0)
|
|
)
|
|
)
|
|
(((game-save-elt dialog-volume))
|
|
(set! (-> *setting-control* user-default dialog-volume)
|
|
(-> (the-as (inline-array game-save-tag) v1-0) 0 user-float0)
|
|
)
|
|
)
|
|
(((game-save-elt language))
|
|
(set! (-> *setting-control* user-default language)
|
|
(the-as language-enum (-> (the-as (inline-array game-save-tag) v1-0) 0 user-uint64))
|
|
)
|
|
)
|
|
(((game-save-elt subtitle-language))
|
|
(set! (-> *setting-control* user-default subtitle-language)
|
|
(the-as language-enum (-> (the-as (inline-array game-save-tag) v1-0) 0 user-uint64))
|
|
)
|
|
)
|
|
(((game-save-elt audio-language))
|
|
(set! (-> *setting-control* user-default audio-language)
|
|
(the-as language-enum (-> (the-as (inline-array game-save-tag) v1-0) 0 user-uint64))
|
|
)
|
|
)
|
|
(((game-save-elt stereo-mode))
|
|
(set! (-> *setting-control* user-default stereo-mode)
|
|
(the-as int (-> (the-as (inline-array game-save-tag) v1-0) 0 user-uint64))
|
|
)
|
|
)
|
|
(((game-save-elt vibration))
|
|
(set! (-> *setting-control* user-default vibration)
|
|
(= (-> (the-as (inline-array game-save-tag) v1-0) 0 user-uint64) 1)
|
|
)
|
|
)
|
|
(((game-save-elt subtitle))
|
|
(set! (-> *setting-control* user-default subtitle)
|
|
(= (-> (the-as (inline-array game-save-tag) v1-0) 0 user-uint64) 1)
|
|
)
|
|
)
|
|
(((game-save-elt flip-horizontal))
|
|
(set! (-> *setting-control* cam-default flip-horizontal)
|
|
(= (-> (the-as (inline-array game-save-tag) v1-0) 0 user-uint64) 1)
|
|
)
|
|
)
|
|
(((game-save-elt flip-vertical))
|
|
(set! (-> *setting-control* cam-default flip-vertical)
|
|
(= (-> (the-as (inline-array game-save-tag) v1-0) 0 user-uint64) 1)
|
|
)
|
|
)
|
|
(((game-save-elt camera-stick-dir))
|
|
(set! (-> *setting-control* user-default camera-stick-dir)
|
|
(= (-> (the-as (inline-array game-save-tag) v1-0) 0 user-uint64) 1)
|
|
)
|
|
)
|
|
(((game-save-elt play-hints))
|
|
(set! (-> *setting-control* user-default play-hints)
|
|
(= (-> (the-as (inline-array game-save-tag) v1-0) 0 user-uint64) 1)
|
|
)
|
|
)
|
|
(((game-save-elt screenx))
|
|
(set! (-> *setting-control* user-default screenx)
|
|
(the int (-> (the-as (inline-array game-save-tag) v1-0) 0 user-float0))
|
|
)
|
|
)
|
|
(((game-save-elt screeny))
|
|
(set! (-> *setting-control* user-default screeny)
|
|
(the int (-> (the-as (inline-array game-save-tag) v1-0) 0 user-float0))
|
|
)
|
|
)
|
|
(((game-save-elt brightness))
|
|
(set! (-> *setting-control* user-default brightness)
|
|
(-> (the-as (inline-array game-save-tag) v1-0) 0 user-float0)
|
|
)
|
|
)
|
|
(((game-save-elt contrast))
|
|
(set! (-> *setting-control* user-default contrast)
|
|
(-> (the-as (inline-array game-save-tag) v1-0) 0 user-float0)
|
|
)
|
|
)
|
|
)
|
|
(set! v1-0 (&+
|
|
(the-as pointer v1-0)
|
|
(logand -16 (+ (* (the-as int (-> (the-as (inline-array game-save-tag) v1-0) 0 elt-size))
|
|
(-> (the-as (inline-array game-save-tag) v1-0) 0 elt-count)
|
|
)
|
|
31
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(when (nonzero? (-> arg0 new-game))
|
|
(case (-> arg0 new-game)
|
|
((2)
|
|
(set! (-> this gem) (-> arg0 gem-count))
|
|
(set! (-> this skill) (-> arg0 skill-count))
|
|
(set! (-> this purchase-secrets)
|
|
(the-as game-secrets (logior (-> arg0 secrets 0) (shl (-> arg0 secrets 1) 32)))
|
|
)
|
|
(set! (-> this secrets)
|
|
(the-as game-secrets (logior (-> arg0 purchase-secrets 0) (shl (-> arg0 purchase-secrets 1) 32)))
|
|
)
|
|
(logior! (-> this secrets) (game-secrets hero-mode))
|
|
(logior! (-> this purchase-secrets) (game-secrets hero-mode))
|
|
)
|
|
)
|
|
(task-close! "arena-training-1-introduction")
|
|
(set-continue! this "game-start" #f)
|
|
(set! arg0 arg0)
|
|
(goto cfg-257)
|
|
)
|
|
(let ((s4-0 (the-as object (-> arg0 tag)))
|
|
(s3-0 (new 'stack-no-clear 'array 'uint16 512))
|
|
)
|
|
(dotimes (v1-17 512)
|
|
(set! (-> s3-0 v1-17) (the-as uint -1))
|
|
)
|
|
(while (< (the-as int s4-0) (the-as int (&-> arg0 tag 0 user-int8 (-> arg0 length))))
|
|
(case (-> (the-as game-save-tag s4-0) elt-type)
|
|
(((game-save-elt node-name))
|
|
(dotimes (s2-0 (-> (the-as game-save-tag s4-0) elt-count))
|
|
(dotimes (s1-0 (-> this sub-task-list length))
|
|
(let ((v1-23 (-> this sub-task-list s1-0)))
|
|
(when (string-charp= (-> v1-23 name) (the-as (pointer uint8) (+ (+ (* s2-0 64) 16) (the-as int s4-0))))
|
|
(set! (-> s3-0 s2-0) (the-as uint s1-0))
|
|
(goto cfg-55)
|
|
)
|
|
)
|
|
)
|
|
(label cfg-55)
|
|
)
|
|
)
|
|
(((game-save-elt base-time))
|
|
)
|
|
(((game-save-elt game-time))
|
|
(load! (-> *display* game-clock) (the-as (pointer uint64) (&+ (the-as game-save-tag s4-0) 16)))
|
|
(set! (-> *game-info* kiosk-timeout) (-> *display* game-clock frame-counter))
|
|
)
|
|
(((game-save-elt total-game-time))
|
|
(load! (-> *display* total-game-clock) (the-as (pointer uint64) (&+ (the-as game-save-tag s4-0) 16)))
|
|
(set! (-> *game-info* kiosk-timeout) (-> *display* game-clock frame-counter))
|
|
)
|
|
(((game-save-elt continue))
|
|
(format (clear *temp-string*) "~G" (&+ (the-as game-save-tag s4-0) 16))
|
|
(set-continue! this *temp-string* #t)
|
|
)
|
|
(((game-save-elt resetter-node))
|
|
(format (clear *temp-string*) "~G" (&+ (the-as game-save-tag s4-0) 16))
