Files
jak-project/common/serialization/subtitles/subtitles_deser.cpp
T
Tyler Wilding 6446389263 extractor: cleanup, support unicode properly, and add multi-game support (#1609)
* extractor: refactor and cleanup for multi-game support

* deps: switch to `ghc::filesystem` as it is utf-8 everywhere by default

* extractor: finally working with unicode

* unicode: fix unicode cli args on windows in all `main` functions
2022-07-05 20:38:13 -04:00

134 lines
5.2 KiB
C++

#include "subtitles_deser.h"
#include <algorithm>
#include <regex>
#include <vector>
#include "common/util/FileUtil.h"
#include "third-party/fmt/core.h"
#include "third-party/fmt/ranges.h"
#include "third-party/json.hpp"
bool write_subtitle_db_to_files(const GameSubtitleDB& db) {
// Write the subtitles out
std::vector<int> completed_banks = {};
for (const auto& [id, bank] : db.m_banks) {
// If we've done the bank before, skip it
auto it = find(completed_banks.begin(), completed_banks.end(), bank->m_lang_id);
if (it != completed_banks.end()) {
continue;
}
// Check to see if this bank is shared by any other, if so do it at the same time
// and skip it
// This is basically just to deal with US/UK english in a not so hacky way
std::vector<int> banks = {};
for (const auto& [_id, _bank] : db.m_banks) {
if (_bank->file_path == bank->file_path) {
banks.push_back(_bank->m_lang_id);
completed_banks.push_back(_bank->m_lang_id);
}
}
std::string file_contents = "";
file_contents += fmt::format("(language-id {})\n", fmt::join(banks, " "));
auto file_ver = parse_text_only_version(bank->file_path);
auto font = get_font_bank(file_ver);
file_contents += fmt::format("(text-version {})\n", get_text_version_name(file_ver));
for (const auto& group_name : db.m_subtitle_groups->m_group_order) {
bool last_was_single = false;
file_contents +=
fmt::format("\n;; -----------------\n;; {}\n;; -----------------\n", group_name);
std::vector<GameSubtitleSceneInfo> all_scenes;
for (const auto& [scene_name, scene] : bank->scenes()) {
all_scenes.push_back(scene);
}
std::sort(all_scenes.begin(), all_scenes.end(),
[](const GameSubtitleSceneInfo& a, const GameSubtitleSceneInfo& b) {
if (a.kind() != b.kind()) {
return a.kind() < b.kind();
}
if (a.kind() == SubtitleSceneKind::Movie) {
return a.name() < b.name();
} else if (a.kind() == SubtitleSceneKind::HintNamed) {
if (a.id() == b.id()) {
return a.name() < b.name();
} else {
return a.id() < b.id();
}
} else if (a.kind() == SubtitleSceneKind::Hint) {
return a.id() < b.id();
}
return false;
});
for (const auto& scene : all_scenes) {
if (scene.m_sorting_group != group_name) {
continue;
}
if (last_was_single && scene.lines().size() == 1) {
file_contents += fmt::format("(\"{}\"", scene.name());
} else {
file_contents += fmt::format("\n(\"{}\"", scene.name());
}
if (scene.kind() == SubtitleSceneKind::Hint) {
file_contents += " :hint #x0";
} else if (scene.kind() == SubtitleSceneKind::HintNamed) {
file_contents += fmt::format(" :hint #x{0:x}", scene.id());
}
// more compact formatting for single-line entries
if (scene.lines().size() == 1) {
const auto& line = scene.lines().at(0);
if (line.line.empty()) {
file_contents += fmt::format(" ({})", line.frame);
} else {
file_contents += fmt::format(" ({}", line.frame);
if (line.offscreen && scene.kind() == SubtitleSceneKind::Movie) {
file_contents += " :offscreen";
}
file_contents +=
fmt::format(" \"{}\"", font->convert_game_to_utf8(line.speaker.c_str()));
file_contents += fmt::format(" \"{}\")", font->convert_game_to_utf8(line.line.c_str()));
}
file_contents += ")\n";
last_was_single = true;
} else {
file_contents += "\n";
for (auto& line : scene.lines()) {
// Clear screen entries
if (line.line.empty()) {
file_contents += fmt::format(" ({})\n", line.frame);
} else {
file_contents += fmt::format(" ({}", line.frame);
if (line.offscreen && scene.kind() == SubtitleSceneKind::Movie) {
file_contents += " :offscreen";
}
file_contents +=
fmt::format(" \"{}\"", font->convert_game_to_utf8(line.speaker.c_str()));
file_contents +=
fmt::format(" \"{}\")\n", font->convert_game_to_utf8(line.line.c_str()));
}
}
file_contents += " )\n";
last_was_single = false;
}
}
}
// Commit it to the file
std::string full_path = (file_util::get_jak_project_dir() / fs::path(bank->file_path)).string();
file_util::write_text_file(full_path, file_contents);
}
// Write the subtitle group info out
nlohmann::json json(db.m_subtitle_groups->m_groups);
json[db.m_subtitle_groups->group_order_key] = nlohmann::json(db.m_subtitle_groups->m_group_order);
std::string file_path = (file_util::get_jak_project_dir() / "game" / "assets" / "jak1" /
"subtitle" / "subtitle-groups.json")
.string();
file_util::write_text_file(file_path, json.dump(2));
return true;
}