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https://github.com/open-goal/jak-project
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6446389263
* extractor: refactor and cleanup for multi-game support * deps: switch to `ghc::filesystem` as it is utf-8 everywhere by default * extractor: finally working with unicode * unicode: fix unicode cli args on windows in all `main` functions
134 lines
5.2 KiB
C++
134 lines
5.2 KiB
C++
#include "subtitles_deser.h"
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#include <algorithm>
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#include <regex>
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#include <vector>
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#include "common/util/FileUtil.h"
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#include "third-party/fmt/core.h"
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#include "third-party/fmt/ranges.h"
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#include "third-party/json.hpp"
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bool write_subtitle_db_to_files(const GameSubtitleDB& db) {
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// Write the subtitles out
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std::vector<int> completed_banks = {};
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for (const auto& [id, bank] : db.m_banks) {
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// If we've done the bank before, skip it
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auto it = find(completed_banks.begin(), completed_banks.end(), bank->m_lang_id);
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if (it != completed_banks.end()) {
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continue;
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}
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// Check to see if this bank is shared by any other, if so do it at the same time
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// and skip it
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// This is basically just to deal with US/UK english in a not so hacky way
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std::vector<int> banks = {};
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for (const auto& [_id, _bank] : db.m_banks) {
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if (_bank->file_path == bank->file_path) {
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banks.push_back(_bank->m_lang_id);
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completed_banks.push_back(_bank->m_lang_id);
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}
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}
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std::string file_contents = "";
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file_contents += fmt::format("(language-id {})\n", fmt::join(banks, " "));
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auto file_ver = parse_text_only_version(bank->file_path);
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auto font = get_font_bank(file_ver);
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file_contents += fmt::format("(text-version {})\n", get_text_version_name(file_ver));
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for (const auto& group_name : db.m_subtitle_groups->m_group_order) {
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bool last_was_single = false;
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file_contents +=
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fmt::format("\n;; -----------------\n;; {}\n;; -----------------\n", group_name);
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std::vector<GameSubtitleSceneInfo> all_scenes;
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for (const auto& [scene_name, scene] : bank->scenes()) {
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all_scenes.push_back(scene);
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}
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std::sort(all_scenes.begin(), all_scenes.end(),
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[](const GameSubtitleSceneInfo& a, const GameSubtitleSceneInfo& b) {
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if (a.kind() != b.kind()) {
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return a.kind() < b.kind();
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}
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if (a.kind() == SubtitleSceneKind::Movie) {
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return a.name() < b.name();
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} else if (a.kind() == SubtitleSceneKind::HintNamed) {
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if (a.id() == b.id()) {
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return a.name() < b.name();
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} else {
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return a.id() < b.id();
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}
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} else if (a.kind() == SubtitleSceneKind::Hint) {
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return a.id() < b.id();
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}
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return false;
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});
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for (const auto& scene : all_scenes) {
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if (scene.m_sorting_group != group_name) {
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continue;
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}
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if (last_was_single && scene.lines().size() == 1) {
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file_contents += fmt::format("(\"{}\"", scene.name());
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} else {
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file_contents += fmt::format("\n(\"{}\"", scene.name());
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}
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if (scene.kind() == SubtitleSceneKind::Hint) {
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file_contents += " :hint #x0";
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} else if (scene.kind() == SubtitleSceneKind::HintNamed) {
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file_contents += fmt::format(" :hint #x{0:x}", scene.id());
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}
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// more compact formatting for single-line entries
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if (scene.lines().size() == 1) {
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const auto& line = scene.lines().at(0);
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if (line.line.empty()) {
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file_contents += fmt::format(" ({})", line.frame);
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} else {
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file_contents += fmt::format(" ({}", line.frame);
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if (line.offscreen && scene.kind() == SubtitleSceneKind::Movie) {
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file_contents += " :offscreen";
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}
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file_contents +=
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fmt::format(" \"{}\"", font->convert_game_to_utf8(line.speaker.c_str()));
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file_contents += fmt::format(" \"{}\")", font->convert_game_to_utf8(line.line.c_str()));
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}
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file_contents += ")\n";
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last_was_single = true;
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} else {
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file_contents += "\n";
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for (auto& line : scene.lines()) {
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// Clear screen entries
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if (line.line.empty()) {
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file_contents += fmt::format(" ({})\n", line.frame);
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} else {
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file_contents += fmt::format(" ({}", line.frame);
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if (line.offscreen && scene.kind() == SubtitleSceneKind::Movie) {
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file_contents += " :offscreen";
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}
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file_contents +=
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fmt::format(" \"{}\"", font->convert_game_to_utf8(line.speaker.c_str()));
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file_contents +=
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fmt::format(" \"{}\")\n", font->convert_game_to_utf8(line.line.c_str()));
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}
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}
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file_contents += " )\n";
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last_was_single = false;
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}
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}
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}
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// Commit it to the file
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std::string full_path = (file_util::get_jak_project_dir() / fs::path(bank->file_path)).string();
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file_util::write_text_file(full_path, file_contents);
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}
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// Write the subtitle group info out
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nlohmann::json json(db.m_subtitle_groups->m_groups);
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json[db.m_subtitle_groups->group_order_key] = nlohmann::json(db.m_subtitle_groups->m_group_order);
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std::string file_path = (file_util::get_jak_project_dir() / "game" / "assets" / "jak1" /
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"subtitle" / "subtitle-groups.json")
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.string();
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file_util::write_text_file(file_path, json.dump(2));
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return true;
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}
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