|
|
(let ((a0-70 (task-node-index-by-name *temp-string*)))
|
|
(if (nonzero? a0-70)
|
|
(task-node-open! (the-as game-task-node a0-70) 'life)
|
|
)
|
|
)
|
|
)
|
|
(((game-save-elt life))
|
|
(set! (-> this life) (-> (the-as game-save-tag s4-0) user-float0))
|
|
)
|
|
(((game-save-elt buzzer-total))
|
|
(set! (-> this buzzer-total) (-> (the-as game-save-tag s4-0) user-float0))
|
|
)
|
|
(((game-save-elt fuel-cell))
|
|
(set! (-> this fuel) (-> (the-as game-save-tag s4-0) user-float0))
|
|
)
|
|
(((game-save-elt death-movie-tick))
|
|
(set! (-> this death-movie-tick) (the-as int (-> (the-as game-save-tag s4-0) user-uint64)))
|
|
)
|
|
(((game-save-elt skill))
|
|
(set! (-> this skill) (-> (the-as game-save-tag s4-0) user-float0))
|
|
)
|
|
(((game-save-elt skill-total))
|
|
(set! (-> this skill-total) (-> (the-as game-save-tag s4-0) user-float0))
|
|
)
|
|
(((game-save-elt skill-high-watermark))
|
|
(set! (-> this skill-high-watermark) (-> (the-as game-save-tag s4-0) user-float0))
|
|
)
|
|
(((game-save-elt gem))
|
|
(set! (-> this gem) (-> (the-as game-save-tag s4-0) user-float0))
|
|
)
|
|
(((game-save-elt gem-total))
|
|
(set! (-> this gem-total) (-> (the-as game-save-tag s4-0) user-float0))
|
|
)
|
|
(((game-save-elt karma))
|
|
(set! (-> this karma) (-> (the-as game-save-tag s4-0) user-float0))
|
|
)
|
|
(((game-save-elt eco-pill-dark))
|
|
(set! (-> this eco-pill-dark) (-> (the-as game-save-tag s4-0) user-float0))
|
|
)
|
|
(((game-save-elt eco-pill-dark-total))
|
|
(set! (-> this eco-pill-dark-total) (-> (the-as game-save-tag s4-0) user-float0))
|
|
)
|
|
(((game-save-elt eco-pill-light))
|
|
(set! (-> this eco-pill-light) (-> (the-as game-save-tag s4-0) user-float0))
|
|
)
|
|
(((game-save-elt eco-pill-light-total))
|
|
(set! (-> this eco-pill-light-total) (-> (the-as game-save-tag s4-0) user-float0))
|
|
)
|
|
(((game-save-elt shield))
|
|
(set! (-> this shield) (-> (the-as game-save-tag s4-0) user-float0))
|
|
)
|
|
(((game-save-elt features))
|
|
(set! (-> this features) (the-as game-feature (-> (the-as game-save-tag s4-0) user-uint64)))
|
|
)
|
|
(((game-save-elt vehicles))
|
|
(set! (-> this vehicles) (the-as game-vehicles (-> (the-as game-save-tag s4-0) user-uint64)))
|
|
)
|
|
(((game-save-elt vehicle))
|
|
(set! (-> this current-vehicle) (the-as vehicle-type-u8 (-> (the-as game-save-tag s4-0) user-uint8 0)))
|
|
)
|
|
(((game-save-elt items))
|
|
(set! (-> this items) (the-as game-items (-> (the-as game-save-tag s4-0) user-uint64)))
|
|
)
|
|
(((game-save-elt secrets))
|
|
(set! (-> this secrets) (the-as game-secrets (-> (the-as game-save-tag s4-0) user-uint64)))
|
|
)
|
|
(((game-save-elt purchase-secrets))
|
|
(set! (-> this purchase-secrets) (the-as game-secrets (-> (the-as game-save-tag s4-0) user-uint64)))
|
|
)
|
|
(((game-save-elt gun-type))
|
|
(set! (-> this gun-type) (the-as pickup-type (-> (the-as game-save-tag s4-0) user-uint64)))
|
|
)
|
|
(((game-save-elt gun-ammo))
|
|
(let ((v1-78 (min 4 (-> (the-as game-save-tag s4-0) elt-count))))
|
|
(dotimes (a0-118 v1-78)
|
|
(set! (-> this gun-ammo a0-118) (the-as float (-> (&+ (the-as game-save-tag s4-0) 16) user-object a0-118)))
|
|
)
|
|
)
|
|
)
|
|
(((game-save-elt enemies-killed))
|
|
(set! (-> this enemies-killed) (-> (the-as game-save-tag s4-0) user-float0))
|
|
)
|
|
(((game-save-elt civilians-killed))
|
|
(set! (-> this civilians-killed) (-> (the-as game-save-tag s4-0) user-float0))
|
|
)
|
|
(((game-save-elt marauders-killed))
|
|
(set! (-> this marauders-killed) (-> (the-as game-save-tag s4-0) user-float0))
|
|
)
|
|
(((game-save-elt crates-opened))
|
|
(set! (-> this crates-opened) (-> (the-as game-save-tag s4-0) user-float0))
|
|
)
|
|
(((game-save-elt health-collected))
|
|
(set! (-> this health-collected) (-> (the-as game-save-tag s4-0) user-float0))
|
|
)
|
|
(((game-save-elt board-time))
|
|
(set! (-> this board-time) (the-as time-frame (-> (the-as game-save-tag s4-0) user-uint64)))
|
|
)
|
|
(((game-save-elt shot-info))
|
|
(let ((v1-88 (min 8 (-> (the-as game-save-tag s4-0) elt-count))))
|
|
(dotimes (a0-134 v1-88)
|
|
(set! (-> this shots-fired a0-134)
|
|
(the-as float (-> (&+ (the-as game-save-tag s4-0) 16) user-object (* a0-134 2)))
|
|
)
|
|
(set! (-> this shots-hit a0-134)
|
|
(the-as float (-> (&+ (the-as game-save-tag s4-0) 16) user-object (+ (* a0-134 2) 1)))
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(((game-save-elt money))
|
|
(set! (-> this money) (-> (the-as game-save-tag s4-0) user-float0))
|
|
)
|
|
(((game-save-elt money-total))
|
|
(set! (-> this money-total) (-> (the-as game-save-tag s4-0) user-float0))
|
|
)
|
|
(((game-save-elt level-open-list))
|
|
(let ((v1-94 (min 32 (-> (the-as game-save-tag s4-0) elt-count))))
|
|
(dotimes (a0-142 v1-94)
|
|
(set! (-> this level-opened a0-142)
|
|
(-> (the-as (pointer uint8) (&+ (the-as pointer (&+ (the-as game-save-tag s4-0) 16)) a0-142)))
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(((game-save-elt perm-list))
|
|
(let ((s2-4 (min (-> (the-as game-save-tag s4-0) elt-count) (-> this perm-list allocated-length))))
|
|
(set! (-> this perm-list length) s2-4)
|
|
(dotimes (s1-1 s2-4)
|
|
(mem-copy!
