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jak-project/game/graphics/opengl_renderer/shaders/direct2.vert
T
ManDude e3051f90ae small shader optimizations (#1402)
* small shader optimizations

* revert camera invert
2022-06-01 18:34:19 -04:00

27 lines
764 B
GLSL

#version 430 core
layout (location = 0) in vec3 position_in;
layout (location = 1) in vec4 rgba_in;
layout (location = 2) in vec3 tex_coord_in;
layout (location = 3) in uvec4 byte_info;
out vec4 fragment_color;
out vec3 tex_coord;
out float fog;
// putting all texture info stuff here so it's easier to copy-paste
out flat uvec2 tex_info;
void main() {
gl_Position = vec4((position_in.x - 0x8000) / 0x1000,
-(position_in.y - 0x8000) / 0x800,
position_in.z / 0x800000 - 1., 1.0);
// scissoring area adjust
gl_Position.y *= 512.0/448.0;
fragment_color = vec4(rgba_in.x, rgba_in.y, rgba_in.z, rgba_in.w * 2.);
tex_coord = tex_coord_in;
tex_info = byte_info.xy;
fog = 255 - byte_info.z;
}