|
|
(the-as pointer (-> this perm-list data s1-1))
|
|
(the-as pointer (+ (the-as uint (&+ (the-as game-save-tag s4-0) 16)) (* s1-1 16)))
|
|
16
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(((game-save-elt task-list))
|
|
(let ((s2-6 (min (-> (the-as game-save-tag s4-0) elt-count) (-> this task-perm-list allocated-length))))
|
|
(set! (-> this task-perm-list length) s2-6)
|
|
(dotimes (s1-2 s2-6)
|
|
(mem-copy!
|
|
(the-as pointer (-> this task-perm-list data s1-2))
|
|
(the-as pointer (+ (the-as uint (&+ (the-as game-save-tag s4-0) 16)) (* s1-2 16)))
|
|
16
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(((game-save-elt talker-state))
|
|
(let ((v1-116 (-> this unknown-arr4 allocated-length))
|
|
(a0-153 (-> (the-as game-save-tag s4-0) elt-count))
|
|
)
|
|
(dotimes (a1-82 v1-116)
|
|
(cond
|
|
((>= a1-82 a0-153)
|
|
(set! (-> this unknown-arr4 a1-82) (the-as uint 0))
|
|
0
|
|
)
|
|
(else
|
|
(set! (-> this unknown-arr4 a1-82) (-> (&+ (the-as game-save-tag s4-0) 16) user-uint16 a1-82))
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(((game-save-elt scores))
|
|
(let ((v1-120 (-> this game-score allocated-length))
|
|
(a0-156 (-> (the-as game-save-tag s4-0) elt-count))
|
|
)
|
|
(dotimes (a1-83 v1-120)
|
|
(if (>= a1-83 a0-156)
|
|
(set! (-> this game-score a1-83) 0.0)
|
|
(set! (-> this game-score a1-83) (the-as float (-> (&+ (the-as game-save-tag s4-0) 16) user-object a1-83)))
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(((game-save-elt auto-save-count))
|
|
(set! (-> this auto-save-count) (the-as int (-> (the-as game-save-tag s4-0) user-uint64)))
|
|
)
|
|
(((game-save-elt total-deaths))
|
|
(set! (-> this total-deaths) (the-as int (-> (the-as game-save-tag s4-0) user-uint64)))
|
|
)
|
|
(((game-save-elt total-trys))
|
|
(set! (-> this total-trys) (the-as int (-> (the-as game-save-tag s4-0) user-uint64)))
|
|
)
|
|
(((game-save-elt continue-deaths))
|
|
(set! (-> this continue-deaths) (the-as int (-> (the-as game-save-tag s4-0) user-uint64)))
|
|
)
|
|
(((game-save-elt task-deaths))
|
|
(set! (-> this task-deaths) (the-as int (-> (the-as game-save-tag s4-0) user-uint64)))
|
|
)
|
|
(((game-save-elt game-start-time))
|
|
(set! (-> this game-start-time) (the-as time-frame (-> (the-as game-save-tag s4-0) user-uint64)))
|
|
)
|
|
(((game-save-elt continue-time))
|
|
(set! (-> this continue-time) (the-as time-frame (-> (the-as game-save-tag s4-0) user-uint64)))
|
|
)
|
|
(((game-save-elt death-time))
|
|
(set! (-> this death-time) (the-as time-frame (-> (the-as game-save-tag s4-0) user-uint64)))
|
|
)
|
|
(((game-save-elt hit-time))
|
|
(set! (-> this hit-time) (the-as time-frame (-> (the-as game-save-tag s4-0) user-uint64)))
|
|
)
|
|
(((game-save-elt task-pickup-time))
|
|
(set! (-> this task-pickup-time) (the-as time-frame (-> (the-as game-save-tag s4-0) user-uint64)))
|
|
)
|
|
(((game-save-elt enter-level-time))
|
|
(let ((v1-134 (min 32 (-> (the-as game-save-tag s4-0) elt-count))))
|
|
(dotimes (a0-180 v1-134)
|
|
(set! (-> this task-enter-times a0-180)
|
|
(the-as
|
|
time-frame
|
|
(-> (the-as (pointer uint64) (+ (the-as uint (&+ (the-as game-save-tag s4-0) 16)) (* a0-180 8))))
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(((game-save-elt in-level-time))
|
|
(let ((v1-138 (min 32 (-> (the-as game-save-tag s4-0) elt-count))))
|
|
(dotimes (a0-184 v1-138)
|
|
(set! (-> this task-in-times a0-184)
|
|
(the-as
|
|
time-frame
|
|
(-> (the-as (pointer uint64) (+ (the-as uint (&+ (the-as game-save-tag s4-0) 16)) (* a0-184 8))))
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(((game-save-elt task-complete-time))
|
|
(let ((v1-142 (min 32 (-> (the-as game-save-tag s4-0) elt-count))))
|
|
(dotimes (a0-188 v1-142)
|
|
(set! (-> this task-complete-time a0-188)
|
|
(the-as
|
|
time-frame
|
|
(-> (the-as (pointer uint64) (+ (the-as uint (&+ (the-as game-save-tag s4-0) 16)) (* a0-188 8))))
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(((game-save-elt task-start-time))
|
|
(let ((v1-146 (min 32 (-> (the-as game-save-tag s4-0) elt-count))))
|
|
(dotimes (a0-192 v1-146)
|
|
(set! (-> this task-start-time a0-192)
|
|
(the-as
|
|
time-frame
|
|
(-> (the-as (pointer uint64) (+ (the-as uint (&+ (the-as game-save-tag s4-0) 16)) (* a0-192 8))))
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(((game-save-elt task-node-list))
|
|
(let ((s2-7 (-> (the-as game-save-tag s4-0) elt-count)))
|
|
(dotimes (s1-3 s2-7)
|
|
(if (and (nonzero? (-> (the-as (pointer uint8) (&+ (the-as pointer (&+ (the-as game-save-tag s4-0) 16)) s1-3))))
|
|
(>= (-> (the-as (pointer int16) (&+ s3-0 (* s1-3 2)))) 0)
|
|
)
|
|
(open! (-> this sub-task-list (-> (the-as (pointer int16) (&+ s3-0 (* s1-3 2))))) 'load)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(((game-save-elt node-death-count))
|
|
(let ((v1-166 (-> (the-as game-save-tag s4-0) elt-count)))
|
|
(dotimes (a0-199 v1-166)
|
|
(if (>= (-> (the-as (pointer int16) (&+ s3-0 (* a0-199 2)))) 0)
|
|
(set! (-> this sub-task-list (-> (the-as (pointer int16) (&+ s3-0 (* a0-199 2)))) death-count)
|
|
(-> (&+ (the-as game-save-tag s4-0) 16) user-uint16 a0-199)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(((game-save-elt node-gem-count))
|
|
(let ((v1-169 (-> (the-as game-save-tag s4-0) elt-count)))
|
|
(dotimes (a0-202 v1-169)
|
|
(if (>= (-> (the-as (pointer int16) (&+ s3-0 (* a0-202 2)))) 0)
|
|
(set! (-> this sub-task-list (-> (the-as (pointer int16) (&+ s3-0 (* a0-202 2)))) gem-count)
|
|
(-> (&+ (the-as game-save-tag s4-0) 16) user-uint16 a0-202)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(((game-save-elt node-skill-count))
|
|
(let ((v1-172 (-> (the-as game-save-tag s4-0) elt-count)))
|
|
(dotimes (a0-205 v1-172)
|
|
(if (>= (-> (the-as (pointer int16) (&+ s3-0 (* a0-205 2)))) 0)
|
|
(set! (-> this sub-task-list (-> (the-as (pointer int16) (&+ s3-0 (* a0-205 2)))) skill-count)
|
|
(-> (&+ (the-as game-save-tag s4-0) 16) user-uint16 a0-205)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(((game-save-elt node-close-time))
|
|
(let ((v1-176 (-> (the-as game-save-tag s4-0) elt-count)))
|
|
(dotimes (a0-207 v1-176)
|
|
(if (>= (-> (the-as (pointer int16) (&+ s3-0 (* a0-207 2)))) 0)
|
|
(set! (-> this sub-task-list (-> (the-as (pointer int16) (&+ s3-0 (* a0-207 2)))) close-time)
|
|
(-> (the-as (pointer uint64) (+ (the-as uint (&+ (the-as game-save-tag s4-0) 16)) (* a0-207 8))))
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(set! s4-0
|
|
(&+
|
|
(the-as pointer s4-0)
|
|
(logand -16
|
|
(+ (* (the-as int (-> (the-as game-save-tag s4-0) elt-size)) (-> (the-as game-save-tag s4-0) elt-count)) 31)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(dotimes (s4-1 (-> *level* length))
|
|
(let ((a1-126 (-> *level* level s4-1)))
|
|
(if (= (-> a1-126 status) 'active)
|
|
(copy-perms-to-level! this a1-126)
|
|
)
|
|
)
|
|
)
|
|
(label cfg-257)
|
|
arg0
|
|
)
|
|
|
|
;; definition for method 9 of type game-save
|
|
(defmethod save-to-file ((this game-save) (arg0 string))
|
|
(let ((s5-0 (new 'stack 'file-stream arg0 'write)))
|
|
(file-stream-write s5-0 (&-> this type) (+ (-> this type size) (-> this length)))
|
|
(file-stream-close s5-0)
|
|
)
|
|
this
|
|
)
|
|
|
|
;; definition for method 10 of type game-save
|
|
(defmethod load-from-file ((this game-save) (arg0 string))
|
|
(let ((s5-0 (new 'stack 'file-stream arg0 'read)))
|
|
(let ((s3-0 (file-stream-length s5-0))
|
|
(s4-0 (-> this allocated-length))
|
|
)
|
|
(cond
|
|
((>= (asize-of this) s3-0)
|
|
(cond
|
|
((= (file-stream-read s5-0 (&-> this type) s3-0) s3-0)
|
|
(set! (-> this type) game-save)
|
|
)
|
|
(else
|
|
(format 0 "ERROR: SAVEGAME: save file ~A did not read correctly.~%" s5-0)
|
|
(set! (-> this length) 0)
|
|
0
|
|
)
|
|
)
|
|
)
|
|
(else
|
|
(format 0 "ERROR: SAVEGAME: save file ~A is too big~%" s5-0)
|
|
)
|
|
)
|
|
(set! (-> this allocated-length) s4-0)
|
|
)
|
|
(when (!= (-> this version) 4)
|
|
(format
|
|
0
|
|
"ERROR: SAVEGAME: save file ~A was version ~d, but only ~d is supported.~%"
|
|
s5-0
|
|
(-> this version)
|
|
4
|
|
)
|
|
(set! (-> this length) 0)
|
|
0
|
|
)
|
|
(file-stream-close s5-0)
|
|
)
|
|
this
|
|
)
|
|
|
|
;; definition for symbol *auto-save-info*, type mc-slot-info
|
|
(define *auto-save-info* (new 'global 'mc-slot-info))
|
|
|
|
;; definition of type auto-save
|
|
(deftype auto-save (process)
|
|
((card int32)
|
|
(slot int32)
|
|
(which int32)
|
|
(buffer kheap)
|
|
(mode symbol)
|
|
(starting-auto-save-status basic)
|
|
(result mc-status-code)
|
|
(save game-save)
|
|
(info mc-slot-info :inline)
|
|
(notify handle)
|
|
(force symbol)
|
|
(state-time time-frame)
|
|
(icon hud-sprite :inline)
|
|
(icon-gui-id uint32)
|
|
(message-gui-id uint32)
|
|
)
|
|
(:state-methods
|
|
get-heap
|
|
get-card
|
|
format-card
|
|
unformat-card
|
|
create-file
|
|
save
|
|
restore
|
|
(error mc-status-code)
|
|
done
|
|
)
|
|
)
|
|
|
|
;; definition for method 3 of type auto-save
|
|
(defmethod inspect ((this auto-save))
|
|
(when (not this)
|
|
(set! this this)
|
|
(goto cfg-4)
|
|
)
|
|
(let ((t9-0 (method-of-type process inspect)))
|
|
(t9-0 this)
|
|
)
|
|
(format #t "~2Tcard: ~D~%" (-> this card))
|
|
(format #t "~2Tslot: ~D~%" (-> this slot))
|
|
(format #t "~2Twhich: ~D~%" (-> this which))
|
|
(format #t "~2Tbuffer: #<kheap @ #x~X>~%" (-> this buffer))
|
|
(format #t "~2Tmode: ~A~%" (-> this mode))
|
|
(format #t "~2Tstarting-auto-save-status: ~A~%" (-> this starting-auto-save-status))
|
|
(format #t "~2Tresult: ~D~%" (-> this result))
|
|
(format #t "~2Tsave: ~A~%" (-> this save))
|
|
(format #t "~2Tinfo: #<mc-slot-info @ #x~X>~%" (-> this info))
|
|
(format #t "~2Tnotify: ~D~%" (-> this notify))
|
|
(format #t "~2Tforce: ~A~%" (-> this force))
|
|
(format #t "~2Tstate-time: ~D~%" (-> this state-time))
|
|
(format #t "~2Ticon: #<hud-sprite @ #x~X>~%" (-> this icon))
|
|
(format #t "~2Ticon-gui-id: ~D~%" (-> this icon-gui-id))
|
|
(format #t "~2Tmessage-gui-id: ~D~%" (-> this message-gui-id))
|
|
(label cfg-4)
|
|
this
|
|
)
|
|
|
|
;; definition for function auto-save-post
|
|
(defbehavior auto-save-post auto-save ()
|
|
(when (and (= *cheat-mode* 'debug) (cpad-hold? 0 l3))
|
|
(let ((gp-0
|
|
(new 'stack 'font-context *font-default-matrix* 32 320 0.0 (font-color default) (font-flags shadow kerning))
|
|
)
|
|
)
|
|
(let ((v1-5 gp-0))
|
|
(set! (-> v1-5 width) (the float 440))
|
|
)
|
|
(let ((v1-6 gp-0))
|
|
(set! (-> v1-6 height) (the float 80))
|
|
)
|
|
(set! (-> gp-0 flags) (font-flags shadow kerning))
|
|
(format (clear *temp-string*) "~S / ~S ~D~%" (-> self mode) (-> self state name) (-> self which))
|
|
(print-game-text *temp-string* gp-0 #f 44 (bucket-id hud-draw-hud-alpha))
|
|
)
|
|
)
|
|
(when (and (= (-> self mode) 'auto-save) (not (and (-> self next-state) (= (-> self next-state name) 'done))))
|
|
(let ((gp-1
|
|
(new 'stack 'font-context *font-default-matrix* 20 80 0.0 (font-color default) (font-flags shadow kerning))
|
|
)
|
|
)
|
|
(let ((v1-17 gp-1))
|
|
(set! (-> v1-17 scale) 0.8)
|
|
)
|
|
(let ((v1-18 gp-1))
|
|
(set! (-> v1-18 width) (the float 432))
|
|
)
|
|
(let ((v1-19 gp-1))
|
|
(set! (-> v1-19 height) (the float 20))
|
|
)
|
|
(set! (-> gp-1 flags) (font-flags shadow kerning middle middle-vert large))
|
|
(when (and (>= 1 (-> *game-info* auto-save-count))
|
|
(and (-> self next-state) (= (-> self next-state name) 'save))
|
|
(begin
|
|
(if (zero? (-> self message-gui-id))
|
|
(set! (-> self message-gui-id)
|
|
(the-as
|
|
uint
|
|
(add-process
|
|
*gui-control*
|
|
self
|
|
(gui-channel hud-auto-save-message)
|
|
(gui-action play)
|
|
(-> self name)
|
|
81920.0
|
|
0
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(= (get-status *gui-control* (the-as sound-id (-> self message-gui-id))) (gui-status active))
|
|
)
|
|
)
|
|
(print-game-text
|
|
(lookup-text! *common-text* (text-id progress-memcard-saving) #f)
|
|
gp-1
|
|
#f
|
|
44
|
|
(bucket-id hud-draw-hud-alpha)
|
|
)
|
|
(set! (-> gp-1 origin x) 20.0)
|
|
(set! (-> gp-1 origin y) 130.0)
|
|
(let ((v1-37 gp-1))
|
|
(set! (-> v1-37 scale) 0.7)
|
|
)
|
|
(let ((v1-38 gp-1))
|
|
(set! (-> v1-38 height) (the float 200))
|
|
)
|
|
(let ((s5-2 print-game-text))
|
|
(format (clear *temp-string*) (lookup-text! *common-text* (text-id progress-memcard-remove-warn) #f) 1)
|
|
(s5-2 *temp-string* gp-1 #f 44 (bucket-id hud-draw-hud-alpha))
|
|
)
|
|
)
|
|
)
|
|
(when (and (< (mod (-> *display* real-clock frame-counter) 300) 270)
|
|
(= (get-status *gui-control* (the-as sound-id (-> self icon-gui-id))) (gui-status active))
|
|
)
|
|
(let* ((s5-3 (-> *display* frames (-> *display* on-screen) global-buf))
|
|
(gp-2 (-> s5-3 base))
|
|
)
|
|
(draw (-> self icon) s5-3 (-> self level) #f)
|
|
(let ((a3-8 (-> s5-3 base)))
|
|
(when (!= gp-2 a3-8)
|
|
(let ((v1-55 (the-as object (-> s5-3 base))))
|
|
(set! (-> (the-as dma-packet v1-55) dma) (new 'static 'dma-tag :id (dma-tag-id next)))
|
|
(set! (-> (the-as dma-packet v1-55) vif0) (new 'static 'vif-tag))
|
|
(set! (-> (the-as dma-packet v1-55) vif1) (new 'static 'vif-tag))
|
|
(set! (-> s5-3 base) (&+ (the-as pointer v1-55) 16))
|
|
)
|
|
(dma-bucket-insert-tag
|
|
(-> *display* frames (-> *display* on-screen) bucket-group)
|
|
(bucket-id hud-draw-hud-alpha)
|
|
gp-2
|
|
(the-as (pointer dma-tag) a3-8)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
|
|
;; definition for function auto-save-init-by-other
|
|
(defbehavior auto-save-init-by-other auto-save ((arg0 symbol) (arg1 process) (arg2 int) (arg3 int) (arg4 symbol))
|
|
(when (handle->process (-> *game-info* auto-save-proc))
|
|
(send-event arg1 'notify 'error (mc-status-code no-process))
|
|
(return #f)
|
|
)
|
|
(set! (-> *game-info* auto-save-proc) (process->handle self))
|
|
(set! (-> *game-info* auto-save-status) (mc-status-code ok))
|
|
(stack-size-set! (-> self main-thread) 512)
|
|
(logclear! (-> self mask) (process-mask freeze pause menu progress))
|
|
(set! (-> self card) arg2)
|
|
(set! (-> self which) arg3)
|
|
(set! (-> self buffer) #f)
|
|
(set! (-> self mode) arg0)
|
|
(set! (-> self result) (mc-status-code ok))
|
|
(set! (-> self save) #f)
|
|
(set! (-> self notify) (process->handle arg1))
|
|
(set! (-> self force) arg4)
|
|
(cond
|
|
((= arg0 'auto-save)
|
|
(if (not (-> *setting-control* user-current auto-save))
|
|
(go-virtual error (mc-status-code no-auto-save))
|
|
)
|
|
(when (and (zero? (-> self card)) (-> *setting-control* user-current auto-save))
|
|
(set! (-> self card) (-> *game-info* auto-save-card))
|
|
(set! (-> self which) (-> *game-info* auto-save-which))
|
|
)
|
|
(set-setting! 'allow-pause #f 0.0 0)
|
|
(apply-settings *setting-control*)
|
|
)
|
|
((= arg0 'restore)
|
|
(set-setting! 'music-volume 'abs 0.0 0)
|
|
(set-setting! 'sfx-volume 'abs 0.0 0)
|
|
(set-setting! 'dialog-volume 'abs 0.0 0)
|
|
)
|
|
((= arg0 'error)
|
|
(set! (-> *setting-control* user-default auto-save) #f)
|
|
(go-virtual error (mc-status-code no-card))
|
|
)
|
|
)
|
|
(set! (-> self starting-auto-save-status) (the-as basic (-> *setting-control* user-default auto-save)))
|
|
(set! (-> *setting-control* user-default auto-save) #f)
|
|
(let ((v1-61 (-> self icon color-ptr)))
|
|
(set! (-> v1-61 0) 128)
|
|
(set! (-> v1-61 1) 128)
|
|
(set! (-> v1-61 2) 128)
|
|
(set! (-> v1-61 3) 128)
|
|
)
|
|
(set! (-> self icon pos x) 440)
|
|
(set! (-> self icon pos y) 210)
|
|
(set! (-> self icon pos z) #xffffff)
|
|
(set! (-> self icon pos w) 0)
|
|
(set! (-> self icon scale-x) 2.0)
|
|
(set! (-> self icon scale-y) 2.0)
|
|
(set! (-> self icon angle) 0.0)
|
|
(set! (-> self icon flags) (hud-sprite-flags))
|
|
(set! (-> self icon tid) (the-as texture-id (get-texture checkpoint level-default-minimap)))
|
|
(go-virtual get-heap)
|
|
)
|
|
|
|
;; failed to figure out what this is:
|
|
(defstate get-heap (auto-save)
|
|
:virtual #t
|
|
:code (behavior ()
|
|
(case (-> self mode)
|
|
(('auto-save)
|
|
(when (zero? (-> *game-info* auto-save-count))
|
|
(set! (-> self event-hook) (-> (method-of-object self error) event))
|
|
(set! (-> self post-hook) #f)
|
|
(set! (-> self state-time) (-> *display* real-clock frame-counter))
|
|
(while (< (- (-> *display* real-clock frame-counter) (-> self state-time)) (seconds 0.2))
|
|
(if (not (progress-allowed?))
|
|
(set! (-> self state-time) (-> *display* real-clock frame-counter))
|
|
)
|
|
(suspend)
|
|
)
|
|
(activate-progress *dproc* 'icon-info)
|
|
(while *progress-process*
|
|
(suspend)
|
|
)
|
|
(set! (-> self event-hook) #f)
|
|
)
|
|
(set! (-> self icon-gui-id)
|
|
(the-as
|
|
uint
|
|
(add-process *gui-control* self (gui-channel hud-auto-save) (gui-action play) (-> self name) 81920.0 0)
|
|
)
|
|
)
|
|
(+! (-> *game-info* auto-save-count) 1)
|
|
)
|
|
)
|
|
(while (or (< (-> *display* base-clock frame-counter) (-> *game-info* blackout-time))
|
|
(!= (-> *setting-control* user-current bg-a) 0.0)
|
|
(!= (-> *setting-control* user-current bg-a-force) 0.0)
|
|
)
|
|
(suspend)
|
|
)
|
|
(set! (-> self state-time) (-> *display* real-clock frame-counter))
|
|
(let ((a0-10 (reserve-alloc *art-control*)))
|
|
(while (not a0-10)
|
|
(if (>= (- (-> *display* real-clock frame-counter) (-> self state-time)) (seconds 60))
|
|
(go-virtual error (mc-status-code no-memory))
|
|
)
|
|
(suspend)
|
|
(set! a0-10 (reserve-alloc *art-control*))
|
|
)
|
|
(set! (-> self buffer) a0-10)
|
|
)
|
|
(format #t "got buffer #x~X~%" (-> self buffer base))
|
|
(go-virtual get-card)
|
|
)
|
|
:post auto-save-post
|
|
)
|
|
|
|
;; failed to figure out what this is:
|
|
(defstate get-card (auto-save)
|
|
:virtual #t
|
|
:code (behavior ()
|
|
(label cfg-0)
|
|
(mc-get-slot-info (-> self slot) (-> self info))
|
|
(when (zero? (-> self info known))
|
|
(suspend)
|
|
(goto cfg-0)
|
|
)
|
|
(cond
|
|
((zero? (-> self info handle))
|
|
(go-virtual error (mc-status-code no-card))
|
|
)
|
|
((zero? (-> self card))
|
|
(set! (-> self card) (the-as int (-> self info handle)))
|
|
)
|
|
((!= (-> self info handle) (-> self card))
|
|
(go-virtual error (mc-status-code bad-handle))
|
|
)
|
|
)
|
|
(case (-> self mode)
|
|
(('save 'auto-save)
|
|
(if (-> self force)
|
|
(go-virtual format-card)
|
|
(go-virtual save)
|
|
)
|
|
)
|
|
(('save-last)
|
|
(set! (-> self which) (-> self info last-file))
|
|
(if (= (-> self which) -1)
|
|
(go-virtual error (mc-status-code no-last))
|
|
(go-virtual save)
|
|
)
|
|
)
|
|
(('restore)
|
|
(go-virtual restore)
|
|
)
|
|
(('format-card)
|
|
(go-virtual format-card)
|
|
)
|
|
(('unformat-card)
|
|
(go-virtual unformat-card)
|
|
)
|
|
(('create-file)
|
|
(go-virtual create-file)
|
|
)
|
|
(else
|
|
(go-virtual done)
|
|
)
|
|
)
|
|
)
|
|
:post auto-save-post
|
|
)
|
|
|
|
;; failed to figure out what this is:
|
|
(defstate format-card (auto-save)
|
|
:virtual #t
|
|
:code (behavior ()
|
|
(b! (nonzero? (-> self info formatted)) cfg-11 :delay (empty-form))
|
|
(label cfg-1)
|
|
(set! (-> self result) (mc-format (-> self card)))
|
|
(when (!= (-> self result) (mc-status-code ok))
|
|
(suspend)
|
|
(goto cfg-1)
|
|
)
|
|
(until #f
|
|
(set! (-> self result) (mc-check-result))
|
|
(let ((v1-4 (-> self result)))
|
|
(b! (nonzero? v1-4) cfg-5 :delay (nop!))
|
|
(b! #t cfg-10 :delay (nop!))
|
|
(label cfg-5)
|
|
(b! (= v1-4 (mc-status-code format-failed)) cfg-1 :delay (nop!))
|
|
(nop!)
|
|
(if (= v1-4 (mc-status-code ok))
|
|
(goto cfg-11)
|
|
(go-virtual error (-> self result))
|
|
)
|
|
)
|
|
(label cfg-10)
|
|
(suspend)
|
|
)
|
|
#f
|
|
(label cfg-11)
|
|
(case (-> self mode)
|
|
(('create-file 'save 'save-last 'auto-save 'restore)
|
|
(label cfg-21)
|
|
(mc-get-slot-info (-> self slot) (-> self info))
|
|
(when (zero? (-> self info known))
|
|
(suspend)
|
|
(goto cfg-21)
|
|
)
|
|
(go-virtual create-file)
|
|
)
|
|
)
|
|
(go-virtual done)
|
|
)
|
|
:post auto-save-post
|
|
)
|
|
|
|
;; failed to figure out what this is:
|
|
(defstate unformat-card (auto-save)
|
|
:virtual #t
|
|
:code (behavior ()
|
|
(when (nonzero? (-> self info formatted))
|
|
(label cfg-1)
|
|
(set! (-> self result) (mc-unformat (-> self card)))
|
|
(when (!= (-> self result) (mc-status-code ok))
|
|
(suspend)
|
|
(goto cfg-1)
|
|
)
|
|
(until #f
|
|
(set! (-> self result) (mc-check-result))
|
|
(case (-> self result)
|
|
(((mc-status-code busy))
|
|
)
|
|
(((mc-status-code ok))
|
|
(goto cfg-10)
|
|
)
|
|
(else
|
|
(go-virtual error (-> self result))
|
|
)
|
|
)
|
|
(suspend)
|
|
)
|
|
#f
|
|
)
|
|
(label cfg-10)
|
|
(go-virtual done)
|
|
)
|
|
:post auto-save-post
|
|
)
|
|
|
|
;; failed to figure out what this is:
|
|
(defstate create-file (auto-save)
|
|
:virtual #t
|
|
:code (behavior ()
|
|
(cond
|
|
((zero? (-> self info formatted))
|
|
(go-virtual error (mc-status-code no-format))
|
|
)
|
|
((zero? (-> self info inited))
|
|
(if (< (-> self info mem-actual) (-> self info mem-required))
|
|
(go-virtual error (mc-status-code no-space))
|
|
)
|
|
(let ((v1-12 (-> self buffer)))
|
|
(set! (-> v1-12 current) (-> v1-12 base))
|
|
)
|
|
(label cfg-6)
|
|
(set! (-> self result) (mc-create-file (-> self card) (the-as uint (-> self buffer base))))
|
|
(when (!= (-> self result) (mc-status-code ok))
|
|
(suspend)
|
|
(goto cfg-6)
|
|
)
|
|
(until #f
|
|
(set! (-> self result) (mc-check-result))
|
|
(case (-> self result)
|
|
(((mc-status-code busy))
|
|
)
|
|
(((mc-status-code ok))
|
|
(goto cfg-15)
|
|
)
|
|
(else
|
|
(go-virtual error (-> self result))
|
|
)
|
|
)
|
|
(suspend)
|
|
)
|
|
#f
|
|
)
|
|
)
|
|
(label cfg-15)
|
|
(case (-> self mode)
|
|
(('restore)
|
|
(go-virtual restore)
|
|
)
|
|
(('save 'save-last 'auto-save)
|
|
(label cfg-23)
|
|
(mc-get-slot-info (-> self slot) (-> self info))
|
|
(when (zero? (-> self info known))
|
|
(suspend)
|
|
(goto cfg-23)
|
|
)
|
|
(go-virtual save)
|
|
)
|
|
)
|
|
(go-virtual done)
|
|
)
|
|
:post auto-save-post
|
|
)
|
|
|
|
;; failed to figure out what this is:
|
|
(defstate save (auto-save)
|
|
:virtual #t
|
|
:code (behavior ()
|
|
(cond
|
|
((zero? (-> self info formatted))
|
|
(go-virtual error (mc-status-code no-format))
|
|
)
|
|
((zero? (-> self info inited))
|
|
(go-virtual error (mc-status-code no-file))
|
|
)
|
|
)
|
|
(let ((v1-10 (-> self buffer)))
|
|
(set! (-> v1-10 current) (-> v1-10 base))
|
|
)
|
|
(let ((gp-0 (the-as object loading-level)))
|
|
(set! loading-level (-> self buffer))
|
|
(set! (-> self save) (new 'loading-level 'game-save #x1e000))
|
|
(save-game *game-info* (-> self save) "save")
|
|
(set! loading-level (the-as kheap gp-0))
|
|
0
|
|
(label cfg-5)
|
|
(set! (-> self result)
|
|
(mc-save (-> self card) (-> self which) (&-> (-> self save) type) (the-as int (-> self save info-int32)))
|
|
)
|
|
(when (!= (-> self result) (mc-status-code ok))
|
|
(suspend)
|
|
(goto cfg-5)
|
|
)
|
|
(until #f
|
|
(set! (-> self result) (mc-check-result))
|
|
(let ((v1-20 (-> self result)))
|
|
(set! gp-0 (cond
|
|
((= v1-20 (mc-status-code busy))
|
|
#f
|
|
)
|
|
((= v1-20 (mc-status-code ok))
|
|
(goto cfg-18)
|
|
gp-0
|
|
)
|
|
((= v1-20 (mc-status-code write-error))
|
|
(suspend)
|
|
gp-0
|
|
)
|
|
(else
|
|
(case (-> self mode)
|
|
(('auto-save)
|
|
(seekl! (-> *game-info* auto-save-count) 0 1)
|
|
)
|
|
)
|
|
(go-virtual error (-> self result))
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(suspend)
|
|
)
|
|
)
|
|
#f
|
|
(label cfg-18)
|
|
(go-virtual done)
|
|
)
|
|
:post auto-save-post
|
|
)
|
|
|
|
;; failed to figure out what this is:
|
|
(defstate restore (auto-save)
|
|
:virtual #t
|
|
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
|
|
(case message
|
|
(('progress-allowed?)
|
|
#t
|
|
)
|
|
(('done)
|
|
(go-virtual done)
|
|
)
|
|
)
|
|
)
|
|
:code (behavior ()
|
|
(local-vars (s5-0 object))
|
|
(cond
|
|
((zero? (-> self info formatted))
|
|
(go-virtual error (mc-status-code no-format))
|
|
)
|
|
((zero? (-> self info inited))
|
|
(go-virtual error (mc-status-code no-file))
|
|
)
|
|
)
|
|
(let ((v1-10 (-> self buffer)))
|
|
(set! (-> v1-10 current) (-> v1-10 base))
|
|
)
|
|
(if (zero? (-> self info file (-> self which) present))
|
|
(go-virtual error (mc-status-code no-save))
|
|
)
|
|
(label cfg-6)
|
|
(set! (-> self result) (mc-load (-> self card) (-> self which) (-> self buffer base)))
|
|
(when (!= (-> self result) (mc-status-code ok))
|
|
(suspend)
|
|
(goto cfg-6)
|
|
)
|
|
(let ((gp-0 0))
|
|
(until #f
|
|
(set! (-> self result) (mc-check-result))
|
|
(case (-> self result)
|
|
(((mc-status-code busy))
|
|
)
|
|
(((mc-status-code ok))
|
|
(goto cfg-23)
|
|
)
|
|
(((mc-status-code read-error))
|
|
(+! gp-0 (- (-> *display* real-clock frame-counter) (-> *display* real-clock old-frame-counter)))
|
|
(set! s5-0 (cond
|
|
((< gp-0 300)
|
|
(suspend)
|
|
s5-0
|
|
)
|
|
(else
|
|
(go-virtual error (-> self result))
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(((mc-status-code new-game))
|
|
(go-virtual error (mc-status-code no-save))
|
|
)
|
|
(else
|
|
(go-virtual error (-> self result))
|
|
)
|
|
)
|
|
(suspend)
|
|
)
|
|
)
|
|
#f
|
|
(label cfg-23)
|
|
(set! (-> self save) (the-as game-save (&+ (-> self buffer base) 4)))
|
|
(let ((v1-43 (-> self save)))
|
|
(set! (-> v1-43 type) game-save)
|
|
(if (!= (-> v1-43 version) 4)
|
|
(go-virtual error (mc-status-code bad-version))
|
|
)
|
|
)
|
|
(persist-with-delay *setting-control* 'fail-music-volume (seconds 5) 'music-volume 'abs 0.0 0)
|
|
(persist-with-delay *setting-control* 'fail-sfx-volume (seconds 5) 'sfx-volume 'abs 0.0 0)
|
|
(persist-with-delay *setting-control* 'fail-dialog-volume (seconds 5) 'dialog-volume 'abs 0.0 0)
|
|
(set! (-> *game-info* mode) 'play)
|
|
(initialize! *game-info* 'game (-> self save) (the-as string #f) (the-as resetter-spec #f))
|
|
(set-master-mode 'game)
|
|
(add-setting! 'process-mask 'set 0.0 (process-mask progress))
|
|
(apply-settings *setting-control*)
|
|
(sleep-code)
|
|
(go-virtual done)
|
|
)
|
|
:post auto-save-post
|
|
)
|
|
|
|
;; failed to figure out what this is:
|
|
(defstate error (auto-save)
|
|
:virtual #t
|
|
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
|
|
(case message
|
|
(('progress-allowed?)
|
|
#t
|
|
)
|
|
(('die)
|
|
(deactivate self)
|
|
)
|
|
)
|
|
)
|
|
:code (behavior ((arg0 mc-status-code))
|
|
(if (-> self buffer)
|
|
(reserve-free *art-control* (-> self buffer))
|
|
)
|
|
(set! (-> self result) arg0)
|
|
(let ((s5-0 *auto-save-info*))
|
|
(mem-copy! (the-as pointer s5-0) (the-as pointer (-> self info)) 300)
|
|
(send-event (handle->process (-> self notify)) 'notify 'error (-> self result) s5-0)
|
|
)
|
|
(let ((t9-3 format)
|
|
(a0-8 #t)
|
|
(a1-3 "SAVE ERROR: ~A~%")
|
|
(v1-13 (-> self result))
|
|
)
|
|
(t9-3 a0-8 a1-3 (cond
|
|
((= v1-13 (mc-status-code bad-version))
|
|
"bad-version"
|
|
)
|
|
((= v1-13 (mc-status-code no-save))
|
|
"no-save"
|
|
)
|
|
((= v1-13 (mc-status-code no-last))
|
|
"no-last"
|
|
)
|
|
((= v1-13 (mc-status-code no-space))
|
|
"no-space"
|
|
)
|
|
((= v1-13 (mc-status-code internal-error))
|
|
"internal-error"
|
|
)
|
|
((= v1-13 (mc-status-code no-memory))
|
|
"no-memory"
|
|
)
|
|
((= v1-13 (mc-status-code bad-handle))
|
|
"bad-handle"
|
|
)
|
|
((= v1-13 (mc-status-code busy))
|
|
"busy"
|
|
)
|
|
((= v1-13 (mc-status-code write-error))
|
|
"write-error"
|
|
)
|
|
((= v1-13 (mc-status-code read-error))
|
|
"read-error"
|
|
)
|
|
((= v1-13 (mc-status-code no-card))
|
|
"no-card"
|
|
)
|
|
((= v1-13 (mc-status-code no-format))
|
|
"no-format"
|
|
)
|
|
((= v1-13 (mc-status-code ok))
|
|
"ok"
|
|
)
|
|
((= v1-13 (mc-status-code no-process))
|
|
"no-process"
|
|
)
|
|
((= v1-13 (mc-status-code no-auto-save))
|
|
"no-auto-save"
|
|
)
|
|
((= v1-13 (mc-status-code no-file))
|
|
"no-file"
|
|
)
|
|
((= v1-13 (mc-status-code format-failed))
|
|
"format-failed"
|
|
)
|
|
((= v1-13 (mc-status-code new-game))
|
|
"new-game"
|
|
)
|
|
(else
|
|
"*unknown*"
|
|
)
|
|
)
|
|
)
|
|
)
|
|
(if (= (-> self result) (mc-status-code no-auto-save))
|
|
(return #f)
|
|
)
|
|
(case (-> self mode)
|
|
(('auto-save 'error)
|
|
(set! (-> self state-time) (-> *display* real-clock frame-counter))
|
|
(set! (-> *game-info* auto-save-status) arg0)
|
|
(while (< (- (-> *display* real-clock frame-counter) (-> self state-time)) (seconds 0.2))
|
|
(if (not (progress-allowed?))
|
|
(set! (-> self state-time) (-> *display* real-clock frame-counter))
|
|
)
|
|
(suspend)
|
|
)
|
|
(if (= arg0 (mc-status-code no-card))
|
|
(activate-progress *dproc* 'card-removed)
|
|
(activate-progress *dproc* 'error-auto-saving)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
:post auto-save-post
|
|
)
|
|
|
|
;; failed to figure out what this is:
|
|
(defstate done (auto-save)
|
|
:virtual #t
|
|
:code (behavior ()
|
|
(if (and (-> self buffer)
|
|
(or (-> *art-control* reserve-buffer) (nonzero? (-> *art-control* dma-reserve-buffer-count)))
|
|
)
|
|
(reserve-free *art-control* (-> self buffer))
|
|
)
|
|
(set! (-> *game-info* auto-save-status) (mc-status-code ok))
|
|
(case (-> self mode)
|
|
(('save 'save-last 'auto-save 'restore)
|
|
(b! (-> *progress-work* hero-mode-save) cfg-17 :delay (empty-form))
|
|
(set! (-> *setting-control* user-default auto-save) #t)
|
|
(set! (-> *game-info* auto-save-card) (-> self card))
|
|
(set! (-> *game-info* auto-save-which) (-> self which))
|
|
(b! #t cfg-26 :delay (nop!))
|
|
(label cfg-17)
|
|
(if (and (-> self starting-auto-save-status)
|
|
(not (and (= (-> *game-info* auto-save-card) (-> self card)) (= (-> *game-info* auto-save-which) (-> self which)))
|
|
)
|
|
)
|
|
(set! (-> *setting-control* user-default auto-save) #t)
|
|
)
|
|
)
|
|
)
|
|
(label cfg-26)
|
|
(case (-> self mode)
|
|
(('auto-save)
|
|
)
|
|
(else
|
|
(set! (-> *game-info* auto-save-proc) (the-as handle #f))
|
|
)
|
|
)
|
|
(let ((gp-0 *auto-save-info*))
|
|
(mem-copy! (the-as pointer gp-0) (the-as pointer (-> self info)) 300)
|
|
(send-event (handle->process (-> self notify)) 'notify 'done (mc-status-code ok) gp-0)
|
|
)
|
|
)
|
|
:post auto-save-post
|
|
)
|
|
|
|
;; definition for function auto-save-command
|
|
;; WARN: Return type mismatch (pointer process) vs (pointer auto-save).
|
|
(defun auto-save-command ((arg0 symbol) (arg1 int) (arg2 int) (arg3 process-tree) (arg4 symbol))
|
|
(format #t "AUTO SAVE COMMAND ~S~%" arg0)
|
|
(process-spawn
|
|
auto-save
|
|
arg0
|
|
arg3
|
|
arg1
|
|
arg2
|
|
arg4
|
|
:name "auto-save"
|
|
:to *target-pool*
|
|
:stack *kernel-dram-stack*
|
|
)
|
|
)
|
|
|
|
;; definition for function auto-save-check
|
|
(defun auto-save-check ()
|
|
(when (and (-> *setting-control* user-current auto-save) (not (handle->process (-> *game-info* auto-save-proc))))
|
|
(mc-get-slot-info 0 *auto-save-info*)
|
|
(if (and (nonzero? (-> *auto-save-info* known))
|
|
(or (zero? (-> *auto-save-info* handle)) (!= (-> *auto-save-info* handle) (-> *game-info* auto-save-card)))
|
|
(progress-allowed?)
|
|
)
|
|
(auto-save-command 'error 0 0 *default-pool* #f)
|
|
)
|
|
)
|
|
0
|
|
)
|
|
|
|
;; definition for function auto-save-user
|
|
(defun auto-save-user ()
|
|
(cond
|
|
((and *scene-player*
|
|
(not (and (-> *scene-player* 0 next-state) (= (-> *scene-player* 0 next-state name) 'release)))
|
|
)
|
|
(the-as (pointer auto-save) #f)
|
|
)
|
|
(else
|
|
(case *kernel-boot-message*
|
|
(('play 'preview)
|
|
(auto-save-command 'auto-save 0 0 *default-pool* #f)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
)
|